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Topics - Xilver

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DFRPG / Tagging a Scene Aspect
« on: November 10, 2010, 04:07:55 PM »
The simple question here is, can a Scene Aspect be tagged on a target or must it be invoked on first use?  Or, should a declaration be made on how the scene aspect applies to the target (applying an aspect to the target) and that be tagged?

Example: Let's say the target is in a zone that restricts movement, for instance the zone has the scene aspect "Muddy Bog." The PC wants to take a shot at it.  Can the PC tag the "Muddy bog" aspect to improve the hit chance vs. target's athletics or should the PC make a "Scholarship? or Survival??" declaration that the target has the aspect "Stuck in Mud" to tag that?

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DFRPG / Thematic Thaumaturgy Specializations and Crafting
« on: November 05, 2010, 06:01:55 PM »
Hello all!

I've got a question about taking Thematic Thaumaturgy specializations.  If a practitioner takes a specialization along thematic lines, can he also get a bonus to crafting items with that theme from the specialization without taking another specialization?  The books would lead you to believe "no" since the crafting specializations are different (Strength, Frequency, Focus) vs (Complexity, Control).  But I'd like to hear thoughts on this.  Take the example of a specialization in Mechanomancy (clockwork magic).  Taking a specialization in Complexity here should logically lead to some benefit with crafting an enchanted item (strength?).

Alternatively, is it reasonable to limit a crafting specialization to a thematic school for an additional bonus.

My goal is to limit the practitioner to a very specific set of schools without wasting refresh.

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