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Topics - Xelah

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Just curious, death curses were a popular subject a while back, but what about mundane rituals that don't involve anyone dying?  How did you power it?  What did you do with the power?

My best is about 2,200 shifts of power.  I bartered with a summer fae to allow me to stay awake for 11 days without I'll effect to complete the ritual and had a bunch of gator-thropes guarding me.  Anyway, I ran for mayor of a city with a fear monger campaign and got 23% of the votes, then inflicted everyone that voted for me with a mild social consequence (implied consent from that group of voters).  ... The white council is less than thrilled with my antics.

I talked the GM into a new artifact that grants intelectus over the island the city is on (costs mental stress to use), and cloak of shadows.

How about you guys?

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DFRPG / Anyone used Hero Forge?
« on: August 27, 2015, 12:37:58 PM »
Yeah, so the Fate system doesn't really require miniatures as much as some other systems, but they're still nice to have.

I was wondering if anyone had used Hero Forge and what quality minis they got.  I was thinking about ordering a few, but did not want to throw money at it until I'd talked to a few people that had used their service.

Attachment = a mock up of Harry that I made

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DFRPG / Soulfire Power, -1 refresh?
« on: July 31, 2015, 05:12:17 AM »
As I understand this, each rank of this works like normal refinement in that it gives a power boost to spells, but also adds a stress box to the soul track.  Is this accurate or am I missing something?

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DFRPG / Kemmlerian necromancy and death curses...
« on: July 23, 2015, 06:53:45 AM »
Hi everyone, new to the forums but not to dfrpg.  Searched, but could not find answers to a few of my group's questions.

We've got a Kemmlerite party member (me), and this hasn't come up yet, but it might eventually.

I can throw up to 16 shifts at necromancy effects and still have a reasonable chance to control it if I have the fate tokens.  I want to throw a 16 shift block against somebody trying to hit me with a death curse to keep them from dying.  As I understand the rules, if the death curse isn't at least 17 shifts, the curse has no effect and the caster does not die (but is taken out). If the death curse is 17 or more, the curse works, but at a reduced power.  Is this right?  If it is, does the caster still die if he has 17 shifts to throw at the.death curse?

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