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Messages - yakoaohw

Pages: 1 [2] 3
16
DFRPG / Re: DFRPG Character Creator/Manager
« on: February 29, 2012, 10:11:36 PM »
No, I'm afraid not. For all I know, he's dead.

(I know this is an old thread, I'll start a new one after I tie up the loose ends.)

I can assure you I am not dead. I have not replied to anything here in a long time for a very good reason.

Well, a reason.

Well, I didn't. Mostly because life got very very busy. I apologize to everybody who had issues with my program and didn't get much feedback. That was kind of douchey of me. I at least could have come on here and said I didn't have time to look into things or some such thing. So, I'm sorry. I hope you can find it in your heart to forgive me. If I plan on falling off the map again, I will try and let people know.

That being said, my gaming group got back into playing Dresden and asked me to fix some of the stuff that I either didn't put in or had problems. So I took a look and found that since I originally started the thing, I have learned a lot about programming and learned how to do a lot of things I did previously much better. So, I decided to rewrite from scratch and make a better, fuller program.

It is mostly done. I asked two friends of mine to do some testing to see what they can break. I also need to add a few more items to it. When it is almost completely done, I'll get a few more people to try and break it and make corrections from there. When all that is accomplished and its ready for release, I'll start a new topic here and post the link so everybody can try and break it.

Again, my apologies to everybody who had issues and continues to have them. I'll answer questions about what I've worked on here and start a new thread when I'm ready to get a few more testers. It is my hope to be done before 4/1 (not a joke, I promise). Whether that happens or not depends on the dice I think.

If you have questions, feel free to ask. If you want to yell at me for being a jerk, you can, but I hardly think that is productive at this point.

17
DFRPG / Re: DFRPG Character Creator/Manager
« on: February 02, 2011, 12:38:13 AM »
yeah im having the same problem everytime i try to open the character sheet an error screen just pops up

If the sheet will not display in the browser control built into the program, you should be able to open the html file located where the program runs called "DresdenFiles-temp.html". It should display fine in your web browser.

Just make sure that "print background images" is enabled for it to print properly. Last time I checked you could not do this in Chrome, but that was back in the fall. That option may have been added since.

18
DFRPG / Re: DFRPG Character Creator/Manager
« on: January 02, 2011, 08:47:51 PM »
Happy new year users of the Character Manager.

I apologize for not addressing the issues that have been pointed out in the last two months, or responding to the people who e-mailed me. I have had a number of issues that prevented me from doing so including:

Laziness
-and-
Busyness

I am getting back into the guts of the program to correct some issues and am going to attempt to write a version that is cross platform. This will probably take me a little bit since I've never tried before, but I'm going to give it a shot. I'll post here when an updated version or a Mac version is available.

Again, sorry for the big lack of fixes since October. November and December were rather busy.

On a related note, the program has been downloaded almost 900 times since I first posted it. I'm glad its been useful for some of you and hope I can be a bit more timely in updates this coming year.

19
DFRPG / Re: DFRPG Character Creator/Manager
« on: November 12, 2010, 01:34:51 AM »
Quote
Also, I can't save custom mortal stunts.  I add the name, description and skill and hit save, it doesn't throw any errors, but the stun is not available.  For the time being could you provide the XML formate for custom stunts/powers/etc so that they can be manually added into the custom XML?

Apparently the last build wiped out some stuff with the custom stuff. That or I didn't fix them like I wanted in the first place. I am working on that. I'll be more effective now that I finished the latest Wheel of Time book and am not reading in the evening. The custom.xml file needs to have entries as follows:

Code: [Select]
<customitems>
<magic>
<elements>
<element name="Example Element" tradition="Element Tradtion"/>
</elements>
<thaumaturgy>
<specialization name="Example Specialization"/>
</thaumaturgy>
</magic>
<mortalstunts>
<mortalstunt name="Example Stunt" skill="Athletics">
<p>Stunt Text</p>
</mortalstunt>
</mortalstunts>
<supernaturalpowers>
<power name="Example Power" category="Creature Features" cost="1" prerequisite="no">
<skill name="Alertness"/>
<skill name="Lore"/>
<skill name="Investigation"/>
<effect name="Effect Name"/>
<description>
<p>Line of text 1.</p>
<p>Line of text 2</p>
<p>Etc</p>
</description>
</power>
<power name="Example Power 2" category="Creature Features" cost="2" prerequisite="yes">
<prerequisite name="Example Power" cost="1"/>
<description>
<p>Line of text 1.</p>
<p>Line of text 2</p>
<p>Etc</p>
</description>
</power>
</supernaturalpowers>
<templates>
<template name="Example Template" minrefresh="3">
<importantskills>
<importantskill name="Fists"/>
<importantskill name="Deceit"/>
<importantskill name="Discipline"/>
</importantskills>
<musts>
<must name="Addictive Saliva"/>
<must name="Blood Drinker"/>
<must name="Feeding Dependency"/>
<must name="Inhuman Strength; Inhuman Toughness; Inhuman Speed"/>
</musts>
<notes>
<note>Line of text 1.</note>
<note>Line of text 2</note>
<note>Etc</note>
</notes>
</template>
</templates>
</customitems>

Please be careful editing this. If the XML ends up invalid or does not match what the program looks for, it will cause a crash. Capitalization matters when it comes to XML elements and attributes.

Quote
It only occurs on one out of 4 characters I have created, if you need me to send you the affected sheet let me know.

Yes, please send me an example file. It may just be a build error or something, but it is easier to test with an actual file.

Quote
as been incredibly helpful for designing characters.  If you're going to be adding any new features, I would really like to have to option to create custom power levels.  While adding dummy milestones is a usable workaround, it's a pain when statting out a 35-Refresh NPC.

This is on my to do list. It will come out with the fixes I am working on now.

Quote
When I use the "Validate" function, I always get a "[name] must choose a thaumatulurgical specilization."

I will address this along with the other bugs.

20
DFRPG / Re: DFRPG Character Creator/Manager
« on: November 08, 2010, 01:12:15 AM »
New version of the program is up. You can now print the character phases worksheet, among other things.

EDIT: So... custom supernatural powers are acting up... again. Sorry about that folks. I'll take a hammer to it over the next couple of days.

21
DFRPG / Re: DFRPG Character Creator/Manager
« on: November 03, 2010, 05:16:46 PM »
I try and keep the first post of this thread updated with the current link and the latest version is always available at http://dfrpgtools.blogspot.com.

22
DFRPG / Re: DFRPG Character Creator/Manager
« on: November 01, 2010, 12:43:53 AM »
First of all, I LOVE this program. It made it easy for me to create a party of 5 Player Characters for an upcoming con even with ease. I even used it to create the main villain.

My only issue is that I want to print MORE than the default print option allows me to.
Since this is a convention game I'd like the players to have ALL the information in front of them.
That includes the full text of the "background". "Rising conflict" etc.
I'd also like to include the picture I was able to add to the Template page.

Is there any way I can do this and control what is printed?

Thanks
  Tom in VT

At present, no.

However, you are not the first to ask. I am planning on adding this in for the next update along with a better 'help' interface and correcting some errors saving and writing to the character sheet.

I know that is outrageously helpful in the meantime. Sorry about that.

23
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 27, 2010, 02:22:29 PM »
Yeah, first time I tried to install this, my computer crashed. Second time, it screwed up my configuration files for my Dragon Age: Origins game, and now I'm having to reinstall it.

I'm not sure what the problem is, but I think I'll have to steer clear of this one.

EDIT: Which reminds me, just where does this thing install, anyway And does it leave buttons anywhere I don't see anything, so I wonder where precisely the program crashed.

I had to unblock it twice with my virus scanner, both times, and each time is when the program screwed up on me.

I think you might have my program confused the the NPC rolodex. The character creator does not have an installer so it only goes where you unzip the file. It does not modify your registry or access files outside of the directory that you unzip it in.

24
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 18, 2010, 10:36:11 PM »

now it is something else


...


Makes the power, but when I attempt to select if for the character, it goes all wonky with the error:

Unhandled exception has occurred in your application.  If you click continue, the application will ignore this error and attempt to continue.  If you click Quit, the application will close immediately. Object reference not set ot an instance of an object.
This is the error I get with custom powers.



Found out why this one is happening. The power is being created properly, but when it is selected, the program is searching the standard set of files for your custom power (where it isn't) instead of the custom file (where it is). The fix for this is on my list and should be done this week. For the moment you can make powers, but not add them to a character.

Sorry about that.

EDIT: That actually took less time than I thought. New version up again. http://www.mediafire.com/?rvc5aodqtdbt5e5

25
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 17, 2010, 10:04:12 PM »
Okay trying the new version but may I suggest some more Thaumaturgy and Ritual specializations to choose from?  Not a whole lot for earth users.  Gyromancy, floromancy, geomancy for earth elemental users.

You can also add, audiomancy, pyromancy, aeromancy, umbramancy (darkness), cryomancy, hydromancy, cryomancy, magnetomancy as well.  Or maybe a text box for the player to add their own?  :)

There is a button on the specialization screen that allows you to create custom specializations.

26
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 16, 2010, 07:22:06 PM »
Fixed a few bugs before I saw Sinister's post. New version (1.0.1.1) is up.

MacShidhe: I was unable to recreate the issue with the character file you sent me. If the problem continues, the best fix I can think of for the moment is to save, reopen and then view the character sheet. A pain in the butt I know, but I can't seem to track down the issue at the moment.

Templates should now clear and reload when custom templates are made now.

I'll take a look into custom powers/mortal stunts this afternoon.

http://www.mediafire.com/?ee741h494jkcz26


EDIT:
Sinister: I was able to make Custom Powers without any trouble. Could you post or send me the power you were trying to add with all the details so I can do some testing?

As for mortal stunts, they are still available, just change the "Skills" dropdown and they should refresh. I'll correct the vanishing in the next update.

27
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 11, 2010, 02:43:33 AM »
Version 1.0.1.0 is up.

I made a bunch of changes including correcting some typos and adding a help file, but the biggest update is the custom stunts, powers, templates, elements, and specializations.

PLEASE BACK UP YOUR CHARACTERS BEFORE USING THE NEW VERSION. There will probably be no issues with files, but I'd hate to have someone lose their stuff because I overlooked something.

Details on everything that was added/changed can be found at dfrpgtools.blogspot.com.

When you first run the new version, it will create a new file called 'custom.xml'. This will contain all your custom items. If you delete it, another will be created when you run the program again. Please make sure you have write access where ever the program gets placed. If that file becomes invalid, the program will crash when it tires to access it. If you make duplicate entries under any custom item, you will not be able to remove them from the list and will have to edit the file in notepad to do so.

If I did not address a bug or error that you brought up and it still shows up in the program (and of course if a new one appears) please post/repost it here so I can make a more complete list than I was working from previously (my laziness in recording them not any lack of reporting them being the problem).

As always, thanks for the input. I hope this proves useful.

http://www.mediafire.com/?j6ksw3c81q46v

28
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 07, 2010, 03:45:23 AM »
Hi,

I'm having trouble accessing the character sheet.  I keep getting an error which states:

"Could not find a part of the path 'C:\Documents and Settings\Guest\My Documents\RPG\Dresden Files\Character Sheet\CharacterSheet\eb858c58-93a8-404b-841a-b46a6b1fafe6.dfrpg'."

What am I doing wrong?  That's not the name of the file I've saved.


-Sam




Hrmmm... I'll have to do some testing. The file name you are seeing is the temporary file that is saved before being converted to HTML to be used a viewable character sheet. The file is created, converted and then deleted so you usually never see it or its name unless there is a crash somewhere along the line. (The file was originally created so I had something to examine to see where a breakdown could possibly occur.)

My first guess is that the file is not being written properly to the directory where it is installed. Maybe because it is looking in the "Guest" documents and settings you don't have full write access to that directory, or maybe you as a user do but the program does not? I'll try some things and see what I can figure out.

29
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 05, 2010, 12:43:08 AM »
Well, I just tried out the new version. It looks like you've made major milestones work, which is great. But as I was browsing I happened to notice a problem with the skill selection for the shapeshifted forms granted by Beast Change and True Shapeshifting. Three problems, actually:

1. Only nine skills are listed for the shapeshifted form. While you aren't allowed to raise other skills with shapeshifting, you are still allowed to have them. In fact, you need them in order to be able to spend all of your skill points at Chest Deep or Submerged.

2. Only one skill list is presented for True Shapeshifting, which allows endless shuffling. It might not be worth correcting this.

3. The skill pyramid is not enforced for shapeshifted skills. This is also not necessarily worth correcting.

The nine skills listed for your shapeshifted form are simply the ones that change. The "skill points spent" with the shapeshifted skills list should correspond to the number of points you spent on those skills in human form, allowing them to be rearranged.

I just noticed that it is not displaying the correct name when it changes the description information about each skill. I'll add that to the bug list.

30
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 05, 2010, 12:31:48 AM »
Great work on the program, and the improvements.  I love this thing, but still not able to choose specializations for Evocation or Thaum.  I may be missing something tho.  Again this program is GREAT!!!!!

Nope, you're not missing a thing. The specialization is being written to the file but not being loaded. That will be fixed in the next version. I completely overlooked that fix in the last round.

In other notes, powers with prerequisites will not appear unless you have the prerequisite. That is the reason that Soulgaze (The Sight) does not appear initially. It is also the reason there are separate catches for all the different powers. It was easier to hide them until selected if I only had to make them appear under one condition instead of multiple conditions.

I had not considered a different window size since my desktop and laptop resolutions are perfect and should be adopted by all other computer users everywhere. I'll take a look at that after the present set of "to do"s is taken care of.

Custom stuff is done, but is being tested. I will release that in a few days after I pound out most of the bugs. (For example, you could not have supernatural powers and view a character sheet at the same time.) Custom supernatural powers will also act as a temporary replacement for stacking powers (just make sure that the names are not exactly the same. That may cause problems. That is another bug I have to fix since it just occurred to me as I was typing.)

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