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DFRPG / Re: Technomancy
« on: September 13, 2011, 06:48:58 AM »
Yeah, I was thinking more along the lines of taking tech items and putting a magical spin on them that allows them to do magical things similar to their base use, ie. the spirit radio/baby monitor.
Some ideas off the top of my head:
Lightning rod that absorbs and redirects ambient electricty
Metal detector that creates magnetic or seismic waves
Flashlight that actually blinds people or works to counter invisibility or reveals spirits
In a way, it would be some hybrid of sponsored magic/faith. There are lots of mention that a wizards faith in his magic is key. Suppose you had someone akin to the people in the new "Sorcerer's Apprentice" who believe that magic is really an extension of physics, that by using more of their brain they can manipulate the world around them. They create fire by causing molecules to accelerate, so on and so forth.
Some ideas off the top of my head:
Lightning rod that absorbs and redirects ambient electricty
Metal detector that creates magnetic or seismic waves
Flashlight that actually blinds people or works to counter invisibility or reveals spirits
In a way, it would be some hybrid of sponsored magic/faith. There are lots of mention that a wizards faith in his magic is key. Suppose you had someone akin to the people in the new "Sorcerer's Apprentice" who believe that magic is really an extension of physics, that by using more of their brain they can manipulate the world around them. They create fire by causing molecules to accelerate, so on and so forth.