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Topics - Oblyss

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DFRPG / Newbie to the game: Non-Evil Necromancer
« on: December 14, 2012, 09:01:29 PM »
Hey everyone! I just started getting into this game and I have to say the system looks really amazing. I've never seen such a open ended magic system before and it's definitely been a little paralyzing with what all you can do with it. I'm still trying to learn everything but me and my best friend are starting up and we're still working on our characters and the city.

Before I type up a wall of text here's the gist of it:
 I'm doing my first Dresden RPG session soon, and I'm playing a female White Council necromancer that's not good or evil, and is probably going to take some inspiration from John Constantine in some ways. So while they may not be evil they are going to be doing a lot of questionable things. Their trouble aspect at the moment is, "Walking the Line" to reflect this. My GM suggested this one, but we're both new to aspect ideas.
I'm looking for some help on stuff like skills and items mainly, and suggested aspects, but I'm open to any suggestions on the other parts as well. It looks like they're going to be in a tough position so I want to try and make them statted out in a way to be able to handle it.

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My friend's the GM and we've been working hand in hand on my character and some others. I decided I wanted to play a younger Kemmlerian Necromancer that's with the White Council now after making a war time deal for a pardon, by betraying the Kemmlerites that were training them. Also with their situation being taken under advisement. "Oh well they're just a kid, they didn't even know about the white council until after they were trained as a necromancer." They're of course more in their twenties in age.

My GM is all fine for this, and of course we've both agreed that while it works out, they are still going to have half the council at least convinced they are evil psychos waiting to snap. And the only reason any of this works out is because the Council was in a desperate situation and my character offered an easy out to solve the problem for a minor headache. We've also agreed that means there's going to be a bunch of old school wardens out to kill my character first chance they get. Specifically we got one named "Warden Adams" that's going to more or less be the "Morgan" for my character, but less reasonable.

My character's the only wizard in the group, and there aren't many others. So far there's also a Dragon Knight beholden to Ferrofax.


Here's my second character sheet: http://puu.sh/1ATho

I've got one aspect marked as "Placeholder" and I'm still trying to decide a good one to put there, I'm also open to suggested revisions on the other ones including the high/trouble aspects if a really good one is offered.

Anyway, I apologize if I made a mistake in my post. And I appreciate any suggestions people may have.



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