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Messages - JesterPoet

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DFRPG / Re: How do YOU determine # of FATE points for NPC enemies?
« on: January 27, 2013, 03:05:13 PM »
Very interesting.  Thanks guys!

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DFRPG / How do YOU determine # of FATE points for NPC enemies?
« on: January 26, 2013, 09:50:43 PM »
So I've always kind of assigned FATE points to enemies by whim, but I'm wondering how the rest of you determine how many points an enemy should have.  If an enemy already starts with negative refresh, how do you figure out how many points to give them?

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DFRPG / Re: Opposed Skills
« on: February 21, 2012, 01:42:00 AM »
For example... Dave is using intimidate.  What skill should the enemy use to oppose it?

But not just intimidate.  I'm just curious if there's a quick place to figure out what is the best opposing skill when it isn't obvious.

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DFRPG / Opposed Skills
« on: February 21, 2012, 01:16:47 AM »
Is there a place, either on this board, or in the book (I miss a lot of things) where it is listed which skills oppose each other?  It'd be really nice to have a quick reference.

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DFRPG / Re: Question about tagging aspects
« on: February 12, 2012, 12:34:58 AM »
Out of curiosity, how does this work if it's the other way around.  If Mary the PC knight puts the aspect on the Demon keeping him from leaving the room?  Does the GM give him a fate point if he complies and make him spend one if he wants to buy out?

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DFRPG / Re: Question about tagging aspects
« on: February 10, 2012, 11:39:35 PM »
This has been really helpful!  Thanks to everyone who commented! (and I'll keep reading, but this gets me back on track for tomorrow night).

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DFRPG / Re: Question about tagging aspects
« on: February 10, 2012, 05:11:57 PM »
The Demon should get a free tag/invoke on that Aspect, which can either give it a +2 on something related to that Aspect, or it can be Invoked for Effect. If that Invoke is something minor, like "Defense rolled as 0 for that Exchange" or "Fumble your weapon" then the player likely doesn't get a Fate Point (though the player can refuse it with a Fate Point).

If that Invoke for Effect is stronger, it becomes like a Compel, and you the GM can give the player a Fate Point for it (and the player, likewise, can refuse it with a Fate Point). The Fate Point doesn't come out of the Demon's supply (if any), nor does the Demon get the player's buyout Fate Point.

This particular bit was painstakingly researched by consulting the game writers, and it is not obvious from the RAW.

Wow... that's hugely helpful!  Thanks!

Now another question: Does that tag (whether it is simple effect or a stronger compel) happen immediately, or does it not happen until the demon's next initiative?

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DFRPG / Question about tagging aspects
« on: February 10, 2012, 04:57:39 PM »
I have run Dresden WAY too many times to have this question, but such is life with learning to run/play a new RPG, right?

I have a question with regard to aspects.  Let's say that Larry the Demon (NPC) maneuvers with INCITE EMOTION (p. 173) to enrage Mary the Knight of the Cross (PC) into attacking him.  Perhaps the aspect is something like "Must destroy the spawn of Satan (Larry)."   Mechanically, when it comes to Mary's turn, she is under no obligation to attack him, right?  I mean, technically she can just run from the room and head for the car.  What do you all do?  Do you have unwritten rules that Mary should roleplay the aspect and stay?  What if the aspect were something from evocation like "Bound with Air."  Again, I can see how tagging it on the enemy's next turn would give bonuses and such, but if you've bound the character (PC or NPC) with the intention of keeping him from moving, how does that work?

If there are rules that address this that I'm missing (which there probably are) it'd be awesome (but not necessary) for you to point me to them just so I can show my players too.

I feel dumb, but wow... it's a lot of rules.  I think I've done well to this point  :D

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DFRPG / Re: Dresden files games on Obsidian Portal
« on: January 04, 2012, 03:50:34 PM »
Nice!  Thanks for that!  That is just what I needed.

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DFRPG / Dresden files games on Obsidian Portal
« on: December 21, 2011, 06:47:29 PM »
Hey all!

I'm wondering if anyone else out there is actively keeping up a log of Dresden Files play sessions on Obsidian Portal (or elsewhere, I guess... but OP is what I'm familiar with).  I keep my game updated here:

http://www.obsidianportal.com/campaigns/voodoo-blues

and I think it would be fun to read ones that other people are doing.  There's a ton of DFRPG stuff on there, but it's hard to find ones that are actively being updated.  If you keep yours updated, and wouldn't mind an outside person reading it, I'd be interested to hear about it!  It never hurts to fish for new ideas!

Thanks!
-JP

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DFRPG / Re: Anyone else have problems with DFRPG books not holding up?
« on: September 08, 2011, 11:39:10 PM »
Got my e-mail response today.  They're taking care of it.  I just thought I'd update so everyone knows how great Evil Hat is.

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DFRPG / Re: Anyone else have problems with DFRPG books not holding up?
« on: September 08, 2011, 04:28:18 PM »
Thanks for that!


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DFRPG / Anyone else have problems with DFRPG books not holding up?
« on: September 08, 2011, 03:37:39 PM »
I've only had my DFRPG copy of Your Story for a couple of months, and while I've admittedly read it a lot, the binding is already starting to fall apart.  I'm surprised and disappointed at that, because it's a rather expensive book, and I'm pretty careful with my RPG books.  I'm curious if I just got unlucky, or if other people are experiencing the same thing.  I'd quite like to pick up Our World, but now I'm hesitant.

I'm curious to hear the experience of others.  I'm not sure it will change my mind as to whether or not I buy OW, but if it seems that I'm alone, maybe I'll go for it.

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DFRPG / Re: Good ideas for a one-shot to introduce players to FATE/Dresden?
« on: September 03, 2011, 11:41:14 PM »
Awesome!  Going to check out Night Fears tonight!

Thanks!

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DFRPG / Good ideas for a one-shot to introduce players to FATE/Dresden?
« on: September 03, 2011, 04:52:24 PM »
So  my group is doing City Creation in two sessions this month, but due to an unfortunate circumstance, one player had to bow out of one night causing us to reschedule.  I was thinking that since all the other players still have that night scheduled, I could try to run a sample session for them to get the accustomed to the system.  Has anyone done anything like this?  Could you offer suggestions as to what I might do?  I'm a newbie Dresden/FATE GM myself, so I'm learning the system, too.

Any suggestions, references, etc that you all can offer would be VERY helpful.  I need to get this set up by the 9th (and would like to work with pre-genned characters, just to simplify things).

Thanks!

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