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Messages - zaczane

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16
DFRPG Resource Collection / Re: Generic NPCs
« on: July 30, 2012, 07:46:40 PM »
as for the weather control power here it is
Weather Control[-3] Vampires of this degree learn to affect the weather with the power of their curse alone. This effectively means that the vampire is capable of using maneuvers to place weather-related Aspects. This is a Conviction roll, affecting up to Conviction zones automatically. Conditions range from fog(difficulty 2-3) to strong winds and rains(4-5) to hurricanes(difficulty 7-8).*

ok if you can't buy cloak of shadows more than once could we just make an enhanced version of cloak of shadows

as for the shape shifting just keep true shape shifting with modular abilities of 5-8?

im still a little iffy on how to put refresh points into evocation, Thaumaturgy, or sponsored magic especially once you get focus and enchanted item slots involved so id would be awesome if somebody else could cover that part

then yes i state that at first i figured after all his years as a vampire he doesn't need to feed but ill change that so he does have feeding dependency just maybe a power/stunt that makes him less vulnerable to it

17
DFRPG Resource Collection / Re: Generic NPCs
« on: July 29, 2012, 08:55:53 AM »
first i off i saw weather control somewhere ill have to find it again though
second i know cloak of shadows cost -1 refresh but i figured he would buy it a few time to increase stealth
skills probably just move to 5,6, and 7 but same idea
perfected shape shifting is well actually no different my bad i thought i saw somewhere that it takes a full action or something so the only real difference would allow Dracula to split him self into a swarm of bats rather than just one bat
perfected domination maybe bump it up to -6 wait according to my written notes it is at six oops another typo
echoes of the beast well uh i guess thats why we do drafts first then the final write up
as for spell casting couldn't decide what he would exactly have
i guess modular abilities at say 18 refresh
possible addictive saliva cause then he has a bit of all three of the main courts

18
DFRPG Resource Collection / Re: Generic NPCs
« on: July 29, 2012, 05:47:41 AM »
that would put Dracula at  DEEP one level with a total refresh cost of 67

19
DFRPG Resource Collection / Re: Generic NPCs
« on: July 29, 2012, 05:41:42 AM »
Ancient Dracula

High concept:First Among the Vampires
trouble: loss of a true love
other aspects:gentleman, Know your kin

-3 Vampiric Claws:weapons 4, cause the Attacke to be turned into a BCV or BCV master depending on the Attackers decision
-1 Blood drinker
-4 Cloak or shadows
-4 Perfected domination: allows for the creation of a perfected Renfield
-6 perfected shape shifting: allow the user to tranform almost instantaneosly, along with into multiple animals if wanted(ex-swarm of bats)
-3 weather control
-7 incite emotion:Fear,despair,lust,Deadly emtion makes it a weapons 6, range
-1 undying?
-20 vampiric resistance-3 armor against all attacks, +6 stress boxes in each stress track, physical Immunity to everything but Holy objects, magical fire, and 2 extra moderate consequences usable for any kind of damage
-6 mythic speed
-6 mythic strength
-6 mythic recovery?

12-alertness, athletics, fists, intimidation, deceit, survival
11-might, endurance, conviction, presence, lore, stealth
10-empathy, rapport, discipline, contacts, resources, weapons


i know that this needs some tweaking but i think i at least got the structure of how ancient Dracula would be made
also im a little iffy on the mythic recovery but seeing that he is the first vampire i though that he would eventually gain a healing but im not sure if he should have a high one like mythic or lower like inhuman
i do know that he doesn't have living dead because he was never a actual rotting corpse him self

20
DFRPG Resource Collection / Re: Generic NPCs
« on: May 24, 2011, 09:44:10 PM »
just as a note for the NPC master list i would like you guys to put an approximate power level, it makes it easier for me thanks

21
DFRPG Resource Collection / Re: Custom Power List
« on: May 24, 2011, 09:42:15 PM »
or maybe just like kenny was in the one episode of south park, still the same old kenny thoughts feelings and all just was completely paralyzed as if he was a tomato

22
DFRPG Resource Collection / Re: Custom Power List
« on: May 23, 2011, 10:19:13 PM »
would it still be with a drum beat and i think if you wanted to and u succeeded well enough according to that description bring someone back as themselves not a zombie

23
DFRPG Resource Collection / Re: Generic NPCs
« on: May 22, 2011, 01:56:52 PM »
i think you should change his echoes of the beast to bugs in general because he does use ants most of the time but he does you a lot of other bugs to.

24
DFRPG Resource Collection / Re: Generic NPCs
« on: May 20, 2011, 04:40:23 PM »
never mind have to think this out more

25
DFRPG Resource Collection / Re: Generic NPCs
« on: May 20, 2011, 03:27:56 AM »
yes copy and paste is your friend sadly you can't just plug your computer into your mind and have the computer do what you want it to according to what your thinking
anyway there is all the hydrophobic level NPC now but im gonna go to bed its late were i live so ill add tomarrow cause its the weekend
night

26
DFRPG / Re: Generic NPC master list
« on: May 20, 2011, 03:18:15 AM »
Sales Associate (Hydrophobe)

High Concept: That Guy Behind The Store Counter
Other Aspects: The Customer Is Always Right, Probably A Really Boring Person
Skills:
Fair: Rapport, Deceit, Discipline
Average: Resources, Presence, Empathy, Driving
Stunts:
Calm Blue Ocean (Discipline): +2 to Discipline to control emotions.
Salesmanship (Rapport/Deceit): Pick Rapport or Deceit. Get +2 to that skill when using it to sell something.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Street Thug (Hydrophobe)

High Concept: Random Mugger
Other Aspects: Tough Guy Act, Street Trash
Skills:
Good: Weapons
Fair: Intimidation, Athletics
Average: Endurance, Alertness, Stealth
Stunts:
That Ain't A Knife... (Intimidation): +2 to Intimidation while holding a weapon.
This Is A Knife! (Weapons): Inflict 2 additional stress with knife attacks.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Prostitute (Hydrophobe)

High Concept: Hooker
Other Aspects: Steetwalker, Drug Addiction, Crappy Life
Skills:
Fair: Rapport, Deceit, Contacts
Average: Endurance, Presence, Survival, Alertness
Stunts:
Sex Appeal (Rapport): +2 to Rapport when using it to seduce.
Urban Survivalist (Survival): +1 to Survival in cities, may use all survival trappings in cities.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Trust Fund Brat (Hydrophobe)

High Concept: Trust Fund Brat
Other Aspects: Do You Know Who My Father Is?, No Idea How To Take Care Of Himself, Slacker, Spoiled Rotten
Skills:
Good: Resources
Fair: Contacts
Average: Scholarship, Empathy, Rapport, Deceit, Performance
Stunts:
Windfall (Resources): Spend a fate point for +4 to Resources for one check.
Lush Lifestyle (Resources): You may be assumed to have items that cost up to your resources.
In Over My Head (Contacts): +2 to Contacts when seeking advice or assistance.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Musician (Hydrophobe)

High Concept: Club Musician
Other Aspects: Never Made It Big, My Own Sound
Skills:
Good: Performance
Fair: Presence
Average: Contacts, Resources, Endurance, Rapport, Empathy
Stunts:
Musician (Performance): Pick an instrument and a genre. +1 to each.
Working Artist (Performance): Use Performance to determine Lifestyle.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Taxi Driver (Hydrophobe)

High Concept: Taxi Driver
Other Aspects: You Meet The Weirdest People In This Job
Skills:  
Good: Driving
Fair: Alertness
Average: Contacts, Resources, Investigation, Endurance, Scholarship
Stunts:
City Driver (Driving): +1 to Driving in cities and ignore 1 point of difficulty increases due to traffic.
Like The Back Of My Hand (Driving): +2 to Navigation.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Hacker (Hydrophobe)

High Concept: Computer Hacker
Other Aspects: All Your Base Are Belong To Us
Skills:  
Good: Scholarship
Fair: Investigation
Average: Alertness, Contacts, Burglary, Discipline, Conviction
Stunts:
Computer Scientist (Scholarship): +2 to the Computer Use trapping of scholarship.
Programmer (Scholarship): May use scholarship to write programs, decrypt data, etc.
Cracker (Scholarship): May use Scholarship instead of Burglary to defeat computerized security.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Speaker For The Mighty (Hydrophobic)

High Concept: Mouthpiece Of A Godlike Being
Other Aspects: Disposable Weakling, Empty Shell of A Man, Speaks With Grandeur
Skills:  
Good: Presence
Fair: Deceit, Intimidation
Average: Empathy, Rapport, Conviction
Stunts:
Excellent Speaker (Presence): +1 to public speaking, not modified by Performance.
Powers:
Marked By Power [-1]
Total Refresh Cost:
-2
Refresh Total:
0
Bartender (Hydrophobe)

High Concept: Bartender
Other Aspects: A Shoulder To Cry On
Skills:
Fair: Empathy, Rapport, Contacts
Average: Performance, Presence, Endurance, Resources
Stunts:
Mixed Drinks (Performance): +2 to Performance when using it to make alcoholic drinks.
Bartender's Ear (Empathy): +2 to Empathy when dealing with people who are under the influence of alcohol.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Security Guard (Hydrophobe)

High Concept: Security Guard
Other Aspects: Rules Are Rules, Comes Off As A Prick
Skills:
Good: Alertness
Fair: Guns, Fists
Average: Endurance, Athletics, Might
Stunts:
Armed Arts (Fists): Wield a baton or stunner with Fists.
Sentry (Alertness): May take an action to add 2 to Alertness until he takes another action.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Waitress (Hydrophobe)

High Concept: Waitress
Other Aspects: This Is Just My Day Job, At The Mercy Of Stupid Customers
Skills:
Fair: Performance, Presence
Average: Endurance, Athletics, Rapport, Discipline, Empathy, Deceit
Stunts:
Artist (Performance): +1 to play rock music, +1 to play drums.
Professional Attitude (Presence): +1 to all social skills when "on the job."
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Fisherman (Hydrophobe)

High Concept: Fisherman
Other Aspects: Working Man, The Troubles Of Everyday Life
Skills:
Fair: Survival, Driving
Average: Endurance, Craftsmanship, Athletics, Might, Resources, Alertness
Stunts:
Sailor (Driving): +1 to operate a boat, further +1 to operate a fishing boat.
Fisherman (Survival): +3 to getting food from the sea.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Imp (Hydrophobe)

High Concept: Demonic Imp
Other Aspects: Limitless Source Of Bad Advice, Infernal Pest
Skills:
Fair: Intimidation, Fists, Deceit
Average: Athletics, Presence, Alertness, Lore
Stunts:
Incredibly Annoying (Intimidation): +2 to all attempts to make someone angry.
Powers:
Wings [-1]
Diminutive Size [-1]
Inhuman Toughness [-2]
The Catch (Holy Stuff) [+1]
Total Refresh Cost:
-4
Refresh Total:
-2
Slaver (Hydrophobe)

High Concept: Slave Trader
Other Aspects: Irredeemable Sadist, The Banality Of Evil, Smuggler
Skills:
Good: Resources
Fair: Intimidation, Contacts
Average: Presence, Weapons, Deceit
Stunts:
Prepping The Merchandise (Intimidation): +2 to Intimidation when using it on slaves.
Torturer (Intimidation): May use Intimidation to inflict mental stress if given the chance to inflict pain.
Slave Owner (Resources): +2 to Resources when dealing with slaves.
Slaver's Network (Contacts): +2 to Contacts when dealing with slaves, slave traders, or slave owners.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
0
Kamikaze Zombie (Hydrophobe)

High Concept: Zombie Bomb
Other Aspects: My Drum Beats Like A Heart, Strength In Numbers
Skills:
Fair: Endurance, Fists
Average: Athletics, Alertness, Intimidation, Survival, Stealth, Investigation
Powers:
Living Dead [-1]
Pack Instincts [-1]
Selfdestruct [-1] (May make a weapon: 4 zonewide attack using Fists by sacrificing self. Multiple Selfdestruct uses in the same zone are counted as one attack with a +2 bonus for each Selfdestruct after the first)
Total Refresh Cost:
-3
Refresh Total:
-1
Bouncer (Hydrophobe)

High Concept: Bouncer
Other Aspects: Very Large Man, Takes His Job Seriously
Skills:
Good: Intimidation
Fair: Fists, Might
Average: Alertness, Athletics, Endurance
Stunts:
Imposing Attitude (Intimidation): May use Intimidation for social defence.
Professional Manhandler (Might): +1 to grapple.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
50$ Bruiser (Hydrophobe)

High Concept: Low-Level Thug
Other Aspects: Tough Talker, Organized Crime Minion
Skills:
Good: Fists
Fair: Intimidation, Might
Average: Athletics, Endurance, Burglary
Stunts:
Armed Arts (Fists): Wield baseball bat and switchblade with Fists.
Brutality (Fists): May use maneuvers to inflict consequences. See Homebrew Stunts thread for explanation.
Threats Of Violence (Intimidation): +2 to Intimidation if the target is has been physically hurt by the 50$ Bruiser recently.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Banshee (Hydrophobe)

High Concept: Banshee
Other Aspects: Harbinger Of Death, Ghost Or Faerie?, Connected To The Great Gaelic Families, Washerwoman
Skills:
Good: Performance
Fair: Intimidation, Lore
Average: Presence, Stealth, Deceit
Stunts:
Mourning Wail (Performance): +2 to Performance when singing for someone who is about to die.
Improved Supernatural Senses (Lore): +2 to Lore for Supernatural Sense.
Powers:
Supernatural Sense [-1] (Foretelling death)
Spirit Form [-3]
Physical Immunity [-8]
The Catch (cold iron, salt, possibly other things) [+4]
Total Refresh Cost:
-10
Refresh Total:
-8
Traffic Patrol Cop (Hydrophobe)

High Concept: Traffic Cop
Other Aspects: Just Doing His Job, Bottom Of The Totem Pole, Spends All Day In A Car
Skills:
Fair: Driving, Alertness
Average: Endurance, Athletics, Contacts, Intimidation, Guns, Fists
Stunts:
Police Driver (Driving): +2 to drive a police car.
Traffic Watcher (Alertness): +2 to car-related Alertness.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Forensics Specialist (Hydrophobe)

High Concept: Forensic Examiner
Other Aspects: Pretty Nebbish For A Cop, Disturbingly Comfortable With Corpses
Skills:
Good: Scholarship
Fair: Craftsmanship, Contacts
Average: Guns, Alertness, Investigation
Stunts:
Forensic Eye (Scholarship): May use Scholarship to examine evidence.
Forensic Training (Scholarship): +2 to Scholarship for forensics.
Police Ties (Contacts): +2 to Contacts when dealing with other police officers.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Smuggler (Hydrophobe)

High Concept: Smuggler
Other Aspects: Ratlike, Easy Money
Skills:
Good: Deceit
Fair: Resources, Alertness
Average: Burglary, Guns, Driving
Stunts:
Palm Greaser (Resources): +2 to Resources when using it to bribe someone.
Smuggler (Deceit): +2 to Deceit when using it to smuggle.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Ork (Hydrophobe)

High Concept: Ork
Other Aspects: Tribesman, Brutish But Not Monstrous
Skills:
Good: Weapons
Fair: Fists, Might
Average: Endurance, Athletics, Intimidation
Powers:
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (Fire) [+1]
Total Refresh Cost:
-3
Refresh Total:
1
Vampire Poser (Hydrophobe)

High Concept: Vampire Impersonator
Other Aspects: Might Well Think That He's The Real Thing, A Real Vampire's Lunch, Drama Monarch, Creature Of The Night
Skills:
Good: Performance
Fair: Rapport, Presence
Average: Scholarship, Stealth, Empathy
Stunts:
Method Actor (Performance): May use Performance instead of Deceit to impersonate a vampire, may create vampire disguise that will stand up to inspection.
Vampires Are Scary (Performance): May use Performance to intimidate when impersonating a vampire.
Vampire Poser (Performance): +2 to Performance when Impersonating a vampire.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Child Ghost (Hydrophobe)

High Concept: Ghostly Child
Other Aspects: Absolutely Pitiful, Surprisingly Strong-Willed
Skills:
Fair: Conviction, Rapport
Average: Discipline, Alertness, Stealth, Empathy, Deceit, Burglary
Stunts:
Pitiful (Rapport): +2 to Rapport when making maneuvers to create aspects based off of pity.
Powers:
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-11
Refresh Total:
-9
Reporter (Hydrophobe)

High Concept: Investigative Reporter
Other Aspects: New To The Job, Very Friendly, Just Keep Digging
Skills:
Good: Investigation
Fair: Rapport
Average: Presence, Empathy, Alertness, Deceit, Scholarship
Stunts:
Investigative Reporter (Investigation): May use Investigation instead of Performance for journalism.
Interviewer (Rapport): +2 to Rapport when using it to extract information.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Guardian Angel (Hydrophobe)

High Concept: Guardian Angel
Other Aspects: Not A Full Angel, Partially Intangible, Protector Of Children
Skills:
Good: Conviction
Fair: Alertness
Average: Empathy, Rapport, Lore, Discipline, Investigation
Stunts:
Divine Protector (Conviction): May use Conviction to create blocks against physical harm.
Improved Divine Protection (Conviction): +2 to Conviction when using it to create blocks.
Threshold Guardian (Conviction): +3 to Conviction when using it with Bless This House.
Powers:
Spirit Form [-3]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Unholy Stuff) [+3]
Wings [-1]
Guide My Hand [-1]
Bless This House [-1]
Sponsored Faith [-1] (May take sponsor debt instead of paying fate points for True Faith powers)
Total Refresh Cost:
-11
Refresh Total:
-9

27
DFRPG / Re: Generic NPC master list
« on: May 20, 2011, 02:58:14 AM »
first i'm going to add the stats the list is first so you know were to find the monster when looking at most of them and thanks for listing to me and replying on this thread when i said not to guys
o well now just don't keep posting i guess
and it does take time to organize all these NPC's there i approximately uhh well this is odd i count exactly 199 generic NPC's

28
DFRPG / Re: Generic NPC master list
« on: May 20, 2011, 02:08:33 AM »
list of Hydrophobic NPC by name(part 1)

Sales Associate (Hydrophobe)
Street Thug (Hydrophobe)
Prostitute (Hydrophobe)
Trust Fund Brat (Hydrophobe)
Musician (Hydrophobe)
Taxi Driver (Hydrophobe)
Hacker (Hydrophobe)
Speaker For The Mighty (Hydrophobic)
Bartender (Hydrophobe)
Security Guard (Hydrophobe)
Waitress (Hydrophobe)
Fisherman (Hydrophobe)
Imp (Hydrophobe)
Slaver (Hydrophobe)
Kamikaze Zombie (Hydrophobe)
Bouncer (Hydrophobe)
50$ Bruiser (Hydrophobe)
Banshee (Hydrophobe)
Traffic Patrol Cop (Hydrophobe)
Forensics Specialist (Hydrophobe)
Smuggler (Hydrophobe)
Ork (Hydrophobe)
Vampire Poser (Hydrophobe)
Child Ghost (Hydrophobe)
Reporter (Hydrophobe)
Guardian Angel (Hydrophobe)

29
DFRPG / Generic NPC master list
« on: May 20, 2011, 01:00:09 AM »
The Master List of NPC's

Don't post here what so ever, the people who already have below have apologized but please do not continue posting

I will post any and all NPC that are created and posted on the Generic NPC's thread made by sanctaphrax in the resorces board

If you are a creator of an NPC message me personally and tell me what NPC and who was involved in its creation so i may give you credit

Otherwise the credit is going to sanctaphrax

Mainly because i know he created most of them

The NPC's on this thread will be posted by power level starting at Hydrophobic and going to Deep one level

each level will correspond to a list of just the names

I will first post a list of NPC names then a list of the full write ups of the NPC's

30
DFRPG Resource Collection / Re: Generic NPCs
« on: May 19, 2011, 10:07:51 PM »
to sanctaphrax
i know this doesn't have to do with this the threads conversation but please reply to my messages.
even though i asked if i can do but now i just gonna do it anyway cause i started and by the time you reply ill probably be close to if not done
what i told him is that im gonna make a master list of all his and who ever else has made an NPC.
message me the name of the NPC and your name so i can give you the credit you deserve for it will be a tread that only i will post on unless a moderator needs to, plus if you don't tell me u made it then the credit goes to Sanctaphrax and him only.
im doing this cause i'm getting sick and tired look through the whole thread for 1 or 2 NPCs
i'm planing on organizing them by Power level lowest to highest
then with in each power level by Alphabetical order
the rest of the information will be posted as the first post of the thread when i make it.
P.S you can message me or reply here if you like the Idea or other suggestions.

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