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DFRPG / Re: The Big Easy: Blood in the Streets, The End of the Vampire Writer
« on: June 08, 2010, 09:03:03 AM »
It was pretty funny when Lefleur chased the vampires who had just been grappling him and otherwise dishing out the pain. If he was losing outside against them, changing the venue shouldn't make much difference. I think his player was mostly frustrated, since he kept missing everything.
I had one trick planned in the roof battle, but Lenny didn't cooperate. When Tim the vampire sniper (stolen right from the rulebook), I was thinking of switching back to normal and then detonating the explosives we had planted there. But Lenny never moved his ass until after Tim was down, so he would have been in the zone too. It may have served him right though.
I had thought about investigating the convent. But I thought it would just be more of her paranoia (are the people John says help the victims really treating them?) than anything bad actually happening, and it seemed like there was tons of stuff going on already. So I was like, "sounds like something to bring up next adventure." And now they're all dead.
Temper let the vampire go because she wouldn't have been able to one shot it with a gun. So it just would have run away, and then John would have been pissed she ruined his whole 'let's talk about this' deal. But if she had known the full story on Rothchild...
The holy water "acid" flasks are still funny. No one even knew better to correct her, either.
Regarding John's focus item, I was assuming that it had already been transferred away from the police station during the interrogation - it makes sense the vampires might want to get their hands on it or destroy it. So trying to trick the Lt into drinking the antivenom wouldn't have helped in that case. Obviously, that wasn't the case, so leaving it behind looks kind of dumb. But from our PoV, it could have been anywhere, and not just in the trash right behind the station.
Temper had never taken a consequence while monstered up before that fight. Supernatural Toughness is pretty damn tough as long as you aren't facing serious evocation specialists.
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Outstanding issues/things to do:
Have someone keep an eye on Rothchild. His knowledge is pretty dangerous if he seeks out more vampires. Fortunately, most of them aren't as modern as Maya - her different sensibilities made her a serious long term threat (John and Temper actually prioritized her over the Count before she was a noble) - so he might have trouble finding buyers.
Try to find Jimbo's backer. Looking into the boat he was robbing might help. I had Temper check into any land deals going on and came up blank, so his new partner didn't seem to be using Walter's strategy.
I had one trick planned in the roof battle, but Lenny didn't cooperate. When Tim the vampire sniper (stolen right from the rulebook), I was thinking of switching back to normal and then detonating the explosives we had planted there. But Lenny never moved his ass until after Tim was down, so he would have been in the zone too. It may have served him right though.
I had thought about investigating the convent. But I thought it would just be more of her paranoia (are the people John says help the victims really treating them?) than anything bad actually happening, and it seemed like there was tons of stuff going on already. So I was like, "sounds like something to bring up next adventure." And now they're all dead.
Temper let the vampire go because she wouldn't have been able to one shot it with a gun. So it just would have run away, and then John would have been pissed she ruined his whole 'let's talk about this' deal. But if she had known the full story on Rothchild...
The holy water "acid" flasks are still funny. No one even knew better to correct her, either.
Regarding John's focus item, I was assuming that it had already been transferred away from the police station during the interrogation - it makes sense the vampires might want to get their hands on it or destroy it. So trying to trick the Lt into drinking the antivenom wouldn't have helped in that case. Obviously, that wasn't the case, so leaving it behind looks kind of dumb. But from our PoV, it could have been anywhere, and not just in the trash right behind the station.
Temper had never taken a consequence while monstered up before that fight. Supernatural Toughness is pretty damn tough as long as you aren't facing serious evocation specialists.
--------------------------------------------------------
Outstanding issues/things to do:
Have someone keep an eye on Rothchild. His knowledge is pretty dangerous if he seeks out more vampires. Fortunately, most of them aren't as modern as Maya - her different sensibilities made her a serious long term threat (John and Temper actually prioritized her over the Count before she was a noble) - so he might have trouble finding buyers.
Try to find Jimbo's backer. Looking into the boat he was robbing might help. I had Temper check into any land deals going on and came up blank, so his new partner didn't seem to be using Walter's strategy.