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Topics - Michael,HandofGod

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DFRPG / Evocation as Defense
« on: October 11, 2010, 09:35:54 PM »
A question came up in a game that I recently ran.  Can evocation be used as a defensive action, taking place in response to an attack?  Or can you only defend with evocation on your turn, establishing a block against an attack?

Also, if the latter is true, and an attack bypasses the block, can you attempt to dodge or make some other sort of defense roll against what passes through?

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DFRPG / Problems With Social Conflicts
« on: June 17, 2010, 05:49:00 AM »
Ran my first game of the DFRPG tonight.  All in all, it went fairly well--the story went nicely, people figured out the fudge dice system decently.  Combat was a bit strange to them, mostly the stress system, but I think the players will get used to it.  The sticking point was Social Conflict.

One of my players found herself without Presence, Report, Intimidation, or Empathy.  Perhaps I should have made it more clear that these skills would have been important during character creation.  Regardless, we got to a social conflict--three guys who suspected their friend had gotten into some dark magic were being questioned by this player and one other (one with a few social skills) and didn't want to tell them.  This player was left with the sense that she literally could not do anything in this conflict.

Now, I realize that the idea of social skills is that they represent the social capabilities of the character, which are different from those of the player.  However, it still seems strange to them (and me, at times) that their character needs a  skill to use simple logic to convince people of things.  Perhaps I was misreading the situation and it did not actually need to become a conflict.

In all, I think the situation reflects a general mistrust of any roleplaying game attempting to apply mechanics to the roleplaying aspect itself.  While it might be considerably easier to remove the rules for social conflicts, I think the game would lose something for it--and perhaps more importantly, doing so would largely invalidate the character that one of my players created, a socially oriented face.  I am considering allowing my players to rearrange some skills, now that they have seen how the game actually works.  Does anyone else have more advice on how to make them warm up towards the social conflict system?

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DFRPG / Jim Running DFRPG
« on: June 06, 2010, 06:15:01 PM »
I wonder if Jim has, or is ever planning on running, a session of the Dresden Files RPG....that would certainly be an interesting game to see.

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DFRPG / Savannah Aspects
« on: June 02, 2010, 04:01:29 AM »
Tomorrow my players and I begin city/character creation for Savannah, Georgia.  I was wondering if any natives of the city (or just people who are familiar with it) might have ideas for aspects we could use as themes.  (Threats, after all, are going to reflect which powers we decide are probably at work in the city.)

Ideas I've had so far include:

Living in the Past (Haunted by the Past, maybe?)
The Good Host
The Melting Pot is Boiling Over (reflects not only the tensions between different religious groups, such as voodoo and Christianity, but also the dangerous mixing and blending of the different supernatural forces at work)
Sinking Beneath the Surface (reflects not only Savannah's tendency for flooding, but also how the dark forces at work in the city are beginning to rise up and envelop the mortals)

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DFRPG / Sidhe Knights and Sponsored Magic
« on: June 01, 2010, 09:37:19 PM »
I was looking at the build for Knights of the Faerie Court, and something about the concept doesn't quite jibe with the whole 'sponsored magic' thing.  The way I see it, with sponsored magic you can invoke a point of 'debt' instead of spending a fate point to invoke an aspect.

The thing is, if you are a Knight of a Faerie Court...you already essentially 'belong' to the Queens involved.  I wasn't sure if this rule for sponsored magic would make sense, as you don't really have a debt to make deeper.  You're already theirs.  It seems to me that all debt was preemptively paid by taking up the mantle, and can be viewed as a promise to render services whenever asked.

So, that leads to the question of how to use the Seelie/Unseelie magic that they have acquired.  Since the books gave the impression that the Knights are fairly free to just do whatever they please so long as it isn't against their Court's agenda, and do their Queen's bidding when asked, it seemed that the best option would be to ignore debt points, and treat the Queen calling upon them as an ordinary compel (one that gives fate points) that cannot be refused.  However, if there is no debt, that implies that either:

a.  You cannot do the typical sponsored magic function where you invoke aspects with debt instead of fate, taking away one of the main advantages of sponsored magic.

or...

b.  You can still invoke aspects without using fate points, but take no penalties in forms of debt, which could be considered overpowered.

How do others handle this matter?

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DFRPG / Question on Vampires
« on: May 29, 2010, 06:10:17 AM »
Is there any technical reason that a character could not be both a White Court Virgin and a Red Court Infected?  Or even a White Court Vampire and a Red Court Infected?  I'm sure that it isn't possible, but I can't find anything that says it is, or why it might be.  Any thoughts?

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DFRPG / Problems with PDF
« on: May 28, 2010, 08:43:09 PM »
Hey, this is probably more a problem with my computer than the files themselves, but I could use some help.  I purchased the pdf files for Our World and Your Story, and have been trying to read through them.  However, lately it seems that my computer has started misreading the text.  Some of the words were garbled.  I tried restarting the program, but now it is even worse--and some of the fonts are changed now.  Does anyone know why this might be happening?  I have a Mac, if that might be making any difference.

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