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Messages - GamingInSeattle

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1
DFRPG / Re: Newbies ask the darnest things
« on: November 14, 2014, 12:32:26 AM »
Hey all,

I think this may have come up earlier, but I'm drawing a blank (both in the books and on the forum).

Question: Can you immediately spend a Fate Point received due to Aspects being invoked against you in the same exchange.

Example:

John has no Fate Points and is fighting Alexis who has 10.  Alexis has the higher initiative.
In a previous exchange Alexis had performed a manuever and placed the Aspect: "Tangled Feet" on John.  She later tagged the Aspect for a +2 bonus to her attack.
Now, Alexis spends a Fate Point to invoke the "Tangled Feet" Aspect on John.  She hands a Fate Point to the GM, the GM hands it to John's player.
Alexis rolls Fists to attack John and gets a total of 2.  She adds +2 due to the Fate Point spent.  Her total Fists attack is now 4.
John rolls his Athletics to get out of the way.  He gets a total of 3.
If John has an Aspect to Invoke, such as "Can't hit me", can he spend the Fate Point he just received to get a +2 to his Athletics to a total of 5, thus dodging Alexis Fist attack completely? 
If he can, doesn't that mean the Fate Point he spent goes to the GM then to Alexis and if she can justify Invoking an Aspect of hers, she can add an additional +2 to her roll?
Does this just go back and forth till someone runs out of Aspects to apply in this one exchange?

Thanks,

GiS


2
DFRPG / Re: Newbies ask the darnest things
« on: November 14, 2014, 12:13:29 AM »
Against what do you roll when making a First Impression? Is it the target's Empathy? A set difficulty? Something else?

I think it depends.  If you are making a First Impression against someone who is not anticipating it or at least not hostile to meeting you, I would use the NPCs relevant skill number as base target.  It also depends on what kind of first impression you are making.

Example:

First impression roll vs a powerful politician may be vs her Presence if you are trying to impress her with your character.
First impression roll vs a celebrity may be vs his Resources if you are trying to impress him with your knowledge of fine art or the latest fashion trends.
First impressions roll vs a scientists may be vs her Scholarship to impress her with your appreciation of science.

First impression rolls vs a NPC's Empathy is certainly appropriate in more general settings or where there is no specific area of knowledge the PC is targeting.

Now if the NPC has been given a heads up that either the PC or someone else is going to try to influence her, I would have it be a contested action.  This is due to the NPC being aware that someone is going to try to influence her in some way and thus can be working actively against such influences. 

Make sense?

~ GiS

3
DFRPG / Re: Newbies ask the darnest things
« on: October 09, 2014, 09:01:06 PM »
Question about the Sight:

So, had a great game with my players last night and had two PC's who both used the Sight to great effect.

However, I have a question about what the Sight might reveal.

Scenario:  A Red Court Vampire (RCV) uses their Addictive Saliva on a NPC.  A PC uses the Sight on this NPC, would they notice anything unusual due to the Saliva Addiction?

Now certainly Soul Gaze would reveal something about this, but what about the Sight?  If it's strictly a biological effect, it might make the NPC's Aura seem off or drained.  If it was a Curse then I could see how it might show up under the Sight.  Even if Saliva Addiction has given the NPC to have a trouble aspect of "Under the sway of the Red Court", I'm leaning towards the Sight not revealing that much info.

Thoughts?

GiS

4
DFRPG / Re: Newbies ask the darnest things
« on: October 03, 2014, 05:27:32 PM »
So I have learned quite a bit about Invoking Aspects, Invoking for Effect & Compels this week, partly by reading a thread where Fred explained that Tags can be used to Invoke for Effect.

My question is this, can you Invoke for Effect after you perform an action but before your turn ends?

For example:

Mack the Monster Hunter uses his Shotgun and Weapons roll to place the aspect "Shaken Badly" on a BadGuy.  Can the player then immediately Tag "Shaken Badly" to Invoke for Effect and suggest that the BadGuy is now out of the fight, cowering on the floor? 

Or, does Mack have to wait until his next turn to do so or to pass the Tag to another PC who can then Invoke for Effect to suggest removing BadGuy from the fight in the same way?

Thanks all!  Slowly getting this system down.

~ GiS

5
DFRPG / Re: Newbies ask the darnest things
« on: September 25, 2014, 05:21:04 PM »
I'd like to add a question to the thread, as I'm a new to GMing DFRPG and we had our first home made character session last night.

We had our Russian Wizard Russlan want to do a ritual to provide our Acquisition Expert Jack with an aspect that would help her go unnoticed.

In an alley, after making a circle and invoking a symbolic link, the question came up of how does Russlan roll for this.  Most ritual spells I've seen in the book usually involves a contest of some kind.  Raising enough energy/shifts to guarantee a success vs the targets defensive roll.

Here, however, we have a willing target.  I just applied the 3 shift cost evocation cost for creating a maneuver plus one shift for making the maneuver sticky for one scene starting when the aspect is tagged or invoked.

Thoughts?

One question I did have was that on YS 264, it says under Simple Actions "whenever you use magic on someone, you inevitably contest with their will".  Does this mean there are no willing targets in game and that you must always overcome their base resist skill? (Discipline, Lore, etc depending on the Maneuver you wish to place)

Thanks!

~ GIS

6
DFRPG / Re: Selkie question. Shapeshifter vs Fairie Seemings
« on: September 19, 2014, 07:20:53 PM »
What solbergb said.

At a quick glance at the wiki, I'd start with Beast Change and Human Guise, Aquatic, Incite Lust (and at least the At Range upgrade), probably Glamours, and then a few physical powers (speed and recovery strike me as first choices).

Good thoughts.  The player has their eyes set on being a Changeling and this led to an insight on Shape Changers from our world vs the NeverNever.

The Fae, Sidhe in particular, copy and play at being human or of our world.  Just as they copy our clothes, customs, food and appearance, any animal of our world they copies would have Fae adjustments.  Just as they are beautiful beyond measure, their shape changed animals would be striking or exaggerated. 

Whereas in our world, when a human uses magic to take the form of a wolf or bear, it looks much closer to natural wolves and bears.  They would not be perfect imitations and might seem off to naturally occurring animals, but it's closer and less otherworldy in nature.

Like the hexenwulfs, who's nature was demonic in nature or influence, they wolves they turned into were exaggeratedly large and menacing.

While this may be largely flavor text, I think this understanding will help me and my players work out which way to go and inform aspects choices.

Thanks again all!

~ GiS


7
DFRPG / Re: Selkie question. Shapeshifter vs Fairie Seemings
« on: September 19, 2014, 06:05:01 PM »
Templates are just a guideline.

Shapeshifting faeries are totally canon.   Dresden got shot by a Sidhe warrior who turned from a bird into an archer, back into a bird before he fell, just to pick one example.

I agree, I think it's simply up to me and the player to work out how Selkies work in our universe.  It's about the flavor of the Templates and how the groups interact in the world.  A Shapeshifting Fae will be different from a Shapeshifter who has contacts or status in the Nevernever but is not Sidhe themselves.

~ GiS

8
DFRPG / Selkie question. Shapeshifter vs Fairie Seemings
« on: September 19, 2014, 05:56:19 PM »
Good afternoon all.

I'm starting up a new game and a player has chosen to play a Selkie (Wiki Link Here).

The player has initially chosen the Changling template.

Given the nature of Selkies to give up or lose their pelts and become human, I'm thinking it might be more in form to have her take the Shapeshifter template.

Now, it's interesting because in Your Story in the Nevermore/Baltimore section it mentions Selkies in relation to the Summer Court.

Now I think there is room for overlap between these two templates.  Can Fairies also be Shape Shifters?  Sidhe taking on the form of otters or sharks?   Shapeshifters having their own small place in the Nevernever or some status in the Wyldfae or Courts?

Any thoughts?

~ GiS

9
DFRPG / How do different Courts create new vampires?
« on: September 09, 2014, 10:29:52 PM »
Good afternoon all.

I'm setting up a game based in Seattle and was thinking about how the various Vampire Courts create new members.

I didn't see much in YS or OW books but from my recollection of the books we know a few things.

1) White Court vampires are born into families.  Can a non family member be turned into a WC vampire outside of some major magic?  WC vampires can mate with humans and produce WC vampire offspring (ala Thomas)

2) Red Court vampires can be made by feeding upon mortals.  Does this require giving RC vampire blood to the human they are feeding upon/trying to convert?  We know that once a RC infected makes their first kill by feeding they completely turn.  I assume RC vampires cannot mate with other RC vampires or humans to produce children like WC can.   (Obviously RC infected retain enough humanity for this to happen)

3) Black Court vampires are made by feeding on someone till they die but I'm not sure beyond that.  I need to reread Dracula at some point and do some research.  Thoughts?

Looking forward to your thoughts.

~ GiS

p.s. I'm leaving the Jade Court out as we really haven't heard much from them yet.

10
DFRPG / Are some vampire feedings protected under the Accords?
« on: August 27, 2014, 05:21:09 PM »
Hey folks!

So after a successful introductory game, my players and I are are rolling characters from scratch, doing a city creation process and talking about what kind of game we want to play.

Here is a question that my players and I have been thinking about.  Do the Accords or other treaties cover legal vampire feedings?  If I remember the various books, people who willingly agree to be fed upon (by any Court) seem to be considered legal game by the vampires.  By that i mean to interfere with this relationship/agreement is a breach of some treaty.

I have an idea for a Seattle game that locally there was pushed an even more broad agreement, that within a certain area all vampire feedings are legal.  This was to avoid an all out war or to pay off a large debt owed to a specific court.  Though the White Council would likely not willing agree to this, they may not have much choice if enough other local powers all agreed to it.  Wizards will be somewhat on their own to interfere in a local matter.

So, if a mortal agrees to be fed upon by a Vampire, is this protected under the Accords? Other agreements? If a Wizard or other member of supernatural nation interferes, can Vampires call foul?

~ GiS

p.s. Quick note, I know that I could run it any way I wanted in my game, I'm just looking for other opinions.

11
DFRPG / Re: Play Report - Ray of Sunshine Campaign
« on: August 01, 2014, 06:18:19 PM »
Nice write up so far.  I enjoy that you add in the compels to show how the group came together.

Out of curiosity, did the PC who turned into a cat retain her clothes when she changed back?  If memory serves in the Dresdenverse any clothes or items (outside of magic ones?) are lost to the Nevernever (or elsewhere) when you shape shift.  I always thought it was a nice limitation to shapechanging, at least socially and resource wise.

Looking forward to more!

~ GIS

12
DFRPG / Assessments & Declarations using Resources
« on: July 15, 2014, 11:27:49 PM »
Good afternoon all!

More questions from a new GM.  I recently sat down with a player whose character that has a Resource of Great (+4).  She wanted to know what she could do with Resources as it seemed limited in use.  We ran some scenes to explore this and I'd like to get your opinions on what followed.

ASSESSMENTS

My understanding: Assessments are investigatory in nature and as such primarily rely on investigation skills but can be affected by other skills. Secondary skills can Modify (+1/0/-1), Help (0/+1) or Hinder (0/-1) depending on how they rank compared to the primary skill.

Assessments are uncovering Aspects or Details that already exist on the NPC or Scene in question (use Aspects if success should give a future dice bonus).  You may roll below the target number and incorrectly now believe an Assessed Aspect/Detail exists when it does not.  The GM may determine an Assessment roll uncovers/creates an Aspect/Detail that they did not think about before but which makes sense to have.  Assessments generally take some time to finish.

Goal: Convince a reclusive retired Professor to let Lucy (the player character) make a copy of an old town map in his possession. 

Assessment using Resources:

1) Roll Investigation helped by Resources to research if the Professor has any monetary Aspects of note. (Well Off, In The Hole, Gambling Problem, etc). Use Professor's Resource Skill as the target #.
2) Roll Empathy modified by Resources to talk with the Professor and see if he has any monetary Aspects of note. (Missing The Good Life, Supporting His Nephew, etc).  Roll is contested by the Professor's Presence.

DECLARATIONS

My understanding: Declarations are a specialized form of Assessments.  They are used to create Aspects or Details (Use Aspects if success should give a dice bonus) that did not previous exist in the story but are convenient and not game breaking or outlandish.  You make Invoke for Effect and offer the GM a Fate Point instead of rolling a skill.  The GM make take it and accept the Declaration or deny it and ask you to roll.  GM's may also Veto Declarations if they feel it's too out of place or overpowered.

Goal: Convince a reclusive retired Professor to let Lucy make a copy of an old town map in his possession. 

Declaration Examples:

1) Roll Resources to Declare the Professor is looking for a Patron to support his research during his retirement. Target number is Mediocre (0) because this Declaration would be interesting, have an interesting consequence if acted on and provides a specific and interesting course of action (pg 313 YS)) Aspect created would be Seeking A Patron.

2) Roll Resources to Declare the Professor has an expensive hobby the player shares.  Target number is Great (4) because this Declaration is Interesting, does not have interesting consequences if acted on and doesn't provide a specific and interesting course of action.  Aspect created would be Enjoys Sailing.

I'd like to get your thoughts on using Resources this way.

~ GIS




13
First, thank you all for your input!

This is the understanding I've come to. (Please remember this was our first combat and we got some things wrong)

Evan (the PC character) chose to take no consequences for the 8 points of stress coming in and was then taken out by Twitchy (the NPC biker/minion swinging a chain).  We didn't know quite how to handle it last night but this is how I would play it out now (and I've emailed the player to get his input, we won't retcon, this is for future combat).

As such Twitchy gets to decide how Evan was taken out.  Twitchy as the attacker here has the stronger negotiating stance in a taken out setting.  Twitchy would declare that Evan was 'bashed in the head real good' and I would propose to Evan's player that Evan wakes up in the hospital the next day with a concussion and a new scar on his head.  Evan would also have a temporary mild consequence of 'Ow my head' for 24 hours after getting out of the hospital.  I'd be open to negotiation but this is a good starting point I believe for an 8 point stress attack.

Now, I've since explained to my player that had Evan taken some consequences, then this could have happened.

Twitchy delivers the 8 point stress attack.  Evan takes a mild and moderate stress (bruised wrist & chain to the head) which reduces the stress attack by 6 so adds a check mark in his 2nd stress box (he only has 2 stress boxes).  On his next turn before Twitchy attacks again, Evan could concede, gain 2 Fate Points for the two consequences he took (Cashing Out) and negotiate (In the stronger position now) that he collapses against a dumpster but wakes up when the police/emts show up. 

To compare:

1) Getting taken out by Twichy, his character is out of play for the full day, wakes up in a hospital with a 24 hour mild consequence and a new scar.
vs
2) Taking a mild and moderate consequence, he concedes on his turn, gains 2 fate points and wakes up when the cops/EMTS show up.  Assuming the ETMS can treat his mild consequence (bruised wrist), I'd let the recover process start then and it would be gone by the end of the next scene (Likely a meeting with a local NPC).  If he stopped by the emergency room/walk in clinic later that day he could start his recovery on his moderate consequence (Bruised Ribs) and by the end of next session that would be taken care of.

These two ways the conflict could play out seems to show why taking consequences is important.  Also thank you for reminding me that it is not always time that is the cost of being taken out.  Had the player had an item he valued or a clue he was working on, I might have proposed the item broke or that he could no longer remember the clue, thus closing off (temporarily) an avenue of investigation.

I look forward to posting more about DFRPG as the game progresses!

~ GIS

14
Evening folks.  Running my first game of DFRPG here and we had our first combat.  A player was attacked by a biker wielding a chain.  The biker rolled a 2, +2 for Weapon skill for a total of 4 to attack vs my friends Athletics dodge of -2.  This is an attack of 6 now and the chain is a Weapon:2 so that bring the total physical stress to 8.

Now, I explained that he only had 2 physical stress boxes and that he would have to take either a mild and moderate consequence or a severe consequence to bring his physical stress down to 2 (8 incoming stress - 6 for mild+moderate or severe consequence).  He asked what happened if he just didn't take the consequence and I said he'd be taken out.  So he went along with it.  Now, he was in a group of people so he figured he would survive the encounter but asked if the attack did any lasting damage or if he would wake up 100% ok.

The rules seem to support him waking up more or less ok. So even after taking a 8 stress attack and being taken out, when revived after the scene he would be back up with no stress and no consequences correct?  This seems odd but he did get taken out and in other more dangerous situations this could be deadly, but if you have faith in your group vs some minions, this seems like a no brainer.

I thought about at least adding a temporary aspect on him to account for having his head hit/bruised/wrung pretty hard.

Thoughts?

~ GIS

15
DFRPG / Water spirits vs moving waters effect on magic.
« on: June 16, 2014, 01:45:02 PM »
Good afternoon all.

I recently ran my first DFRPG session and it went over very well.  Following that I did a side adventure set in the same town but in the past, a previous adventure as it were.  However, I decided to add a spirit of water that moved along river ways causing stagnation and corruption in the areas of life (towns, fisheries, etc) it finds.  A PC in the party has ties to a protective spirit near town and it's furious that this water spirit has arrived on it's "grounds".

In hindsight, I now wonder how to address moving water vs spirits/magic.  I know the books make some comments on this, but they tended to be "Ask Ramirez later" or "You wouldn't understand boss".  So, any thoughts on water magic/magic spirits vs the effects of moving water on magic or constructs?

Some ideas:

1) Treat water spirits or magical constructs as having a different element that can disrupt them, such as fire or earth.  So a wooden or stone dam might block a water spirit or water construct moving through the river.

2) Treat water spirits or magical constructs as being effects by water, just water other then the one they currently occupy.   So a water spirit or magical construct might not be effected by the river they are in but would be affected by somebodies hose from their house or naturally falling rain.

Anyway, any thoughts would be appreciated.

~ GIS

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