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DFRPG / Re: [House Rules] A (Slightly) Streamlined Magic System
« on: March 24, 2011, 07:41:29 PM »By your rules, wizards cannot take consequences to do more powerful actions. This is severely limiting and goes totally against the source material.
I think that's a fair criticism. At a minimum, let's make the alternate rule official. A Wizard can take a consequence to add that many shifts to the Spell Power. That would make the maximum house ruled attack below 16 shifts.
As for how it's limiting, imagine this. (Note - I will add all refinement bonuses to the numbers I give in these examples)
If I have a wizard with 6 discipline and 4 conviction, using your rules, the most he could ever cast is a 14 shift attack. Max. (without aspect use).
That same wizard using the book rules could roll a +4 for his discipline like in the above example, but then raise the shifts of power by 6, taking a minor mental consequence and crossing off the "4" in his mental stress track.
This would be a 20 shift attack. That's a big difference.
First of all, I calculate only a 19 shift attack for the Regular Wizard (1 Mental Stress = Weapon:4, 4 Mental Stress = Weapon:7, 4 Mental Stress+Mild Consequence = Weapon:9)
Secondly, even if your calculation are correct, I'm calling shenanigans on comparing based on perfect rolls. The Regular Wizard who attempted a Weapon:10 attack is almost guaranteed to have between 1 and 8 shifts worth of fallout or backlash, unless you want to start adding Fate Points into the calculation.
With a rote attack spell, the Regular Wizard could safely cast two Weapon:6 attacks (for 3 mental stress each), for an average attack of 12 shifts, and then two weaker spells (somewhere between two reliable Weapon:2 Spells for an average attack of 8 shifts, or risk fallout/backlash with a Weapon:5 attack and a Weapon:4 attack).
The Houseruled Wizard could safely cast four Weapon:4 attacks for an average attack of 10 shifts. It's either a tie or the Regular Wizard wins by a few shifts if they want to gamble with Backlash.
Orrrr.... what if an enemy warlock creates a magic block on a doorway that the wizard character needs to go through to save a little girl? If that block is a 5, there is no way that a wizard using your rules with a 4 conviction could get through it.
Using the book's rules, that wizard could go up one or two stress in his stress track and make his shifts of power potent enough to counterspell the block.
Wait... a Block only cares about the total shifts of the attack, not the Weapon value, right. So a 10 shift evocation will blow down a Block:5, regardless of whether it's a +8, Weapon:2 spell or a +5 Weapon:5 spell. Or have I seriously missed something in the books?