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Messages - mariesb

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DFRPG / Re: Neutral Grounds other than Bars?
« on: May 14, 2012, 11:36:00 PM »
We use a local gaming store as a neutral grounds.  My players have to figure out how to renew the "Contract" Winter has given the proprietor as one of the problems in a New York game.

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DFRPG / Re: Sponsored Magic-Why won't it work?
« on: December 10, 2010, 05:43:04 PM »
Unfortunately I am shelving this character for a bit.  There is a quarrel amongst our gamers and I'm offered to change mine.  Thanks for all the help though. :)

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DFRPG / Re: Sponsored Magic-Why won't it work?
« on: December 09, 2010, 07:20:07 PM »
I didn't like it when I wrote it...hence still thinking about it.

"I feel like compelling it to force the character to sacrifice their physical self rather than their mental when given the option (yay magic) makes the most sense"  That concept is in line with the character.

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DFRPG / Re: Sponsored Magic-Why won't it work?
« on: December 08, 2010, 07:02:07 PM »
My GM really wanted a Sponsored Magic character or Emissary of power so I happened to be rereading Bishop and thought why not use Lorn as the sponsor.  So we used the 5 "areas" of things Jeannelle could do in the book.  With the dragons being the "source" of power than all options that the dragons can do are open.

I would have rather gone with generic thaumology since it's generally where most of her magic "lives"

I can't think of anything you missed Ninja.

I will be adding Supernatural toughness later since I used 2 refresh to create Kaelas as a bound sort of "familar".  He does all the fighting for me.  Since I'm throwing in 2 refresh into him he's also at an 8 refresh.  So he gets all the fighting skills while Jeannelle gets all the magic.

I am toying with an Aspect of "My body is not my temple".  Invoke for to take physical damage rather than mental Compel: Take a consequence voluntarily or something of that type.
I was also going to take Catch For Moonblood Time

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DFRPG / Re: Sponsored Magic-Why won't it work?
« on: December 07, 2010, 05:25:26 PM »
Awesome that is what I thought!

My GM has said we should look at making the Ebony jewel into a Item of Power.  At a 2 build it's going to grant the 1/1 bonesus to conviction/discipline similar to soulfire as well as the automatic -1 to powers of supernaturals. Almost like knowing their catch.

The real problem was that my GM isn't comfortable making something so outside on of the examples for sponsored magic.  He tried to make it like Seelie magic but it isn't.

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DFRPG / Re: Sponsored Magic-Why won't it work?
« on: December 06, 2010, 09:21:03 PM »
The character is built from the female lead character in Anne Bishop's Dark Jewles series of books. 

The sponsor is a dragon.  THe dragon has typical enormous size, flight, and long life but none of the offensive abilities.  What he is a the embodiment of magic...particularly mind magics. 

The character's magic all evolves around this concept of the dragon bringing magic to the world and maintaining the harmony within it.

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DFRPG / Sponsored Magic-Why won't it work?
« on: December 06, 2010, 08:38:47 PM »
Hello there-

I am a very new player to fate.  We just started a few months ago with the DFRPG.  My question is about character building with a sponsored magic angle.

My character has generic sponsored magic with no additional evoc or thau.  So at a cost of 4 I have ritual and channeling.  This character is a Level 8.  It's basically the 5 "areas" of magic that I have a problem with.

5 areas are
Healing
Summoning/Binding
Gating (World walking althought I do this at the speed of evocation)
Veils
Mind Muck (Yes I know it sounds like Star Wars but it's basically like Mind Fog although it's actually stripping the powers from a person for a limited duration).

My GM says the Mind Muck would probably be evocation while the others are thau so ok I get that.  Ritual/Channeling would limit me to only 2 of these but the Seelie/Unseelie example he's using the build 5 areas.  Very Confused!

I'm

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Well thank you.  This is a new game to me and I haven't played others long so this conversation is good.  I like the concept of a consequence outside of "distrustful" thing about maybe the ghouls being against the group or some other game trouble occurring as a consequence.

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This is a first time post for me.

My group has been trying to set up the dresden game (character..city..understanding the game for several weeks).  Most of the members are very experienced AD&D players.  We finally got together for the first adventure yesterday. 

The problem I have is understanding how the internal team social dynamics should impact the game.  My character's high concept of Dragon's Bargain World Balance is somewhat vague.  In essence it means that my sponsor wants the world to be balanced as far as right/wrong and bad good.  In the final adventure battle we found a killer of six people that happened to be a ghoul.  The ghoul unfortunately was young and didn't understand it couldn't attack and kill humans without repercussions.  Fortunately the ghoul gave himself up willingly and admitted what he had done and then said he could help make it right by helping other ghouls how to live without killing.  In my book that is a suitable "redemptive" quality and I took no action, indicating to my GM that any action against the ghoul would be against my high concept.  The rest of the team heard that and proceeded to socially attack the ghoul

The ghoul fought back at this point.  When my turn came around again I offered it a bargain, I'd heal it if it would surrender.  Again the ghoul gives up willingly. When he did I indicated to the team not to further strike the ghoul.  Unfortunately the team persisted in killing the ghoul.
I spoke with my GM after the game and indicated that since the team had gone against my high concept after I had made the bargain, then I could no longer trust the team.  That aspect is now added to part of my trouble as a consequence.
I'm not sure this is in keeping with the game concept.


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