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Messages - Crazy Wilhelm

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DFRPG / Re: Dryads and Nymphs
« on: August 12, 2013, 10:21:36 AM »
Neat, I was thinking of some similar sorts of things. We'll probably just assemble something like your suggestions when and if we need it. Thanks!

Taran, when you were talking about Tree Demesnes, did you have in mind a great big tree that's here, there, or in both places? Did you mean like a big tree that kinda bridges the divide between Nevernever and our realm? Demesnes are pockets of personal power in the Nevernever per fluff, right?

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DFRPG / Dryads and Nymphs
« on: August 11, 2013, 11:11:22 PM »
Does anyone know anything concrete about Dryads and Nymphs in the setting? I've only been able to find the barest mentions of these sorts of beings so far. I'm especially curious how..."tree-sy" Dryads would or wouldn't be; Nymphs are probably pretty straight forward, such that a storyteller could wing it on that front.
Any ideas or solid facts would be greatly appreciated

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DFRPG / Re: Newbies ask the darnest things
« on: June 15, 2013, 09:48:01 PM »
YS compares it to the split between Alertness and Investigation with respect to the Presence trapping "Charisma." As it says, "As a rule of thumb, the GM may ask you to roll Presence to gauge impressions when you are not actively focusing your efforts on making one. Further, when you use Rapport to make a deliberate impression, you can call in Presence to complement the skill." Presence is used passively. You enter a social situation, and your Presence passively affects the people therein, like when you walk down a hall and Alertness triggers on its own (because of ninjas or something.) Presence is also your Reputation and Social Stress Track, so it's a big part of Social Fortitude. A tanky socialite needs a high presence to be able to resist their foes in Social combat. The Command trapping is also a big deal for teamwork stuff, like coordinating a big maneuver or something cool. Looking at the RAW vol.1, Rapport's trappings are pretty much just brass tacks actions for someone who has already initiated a Social Conflict, and not much else (except the Chit-Chat trapping, which is some aces stuff.)

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DFRPG / Re: GMing DFRPG
« on: June 04, 2013, 02:35:37 PM »
One good tip is to remember that many NPCs will offer concessions if they're clearly being beaten, especially if they've gotten roughed up a bit already. Heck, any NPC who has taken a moderate consequence without doing any real damage to his opponents is probably squirrelly enough at that point to turn tail, no matter how maximum their power could theoretically be. First session in my current campaign featured extreme, brutal, bonecrunching violence since none of the NPCs conceded conflicts, instead attempting to flee via actions. Obviously we ran them down and broke them, of course.

Basically, Concessions are magic, because it lets the NPCs get off a little bit easier than having their torso shattered.

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DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: May 31, 2013, 01:39:53 PM »
For a beautiful example of this Ouroborous, I refer you to Marvel Comics "The Starbrand."


Did you hear that they brought the Starbrand back this year?

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DFRPG / Re: Query 2: Incite Emotion
« on: May 29, 2013, 07:11:52 PM »
Figures. Plus it's all cooperative storytelling anyway. Heck, I'm always prepared to get mindslaved. Makes for good drama.

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DFRPG / Re: Query 2: Incite Emotion
« on: May 29, 2013, 07:00:13 PM »
I figured as much. With Good Discipline, Great Athletics, and Superb Fists, what are my odds against typical Vamps, doc? Will they be forced to engage my flying fists of fury, or is Good Discipline just not enough to deal with excessive brain-shenanigans in the typical campaign? Great Alertness, if that helps any.

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DFRPG / Re: Query 2: Incite Emotion
« on: May 29, 2013, 05:27:03 PM »
Am I correct in assuming that, to prevent a vamp from touching him, my character could theoretically use his considerable skill in Martial Arts via Fists or Athletics to avoid being touched, and avoid the necessity of the Discipline defense in the first place by preventing the initiating touch from taking place?

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DFRPG / Re: Changeling Questions
« on: May 12, 2013, 07:35:04 PM »
That makes a fair bit of sense. So in diplomatic or chatty contexts, if dishonesty or dealmaking came up somehow, the character would likely be compelled to play it straight and keep promises and such, via the High Concept Aspect. I can dig it; it'll be a fruitful ground for fate points, I reckon.

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DFRPG / Changeling Questions
« on: May 12, 2013, 06:40:29 PM »
Apologies if a better thread for this already exists; I have awful luck with the forum's search function, it seems.
I was wondering, since I'm planning on playing a Half-Goblin Changeling in an upcoming campaign, to what extent are Changelings bound by the Fae qualities pertaining to promises, oaths, gift-exchanges, and the like. True Fae can't lie, so is it difficult but possible to lie as a Changeling, or are they also unable to do so? Do Changelings just have an innate sort of "feeling" that gifts exchanged mean a whole heck of a lot, and favors and debts owed are a big deal? Just curious as to what extent the Fae qualities get expressed in the mixed-blood folk.
Similarly, how extensive is their vulnerability and aversion to Iron, beyond merely as the substance that can break tough skins and cause lasting wounds?

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DFRPG / Re: Social Conflict Examples
« on: May 11, 2013, 09:06:33 PM »
Those are super helpful examples, actually. Thanks, Eagle!

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DFRPG / Re: Law Talk
« on: May 11, 2013, 09:00:54 PM »
It is a good point though, considering the case where some characters just can't really ask anybody for help with things like this. What do you do with the baddies if and when you can defeat them? Do you just trust that some day they'll stop trying to get back at you if you don't kill them? I mean, you could just kill them, and keep killing them, but is that the road you want to go down? It can be tough to be a pariah-creature.

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DFRPG / Re: Law Talk
« on: May 10, 2013, 10:32:17 PM »
You shouldn't let hate cloud your judgment, though. Incapacitate and Apprehend are the watchwords of the day. I mean, I guess your character could be some "morally grey" feller that flippantly executes folks, but then we would have reached one of those there Ethical empasse-thing-a-ma-jigs.

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DFRPG / Re: Tazer/stun gun ??
« on: May 10, 2013, 01:27:17 PM »
So one should use the weapon rating for the weapon as its quasi-Might for a grapple effect? What should the rating of something like a bola be, assuming these guidelines?

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DFRPG / Re: Law Talk
« on: May 10, 2013, 01:20:15 PM »
Why not just incapacitate the target when you take them out and turn them over to the proper authorities?

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