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DFRPG / Re: The Big Easy: Lots of Death
« on: May 25, 2010, 03:30:29 PM »
These writeups are really great to see the system at work, and for entertainment. I'm getting really psyched to run a game as soon as my hard copies arrive!
I have a question, if one of you could spare the time. I notice that the players seem to split up frequently and often have differing agendas. In itself, I find that fun and it makes for a great read, but at the game table, does it lead to trouble? I know my group gets bored if they don't get to throw the bones at least once every 10-15 minutes, and they'd probably wander off if they had to wait for entire scenes to resolve that they are not a part of. Perhaps the scenes are highly narrative and are resolved quickly in just a few rolls?
I'm mostly concerned that I'm going to have 5 players who all want to play something different, and it'll take quite a lot of doing to get them to have any common ground to stand on. It's my goal to let everyone play what they want, but if I have to restrict character types/templates to keep everyone involved, I'll do it.
I have a question, if one of you could spare the time. I notice that the players seem to split up frequently and often have differing agendas. In itself, I find that fun and it makes for a great read, but at the game table, does it lead to trouble? I know my group gets bored if they don't get to throw the bones at least once every 10-15 minutes, and they'd probably wander off if they had to wait for entire scenes to resolve that they are not a part of. Perhaps the scenes are highly narrative and are resolved quickly in just a few rolls?
I'm mostly concerned that I'm going to have 5 players who all want to play something different, and it'll take quite a lot of doing to get them to have any common ground to stand on. It's my goal to let everyone play what they want, but if I have to restrict character types/templates to keep everyone involved, I'll do it.