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Topics - Kraken

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DFRPG / Wardens and the Deathcurse
« on: May 23, 2011, 04:33:16 AM »
Something that just came to mind, for reasons that may some day be made public...

How do Wardens protect themselves from Deathcurses? I mean, I understand that by and large a lot of warlocks aren't properly trained full blown wizards, and aren't really as knowing about the laws of magic in a general manner (IGNORANCE IS NO EXCUSE) so might not know how to pull off a proper deathcurse.

However the time comes when a full blown wizard gets himself in too far, and does something stupid, breaks a law or several in the process, and they decide to put him down. Given that the game lets the PC own their death scene (and they should at that)

Short of a sniper rifle or employing a third party that is expendable somehow, how do they avoid it?

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DFRPG / Rules question
« on: May 14, 2011, 04:14:45 AM »
I've got a question I could swear I put up, but guess I'm wrong.

In opposed rolls, for instance, if I'm smacking someone in the face with something and they're already bad at getting out of the way, and I roll a total of +3 and they roll truly abysmally, and can't get out of it with fate points, so they end up with like a -2, because they were unskilled AND rolled a -2...

are the shifts generated 5 or 3?

I've heard argument that for 5, you can duck INTO the swing, for 3, there's only so much you can screw it up so a defense roll isn't lower than 0.

I lean towards the first, but wanted to know if there's just a place I'm not grokking the rule.

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