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DFRPG / Re: Canim statting
« on: October 14, 2014, 07:05:30 AM »I'm hacking together custom Furycrafting powers, and I could post an example of the basic rule structure along with, say, Windcrafting, but, well, they're sort of terrible. And they're absolutely not balanced against all the other Powers, because I built them specifically for a Codex Alera game.I think the answer there is: Why not? We are kinda' geeking out about this already. The more ideas we have to look at the better.
Should I post them?
No two suggestions so far have been that similar so I'm really curious to see what else could be done to model this stuff. Especially since we seem to have widely divergent ideas about power levels around here. Which is pretty useful.
Ohh, were talking Alera as the base setting so why not have a zero or one point power for Alerans allowing them to do the kind of basic effects a channeler could do without stress in one element? The "Yup, I can Firecraft. See, I can light a torch that's covered in pitch already" effects.
Oh and what about the Marat? Echoes and an inhuman level power? Then you need to use minion rules for the...the is a Marat word and it's escaping me.. animal companion? Or maybe Mimic Ability but that's kind of pointless when you can't trade it out. The science-nerd in me says they should be human-ish. Or at least closely related.