Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cranialspasm

Pages: [1]
1
DFRPG / Re: Look even other RPG Companies are talking about TDFRG
« on: January 19, 2009, 09:41:15 PM »
Oh, Hicks, I will get it. I will get it.

[Actually, with all the news about the game that's been shared already ... I barely feel like I need to get it to use the stuff that really interests me in any game of my desire. And that's the great thing about how the Dresden RPG has been publicized.]

With the deadly posies?

2
DFRPG / Re: The Dresden Files RPG -- Information Thread
« on: January 17, 2009, 01:21:19 AM »

3
DFRPG / Re: &%#ing Death Curses.
« on: January 17, 2009, 01:19:43 AM »
Hehe Great idea.  Imprison the cleric in the skull of the cursing Wizard, but only upon the death of the cleric

Or to really piss him off, implant the Wizard's consciousness in the skull of the Cleric, kinda like a denarian deal. And he lives forever. *cackle* How much would that suck, to have someone that you killed just rolling around in your brain? not that I've killed many people... Or any...

4
DFRPG / Re: Look even other RPG Companies are talking about TDFRG
« on: January 15, 2009, 02:51:02 AM »
Yeah, Adam Jury screams at me about once a week (jokingly) about how he plants to buy out Evil Hat so he can get a look at the DFRPG.

The man's antsy. :)

What is he planting? Deadly posies that jump out of the ground (ala Alice in Wonderland) and sing to you until you submit and bow to their terrible regime?
... I actually have goosebumps. 

5
DFRPG / Re: Real world events with Dresdenverse explanations
« on: January 15, 2009, 02:49:41 AM »
This vortex is CLEARLY an optical illusion.  And, some swamp gas.  Now look over there for a second, if you don't mind...

See?  Everything's perfectly normal now...

Wow. Are you magic?

6
DFRPG / Re: The Dresden Files RPG -- Information Thread
« on: January 15, 2009, 02:43:46 AM »
Is it 2007 yet? ;)

The Sixth Law

Never Swim Against the Currents of Time.

7
DFRPG / Re: &%#ing Death Curses.
« on: January 15, 2009, 02:41:33 AM »

That's one of things I was thinking about: fates worth than death.
 
Example:An cursed NPC called "The Monk"
 
Back in 1592, a mad cleric kills a wizard for possessing knowledge of the "Dark Arts"   The wizard's death curse is that the cleric will not be able to die until he learns all the knowledge of mankind.
 
My questions are as follows:
 
1. Would a death curse keep him alive until he learns everything?   The Monk trips down a flight of stairs and breaks his neck.   Does the curse reanimate him?   Plus, is his neck still broken or is it healed?
 
2. Knowledge is constantly expanding - What determines how this or other curses are fufilled?   Would the Monk still be alive in 2009? ( I understand he would be by GM fiat, but am curious how it would be explained in game terms.)
 


That's definitely an interesting idea, but if the wizard is that powerful, how did the Monk/Cleric end up killling him?

That death curse would be ideal for a mad cleric. He'd be able to exist and wreak havoc on an unsuspecting world. No matter how horrible the wizard, there is no way they would ever want their killer to be alive forever.

Also, does he age? Does it cap off somewhere or is he still spry and young. You're giving the cleric the ability to take out anyone he believes is bad, in his skewed brainpan. He could've been the catalyst in the Salem witch trials. No wizard would want something like that for their kind.

In the show, Bob was cursed to live in his own skull forever because of his law breakings. While this is an interesting take on the subject, what would that purpose be for the one putting him there?

Maybe a better curse would be to trap him in the veil between reality and the nevernever. Unable to cross into either, he is forced to observe each side.

Sorry... I got on a rant. Would that be a player character, or an NPC? 'Cause I'm of the mindset that the GM gets a lil bit of creative freedom.

I have done nothing to offer any insight at all... Have I? No.

Okay!

8
DFRPG / Re: The Dresden Files RPG -- Information Thread
« on: January 15, 2009, 02:24:17 AM »
I wasn't being accusatory. I was being excited. :)

Bite your tongue!  Keep the whips crackin'!

I can see I'm not the only one.


9
DFRPG / Re: Plot Help: Gaining the Council passage through Faerie
« on: November 30, 2008, 06:32:18 AM »
A Sidhe may ask for a part of a person's name with correct pronounciation. Name is very important when it comes to the inhabitants of the Nevernever.

A memory may also be a considerable exchange, but something big - like a wedding day, or the birth of a child - even a year in their past. As a GM, that may provide some great plot devices in a future story. The player has no idea what they did when they were younger (for that year) and the entire group is searching for something important, and they find that one of the characters would've had the answer had they not foolishly bargained with the Sidhe.

10
DFRPG / Re: The Dresden Files RPG -- Information Thread
« on: November 30, 2008, 06:26:36 AM »
Does anyone have any idea if there will be additional groups added to test the game? I applied quite some time ago, and I wasn't sure if they were just recycling players from the Bleeding and Burning Alphas or if they'd be privvy to taking on new testers.

I only ask, because I have six people waiting on the wings to play. What type of character creation will there be? Does it give you the option of creating...
- Members of the Vampire Courts (red, white, black)
- the 4 types of werewolves?
- changelings
- the sidhe
- wizards
- humans

Are there plans for additional books? A sample city/story?

11
DFRPG / Re: Real world events with Dresdenverse explanations
« on: October 15, 2008, 02:48:54 AM »
Wanna see something uber wierd?

http://www.oregonvortex.com/video.htm

A gathering of dozens of leylines perhaps?

Pages: [1]