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Messages - Kalshane

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16
Author Craft / Re: The Illusion of Danger
« on: July 28, 2006, 05:20:10 PM »
Oh, it was well done, but still unnecessary. ;) Whedon has this thing about killing off loved characters because he seems to think it adds to the story. While this is often true (Buffy's "The Body"), it doesn't quite feel right, other times. (Serenity, anyone?)

I understand. For me, Wesley's death hurt (and he was one of my favorite characters on the show at that point, so it hurt a lot) but I understood it.

With Serenity, while I understand Joss' reasoning "If no one died, the last 30 minutes are nothing but a bunch of noise" the actual execution left something to be desired. I also think it suffered from the fact that he was trying to write to both the fans and the general public. For the general public, without the death, there's no tension. The death brings home that any one of these characters could die at any moment. For the fans, the death feels like a horrible betrayal, because they're already invested. I've come to grips with it in later viewings, but walking out of that initial pre-screening, I was angry when I was expecting to be feeling elated (It was the Big Damn Movie, after all.)

17
Author Craft / Re: The Illusion of Danger
« on: July 28, 2006, 04:37:24 PM »
Not to go off-topic (which inevitably means I will) Wesley's death worked for the story. (Whether he'd be stupid enough to try magic against a sorcerer is something else entirely, but that's not the point here.) His death and the "Shall I lie to you now?" and the turning blue as she knocks sorcerer-boy's block off and Illyria feeling grief all worked as part of the narrative.

Trip, on Enterprise, blowing himself up for no good reason other than "It's the last episode, someone has to die" is an example of how not to do it.

18
Author Craft / Re: The Illusion of Danger
« on: July 27, 2006, 07:27:58 PM »
Honestly, I think I'd rather see a beloved character die than become corrupted by evil. I mean if the journey is Good Guy=>Fall From Grace=>Evil=>Redemption sure. But to end the story with "Mwah-ha-ha, now my death ray will destroy Metropolis!" is a much bigger let-down than having the character die.

I think the biggest, most important, thing is for the end to fit the character. There are some characters who by the end are so thoroughly broken (see Wesley on Angel) that as sad as it is, their death is in some ways a mercy. There also times when self-sacrifice is necessary.

As long as the death has a meaning or purpose, I'm fine with it. Hero saves the day only to get hit by a bus, not so cool.

19
DFRPG / Re: White Wolf Forum: The Dresden Files
« on: June 23, 2006, 03:11:52 AM »
I wasn't looking at it from the perspective of running a Dresden game. We've got the Dresden RPG coming out for that. :)

I was just commenting on my opinions of new WoD versus old WoD.

Really, you can (at least try to) run any kind of game with any system. Some systems just work a whole lot better than others. :)

20
DFRPG / Re: White Wolf Forum: The Dresden Files
« on: June 22, 2006, 09:22:52 PM »
They have pretty covers, but I've yet to run into anyone who wants to run a game in them. I admit to being skeptical due to the apparent loss of Malkavians (vampires of chaos an insanity...the best malks are the subtle malks) in the game. That didn't work for the TV series, either.*

I admit I like the idea of a core game, with the other games being expansions. Crossovers were always a headache under the old system and it was silly to have half the book dedicated to the exact same rules that were in every other WoD book. However, none of the new settings and concepts have really grabbed me enough to make me want to read, much less buy, the new books. Plus, as I mentioned, I have an already-established world that I'm quite happy with. (I bought the final Mage book just to see how things ended, but I have no plans to ever run it.)

Quote
*Yes, there was a short-lived TV series called Vampire Hills 90210...er, sorry, Kindred: The Embraced. Aaron Spelling and Mark Reinhagen blended Vampire and Spelling's soap opera style in an attempt to blend audiences and failed miserably.

Well, it didn't help that they changed a whole bunch of stuff from the game, which turned all the gamers off, and then spent most of the episodes they did show having clumsy exposition about the setting to try to get the non-gamers up to speed with the setting elements they did keep.

21
DFRPG / Re: White Wolf Forum: The Dresden Files
« on: June 22, 2006, 08:39:22 PM »
The basic concept behind Mage: The Ascension is that reality is based on perception and belief. Mages were individuals who could change reality by basically believing enough in something happening that it happened. They used a wide variety of styles, rituals and implements to focus their beliefs (and these implements were collectively known as foci).

However, since reality was based on belief, the beliefs of normal people (called Sleepers) mattered as well. Not as strongly as Mage's, but they outnumbered the mages by about a million to one, so they kind of had the advantage. When there was a conflict between what the Mage was doing and what the Sleeper's believed, it would create a Paradox, which would then do bad things to the Mage in question. So most Mages tried to stick to non-obvious (Coincidental) magic as much as possible to avoid getting bitch-slapped by reality.

In the Mage universe, technology is also a form of magic, just one that's accepted by most of the modern world and thus doesn't suffer from Paradox. There's a group known of Mages as the Technocracy that are sort of shadow rulers of the world, and as one would expect, use "technomagic" to achieve their aims.

The game is actually a lot of fun, and is my all-time favorite RPG. However, it's really, really tough to run due to the freeform nature of the magic system, so I haven't played it nearly as often as I've played other games. The first Mage campaign I ran, however, is still the best game in any system I ever ran. My players still talk fondly about it 10 years later.

I can't speak for the new Mage: The Awakening game, though. White Wolf "destroyed" their world a year or so ago and re-created all their games from the ground up. I've yet to pick any of them up.

22
DFRPG / Re: White Wolf Forum: The Dresden Files
« on: June 22, 2006, 02:49:05 PM »
Wow, those forums have changed since the last time I've been there. Though back in the day, when I first started reading the DF I did start a thread of my own in the Mage forum about them. Guess times haven't changed that much.

And of course, I have no idea what they're actually talking about in the current thread because I haven't picked up the new Mage game.

I'm happy enough with my Mage: The Ascension 2nd/Revised blend rules and my already established "World" that I can't see myself tossing them for the new game any time soon. Especially since I wasn't impressed by things I picked up from a brief skimming of the new book. All mages are from Atlantis now? WTF?

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