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Messages - EdgeOfDreams

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16
DFRPG / Re: construct characters?
« on: October 18, 2012, 11:50:13 PM »
For the easiest option, I'd just try to nudge him toward playing a scion or changeling descendant of something supernatural.

If that doesn't appeal, however, consider coming up with some exotic explanation of how a non-mortal acquired free will. There's been some threads on here before about playing a vampire-with-a-soul that might be relevant.

17
DFRPG / Re: Spending two Fate points to Invoke two Aspects?
« on: September 17, 2012, 05:09:47 PM »
I think it actually is explicitly allowed, though I don't recall on what page. You can spend any number of fate points on a single roll, but each aspect may only be tagged or invoked a single time per roll. This can be very useful to a player (or GM!) who desperately needs to succeed on a particular challenge.

18
DFRPG / Re: Modular Abilities without Shapeshifting
« on: September 06, 2012, 10:35:06 PM »
I once played a scion of a Rakshasa that had Modular Abilities without shape-shifting. My GM ruled that any power other than Wings that could reasonably be used by a mundane creature with the right anatomy was fair game (so, claws, spider climb, a custom Frog Leap power we wrote, etc.) as well as the "big 4" (speed, strength, toughness, recovery), but that anything involving psychic powers or spellcasting was off-limits. I combined this with a high Athletics, Fists, and Might score to be able to deal with just about any mundane physical obstacle easily, but I still couldn't do things the party spellcaster or more specialized physical builds could.

19
DFRPG / Re: Gargoyle Template (Disney Style)
« on: August 23, 2012, 09:39:57 PM »
As for the abuse of a power like that.  To prevent it you basically have to constantly keep the players on a timer.  Almost never giving them the change to plan for an encounter, shoving them from one scene to the next.

So, do you really have a problem with Stone Sleep, or do you have a problem with Recovery powers in general? A changeling or other such template with broad power access can get Supernatural Recovery with a large catch and thereby heal just as fast. Faster, in fact, as the guy with Supernatural Recovery only has to wait a scene, not a whole day. Is that "abuse"?

20
DFRPG / Re: Gargoyle Template (Disney Style)
« on: August 23, 2012, 06:17:51 PM »
The fact that they can be destroyed during the day balances out the healing pretty well, I think. I mean, consider it according to the catch rules - +2 for the fact that it doesn't take a special weapon, just daytime (ANYONE can access the day, usually), and +1 for it being research-able.

As seen in the show, gargoyles have to go through a lot of trouble to make sure they aren't attacked during the day. Xanatos could have destroyed them any day he liked, and only didn't because he found them interesting and occasionally useful.

21
DFRPG / Re: Making PCs Faerie Esquires?
« on: August 16, 2012, 10:33:58 PM »
Agreed with Mr. Death. Temporary aspects with a limited duration or number of tags/compels are great for modeling all sorts of things. For example, I often see GMs give out an aspect like "Fat Wads of Cash" after a thief fences a stolen object, with a limit of only being tagged once (or twice, or however many times is appropriate) for a resources roll before it's all spent.

22
DFRPG / Re: Keeping Wizard PCs from overshadowing non-Wizard PCs
« on: August 03, 2012, 09:13:36 PM »
Time, knowledge, and connections are all important resources. You can't do a long ritual if the villain is going to blow up the city in two minutes from now. You can't solve the mystery with divination if you don't know the right questions or the right people to ask. And you can't kill an enemy or track their location with a ritual spell unless you've got his hair or blood or whatever to work with.


23
DFRPG / Re: The Glass Jawed Wizard
« on: August 03, 2012, 09:10:40 PM »
Plus, any Titan worth the name likely has Epic Might score, Mythic Strength power, and Hulking Size. It should dig itself out in no time.

24
DFRPG / Re: Which is better - Enchanted items or Focus Items?
« on: July 12, 2012, 11:11:59 PM »
Actually it should be thrice per session. Exchanging one point of power or using an additional enchanted item slot grants an additional two uses. ;)

Strangely enough, that's not quite right. I believe an extra slot gets you two extra uses, but reducing the power to increase uses only gets you a one-to-one trade in. I'm not quite sure why it was written that way, but it's there in the book for you to see.  Also, a crafting specialization of +1 frequency only increases uses by 1, not 2.

25
DFRPG / Re: The RAW...
« on: July 03, 2012, 06:31:39 PM »
I've actually never seen "RAI" in context.

I see RAI used more often on boards that discuss Dungeons and Dragons and other such games that have substantially more rules and rules-interactions than Dresden Files.

For example, in D&D 4th Edition, RAW says that Dwarves move 1 square less whenever affected by a Push or Pull effect (effects which force involuntary movement). This represents their natural stability. The rules also state that a character who finds himself in mid-air without support or flight is Pulled (note the use of a defined game term, with a capital letter) toward the ground at a rate that depends on how far above the ground they are.

Thus, a dwarf who can arrange to place himself 1 square off the ground will be Pulled 1 square downward, but resist it and be Pulled 1 less square, for a total movement of 0 squares.

In other words, by RAW, dwarves are hovercraft.

This is clearly not RAI.

26
DFRPG / Re: “Vol 1: Your Story” falling apart
« on: June 27, 2012, 09:18:35 PM »
It's worth the effort to get a proper copy. It's a beautiful book, and unless you've got the money and access to a professional-quality printer, printing it yourself just won't look and feel as nice.

27
DFRPG / Re: Garabonciás - Hungarian Wizard
« on: June 13, 2012, 08:56:17 PM »
Fitting all those abilities into a single PC-level character will be challenging. Unless this is for a special NPC or villain, you might want to go with the idea that individual Garaboncias only have some of those powers, and only the most powerful have all of them, or something like that.

28
DFRPG / Re: Some Items of Power for a Character I am working on
« on: June 12, 2012, 11:24:51 PM »
I think they both work pretty well as-is. I might consider making Dragonslayer only [-1], though, as it's a pretty darn specific power.

You should note that the Item of Power discount only applies once per character, no matter how many separate items he or she carries. Thus, a character using both the Shield and the Spear would have a total cost of [-5], as the items are currently written.

Finally, I'd suggest that the player of this character and the GM discuss exactly how that Catch will be handled. It sounds to me like ambushes would definitely bypass it, but what about a distracting maneuver invoked for effect to say he can't get the shield in position fast enough? What about AoE attacks or simultaneous attacks from multiple directions? I don't have specific answers for these; I just think it's an important conversation to have ahead of time so it doesn't become an argument during gameplay.

29
DFRPG / Re: Thomas in Small Favor
« on: June 06, 2012, 11:15:51 PM »
Why would brute strength be turned into a skill?

I'd argue that Might makes sense as a skill because...

* Some people can lift/bend/break things better than others
* Some people are naturally good at it
* You can get better at it with training and practice (both by building your muscles and by learning how best to apply your strength)
* No other skill covers the same trappings
* The ability (or lack thereof) to lift/bend/break things is at least sometimes of narrative importance in the kinds of stories the game is based on

To put it another way, if Might is not a valid skill, then you'd have to call Endurance, Discipline, and Conviction into question as well, at the very least. All four of those don't sound like something we'd call a 'skill' in common English, but they certainly work as "Skills" in the context of DFRPG.

30
DFRPG / Re: Thomas in Small Favor
« on: June 06, 2012, 09:55:50 PM »
He could have temporarily drawn on his vampiric nature and hunger more deeply than usual to pull it off, which costs him in terms of self-control and being hungry later.

In other words, he spent a fate point to invoke an aspect related to his powers. 3 from Inhuman Strength + 2 from a Fate Point + 1 or more from a lucky roll could definitely add up to enough.

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