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The Dresden Files => DFRPG => Topic started by: ohiowarden on August 04, 2014, 04:40:07 AM

Title: Seelie magic questions
Post by: ohiowarden on August 04, 2014, 04:40:07 AM
I have a player that has upgraded to Seelie magic. Are you able make wards with it or is it more of a cost for refresh to be able to do that? Also if they go outside of the agendas of summer does anything happen?
Title: Re: Seelie magic questions
Post by: Tedronai on August 04, 2014, 11:57:18 AM
Seelie Magic provides Rituals with the Thematic Specialization of 'Seelie Magic'.

Thematic Specializations provide all Functional Specializations subject to the Theme.

So a qualified 'yes'.


A ward that bars passage with a wall of (ectoplasmic) brambles and stinging insects?  Yes.
A ward that retaliates against invaders with ('landmines' of) Summer Fire?  Absolutely.
A ward that creates a wall of impermeable force like Harry's shield?  No.
Title: Re: Seelie magic questions
Post by: ohiowarden on August 04, 2014, 02:17:18 PM
cool thanks
Title: Re: Seelie magic questions
Post by: Troy on August 04, 2014, 05:57:36 PM
Seelie Magic provides Rituals with the Thematic Specialization of 'Seelie Magic'.

Thematic Specializations provide all Functional Specializations subject to the Theme.

So a qualified 'yes'.


A ward that bars passage with a wall of (ectoplasmic) brambles and stinging insects?  Yes.
A ward that retaliates against invaders with ('landmines' of) Summer Fire?  Absolutely.
A ward that creates a wall of impermeable force like Harry's shield?  No.

What about a ward of impermeable force that is specifically protecting a place of warmth, life, growth and light?
Title: Re: Seelie magic questions
Post by: Amelia Crane on August 04, 2014, 07:53:48 PM
What about a ward of impermeable force that is specifically protecting a place of warmth, life, growth and light?

I'd probably say no to the impermeable force.  That just isn't Summer's style.  Maybe a barrier of unbearable heat.  Or the aforementioned brambles.  Or the site could be encased in the trunk of a giant tree or any number of other warm, life and growth-based styles of ward.
Title: Re: Seelie magic questions
Post by: Tedronai on August 05, 2014, 11:53:35 AM
Ooooh, a ward that causes the inevitable colonies of microbes that live in and on any large multicellular organism to experience an implausibly sudden and impressive burst of vitality...and virulence.
Title: Re: Seelie magic questions
Post by: killking72 on August 06, 2014, 03:40:55 AM
Ooooh, a ward that causes the inevitable colonies of microbes that live in and on any large multicellular organism to experience an implausibly sudden and impressive burst of vitality...and virulence.

no, you're getting to fanciful with it, that couldn't be part of the block, maybe part of the landmine if you put one in there
Title: Re: Seelie magic questions
Post by: archmagelite on August 07, 2014, 01:51:21 AM
excellent i guess i get to start making wards on sunday :)
Title: Re: Seelie magic questions
Post by: ohiowarden on August 08, 2014, 03:46:54 AM
yep
Title: Re: Seelie magic questions
Post by: archmagelite on August 09, 2014, 01:18:16 AM
probably looking at a voice activated 8pt block using the hedge around the house, not going to make it a grapple cause its his first real ward set. The house itself will have another voice activated block on the doors/windows/roof, iron strong vines growing up and surrounding the house, again probably 8 pts, i could maybe go for 10 on the block for the house. One cool idea i had was for that little pixie friend i made could take control of an animated tropiary and atk intruders using it like a summer empowered mech? Sounds cool anyway.

the math im using for the wards are.
lore 4 dis 4 conviction 5 scholar 3 should generate easy peasy 10 pt wards.

hedges activate on, "Oops i did it again?" activated on my voice.
House block on, "the bunny of death aproaches" again activated on my voice.

animated tropiary would be something like a 12 pt boimancy based one time use spell/ward/thing? maybe a declaration i make behind the safety of my wards as i watch the little pixie murderate the bad guy?
12 points split between inhuman str and speed (ea cost doubled from 2 to 4) maybe fists at 4(which i think i get one for one)
Title: Re: Seelie magic questions
Post by: ohiowarden on August 09, 2014, 04:56:28 AM
Maybe that's getting in the realm of a bit to powerful for a "small talents" Character
Title: Re: Seelie magic questions
Post by: archmagelite on August 09, 2014, 09:18:07 PM
ahhhh but i want summer empowered mech riding pixies ;(
Title: Re: Seelie magic questions
Post by: ohiowarden on August 09, 2014, 11:42:31 PM
next game
Title: Re: Seelie magic questions
Post by: ohiowarden on August 10, 2014, 03:39:24 AM
blocks yes summer empowered mech riding pixies no. only a 8 in blocks thought for the str of lore double for the amount you can put into something.
Title: Re: Seelie magic questions
Post by: Tedronai on August 10, 2014, 02:50:18 PM
A max strength of double lore is only in place for Enchanted Items.  Other Thaumaturgy is not affected by that limit.
Title: Re: Seelie magic questions
Post by: archmagelite on August 10, 2014, 04:42:41 PM
however we're playing a game called "small talents" were not really experienced with our powers enough to ramp up monstrous levels of declaration fueled shenanigans. 8 pts seems about right for the campaign so far.