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DFRPG / Scaling Up the Power Level
« on: May 06, 2009, 12:02:03 PM »
Hiya,
I was just wondering how you guys are planning to set up the power scale. I assume you/one would set a base refresh number for a game and each player could then spend that currency down to a level that still gives him or her a bit of freedom to resist compels; and to 'advance' further each player would need to buy up their Refresh somehow - which could then be spent on more stunts?
If that's the case then surely everything should be playable for a certain level of Refresh? Or is your view that every entity starts at a certain point on the Refresh Ladder and if that point is negative then they are forever an NPC?
knave
--
Noli nothis permittere te terere.
I was just wondering how you guys are planning to set up the power scale. I assume you/one would set a base refresh number for a game and each player could then spend that currency down to a level that still gives him or her a bit of freedom to resist compels; and to 'advance' further each player would need to buy up their Refresh somehow - which could then be spent on more stunts?
If that's the case then surely everything should be playable for a certain level of Refresh? Or is your view that every entity starts at a certain point on the Refresh Ladder and if that point is negative then they are forever an NPC?
knave
--
Noli nothis permittere te terere.