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Messages - Da_Gut

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16
DFRPG / Red Court infected, Thaumaturgy
« on: July 29, 2010, 12:42:21 PM »
Opinions on:

A red court infected, who was a minor practitioner before infection, who has Ritual ectomancer, or some such. Now, would it be reasonable to take Thaumaturgy with the limitation that full thaumaturgy is under the thrall of his feeding dependency,  (as he draws on the demon for greater power) but his ectomantic abilities don't? To my mind it would be more tragic to have all Thaumaturgy fall under the feeding dependency, as the demon co-opts the guys magic to try and enslave him.

I'm pondering out an idea.

17
DFRPG / Re: Smart Spellcasting and Tags
« on: July 28, 2010, 12:52:33 PM »
  After being hit with any kind of attack there may be an aspect that you could invoke.  A force blast could leave someone with the "off balance" aspect.  This is above and beyond the consequences that can be accepted to soak up some stress. 

Actually, not in the rules as written. To use a force blast to apply an off balance aspect, you would use it as a maneuver, not doing any damage. Unless houseruled, of course. Though, I can see having spin apply a fragile aspect of "off balance" or some such.

18
DFRPG / Hunger track, and Inhuman speed
« on: July 28, 2010, 08:07:08 AM »
So, in any combat for someone with a hunger track, and inhuman speed, they automatically have to roll at the end of the combat to see if they have hunger stress, correct? Even if the only thing they used inhuman speed for is the initiative bonus?

19
DFRPG / Re: Other Sources for DFRPG Characters/Plots/etc
« on: July 26, 2010, 07:20:25 PM »
Virtually the entire canon of modern urban supernatural could be. And thats HUGE right now. I'm actually beginning to burn out on it a bit.........   


20
DFRPG / Re: Thaumaturgy questions
« on: July 26, 2010, 07:17:58 PM »
Yeah, the times when I can recall him chalking a circle "in combat" he was actually just really close to being in combat, or was pressed for time. So my take is, he was using evocation, and just took a round or two to create a "magic circle" tag, which he then free tagged to help with his spell. Remember control isn't his forte.

21
DFRPG / Re: A 'Good' Necromancer
« on: July 25, 2010, 11:36:35 AM »
Well, in Dead Beat, Luccio did call Sue an abomination.

(click to show/hide)

So, while I can see you pulling it off, you better cultivate your contacts in the White Council. And, you very well might not get away with it for long. Its a really dark grey area. And the rule books say the wardens are a lot more about the spirit of the laws of magic, not the letter. (In direct opposition to the Accords, which are the opposite).

22
DFRPG / Could you take an immunity to
« on: July 22, 2010, 02:18:10 AM »
White Court Vampires? Their mind powers, and even physical damage from them (Punching - not being smacked with a big sword, or shot by one?) Just them? What would the cost be?

I've got an idea for a Knight of Erzulie (Voodoo Loa of love/lust), who operates out of New Orleans. I can't see Erzulie liking the white court in any shape, way, size or fashion.

The Knight would be a famous Transvestite performer. When required, he would take on the aspect of Erzulie (i.e, be mounted by her). In Petro war form, two large poison snake whips would sprout from the back of his arms, and would inflict mental damage, and sticky tag the bitten with delirium. He would be an npc, but I think would be a ton of fun. A knight of a specified loa would be someone who is regularly mounted by said loa (marked by the power of the loa). As a general rule, the knight wouldn't serve as a mount for other loa, but this would certainly be possible in unusual situations (pay a fate point or the like).

But, do you think the immunity would be reasonable?

24
DFRPG / Re: Brain hurts - magic items, focus items
« on: July 19, 2010, 08:29:01 PM »
Many thanks Gentlemen.

I did indeed modify my skills array. We will see how it goes. :)

25
No three is covered somewhere in the rules as overflow. The example is michael, knight of the cross, using three shifts of overflow to run out of a collapsing building after killing something.

Or something like that.

26
DFRPG / Re: Brain hurts - magic items, focus items
« on: July 18, 2010, 05:39:22 AM »
First off, thanks. That helped.

Here are the "bolts" of the finished character. Now I have to do the background, and I'm set. I already know much of the background, but there are details

Joe Ferguson
High Aspect Wizard Mortician
Trouble Loving, but harried Family man

Š 3 Great, 3 Good, 3 Fair, 8 Average (17 total skills)

Stress:
Mental OOOO
Physical OOO
Social OOO

Discipline Great (+4)
Lore Great (+4)
Scholarship Great Forensic pathologist, Mortician, general medicine (+4)
Performance (Poetry, Harmonica, Drawing/sketching) Good (+3)
Conviction Good (+3)
Athletics Good (+3)
Empathy Fair (+2)
Rapport Fair (+2)
Presence Fair (+2)
Alertness Average (+1)
Fists Average (+1)
Guns Average (+1)
Weapons Average (+1)
Driving Average (+1)
Endurance Average (+1)
Contacts Average (+1)
Stealth Average (+1)

Evocation: specialization - power bonus to water (+1)
Refinement: Evocation Water Power (+1) Water control (+1)
Thaumauturgy: Control, Wards +1

Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement: Evocation Water Power (+1) Water control (+1)

Rotes:

Entropic water shield - misty water shield, requires gauntlet. Block 6 or armor 3. Works by disintigrating and disrupting attacks passing through it.

Rot: enhances the detrimental effects of water on the target. Weapon: 5, requires no tools.

Wiretap: Power 2, duration 1 - eavesdrop manuever (soundwaves hit solids, he hears the echo's through the earth) requires no tools.

Hide: Power 3 - hides Joe and 1-2 people close to him. Spirit veil. requires no tools.


Stunt: Can use Scholarship instead of investigation when examining corpses for clues

Medical Examiner (Scholarship): Joe may use his Scholarship instead of Investigation to find clues when examining a corpse.

 "Reluctant ally of the Loa"
   Tags - to persuade a loa to provide information, to know something about a loa. To know who in the city is aware of the loa, to boost a spell by invoking a loa
   Compels - fail a social roll because he associates with a "bad element". To provide assistance to a loa. To allow a loa to "escape".

 "I know New Orleans like a lover"
   Good tags - to beat someone to a location, to know where something is at
   Compels - To prevent property damage, to donate serious money to save a landmark, to overreact to serious vandalism, to fail a stealth roll (someone goes "hey Joe, whats up?"
   
"Granddad's getting senile"
   Tags - to establish rapport with an old person. To sympathize with a couple with a live in elder relative. To manipulate gramps behavior (kinda scuzzy though)
   Compels - Brothers demand a family meeting to discuss the situation at the same time Joe is suppose to meet with Baron Samedi. Shapeshifter tags it for a bonus to stay disguised as gramps. Parishioners start bringing problems to Joe, as he is heir apparant to gramps. To forgo chasing bad guy to check on mumbling old man in the street.

"Snakes! Why did it have to be snakes?"
   Good tags - bonus to full defense when fighting a giant snake. Bonus to athletics to run away when fighting a giant snake. To know what spirits are associated with snakes.
   Compels - to automatically fail or freeze when suddenly confronted by a snake. To visit the lair of a known snake person last, when searching for a lost boy.

Must avenge Uncle Frank (Mentor)
   Uncle Frank was Joe's wizard teacher. He was killed by Something during Hurricane Katrina.

Items:

Boots - 5 shift effect.  Magnetic effect that yanks metal toward the ground. Disarms everyone zone wide if they are using metallic weaponry.  Targets are allowed to use an appropriate skill to resist a 3-shift disarm effect.  Will also pull other metal objects to the ground, which could be useful for other purposes.  Two enchanted item slots (1 focus item slot) 1 time per session. He typically stamps his foot to activate, but this isn't required.

Gris-Gris bag - 4 block/2 armor 1 time per session.  1 enchanted item slot

1 potion slot  ("empty" enchanted item slot)

Focus item - +1 defensive power and control for water.  Two focus item slots. Fingerless Gauntlet, with Veves, names of saints sewn into it.

Owns a medium house in the lower ninth ward.
Owns a 1972 Plymouth Valiant Scamp vehicle.

Exwife. Ingrid - tall (6 foot 2) pale norwegian lass. They have a boy who is close to turning 16. (Oskar).
Present Wife: Siobhan. Tall (5ft 11) Irish lass, well freckled, fiery red hair, temper to match. Her conflicts with both Joe and his grand dad are the stuff of legend. As is Joe and Siobhan's making up.
   4 children (with siobhan) . Twin 13 year old girls. Hellions.
   1 boy - 9 years old
   1 girl - 4 years old.
   
Physical appearence: A very small, slight man (5 foot tall). African American, 34 years old. Bald, with a prominant mole next to his nose. Some tattoos.

Saint Johns
   A small, old church that is next door to the Whispering Oaks funeral home. Still ran by Joe's grandfather (Tony Ferguson), who has a strong grip on his extensive brood.
   Aspect: Mighty is the power of the lord
   Face: Tony Ferguson
   
Whispering Oaks Funeral home.
Aspect: Funeral home in the know
   Founded by Joe's great grandfather, in the early 1900's. (Making it fairly young for New Orleans). Its day to day runnings are handled by Tony junior (TJ for short), one of Joe's siblings. The staff here are all members of the extended Ferguson family, and are familar with the supernatural.
   Face: Joe Ferguson

Tony Ferguson  (grandfather of Joe Ferguson)
Priestly defender of the defenseless
Other aspects: There is no soul but hath a guardian.  I think I'm going senile. Frail of Body but Firm of Faith. My grandson trusts the loa too much.

Skills:
Conviction: Superb (+5), Discipline: Great (+4), Empathy: Great (+4), Lore: Good (+3) Rapport: Good (+3), Presence: Good (+3), Most other social and mental skills default to fair, physical to mediocre.

Stunts:
Blessed Words (Conviction): Given a proper amount of time to pray to his god, may lay an aspect upon a scene with a successful Conviction declaration representing the effects of that prayer.
Withering Glare (Conviction): Priest Ferguson can use his conviction score to intimidate a foe, providing the foe can see his face.

Powers:
   Bless this House [-1]
   Righteousness [-2]

Stress
Mental OOOO, additional mild consequence
Physical OO
Social OOOO

Refresh: -5

27
DFRPG / Brain hurts - magic items, focus items
« on: July 17, 2010, 04:17:42 PM »
Alright, I'm trying to create a wizard, and for some reason, I'm not figuring this out. (Both books + threads on here)

So, here is what I would like for my wizard. Not sure if its doable or not on the stats, but thats what I could use a walk through for all, or some of this. Anything would help.

I have Great Discipline, and Lore (+4). Good (+3) conviction.

The two enchanted items I would like
Boots - a 4 shift magnetic effect that would yank metal to the ground. (He is an earth/water/spirit wizard). Usable once per scene. (Hmm, I had envisioned these working on a group of thugs, but that would be 3 shifts + 1 on zone, and would effect allies too, correct)

Gris-Gris bag.  I would prefer a 6 point block/3 armor use with 2-3 uses per session. But given my stats, I don't think its doable. Would a 5 point effect (4 block/2 armor with 1 shift extended duration) with 2-3 uses per session be doable? Or just go with the standard 4 block/2 armor 3 times per session use? (Which would use 2 item slots, correct?)

And, a potion slot, + one focus item (+1 water, both power and control, defensive).   How cheap could I get the
boots, bag, focus item, and potion slot? I have a stunt I need to get for the character idea. This guy is not particular optimized for power. (He is an inner city wizard mortician in New Orleans, actually.)

28
DFRPG / Re: Is a Pure Mortal viable?
« on: July 16, 2010, 07:17:52 PM »
Gritty? Dresden?  :D

Over the top action, but not gritty. Not by a long shot.

29
How about tweaking it this way

"I know (city name) like the back of my hand"   changed to  "I know (city name) like a lover"
        tags - to beat someone to a location, to know where something is at
   Compels - To prevent property damage, to donate serious money to save a landmark, to overreact to serious vandalism

30
DFRPG / Good compels for "I know (place) like the back of my hand"
« on: July 16, 2010, 12:21:41 AM »
What would be some good compels for the above?

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