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Messages - zaczane

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1
DFRPG / Outer Gates Discussion
« on: March 31, 2016, 06:36:59 AM »
lets talk about the outer gates and Beyond

2
DFRPG / Outer Gates Discussion
« on: March 31, 2016, 06:35:56 AM »
So thinking about outer gate stuff, could use some people to bounce thoughts off of
perhaps hear some ideas about what other people think the outer gates is and what is beyond them
im also creating a character empowered by them but not in the traditional sense

3
DFRPG Resource Collection / Re: Generic NPCs
« on: August 20, 2012, 01:50:48 AM »
well they are 70 feet long or bigger but i wrote this in about 3 minutes late last night but yeah i down grade that to titanic size [-4]

4
DFRPG Resource Collection / Re: Generic NPCs
« on: August 18, 2012, 12:42:00 PM »
Were-Carcharodon Megalodon
High concept: ultimate Apex predator
Other aspects: swallow you whole, hunter of the deep blue
Skills
Human form
Fantastic-alertness, athletics
Superb-endurance, might
Great good-fists, intimidation
Beast form
Fantastic- fists, might
Superb- athletics, alertness,
Great- intimidation, endurance
Powers
[-1] Aquatic
[-1] beast change: megalodon
[-1] claws
[-1] echoes of the beast: +2 to athletics when swimming
[+2] human form, involuntary change
[-6] unthinkable size
[-2] inhuman recovery
[-6] mythic toughness
[-4] supernatural speed
[-4] supernatural strength
[-1] supernatural sense: smell blood
[-1] mindless
Can use intimation skill
[-1] SUPERIOR HOLD
Description: For whatever reason, people you grab stay grabbed without any effort from you.
Skills Affected: Might
Effects:
Superior Hold. When you hold another character in a grapple, you may take a supplemental action to apply a Superior Hold to them. If you do so, you may continue to grapple them on subsequent turns without taking an action.
Swallow Whole. [+1] Gulp. You may only apply Superior Holds to characters smaller than you.
[-3] Mythical jaws (could be taken as specific mythical strength)
Description: your jaw strength is a thing out of legend—legends that feature you.
Skills affected: might
Same bonuses as mythical strength except only with the jaw
Physical stress-OOOOOOOOOO
3 physical armor
By specific strength I mean
Sharks and possible a few other creatures are not super strong but their jaws are
Other animals might only have strong legs, strong arms
This power can only apply to specific part of the body
Total refresh [-30]

mindless is actually pure instinctual rather than mindless and only takes affect when in were-form

5
DFRPG / Re: The Apocalypse!
« on: August 11, 2012, 01:05:13 AM »
my apocalypse is probably going to have the supernatural word be reveled to the humans ....all of them over live television
basic but still cool in its own right

6
DFRPG Resource Collection / Re: Generic NPCs
« on: August 09, 2012, 07:01:56 AM »
Vladimir Dracula
High Concept: First of the Vampires
Other Aspects: Nicks been around a long long time,
Skills
Legendary++: Alertness, Athletics, Fists, Intimidation, Discipline
Legendary+: Endurance, Conviction, Presence, Lore, Deceit
Legendary: Weapons, Empathy, Rapport, Contacts, Resources
Stunts:
Know yourself: (lore) +2 to damage when fighting other vampires
Tough composer: (discipline) +2 to all discipline rolls dealing with feeding dependency
Resilient self-image: (conviction) able to take 2 extra mild mental consequences
No pain no gain: (endurance) able to take 2 extra mild physical consequences
Hunter: (survival)As an experienced hunter, you know how to track game in the outdoors. Gain +2 on any efforts to  ___use Survival to track something in the wilderness or other outdoor area.
Powers:
Blood Drinker [-1]: full heal after a feeding
Dracula Magic [-4]: his own magic (see below)
Echoes of the Beast [-1]: +2 to alertness for bat hearing
Evocation: [-3] (Water, Earth, Fire, Air, Spirit): +1 Water Control, +2 Spirit Power, +3 Spirit Control
___Foci: Staff (+1 Dracula Magic Offensive and Defensive Power and Control, +1 Dracula Magic Complexity and ___Thaumaturgy Control)
___Enchanted Items: 4 slots, used for whatever Dracula feels like at the momentFeeding Dependency [+1]: must ___feed on blood
Imageless[-1] cannot be photographed, no reflection
Incite Emotion [-8]: Fear, Lust, Rage, Protectiveness, weapons 6, range
Modular Abilities [-5]: change with form
Mythic Recovery [-6]: heal 3 mild consequences a scene
Mythic Speed [-6]: +6 to athletics
Mythic Strength [-6]: +12 to might when lifting/breaking, +3 to might when grappling, 4 stress supplementary hit Mythic Toughness [-6]: +3 armor to physical, +6 physical stress boxes
Mythic Stoicism [-6]: +3 armor to mental, +6 mental stress boxes
Mythic Image [-6]: +3 armor to social, +6 social stress boxes
Mythic Willpower [-3]: +6 hunger stress boxes grappling, +3 when modifying a skill with might, +6 to damage
Night Coat [-3]: +6 to stealth in the dark, see in the dark
Perfected Domination [-6]: create perfected Renfields
Physical Immunity [-6]: immune to all harm except holy objects
Refinement [-20]:
Thaumaturgy [-3]: +1 Entropomancy Complexity, +2 Weatherworking Complexity, +3 Necromancy ____Complexity, +4 Psychomancy Complexity
True Shapeshifting [-4]: Shapeshift into anything
Vampiric claws [-3]: weapons 6, resurrect dead people as vampires(see description #1 below)
Physical: OOOOOOOOOOOO armor-3
Mental: OOOOOOOOOOOO armor-3
Social: OOOOOOOOOOOO armor-3
Hunger: OOOOOOOOOOOO
Consequences
Mild any-2
Mild social-2
Moderate any-4
Moderate physical-4
Moderate mental-4
Moderate social-4
Severe any-6
Severe physical-6
Severe mental-6
Extreme any-8
Total Refresh Cost
Refresh Total:

Description #1
when an attack from vampiric claws hits it leave a sticky aspect on its victim called ???????? stating that when the victim dies they get reanimated as a black court vampire with
these skills at these levels(unless their original skills are higher)
great: discipline, fists
good: athletics, endurance, intimidation
fair: alertness
along with all these powers
claws [-1]
echoes of the beast [-1]
living dead [-1]
supernatural toughness[-4]
the catch [+3] Bram stoker weaknesses
feeding dependency[+1]
blood drinker [+1]
cloak of shadows [-1]
inhuman strength [-2]
inhuman speed [-2]
domination [-2]
gaseous form [-3]
total:-14 refresh
now only if the victim can accept all of these powers with out going into negative refresh (super mega ultra unlikely that they can) then and only then will they not have to serve Dracula's every whim

Description #2: Dracula has a magic of his own. It's not clear exactly why; perhaps he's simply too powerful not to have his own brand of magic.
Sponsor: Dracula is the source of this magic.
Agenda: It's not entirely clear what Dracula wants.
Evocation: Dracula's Evocations generally work by manipulating blood, the weather, or people's minds. But the occasional necromantic blast is not unheard of.
Thaumaturgy: Dracula's rituals are generally associated with his curse, the weather, Psychomancy, Entropomancy, and necromancy.
Evothaum: Any ritual that could be cast with Dracula Magic may be cast with the speed and methods of Evocation.
Extra Benefits: Dracula Magic Evocations may be used to inflict mental stress. This costs five shifts; a weapon 2 mental attack is as difficult to cast as a weapon 7 physical attack. And so on.

7
DFRPG Resource Collection / Re: Generic NPCs
« on: August 06, 2012, 05:42:30 AM »
I lost power last night so my computer isn't charged so I can't do anything with Dracula to tonight cause his if from I'm iPod but I'll hange feeding dependency and I'll do the soils for he stunts also vamp claws should be -5 then cause it is mid battle type thing and I have already used him in a game just more as plot level not action lvl yet so I'll get back to you guys tomarrow when I get my compute charged

8
DFRPG Resource Collection / Re: Generic NPCs
« on: August 04, 2012, 09:07:33 AM »
Vladimir Dracula
High Concept: First of the Vampires
Other Aspects: Nicks been around a long long time,
Skills:
Legendary++: Alertness, Athletics, Fists, Intimidation, Discipline
Legendary+: Endurance, Conviction, Presence, Lore, Deceit
Legendary: Weapons, Empathy, Rapport, Contacts, Resources
Stunts:
Know yourself: +2 to damage when fighting other vampires
Tough composer: +2 to all discipline rolls dealing with feeding dependency
Resilient self-image: able to take 2 extra mild mental consequences
No pain no gain: able to take 2 extra mild physical consequences
Hunter: As an experienced hunter, you know how to track game in the outdoors. Gain +2 on any efforts to use Survival to track something in the wilderness or other outdoor area.
Powers:
Blood Drinker [-1]
Echoes of the Beast [-1]: +2 to alertness for bat hearing
Evocation [-3]
Feeding Dependency [+1]
Imageless[-1] cannot be photographed, no reflection
Incite Emotion [-8]: Fear, Lust, Rage, Protectiveness, weapons 6, range
Night Coat [-3]: +6 to stealth in the dark, see in the dark
Modular Abilities [-5]
Mythic Recovery [-6]
Mythic Speed [-6]
Mythic Strength [-6]
Perfected Domination [-6]
Physical Immunity [-6]: immune to all harm except holy objects
Refinement [-10]:
Evocation (Water, Earth, Fire, Air, Spirit): +1 Water Control, +2 Spirit Power, +3 Spirit Control
Thaumaturgy: +1 Entropomancy Complexity, +2 Weatherworking Complexity, +3 Necromancy Complexity, +4 Psychomancy Complexity
Foci: Staff (+1 Dracula Magic Offensive and Defensive Power and Control, +1 Dracula Magic Complexity and Thaumaturgy Control)
Enchanted Items: 4 slots, used for whatever Dracula feels like at the moment
Thaumaturgy [-3]
True Shapeshifting [-4]
Vampiric claws [-3]: weapons 6, resurrect dead people as vampires
Mythic Toughness [-6]
Mythic Stoicism [-6]
Mythic Image [-6]: +3 armor to social, +6 social stress boxes
Mythic Willpower [-3]: +6 hunger stress boxes
Dracula Magic [-4]
Description: Dracula has a magic of his own. It's not clear exactly why; perhaps he's simply too powerful not to have his own brand of magic.
Sponsor: Dracula is the source of this magic.
Agenda: It's not entirely clear what Dracula wants.
Evocation: Dracula's Evocations generally work by manipulating blood, the weather, or people's minds. But the occasional necromantic blast is not unheard of.
Thaumaturgy: Dracula's rituals are generally associated with his curse, the weather, psychomancy, entropomancy, and necromancy.
Evothaum: Any ritual that could be cast with Dracula Magic may be cast with the speed and methods of Evocation.
Extra Benefits: Dracula Magic Evocations may be used to inflict mental stress. This costs five shifts; a weapon 2 mental attack is as difficult to cast as a weapon 7 physical attack. And so on.
Physical: OOOOOOOOOOOO armor-3
Mental: OOOOOOOOOOOO armor-3
Social: OOOOOOOOOOOO armor-3
Hunger: OOOOOOOOOOOO
Consequences
Mild any-2
Mild social-2
Moderate any-4
Moderate physical-4
Moderate mental-4
Moderate social-4
Severe any-6
Severe physical-6
Severe mental-6
Extreme any-8
Total Refresh Cost:
101
Refresh Total:
-41

9
DFRPG Resource Collection / Re: Generic NPCs
« on: August 04, 2012, 02:57:57 AM »
sweet, you think i should list the refinements as +1 to all Dracula magic, +2 to all Dracula magic
or
+1 to curses, +2 to weather control, +3 to necromancy, +4 to mind control, +5 to blood magic
also ill post another draft of Dracula in a little while built off all the stuff we have done also ill make sure to label in underlined and bold the custom powers

10
DFRPG Resource Collection / Re: Generic NPCs
« on: August 03, 2012, 05:35:50 PM »
also even though Dracula magic is was built only for Dracula do you think we should still add it to the sponsored magic master list

11
DFRPG Resource Collection / Re: Generic NPCs
« on: August 03, 2012, 05:33:57 PM »
i have one aspect called been around the block a lot but i like yours better

12
DFRPG Resource Collection / Re: Generic NPCs
« on: August 03, 2012, 12:51:51 AM »
well i would give him like 10 refresh of refinements but with the stuff that Dracula magic covers i cant think of anything else he would use magic for??

also i still need a few more aspects

13
DFRPG Resource Collection / Re: Generic NPCs
« on: August 02, 2012, 09:08:08 AM »
no dude thats awesome but now Dracula would only have this no evocation, Thaumaturgy just Dracula magic
or would he have those as well?

14
DFRPG Resource Collection / Re: Generic NPCs
« on: August 01, 2012, 07:59:52 AM »
i was thinking Dracula would only have the catch of holy items
no longer sunlight, fire, running water, etc stoker weaknesses
i supposes you could break up the vampiric resistance into
physical immunity to only holy stuff [-6]
mythic toughness unknown catch [-6]
mythic stoicism unknown catch [-6] (think i spelled that wrong]
also what i was thinking is Dracula's sponsored magic would work similar to evocation except the damage it deals is mental stress, once the thing Dracula is attacking (with his sponsored magic) has taken all the stress and consequences it can then they become a loyal vampire for Dracula
were as Dracula's claws only make the people he attack with them turn into vampires after they die
also rather than weather control i see Dracula having water evocation to make fog, storms, hurricanes if he wanted
along with his Thaumaturgy is necromancy and entropomacy (which if i typed it right is the one that does curses)

15
DFRPG Resource Collection / Re: Generic NPCs
« on: July 30, 2012, 08:03:08 PM »
Ancient Dracula

High concept:First Among the Vampires
trouble: loss of a true love
other aspects:gentleman, Know your kin

-3 Vampiric Claws:weapons 4, cause the Attacke to be turned into a BCV or BCV master depending on the Attackers decision
-1 Blood drinker
-3 mask of the night(ie enhanced cloak of shadows, for a +6 to stealth when there are shadows)
-4 Perfected domination: allows for the creation of a perfected Renfield
-4 true shapeshifting
-3 weather control
-7 incite emotion:Fear,despair,lust,Deadly emtion makes it a weapons 6, range
-1 undying?
-20 vampiric resistance-3 armor against all attacks, +6 stress boxes in each stress track, physical Immunity to everything but Holy objects, magical fire, and 2 extra moderate consequences usable for any kind of damage
-6 mythic speed
-6 mythic strength
-6 mythic recovery
-1 addictive saliva
+1 feeding dependency
-3 thaumaturgy
-3 evocation
-4 vampiric magic(might need some ideas of what this could do and i belive all sponsed magic for the most part is   -4 refresh right)
-5 modular abilities

7-alertness, athletics, fists, intimidation, deceit, survival
6-might, endurance, conviction, presence, lore, stealth
5-empathy, rapport, discipline, contacts, resources, weapons

also i need some help in thinking of some more aspects

stress
p-0000(000000)
m-0000(000000)
s-0000(000000)

consequences
mild-physical
mild-mental
mild-social
mild-any
moderate-any
moderate-any
moderate-any
severe-any
extreme-any

i believe i did that right(the consequences)

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