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DFRPG / Re: Evocation-based sleep spell cast in Combat
« on: August 16, 2012, 11:36:32 AM »
Actually, the book does discuss having consequences disappear if it makes sense, even if they haven't taken their full recovery time. I seem to remember the books mainly discussing in game time taking such a leap that the consequence should be removed, such as a drunken consequence from a social encounter being removed after a month of in game time passing.
That got me thinking. The consequences you inflict on an enemy and the time they last are more a reward for the attacker then anything else. Reducing the duration of your attacks is only lessening you reward really. If you want to inflict the severe consequence "more asleep then awake" because you want this to be a soft sleep spell rather then a hard burn out your body sleep spell then heck why shouldn't you? Is it really that different from inflicting a drunk result on somebody, then having it disappear because a few days passed?
That got me thinking. The consequences you inflict on an enemy and the time they last are more a reward for the attacker then anything else. Reducing the duration of your attacks is only lessening you reward really. If you want to inflict the severe consequence "more asleep then awake" because you want this to be a soft sleep spell rather then a hard burn out your body sleep spell then heck why shouldn't you? Is it really that different from inflicting a drunk result on somebody, then having it disappear because a few days passed?