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Messages - Smith

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16
DFRPG / Re: Silly Character Concepts
« on: January 25, 2011, 11:59:52 AM »
Quote
thats right...Tom Cruise with a holy sword lol

He would use it to kill Oprah Winfrey!
http://www.youtube.com/watch?v=CRbhE3GRiUE&feature=related

17
DFRPG / Re: What was your most "Harry" in-game moment?
« on: January 25, 2011, 06:40:55 AM »
That definitely reeks of Harry's Luck.   ;D

18
DFRPG / Re: Dresdenverse San Antonio
« on: January 24, 2011, 07:47:41 AM »
Signed up. Sent you a friend request. Curious site, I'm going to explore it more tomorrow.

19
DFRPG / Re: Dresdenverse San Antonio
« on: January 23, 2011, 03:30:29 AM »
Fair enough... just keep us posted.  ^_^

20
DFRPG / Re: Paging Dr. Hicks, Dr. Fred Hicks please
« on: January 22, 2011, 09:33:31 AM »
What about using Fallout from your own spells to your benefit?

I recall in Proven Guilty
(click to show/hide)

How would one go about something like that, in-game? Would that have been considered "Fallout"?

21
DFRPG / Re: Dresdenverse San Antonio
« on: January 22, 2011, 09:19:41 AM »
Is the game going to be Play by Post, Chat or Skype (voice)?
Because I could be interested as well, provided there were still openings available.

22
DFRPG / Re: What was your most "Harry" in-game moment?
« on: January 22, 2011, 09:08:24 AM »
Quote
Warden's Trouble is that he's The Usual Suspect.

My Warden-in-Training has a similar aspect... His is Unusual Suspect. It basically equates to him getting arrested at the scene of whatever weirdness is going down, it also means that the clued in cops come to him for answers (or with accusations) whenever he's not found at the scene.

23
DFRPG / Re: What was your most "Harry" in-game moment?
« on: January 21, 2011, 11:25:37 PM »
Quote
"Get off My Lawn!"


Brilliant!

24
DFRPG / Re: A fool question
« on: January 21, 2011, 03:10:44 AM »
This actually brings to mind another "What If" I've been considering...

What if a wizard were to erect magic circles around certain bits of technology... say for example, the water heater in their house? It's been used in canon:
(click to show/hide)

So, say random wizard has a television set up in his home and has someone put a magic circle around it before he begins setting up his wards and work-space, would he be able to regularly use said TV (even though he'd probably have to buy a new remote control about once a month)?

Just a thought.  ^_^

25
DFRPG / Re: Alternate idea about hexing
« on: January 19, 2011, 12:07:31 PM »
Personally, I've never stood by the idea of hexing guns. Truthfully, if you can hex a gun, what's stopping that same hex from fouling up all the doorknobs in the same zone (mechanically speaking, one is about as complicated as another)?

Besides... in the books Harry tends to sling around a lot of magic, but still those pesky bad-guys seem to be able to sling bullets his way, shouldn't the "Angry Wizard who is now full of holes" aspect be compelled to jam their guns? But this never happens in the stories, he always has to find a way to separate bad-guy and gun.

26
DFRPG / What was your most "Harry" in-game moment?
« on: January 19, 2011, 10:24:05 AM »
As gamers, we all tend to be a bit of a smart-ass. We like our quips and our one-liners (I challenge anyone here to be unable to quote a Bruce Campbell line). As such, this will no doubt bleed over into our gaming sessions, especially considering the source material and Harry Dresden's shining examples time and time again. With that said, I want to know what happened in your game that was a "Total Harry Moment." I'll start with mine...

Baltimore, MA - On the trail of suspected kidnappers, (Wizard/Warden-in-training) Justice Simmons and Casey Symaphore (Half-Gremlin Inventor) along with two "clued-in" cops from the Baltimore Police Service, realize they're being tailed. Casey, using a magically enhanced nail-gun (he's a Gremlin, they do that kinda thing), manages to stop the pursuing car dead in it's tracks. Everyone piles out of their respected vehicles and begins squaring off, as it turns out the pursuing car was full of four White Court Vampires.

During the ensuing firefight, Casey manages to pin one vamp to the hood of his car by using the nail gun. Justice manages to take out one of two vamps that were trying to open a fire hydrant to use as shield against his magic, by launching a heavy steel trashcan through the torrent and knocking him out cold (water prevented his lightning attacks, but physics still worked fine), this convinced the other vamp at the hydrant to make a run for it. The cops took the last vamp down with gunfire.

After agreeing to let the vamp nailed to the car hood go after receiving information, they send him on his way and he takes off without a second thought... leaving the still unconscious vamp lying in a puddle of water under a trashcan. Deciding to send the White Court Vampires (now confirmed as the kidnappers) a message about messing with his friends, Justice leaves the last vampire nailed to the wall (via his clothes, we're not monsters) of a rundown building with "Team Jacob, Bitches!" scrawled across the vamp and the wall.


We all had a pretty good laugh over this one... and it's more than likely to come back to bite me in the ass. As it should be.
So, what was your big "Harry" moment?

27
DFRPG / Re: Highway to Hell - A Cityless DFRPG campaign
« on: January 19, 2011, 09:50:15 AM »
I'm glad I marked this "Un-read" after the first time I stumbled across it. Great Story, I'm kind of jealous I'm not playing in it. ^_^
Can't wait for the next installment.

28
DFRPG / Re: Severe consequences aspect suggestions
« on: January 12, 2011, 05:13:02 AM »
"I went up against a pack of werewolves and all I got was this stupid eyepatch."

29
DFRPG / Re: Severe consequences aspect suggestions
« on: January 09, 2011, 04:14:36 AM »
"Keep an Eye Out (or open)"

A promise to himself to be more cautious in the future. Can be invoked for awareness bonuses, or compelled against them.

30
DFRPG / Re: equiptment, potions and item sheet
« on: January 06, 2011, 11:32:04 PM »
I like the idea of it.

It should also have a place for Focus Items as well and the bonuses they give. I could see where it'd make things go a lot smoother.

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