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DFRPG / Healing with enchanted items?
« on: May 19, 2011, 08:54:39 AM »
Hello all,
I am just checking to see if I missed something? The way I read the rules on Biomancy, you only need a number of shifts equal to the severity of the Consequence to remove it, and with enchanted items they can perform any action that Thaumaturgy can do?
So I made a concept character who had power 10 enchanted items and 4 enchanted item slots(only costs me 5 refresh), and then divided up the power slots and got the following? Is this RAW correct (even though you should be smacked for bringing this to a table?)
Name: Effect Power Uses
-Minor Healing Stone: Heals a Minor Consequence 2 9
-Medium Healing Stone: Heals a Moderate 4 7
-Severe Healing Stone: Heals a Severe 6 5
-Armor Enchantment: Block 10, or Armor 5 10 1
I am just checking to see if I missed something? The way I read the rules on Biomancy, you only need a number of shifts equal to the severity of the Consequence to remove it, and with enchanted items they can perform any action that Thaumaturgy can do?
So I made a concept character who had power 10 enchanted items and 4 enchanted item slots(only costs me 5 refresh), and then divided up the power slots and got the following? Is this RAW correct (even though you should be smacked for bringing this to a table?)
Name: Effect Power Uses
-Minor Healing Stone: Heals a Minor Consequence 2 9
-Medium Healing Stone: Heals a Moderate 4 7
-Severe Healing Stone: Heals a Severe 6 5
-Armor Enchantment: Block 10, or Armor 5 10 1