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Messages - HobbitGuy1420

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16
DFRPG / Re: Stating Slenderman
« on: September 01, 2012, 04:10:23 AM »
That is quite simply perfect!

Thanks!  I had fun writing it.

17
DFRPG Resource Collection / Re: Item Of Power Master List
« on: June 24, 2012, 04:35:50 AM »
I'm trying, and failing, to come up with a good writeup for the Dagger of Time for my Video Game RPG.  Wonder if brainstorming will help...

The powers it grants in the first game:
    The Power of Revival: The power to rewind time up to ten seconds, undoing almost everything that happened during that time (death, injuries, movement, etc.) Rewinding time cannot undo killing an enemy created by the Sands of Time, as doing so resets the timer.
-The hard one.  My first thought is that it just lets you reroll a failed roll, but that's something you can already do with a Fate Point.  I feel like the Power needs to be more impressive.   

    The Power of Delay: Time is slowed down for everything, with the Prince moving slightly faster than his enemies, allows for finer control and making attacks unblockable. It costs one sand tank to use.
-At its simplest, this could just grant bonuses (or negate penalties) to rolls, but once more this is way too simplistic an ability for the power it offers in the game.

    The Power of Restraint: Provided they don't block, most enemies stabbed by the Dagger of Time are frozen in time. Once knocked off their feet in this state, they can be killed in a single hit (the Prince's backflip move can do so instantly), the downside of which being that the Sands they possess cannot be absorbed by the Dagger. If left alone, the enemy returns to normal after a few seconds. It costs one power tank to use.
-A block against defense or motion?  Hard to balance an anti-mook power like this for a tabletop RPG

    The Power of Haste: A combination of Delay and Restraint, Haste freezes every enemy around the Prince and causes him to move instantly from one enemy to the next. Like with Restraint, enemies can be killed in a single hit if knocked off their feet. Use of this power consumes every sand tank.
-Another hard one for a tabletop RPG.  In the later games, this was replaced with an area attack which deals knockdown.  That might be a better option.

    The Power of Destiny: Shows the Prince visions of possible futures by standing in Sand Storms. These provide clues to how to proceed. These visions also act as save points, and cost nothing to use.
-The simplest power.  A pretty obvious Cassandra's Tears reskin.  Perhaps boost it to a -1 power and remove the penalty.

18
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: June 13, 2012, 10:12:17 PM »
So... video game characters translated into the DFRPG system.  I'm hoping someone more familiar with how the games work can help me with Lady Sylvanis, Marle, and a couple others.

19
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: June 13, 2012, 09:25:56 PM »
It wasn't my intention to be impolite or to violate forum rules. 

20
DFRPG / Re: Unofficial DFRPG chatroom
« on: June 13, 2012, 01:52:38 PM »
o.o not *just* for the unpleasant stuff, I really hope!  I made the room because I really liked the good side of the chat while it was up - the camaraderie, the easy access to conversation, the opportunity to forge player friendships in realtime...

21
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: June 13, 2012, 02:36:00 AM »
Fanta, you've already mentioned Pac-Man. 

edited, because you were impolite.
Go reread the forum precepts. http://www.jimbutcheronline.com/bb/index.php/topic,23096.0.html ~Blaze as Mod

22
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: June 12, 2012, 11:08:19 PM »
Made some edits and updated Samus with a rough Power build.  Thoughts?

23
DFRPG / Unofficial DFRPG chatroom
« on: June 12, 2012, 09:16:57 PM »
Since I miss the old days of the DF chat room, I've decided to just make a room for folks to chat about the DFRPG in.

#DresdenFilesRPG on the Darkmyst server.

I won't be in there all the time, but it's someplace for those who want to chat about the game to congregate.

This is 100% unofficial, just to make sure that's said.

24
DFRPG / Re: Reworking the True Faith Powers
« on: June 11, 2012, 04:47:28 AM »
Your Faith Healing writeup looks similar to one I made a looooong while ago.  I approve!

25
DFRPG / Tiny, but fierce!
« on: June 08, 2012, 11:33:22 PM »
What Refresh cost would you say it would take to make an upgrade to Diminutive Size that removed the various penalties?  T'would be a poor sight indeed if I were t' make one o' the Nac Mac Feegle wi'oot him bein' able to lift one o' the big wee coo beasties o'er his heid!

26
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 09, 2012, 12:35:08 PM »
okay, added the new characters to the list, with some aspects where I thought of 'em. 

And I removed the Trapped aspect; you were right, it doesn't suit the game.  It'll be a setting aspect.

27
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 08, 2012, 12:36:07 PM »
in any case, adding a couple new characters to the list. 

Phoenix Wright
Zevran
King Graham
Raz,
Neku
Welkin
Duke Nukem
The Bard (from A Bard's Tale)
and possibly a character from Ratchet and Clank and/or one of the GTAs.

28
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 07, 2012, 01:54:20 AM »
Er... thanks, I guess, fanta, though that's not exactly helpful.

29
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 04, 2012, 04:14:08 PM »
no, if he has obviously magical effects like that it's a Power.  Just have to cobble it together.

30
DFRPG / Re: Help me out: Video game characters DFRPG style
« on: May 04, 2012, 03:39:58 PM »
So it's best done as a selection of always-on options of low-to moderate power, rather than something requiring Stress...  *maybe* the most powerful or well-known effects will require a Fate Point... *ponders*

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