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Topics - Shekbo

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DFRPG / Working on a convention scenario inspired by Super 8
« on: June 26, 2011, 08:47:35 PM »
Looking for ideas / inspiration / advice.

Last year I ran a Dresden game at our local con (www.carnagecon.com) and it was so popular we had to turn people away. So the RPG director has asked me to run another this year and I've been looking for inspiration.

The other night I watched the movie Super 8 and thought, "wow, this would make a great RPG adventure". So here are my initial thoughts, see what you can do to help me flesh them out.

The setting is our local area, Burlington Vermont and it's surroundings. That worked great last year.
I'd like to have a group of low powered (feet in the water) players facing something totally out of their league.
Something that they can't go toe to toe with and survive but that they can outsmart.

I'm thinking that the party is sort of a Professor X and students thing. The leader is a local priest (true believer) working within an order that looks out for young people with talent. I'm thinking 5 players would be good for a con game so I've got the leader, a were-form (something low power like maybe a dog), a changeling with glamour, and two minor talents. The scenario is graveyard and ghost based so one will be a ghost talker and undecided on the 5th.

We have a local graveyard that is supposedly the burial place of Ethan Allen (Vermont revolutionary war hero) but nobody is exactly sure where he's buried. There is a monument to him there but the monument is not his burial site. It could be a conduit to the never never for some crazed sorcerer to summon an nasty entity to our world.....

So my scenario outline is
A) sorcerer opens a portal at the monument and lets a big nasty loose.
B) players need to find Ethan Allen's real burial place and call on him for help.
C) With the revolutionary war ghost's help the players push the big nasty back into the never never.

Questions I need to sort out...
1) How to make sure the players realize they can't fight this things straight up?
2) Should I connect the sorcerer to the players somehow? How?
3) What should my 5th character be?
4) What else an I forgetting?

Here's your chance to help me flesh this thing out. Let's hear what you think.

Tom in VT

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DFRPG / Running a 1 shot can game.... here's my problem.
« on: June 09, 2011, 02:42:38 AM »
Our local con... www.carnagecon.com wants me to run a Dresden game again this year. Last year's was very popular. But honesty, I wasn't satisfied.

The main problem was... the characters were not challenged enough.

For the con game I had 5 characters, chest deep. That means that as a group they were plenty powerful.
My problem was that my interesting, thematic encounters were too easy.
For this group, according to the books, for an equal encounter I'd need to bring a 40 refresh point adversary to challenge them. Or 5 8 refresh monsters. That's a lot of opposition.

My other option is to split the party and bring smaller bad guys, but that means some people are sitting and watching.

So my question for the forum is... how to I design a Con game with 3-4 encounters that will really challenge the PCs without seeming way over the top.

Tom in VT

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DFRPG / I need an emotion for my White Vampire
« on: May 21, 2010, 02:59:40 AM »
I'm creating some characters for a game set in Vermont. One of the characters is going to be a White Vampire who is the lead singer for a very popular band (think Phish or Dispatch or something similar). My hope is that he could feed on the emotions of the group during the show... touching the hands of fans leaning up on to the stage and so on. Plus maybe on the groupies that follow the band.

I could go with the standard lust but I'd like to tweak that a little and I'm not sure what to call it.

The ecstasy or high that people might get at a show like this might be too positive an emotion. Is addiction an emotion? I might be able to link this to drug use in some way... Maybe setting up the family as the local drug lords feeding off addiction. But I'm not sure if that works as an emotion.

Ideas?

Tom

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DFRPG / Running Dresden RPG at a con... need some feedback
« on: May 19, 2010, 07:23:34 PM »
Hey guys,

  The guy in charge of RPGs at my local con (www.carnagecon.com if you're curious or in the VT / NH area) asked me to run an RPG event. The con is in Nov so I have plenty of time to prep. I told him I'd like to run an adventure with the new Dresden RPG and he thought that was a great idea. No only are there plenty of Dresden fans around here but there has alos been a lot of interest in the Fate system.

  So I pre-ordered the books and I've been looking through the .pdfs. I need the forums help with a few issues.

1) The time slot for the game is 7-11pm. So about 4 hours. That includes getting people familiar with the characters, explaining how the Fate system works and of course running the adventure.

2) For con games I generally hand out pre-generated characters. It's just so much quicker and I has a GM have more control over the preocess. However, character creation is so integral to the Fate system that I don't want the players to miss out on that. Is there a compromise that won't take up 1/2 my time slot?

3) The big decision is whether to go with Harry and friends in Chicago or to create new characters and run them in a city nearby that everyone will be familiar with. I'm leaning toward the latter and using Burlington Vermont as the city. My only worry is that if I bill this as a Dresden game the players may be dissapointed if they don't get to play their favorite characters from the books.

That's all I can think of for now but any other general thoughts on the best way to run this game at a con would be appreciated.

Tom in VT

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