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DFRPG / Movement and timing in combat
« on: December 22, 2011, 10:30:38 AM »
How does the movement and timing work in the DFRPG? What I mean is, as I interpret it, movement and actions are done at the same time (i.e. one person does his action, regular- and possibly a supplemental action), then it is the next persons turn.
Can the supplemental action (that is movement in this case) be taken before or after the “main action”? If that can be chosen, and the attacker have Inhuman Speed (or better) it would then be possible to attack a target in one zone (same as the attacker, of course), then move away two zones as a supplemental action, thus making it impossible for the opponent to attack in melee unless he or she also have Inhuman Speed (as the opponent can only move one zone using a supplemental action, without any “speed powers”).
I do think that it would be possible to do this kind of tactic (or at least, the rules do not say that the movement has to happen first, before the regular action).
Can the supplemental action (that is movement in this case) be taken before or after the “main action”? If that can be chosen, and the attacker have Inhuman Speed (or better) it would then be possible to attack a target in one zone (same as the attacker, of course), then move away two zones as a supplemental action, thus making it impossible for the opponent to attack in melee unless he or she also have Inhuman Speed (as the opponent can only move one zone using a supplemental action, without any “speed powers”).
I do think that it would be possible to do this kind of tactic (or at least, the rules do not say that the movement has to happen first, before the regular action).