Take a point of sponsor debt to activate the Toughness penetration for a scene. Later, that debt will be used to Compel you to shoot people.
Really, the Aspect system is perfect for this kind of thing.
The problem with triggering off of social effects is that it will only make sense most of the time. If the social attack is an attempt to ruin your reputation online, will you flip out and shoot your screen? What if you don't know about the attack?
What if the attack is a seduction attempt? Does the gun make people shoot then?
PS: Good idea, admiral.
Good point. I see what you mean.
I was trying to make it so that the weapon makes the character becomes unhinged over time (which works with the debt-compel), but there are social situations that I hadn't thought about that could make it silly to go crazy.
All Creatures Are Meant To Die. This is the truest purpose of the Peacemaker, to make sure that its target is deader than dirt. When facing an opponent, the wielder may take one
shot (this effect may be extended to six shots if the wielder wishes to spend a fate point) point of Sponsor debt in order to ignore the target's defensive abilities (it may satisfy whatever "the Catch" is), as well as any mundane armor it may be wearing, for the duration of the scene.
However, the wielder must make an immediate Discipline roll after the shot (or spend a fate point) to avoid going into a Shooting Frenzy (see below). This skill may be used multiple times per scene.Debilitating Shot. Any time a target is successfully wounded with this gun, it experiences a supernatural loss of vitality. Subsequent shots made with this weapon against the same target gain a +1 on the roll for the remainder of the scene.
Killer's High. Once per scene, if this weapon inflicts enough stress and consequences to kill a living target from a gunshot, the wielder may take an immediate "free" recovery period equal to an extra scene. This will clear a stress track and minor consequence of the wielder's choice.
Shooting Frenzy.
When outnumbered in combat, after receiving social stress, or after emptying the cylinder (six shots), When the wielder's Sponsor debt gets too high, the wielder feels an uncontrollable urge to kill the nearest living target with this gun and will be compeled to do so. The GM may
call for Discipline rolls to resist this urge. In some cases, the urge may take the form as a compel against the wielder's high concept. also activate this ability if the wielder is outnumbered and has any Sponsor debt.
Do you think
Shooting Frenzy looks better now, or should I just make it an ability that can only be activated from the debt getting too high?