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Messages - Hadeshorn

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16
DFRPG / Re: Technomancy
« on: September 13, 2011, 06:48:58 AM »
Yeah, I was thinking more along the lines of taking tech items and putting a magical spin on them that allows them to do magical things similar to their base use, ie. the spirit radio/baby monitor.

Some ideas off the top of my head:

Lightning rod that absorbs and redirects ambient electricty
Metal detector that creates magnetic or seismic waves
Flashlight that actually blinds people or works to counter invisibility or reveals spirits

In a way, it would be some hybrid of sponsored magic/faith.  There are lots of mention that a wizards faith in his magic is key.  Suppose you had someone akin to the people in the new "Sorcerer's Apprentice" who believe that magic is really an extension of physics, that by using more of their brain they can manipulate the world around them.  They create fire by causing molecules to accelerate, so on and so forth.

17
DFRPG / Technomancy
« on: September 12, 2011, 10:21:04 PM »
So, I've been thinking about something.

How about making a focused practioner or minor talent that does technomancy stuff, sort of like Bob's Radio/Baby Monitor and stuff?  Someone who is actually able to mix magic and tech, rather than have them befuddle each other.  Obviously this would be very limited, no turning laptops into portals to the Nevernever or anything like that.  More basic items and such.

18
DFRPG / Re: Character Request Game
« on: September 11, 2011, 11:01:22 PM »
Template: Scion of Power
Powers: Marked by Power, Psychometry, Ghost Speaker
Aspects: Sorry Mario But Your Princess is in Another Castle, Where There's a Whip, There's a Way, That's No Moon, it's a Space Station, Make It So Number One

19
DFRPG / Re: Frankenstein Inspired Campaign
« on: August 04, 2011, 07:39:17 PM »
Remorseful Monster (cue Aspect) is an interesting idea.  I will have to give it some more thought.

20
DFRPG / Re: Frankenstein Inspired Campaign
« on: August 04, 2011, 03:17:56 AM »
Sorry for the really long delay in replying to any of this.  Got wrapped up in a million other projects.

I had something akin to that in mind Masurao.  The books of Frankenstein screamed Kemmler to me as well.  I'm very much so of the mind to keep the scientist as the unwitting party.  There are countless tales of people working on projects not knowing their true meaning.

Also, I was thinking to regard the original copy of Frankenstein in the same light that they do the Book of Hoyle in the Deadlands canon.  For those of you unfamiliar, the original printing of the Book of Hoyle has all sorts of magical inscribings in it.  As the book got reprinted and reprinted, those inscriptions got less and less powerful.  I'm thinking the White Council got the original book mass-produced, like they did with Dracula, in order to "power it down."  I'm not opposed to the idea of it containing some sort of essence of Kemmler in it though.

21
DFRPG / Re: Frankenstein Inspired Campaign
« on: March 07, 2011, 06:20:29 AM »
Plus its a bit hard to modernize Frankenstein without the use of a science guy.  Otherwise, its just necromancy.

22
DFRPG / Re: Frankenstein Inspired Campaign
« on: March 02, 2011, 05:57:43 AM »
Yeah, I was thinking some sort of test-tube accelerated breeding thing but same basic idea.

I also like the idea of their being a bigger player than the good Dr.

I've done a bit of thinking and I will be using some neato ideas for "relics" to use in some ritual magic, including bolts from the crematorium where Aleister Crowley was cremated and the skeleton of Robert Wadlow.

23
DFRPG / Frankenstein Inspired Campaign
« on: February 16, 2011, 02:56:47 AM »
So, I've had this idea rolling around in my head all day about a Frankenstein inspired DF campaign and thought I'd post it for others to borrow and/or contribute/evaluate.

The base idea is this:

A modern geneticist on sabbatical finds the ruins of the University of Ingolstadt.  While there, he discovers the journal of the real Victor Frankenstein, who turns out to have been somewhat involved with Kemmler.  The journal inspires the scientist to try recreating the experiments (and is possibly even manipulating him somehow).  He also starts all sort of bizarre cross-breeding between various nasty things, ie. a white court vamp and a faerie, etc.  His ultimate goal is to create an incredibly power hybrid abomination (Ubermensch) to then transfer his soul into and live forever with all these awesome powers and abilities.

The campaign would start off on the low end of the power level as the characters begin slowly finding clues that eventually lead them to the confrontation with our wayward mad scientist.

Thoughts?

24
DFRPG / Re: Historical settings in DFRPG?
« on: February 15, 2011, 06:49:36 AM »
One of my gaming buddies is running a game set in the American Wild West.  From a game standpoint, things are going fairly well to my knowledge.

I've been pondering running some sort of Victorian era game set in London or Paris.

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