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The Dresden Files => DFRPG => Topic started by: JediDresden2 on June 20, 2020, 09:55:35 PM
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I know Harry does it when he goes on Larry Fowler. If I remember right it was thaumaturgy he used to do it. How can you design something like that in the game? Since it is basically a compel against a characters high concept in game, how would you do a spell/ enchanted item/ IoP that helps you resist compels?
Thanks in advance for the assist.
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You could, potentially, tag an aspect to resist a compel if it's relevant....I think.
So setting up a maneuver with Thaumaturgy: Steeled Mind, might let you resist a compel against being influenced.
OTOH, Turning down a compel for a Wizard could just be paying a FATE point on their High Concept. "No, I turn down this compel because I'm a wizard and I happen to have a spell that protects me." pays a FATE point to GM
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Thanks for the help.
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The thing to remember is that a compel is a gameplay term.
It is not a story term.
Harry isn't using magic to resist a compel. He's using magic to resist an in-story consequence of his magic.
To put it another way, Harry putting up that spell is basically him creating a block against himself hexing things; if Harry was compelled, that means that the GM holds up a fate point and goes, "Your magic shorts everything out and gets you noticed, take it or spend a fate point so it doesn't happen."
If anything, it's Harry's aspect as a wizard that's being compelled, so he couldn't invoke that same aspect to get out of it.