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Topics - scarius

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DFRPG / item of power - sword of Heimdallr
« on: November 21, 2011, 06:40:37 AM »
hey guys and galls,

in my game we have a guy playing a champion of god (knight of Heimdallr), and he decided that the god will be Heimdallr, so we had a bit of a chat and did some research on him, after this we decided that we would use a little bit of marvel and a little bit of norse.

we havent changed any of the champion of god must haves, but we decided that he dosent really warrent a sword of the cross, so we made our own one instead, with out further adue i present it to you for comment and criticism.

sword of Heimdallr - -2

item of power (with all the stuff that comes with being one)
two handed broad sword - weapon 3
one time discount - +2
refinment - -1
used for 4 enchanted slots granting: spend a fate point and recive +6 to weapons or +6 to counter spell, only able to be used 4 times
world walker - -2
hammer blows - -1
we are calling this amazingly sharp edge or something along those lines we havent decided yet, it still gives the +2 to damage

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DFRPG / my first game
« on: November 18, 2011, 06:14:51 AM »
hey guys, i have been a huge fan of the dresden-verse for a few years now, i have all the books (execpt ghost story, but thats a sore subject for some other time) and i have had the RPG for some time now just collecting dust on my shelf. but anyway, our normal thursday night shadowrun 4a game kind of wrapped up (as the GM got burnt out due to uni and work and other stuff) while he went on holiday with his misses and just chilled out. so because there is only three of us in the group that GM (one has only GMed 1 game or 2-3 sessions, me, and the above mentiond) we decided that what we would do is ask who was keen to keep going but with something new. i put forward a few different ideas (spycraft, call of cthulhu, dresden) and the concensious came to dresden, so i re-read through the books to get a general idea of how to run it/make characters/make citys/what have you. so last night we got together to get ready for a first game next week, we created citys and characters, this took us about 3 hours. i was a bit stuck trying to explain what an aspect was to the group (none of us had played a FATE game before) but i think that i managed to get the general idea accross after reading it from the book and using the harry dresden character sheet. but with out further adue i give you our "city"

townsville:

high level:

threat:
the idea:
a seat of power for the winter court
the aspect:
bad weather, worse fae
the faces:
winter knight - enforcer
winter lady - mum wants me to keep on eye on this place
summer investigator - too nosey for own good

threat:
the idea:
people going missing from hospital, blood banks, streets
the aspect:
no more hobos? (we arent to sure on this aspect)
the faces:
gay tonii - red court pawn
jenny hill - red court queen/counselor
paul dempsey - red court banker/lawyer

theam:
the idea:
central hub
the aspect:
cross roads
the faces:
drifter tim - mysterious transient
charles daniels - car salesman deamon (we are using car salesman as a adjective)

the ballence of power:
supernatural:
summer wants to move in on winters power
red court are expanding territory

mundane:
captian swanson (corrupt cop) incharge of police force for townsville (clued in?)
counselors trying to gain power for upcomming vote

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