Or just reskin the Living Dead power so it applies to his constructed body rather than a corpse.
One of the guys in the game we're slowly setting up created a construct character idea as a possibility so it's do-able.
Yeah, that.
Since it seems to be on-topic, here's a Living Dead rewrite and two related Powers.
UNDYING [-0]
Description: You do not die when you are killed.
Skills Affected: Endurance
Effects:
Deathless. Unless utterly destroyed or killed by special means, you can never suffer a fatal wound. No "death" result is ever permanent unless special means are used (as determined by your creature type).
SEMI-ANIMATE [-1]
Description: You are not fully alive. Maybe you're undead, or maybe you're some kind of robot. Very creepy.
Skills Affected: Endurance, Intimidation, other social skills
Effects:
Unhealing Body. Your body is not, technically speaking, alive. This means that you do not heal naturally, though you can recover normally from physical consequences given repair work or some sort of supernatural effect. (Like a Recovery Power).
What Is Not Alive Cannot Die. Unless utterly destroyed or killed by special means, you can never suffer a fatal wound. No "death" result is ever permanent unless special means are used (as determined by your creature type).
Very Creepy. When dealing with people not accustomed to things like you, add one to your Intimidation skill and subtract one from your Rapport and Empathy skills. Add one to this bonus/penalty for each level of physical consequence that you are carrying. At the GM's discretion, this bonus/penalty might be ignored in some situations where it would normally apply (like when Reading People) or applied in some situations where it would normally be ignored (like when using Leadership).
No Metabolism. You do not need to eat or sleep or breathe. Furthermore, you do not excrete wastes and you do not age. You are immune to both poison and disease.
NO METABOLISM [-1]
Description: You have no metabolism. It's like your body is frozen in time. Thermodynamics cries itself to sleep.
Skills Affected: Endurance
Effects:
No Metabolism. You do not need to eat or sleep or breathe. Furthermore, you do not excrete wastes and you do not age. You are immune to both poison and disease.
He said its a model, not a necessity. Also sufficiently advanced technology like Odin's in Changes won't be hexed.