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Messages - Thanaeon

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DF Reference Collection / Re: The top selling books in the Dresdenverse
« on: September 13, 2012, 07:58:33 PM »
Sith Fashion 2012 Edition by Cowl
101 Good Reasons Not To Piss Off Wizards by Bianca
Mein Kampf by Evil Bob

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DF Reference Collection / Re: Harry's Power Ups (Changes Spoilers)
« on: June 17, 2011, 04:30:04 AM »
It's been pointed out earlier in this thread, but the list is still missing this one:

FM - Befriended the Alphas A

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DFRPG / Re: The Dresden Files RPG Book Quote Scavenger Hunt
« on: October 12, 2007, 01:37:58 PM »
I'm not sure it fits perfectly, but I don't remember it being mentioned before;

Performance
'Okay, then. Someone get a pizza and a Coke and some dice, but I want it understood that I'm going to need thews.'
Billy blinked at me. 'What?'
'Thews,' I said. 'I want big, bulging thews, and I don't want to have to think too much.'
-Summer Knight, second-to-last page

I just find the idea of such a quote in an RPG amusing.  ;D

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DFRPG / Re: Dresden Files...the Story Game!!
« on: October 11, 2007, 06:59:39 PM »
I'm on the other side of the fence regarding the story based game systems.  I survived the simulationist games and just want the game to focus on story now.  Especially a game based on a book series.  I'm on the same page as Chris Moore about this.   And I was happy with Iago's response, because I'm okay with some crunching when it makes sense.  I've submitted an application for our group and my fingers are crossed!

Cool! No matter my personal opinions, I hope the game turns out to be the best you've ever had!  8)

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DFRPG / Re: Dresden Files...the Story Game!!
« on: October 11, 2007, 06:22:04 PM »
I'm kinda torn about the game. (Yes, I know it's not out yet. I'm still torn, though. I'm pre-torn!  ;D )

On the other hand, the fate system has some pretty cool stuff. On the other hand, it's too narrative or "Forgey" for my taste. I mean, I flipped through the Spirit of the Century SRD and found that it looked good, but the level of abstraction left a bitter taste in my mouth. I like my games pretty simulationist, but with some metagame elements to stress themes and passions - the Spiritual Attributes in The Riddle of Steel are a particular favourite of mine in this regard. The OP should however, I imagine, find the game to their liking. Me... I dunno. I hope so. It's just that some of the modern systems feel to me like reading a book where the author got lazy and decided to use excessive author fiat to get the plot go the way they needed to rather than having the events proceed logically from the elements established.

Don't take this as a slam on your game, however. It's a matter of taste, not of quality. And I'll definitely keep my eye on the game anyway, in case it surprises me positively.

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