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Messages - Nomad

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106
DFRPG / Re: Can you use magic to remove an aspect from a scene?
« on: July 06, 2010, 07:38:44 AM »
IMO he can drain the fire but you should force him to "spend" it for something else, like throwing the fireball to the sky or eating it as backlash or empower his "force ring(s)"

107
DFRPG / Re: Follow up to changing high concept
« on: July 06, 2010, 07:34:03 AM »
You can (and I think should) also let him use it bit by bit. Sure he stepped up from Channeling (Fire) to Evocation (Fire) but don't let him take any other specialities yet. Force him to come up with the effect by basing it on fire at first "I create a field that burns the projectile that is after me" will not create a perfect shield, he will take damage but as he learns it better he might get to entropic shield from there or he might learn to use cold based spells using fire like Harry did. After he manages to get something done without fire, then he should start using it

108
DFRPG / Re: Wizards and Computers
« on: July 06, 2010, 07:09:49 AM »
BigMrE: I think you misunderstood, Im trying to put the computer in the circle and the wizard outside it (so theoratically the optical mouse wouldn't bork)
Butters being able to use GPS inside the circle means (at least as far as I understand it) that if you don't have an active source in the circle (like a wizard),  it will continue working like a normal mortals machine.

109
DFRPG / Re: Wizards and Computers
« on: July 05, 2010, 03:43:00 PM »
Coming from last to first;
-I think basic circle is strong enough, it was enough to shield butters from the spectres in DB. I am only aiming to negate the accidental discharges and natural (for wizards) static, not fireballs and tech-hexes.

-Yes there will be natural reset points but I think an active multi layered (light) ward construct on top of the basic circle would be enough to vacuum the ambient magic, shield the construct and give you (ambient) magic free space to reset the circle without too much static.

-I know this will sound overkill but remember the (destroyed) triple ward from the Fool Moon. I think a much weaker version would be enough to deal with an occasional anger burst or a fallen book.


Luminos: Hmm that may be true. I wonder if one could make a ward with gates in it? Then again Mr Butter did use a wireless/cell phone based device in a circle without breaking it...

110
DFRPG / Re: Is a Pure Mortal viable?
« on: July 05, 2010, 03:11:50 PM »
Yes but the point was to make this character a vanilla mortal?
(I'm not dissing your idea, it is really good btw.)

111
DFRPG / Re: Wizards and Computers
« on: July 05, 2010, 03:08:40 PM »
Fedifensor: You are missing the point. The simple circle ward stops all ambient and most of the direct magical energies . Remember how Mr. Butters was able to use a GPS in the middle of a huge magical storm.

If you put the electronics inside such a ward, and set up an optical or mechanichal input system immune to murphionic fields, no magical effect should hit the hardware (until sunrise?).

112
DFRPG / Re: Is a Pure Mortal viable?
« on: July 05, 2010, 03:00:21 PM »
Psst, you forgot the +2 from mortal (And there are mortals withs such drastic personality change capabilities, just add a terrible old experience (and a corresponding pschological stunt) that makes the guy a harmless, kind joe one moment and a stone cold killer next.)

113
DFRPG / Re: Is a Pure Mortal viable?
« on: July 05, 2010, 01:38:30 PM »
Haven't watched Burn Notice yet and I dimly remember Riley. After checking them,  I came up with a few guidelines. Correct me if I'm wrong (about my assumtions, what you want)

Ex special forces or similar organisation operative, The shooty type probably? What was his secondary? Demo? Corpsman? Tech? Scout? Wheelman?
Has some contacts in military
Local police probably distrusts him
FBI, Homeland, and maybe ultimately CIA is aware of him and generally keeps track of him.
Has a decent armory, civ grade ofansive, mil grade defensive (with a few odds and ends from old days?)
You could give him curio licence, that would enable you to legally own antique weapons. And yes compared to a modern firearm they are inferior but compared to a shotgun... Just look: http://i2.guns.ru/forums/icons/forum_pictures/001684/1684643.jpg
You might want a dayjob of pyro-technichian, little fire/flash/smoke/high explosive packages may be a great equlizer.


Since you are the most fragile member of the party, I would strongly recomend Strategic Ofence / Tactical Defence route. Have good defense and always have prepared killzones. Even a puny commerical flashbang coupled with some pepperspray or deployed fishing line trap can be enough to knock out a supernatural. (Sure a 5 story drop helps too :P)

114
DFRPG / Re: Wizards and Computers
« on: July 05, 2010, 11:06:08 AM »
Dummy keyboard?

115
DFRPG / Re: Is a Pure Mortal viable?
« on: July 05, 2010, 07:25:34 AM »
Actually, an Aikido (I know, I know, it is an horribly overused cliche) specialist charcater can tie up more than her fair share of opponents with a generous use of tags and envirolment. Sure you won't be able to solo them but you won't be bleeding wreck after every fight either.

Anyway don't forget that you will have a lot of fate poits. 12 base refresh plus a couple of relevant aspects (strange luck, Murphy stalks me (Him not Her!), chivilary?) will enable you to slip by easyly.

Just don't give into temptation of using too much refresh. Supernaturals have to but if you try to compete with them with mortal stunts, you won't be happy. Just select a few necessary stunts and bank on fate.

116
DFRPG / Re: Wizards and Computers
« on: July 05, 2010, 07:03:03 AM »
That (The camera to read the input) is a brilliant idea.  Add an optic mouse inside the ward, it's laser aimed to a movebable surface outside the circle,  one that moves as you use the track-ball. (Keep the mouse stationary and move the mousepad so to speak). This way you wont even need an access port near the user wizard!.


117
DFRPG / Re: Is a Pure Mortal viable?
« on: July 05, 2010, 06:50:26 AM »
Can you eleborate a bit please?
Is your mortal going to be a combat monkey or support? What is he supposed to be?

118
DFRPG / Wizards and Computers
« on: July 05, 2010, 06:37:06 AM »
I was reading Small Favor (again) in the weekend and Lucios intrest in Computers made me think about it. Is it possible to "ward" a computer against increased murphionic effects?

The basic fact is simple:
Anything that is more advanced than ww2 tech is going to get borked around a wizard.

The advanced facts are not so different:(Courtesy of Waldo Butters)
A Wizards body generates an steady low grade electric/magnetic fied
When a wizard is agitated, he subconciously leaks magic,
Solid State electronics, which are delicate against power surges, rough handling plus rogue magic leaks equals smoke.
A simple circle ward stops free magic and low grade attacks (and  supernatural creatures like small fae, ghosts, zombies, spectres. Essentially anything without free will or heavy in power scale)

So the simple answer is yes. Just put a laptop and a big self contained power source in a circle (Just like Mr Butters using a GPS device in Dead Beat). If the laptop has voice activation/command software then you can even use it from outside the circle.



But that is not the real deal. When we talk about computers these days, we don't just mean the "office" capabilities in the box. We are talking about the internet access. The whole deal.

So can we make a computer with internet access and keyboard / mouse support usable by wizards?


My answer is, it is probable. The most difficult problem is the most simple, can you make a simple circle ward with access points (2 circular magically inert "stone" disks that are covered with a very light permeable to certain substances (copper and whatever keyboard and mouse's strings will be) ward.)

Put the electrical opening as far away from the user as possible. Preferably a floor down so that you have solid (stone? concrete?) wall between you and that access point. Insulate the wires with passive anti-magic, Configure the ward on this stone circle to feed from the wires. If you can balance it properly (Molly not Harry) the wards will be eating the a small part of the current on normal use (a bit data loss on phone/dsl I guess) and in case of a surge, eat the excess. Add a couple of surge protectors and a ups or 2 and that part will be ok.

The input end is a bit trickier. The keyboard will probably resemble a typewriter instead of a modern keyboard and the mouse will be a mechanichal trackball instead of a ball mouse. The input will be carried to the access points via strings (of some inert substance.  Fishing line maybe?) which will be converted to normal input inside the main ward.

The ward on this access point is trickier. Imagine 3 layers, the innermost layer is a grounding ward that eats/vacuums very small amounts of magic on the inside (computer side) and passes it to the middle ward, the middle ward is designed to repel magic on the outside and the outermost ward is again designed to eat the ambient magic (this one is much stronger than the inner one) to fuel the wards.
 

Add a camera and an optical mouse inside the circle. The camera and its software reads the typwriter(which is outside)'s input (something like http://www.scalesgalore.com/global/images/product_2/167/16779_250X250.jpg) and the optical mouse uses a moving surface connected to the track-ball as mouse pad (keep the mouse fixed and move the mousepad so to speak)


What do you think? Would this be possible?

119
Site Suggestions & Support / Re: Registration troubles
« on: July 03, 2010, 08:39:30 AM »
Thank you.

120
Site Suggestions & Support / Registration troubles
« on: July 03, 2010, 12:56:51 AM »
Heya all.
For the last couple of days, I was trying to register with my hotmail.account but the system never sent me the activation e-mail so I had to get this one.
Is there a possible way for me to get my "other" nick by having you closing that unactivated account?
Thanks in advance.

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