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DFRPG / Re: Any sample adventures available?
« on: August 02, 2010, 11:12:55 PM »
Try this list if you're looking for inspiration
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One thing about the comic book and Anime version the Witchblade takes over the host because it is a symbiote and burns out the wearer usually killing them as well as trying to take them over.
Ah well, since I'm not conjuring a literal sword so much as a physical shape to contain fire wouldn't that change things a bit? This is, again, kinda the crux of the thing. The whole "sword" meme is really throwing off the perception of the result. It's a fuego spell in a tube you can hit people with. So the damage would be dependant on the power you put into it on creation I would think.Indeed, my suggestion below assumes an ectoplasmic handle with a blade of fire. Ritual is capable of producing fire and ectoplasm so I see no reason why this couldn't work.
Secondly: If tattoos are allowed as 'items', then some determination as to size their effective size would need to be made. In YS page# 281, there is a chart in the upper right corner of the page which shows how many focus or enchanted item slots an item can have, depending on the size of the item. Given the examples used a ring, fist or rod, basketball or staff, it would suggest that just having a large surface area is not quite enough.Tattoos can be different sizes, part of the size is also how obvious/noticable it is. So a small, discreet tattoo can be a minor focus and, as the tattoos become larger and more prominent they can handle more power.
Thirdly: It was suggested that the needles used to ink the tattoo could be considered part of the item that is being enchanted or attuned. Here I disagree, the tattoo needles could be focus items for Thaumaturgy (Crafting) specializations. However, the tattoo needles are used to make the tattoo, they are not part of the tattoo.Focus items can't be used to make other focus items, but that isn't the point. The ink and the needles are just part of the ritual process, the end result is the crafted item and I think that a tattoo is an excellent ritual, even without magic involved.
Lastly: In one of the later books (Small Favor? I don't remember exactly which one at present) Harry was cleaning his duster, and there was some mention of the magical symbols he'd inked and etched into it using tattoo needles. In short, the symbols and designs, along with the intent were used to make the duster itself enchanted. The symbols by themselves were not enchanted, they were part of the enchantment. A tattoo to my way of thinking would be the same as one of the symbols Harry used. So the choice would be to allow a person to enchant their skin, or have them enchant items separate from themselves. Since tattoos or a person's skin, is not really a separate 'item' from the person, that is why I would not allow a person to use tattoos as focus or enchanted items. In a mechanical sense, allowing a person to tattoo a focus onto themselves would effectively bypass the limitation on specialization bonuses in the description on Refinements on YS page# 182, with Refinements, additional specializations can be added onto elements, but it follows a tree similar to the skill tree, i.e. before a caster can take a +2 Power bonus to Water, they also need to have a +1 bonus to Control (Water), or any other specialization, before Power (Water ) can be expanded. By allowing a caster to essentially have their body be their focus, they can ignore that restriction.So you're arguing that this house rule can't work because of a house rule you've just come up with? As it's a house rule and not mentioned in any books, you're free to ignore it in your own games; it hasn't come up in any of mine but I'd certainly allow it.