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DFRPG / Re: Manuvers in a nutshell
« on: August 05, 2010, 12:45:06 PM »
I guess I don't understand the difference. I could spend all my item slots on potions and really achieve the same effect which is exactly what I want. I am trying to understand from the perspective of the game if a tag is considered to be too powerful how do you handle that? Do you try to make it more specific or add to the casting cost? I based my spell on the mild entropy curse example in the book. If a person has the aspect Bad luck applied to them sticky and free to tag once by the caster why couldn't I do the exact opposite and cast a Good Luck spell? I don't even want to make it sticky. Base cost 3 was established previously and I am understand that. I can add shifts to duration. Does that not work?