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The Dresden Files => DFRPG => Topic started by: yakoaohw on March 31, 2012, 06:01:17 PM

Title: DFRPG Character Manager v2.0
Post by: yakoaohw on March 31, 2012, 06:01:17 PM
The Dresden Files Roleplaying Game Character Manager v2.0.3 is now available for download at the following link:

Version 2.0.3 (http://www.mediafire.com/?d262cw5cdmhfqla)

(The file is hosted on Mediafire. I have found other mirrors of my program floating around the internet, which is fine, but I have no idea who put them there or if they have been modified in any way. Please be careful running any executable files you find on the internet.)

My thanks to the following people who helped me with testing: (in no particular order) Soulless Mystic5523, lordoracle, devonapple,
Malraza, Zindaar, Jerry Luca, Steven Phelps, Geoff Williams, AJ Long, Christopher Smith (if I missed someone, I apologize.)

Without them the program would probably be paralyzed with bugs. Any errors remaining in the program (and I know there are some and I'm sure there are others I'm ignorant of) are the result of the programmer, not lack of input from the testers.

System Requirements:
-Windows XP or later (Vista or later is required for IE 9)
-Microsoft .NET framework 4.0 or later (available from Microsoft)
-Internet Explorer 9 or later (even if you don't use it regularly. The Character Sheet uses HTML5/CSS3 and the embedded browser is always the current IE install regardless of other browsers available. If you really object to having IE installed, you can "Export Character Sheet" instead and open it in your browser of choice. The sheet will still open without IE 9, but it will look terrible.)
-Sorry Mac people. I have nothing against you, i just don't have the kind of time it would take to learn a cross-platform programming language or to write in two different ones.

Installation:
There is no install file. Simply place the files in a directory (you must extract them, not run them from inside the zip file) where a user will have write access and run them (also included is a customization program, more on that later.)

Customization:
Included in this release is a customization program. It will create custom templates, powers, stunts, effects, magical traditions, etc. By default each item is placed in a separate dfcm file in the "resources" directory. The program will read all dfcm files in the directory at runtime and those items will be added to the program. If you add another custom file to the directory, you will need to restart DFRPG-CM for it to appear. These files are XML files (as are the character save files). If you know your way around XML, you may combine multiple custom files into a single DFCM file and all entries in it will be added at runtime, but you will not be able to edit the file with DFRPG-Custom.exe.

Old Characters:
Old character files will work, though there may be some hiccups in loading them. Please back up your old characters before converting them, just in case. I would hate for you to lose a lot of time and effort you put into a character because of a single typo in in over 15000 lines of code.

Bugs:
If/When you encounter bugs, you may post them here or message me, though if you post them here, you may help other people who are having the same problem you are or may get feedback from another user. When you post a bug, please let me know what you were doing and what happened (this is often more important that then huge list of text that accompanies some crashes.) For example: "I was selecting a template and the program crashed" or "I named my character Paul Neil Milne Johnstone (bonus points to anyone who gets the reference without using the internet) and he reached through my monitor and slapped me.")

That is it for now. Good luck. I hope this is helpful to other Dresdenites.

EDIT (4/11/2012): Updated link to latest version. Release notes available in the program.
EDIT (4/28/2012): Updated link to latest version (2.0.2). Release notes available in the program.
EDIT (4/29/2012): Updated link to latest version (2.0.3). Release notes available in the program.
Title: Re: DFRPG Character Manager v2.0
Post by: spacepup18 on April 01, 2012, 10:02:53 PM
Found what I think is a bug while I was just looking around the program:
It seems that when selecting Channeling or Ritual, the Refinement upgrade doesn't show up like it does when Evocation or Thaumaturgy is.

Still looking around, but thanks for the Character Manager, I do really love them, and this one seems pretty good.
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 02, 2012, 05:10:51 PM
Found what I think is a bug while I was just looking around the program:
It seems that when selecting Channeling or Ritual, the Refinement upgrade doesn't show up like it does when Evocation or Thaumaturgy is.

I will add them in in the next update, thought that may be delayed while I catch up on some other projects. In the meantime, you may just want to add a custom power.
Title: Re: DFRPG Character Manager v2.0
Post by: spacepup18 on April 02, 2012, 09:30:23 PM
Maybe its something I'm doing wrong with the custom power but adding a refinement power for Channeling seems to remove the ability to choose an Element from the Magic tab.  If I delete the custom refinement power, the choices are allowed, but if I load it no power seems to be able to choose a 'Magical Tradition' of from the 'Available Elements' on the Magic tab.
Title: Re: DFRPG Character Manager v2.0
Post by: HumAnnoyd on April 03, 2012, 05:04:27 PM
Wow.  Some great work upgrading the previous program.  Great Job!
Title: Re: DFRPG Character Manager v2.0
Post by: devonapple on April 03, 2012, 06:19:57 PM
I'm not able to get any of my Custom templates to show up in the main program. How does that normally work?
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 03, 2012, 10:24:57 PM
I'm not able to get any of my Custom templates to show up in the main program. How does that normally work?

The custom template should be saved as a dfcm file in the 'resources' directory that is created by the program the first time you load it. When the program loads, a notice should appear on the splash screen that says "custom entries detected" or something similar. If the file is invalid, it should tell you so and then not load the erroneous file and run the program normally.

As to the custom power, I'll need to take a look at that more closely. I'll get back to you on that.
Title: Re: DFRPG Character Manager v2.0
Post by: devonapple on April 04, 2012, 06:49:33 PM
I get the "custom entries detected" note, but all of the ones I create are invalid.
Title: Re: DFRPG Character Manager v2.0
Post by: Sanctaphrax on April 05, 2012, 01:39:42 AM
Very nice. The quality of the generated character sheet is genuinely impressive, despite one or two quibbles.

Unfortunately, I got a weird Refresh calculation for my character. Said character had 1 stunt, Marked By Power, and Sponsored Magic for -4.

Also the stunt didn't show up on the sheet.
Title: Re: DFRPG Character Manager v2.0
Post by: tetrasodium on April 05, 2012, 10:38:03 PM
I get the "custom entries detected" note, but all of the ones I create are invalid.
I get the same, I went so far as to create one that simply had the word test in the name & description for the intimidate skill & simply selecting it from the mortal stunts tab crashes the CM component :( Out of curiosity, I opened it up in notepad to see if I saw anything really funky, but nothing seemed odd
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<mortalstunts>
  <mortalstunt name="test" skill="Intimidation">
    <description>
      <p>test</p>
    </description>
  </mortalstunt>
</mortalstunts>
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 06, 2012, 01:29:39 AM
I get the same, I went so far as to create one that simply had the word test in the name & description for the intimidate skill & simply selecting it from the mortal stunts tab crashes the CM component :( Out of curiosity, I opened it up in notepad to see if I saw anything really funky, but nothing seemed odd
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<mortalstunts>
  <mortalstunt name="test" skill="Intimidation">
    <description>
      <p>test</p>
    </description>
  </mortalstunt>
</mortalstunts>

That is very odd. But I made a lot of changes to the program right before I finished beta, and haven't done anything with the custom powers since the very beginning. It is very likely that when I fixed something else, I broke the customization. I am going to spend part o this weekend taking a hammer to it all to see what I come up with.
Title: Re: DFRPG Character Manager v2.0
Post by: Malivotti on April 11, 2012, 08:10:30 AM
Just wandered in and saw that you are back and you brought a new DFRPG program with you, now that is how to make an entrance.  :)

Welcome back and I'll start playing with the program ASAP.
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 11, 2012, 11:49:40 PM
Malivotti: I'm glad you like my stuff, I hope it proves to be helpful.

tetrasodium: The syntax that was being written was incorrect for the mortal stunt. That has been corrected in version 2.0.1 as well as adding a catch to prevent the whole program from crashing if the description cannot be viewed. If you'd like to corrected the custom stunt without making an entire new one, simply remove "<description>" and "</description>". They are required syntax for supernatural power descriptions, but not for mortal stunt descriptions. (The source file is really huge and each group of data differs from the others since it took me a while to compile it.)

devonapple: The syntax for the character templates was also being written incorrectly. This has been corrected in version 2.0.1. All the attributes that were supposed to be written to the XML were being added as elements instead. There isn't really a quick fix to change it up unless you know XML. name, minrefresh, refreshbonus, supernatural and skill should all be attributes of their parent. Also, the value of minrefresh should be negative.

spacepup18: I have now added the powers you mentioned. Also, there was a bug in the resource compile of custom and standard data at runtime causing all magical traditions to be missed. That has been corrected.

Sanctaphrax: The character you sent is showing a refresh adjustment of 6, 4 for Sponsored Magic, 1 for Marked by Power and 1 for a mortal stunt. The error with the stunt now appearing has now been corrected. (The program was testing for a number of stunts > 1 instead of >= 1)

New version is up. Thanks for the feedback.
Title: Re: DFRPG Character Manager v2.0
Post by: Sanctaphrax on April 13, 2012, 03:42:12 AM
Aight. I'll give this thing another try.
Title: Re: DFRPG Character Manager v2.0
Post by: kacowkachow on April 14, 2012, 03:34:31 PM
The new manager is looking great. Awesome work on it.

However, it seems as though adding a custom effect isn't working. The problem being that it always throws out: "There is no description for this effect" no matter what I put in the description field.

Thanks for the work, looking forward to the next update.
Title: Re: DFRPG Character Manager v2.0
Post by: kenposan on April 14, 2012, 06:25:32 PM
First off, this thing is really awesome!

I've noticed a couple (related) things.

I have a wizard and when validating it says I don't have wizard's constitution. When I look, it's there, but the program isn't liking the apostrophe. You also then can't display the description and I get an error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at DFRPG_CM.MainForm.ListBoxSPSelected_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DFRPG-CM
    Assembly Version: 2.0.1.0
    Win32 Version: 2.0.1.0
    CodeBase: file:///C:/Users/steve/Documents/RPG%20stuff/dresden/DFRPG-CMv2-0-1/DFRPG-CM.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.276 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


This is true for the Phase Worksheet as well. When I've used an apostrophe or a quotes, I get this (but not all the time):

 &apos;with great power comes great responsibility&apos;
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 14, 2012, 10:23:55 PM
I'll take a look at the effects. It is probably checking the description for another custom item, which is of course blank because you are creating an effect.

As to the &quot; issue, I thought I had dealt with all those (it was a big problem in version 1). I'll go through and check that the characters are being trnaslated back and forth correctly. In the meantime, you can of course avoid the error by removing the charatcers. Not ideal, I know, but it will work until I check the code. The others characters that will cause issues are &, <, and >.
Title: Re: DFRPG Character Manager v2.0
Post by: ZacharyHill227 on April 19, 2012, 06:30:24 PM
Hey so I have a wizard character and their musts include The Sight and Soulgaze. Normally if you have both Soulgaze is supposed to be discounted and it's not. Is there something that can be done about this or no?
Title: Re: DFRPG Character Manager v2.0
Post by: eri on April 19, 2012, 06:48:06 PM
Seems to be two different entries for Soulgaze. If you take the one that says (the sight) in parentheses, you get the free version; if not, you get the one that costs -1.
Title: Re: DFRPG Character Manager v2.0
Post by: ZacharyHill227 on April 19, 2012, 06:52:09 PM
yep just discovered that lol thanks
Title: Re: DFRPG Character Manager v2.0
Post by: Avriel on April 22, 2012, 05:35:53 AM
Also having a problem here with the customization.  If I try to add a new power level, I put in all the info and when i try to save it, it tells me that "each power level must have a name" and i can't save it. 
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 22, 2012, 01:05:21 PM
Also having a problem here with the customization.  If I try to add a new power level, I put in all the info and when i try to save it, it tells me that "each power level must have a name" and i can't save it.

I'll take a look at the editor. It is probably testing the wrong field and getting a false reading of no name.

Also, my apologies for the delays in the other fixes. It was opening week for Cabaret so I've been in rehearsal/shows all week.
Title: Re: DFRPG Character Manager v2.0
Post by: Avriel on April 23, 2012, 04:53:24 AM
You don't have to give us any reason at all, the simple fact you've done what you've done is amazing.  It's a really cool program.
Title: Re: DFRPG Character Manager v2.0
Post by: Sanctaphrax on April 23, 2012, 07:28:46 PM
Gave it another try, found a few more oddities.

First, the Adjusted Refresh bubble on the character sheet lists the amount of Refresh I've spent. Isn't it supposed to list the amount I have left?

Second, the Total Refresh Adjustment bubble on the character sheet lists an amount equal to my base refresh plus the amount I've spent. Shouldn't it just be equal to the amount I've spent?

Third, the program doesn't turn my Total Refresh Adjustment number red until I've gone into negative Refresh. Shouldn't it do that when I hit zero?
Title: Re: DFRPG Character Manager v2.0
Post by: devonapple on April 23, 2012, 07:31:45 PM
I noted issues with the Refresh counts as well.

However, I was pleased to see that the Custom elements work now!
Title: Re: DFRPG Character Manager v2.0
Post by: kroysemaj on April 26, 2012, 04:46:45 AM
Here's a note for your System Reqs. It's not a bug so much as a documentation mistake: Internet Explorer 9 requires Windows Vista or later (32 or 64 bit). So by requiring IE9, you are requiring Vista.

Unfortunately I'm on my age-old XP machine right now so I can't check it out, but I'll install it on my laptop later and give it a whirl. Thanks!
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 26, 2012, 09:29:52 PM
Here's a note for your System Reqs. It's not a bug so much as a documentation mistake: Internet Explorer 9 requires Windows Vista or later (32 or 64 bit). So by requiring IE9, you are requiring Vista.

Unfortunately I'm on my age-old XP machine right now so I can't check it out, but I'll install it on my laptop later and give it a whirl. Thanks!

I was not aware IE 9 required vista. You can still use the program without it, you'll just have to use "export character sheet" instead of view and open the html file in something that supports html5/css3. You can open it in 8, but the sheet will look terrible.
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 28, 2012, 02:51:19 PM
Just posted version 2.0.2. Link can be found at the top of the thread.

kacowkachow: Custom effects should now be working. The description was checking the description field for Mortal Stunts which of course was empty since you were making a custom effect. This has been corrected.

kenposan: I think I've taken care of the special character issue. There are a lot of instances of string translation to remove ", ', &, <, and > so I may have missed one, but I think I got them all. Let me know if you stumble into this issue anywhere else.

ZacharyHill227: glad you noticed the other Soulgaze power. I thought that having a free one would make it easier than trying to make it a variable cost power. Also, when you choose a template, it should assign the musts automatically when the template is selected. Are the powers not being added automatically?

Avriel: the custom power level issue should be resolved. It was the same issue as kacowkachow's just with different fields.

Sanctaphrax: the values in question should now appear correctly on the character sheet. Also, the program should now highlight the refresh discrepancy when adjustment >= base refresh instead of simply >.

I think that is everything. If I missed something, please remind me. Thanks for the feedback.
Title: Re: DFRPG Character Manager v2.0
Post by: Avriel on April 28, 2012, 10:03:19 PM
Well...I can save it, but then when I try to the program with it, it tells me

"the custom file 'deepend.dfcm' is invalid.  It will not be loaded.
Error: Object reference not set to an instance of an object."

help?  New power level name was Deep End, hence the save name.

The refresh issue is fixed though!
Title: Re: DFRPG Character Manager v2.0
Post by: sirmio on April 29, 2012, 04:14:58 AM
If you add a single evocation element and then remove it, it throws an exception for the index value being -1. 


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '-1' is not valid for 'index'.
Parameter name: index
   at System.Windows.Forms.ComboBox.ObjectCollection.RemoveAt(Int32 index)
   at DFRPG_CM.MainForm.ButtonRemoveElement_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DFRPG-CM
    Assembly Version: 2.0.1.0
    Win32 Version: 2.0.1.0
    CodeBase: file:///C:/Users/Erik/Dropbox/shared/DFRPG-CM.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on April 29, 2012, 12:53:10 PM
Version 2.0.3 is uploaded now.

Avriel: custom power levels will now write with their metadata in attributes instead of elements resulting in a file that the CM can read properly. This error also existed in custom elements. If you know a thing or two about XML you can modify the file, but it will probably be quicker to just recreate it.

sirmio: Single elements are now removed from their respective lists in the correct order now, correcting the problem.
Title: Re: DFRPG Character Manager v2.0
Post by: Manifest on April 30, 2012, 04:58:36 PM
I think I encountered a hiccup or might just be me.

When I go to the Equipment tab and select "add item" I get the small window to appear.  Now my problem is that whenever I select "Yes" under the Magic Item? question it wont let me continue.  I select all the appropriate options and enter all the correct information but when I select ok I get a small window that states "This item must have a name" which does not let me continue (and yes I did enter a name for the item)

Now if I just select No under the Magic Item? option with everything else that I entered earlier unchanged it goes through.  This isn't that big of a deal but figured I should let you know and I am really enjoying the program and thank you for all your hard work.


Never mind it was me.
Title: Re: DFRPG Character Manager v2.0
Post by: ZacharyHill227 on May 13, 2012, 03:35:51 PM
Uhmmm I think mine has a problem. There is no template for wizard...


-facepalm- didn't realize that if you changed the power level it changes what you see. My bad.
Title: Re: DFRPG Character Manager v2.0
Post by: Ax_kidson on May 14, 2012, 02:32:14 AM
OMFF an update
I've been using the old version look forward to the changes

thank you for this amazing program
Title: Re: DFRPG Character Manager v2.0 (Phases Worksheet)
Post by: Groshnik on May 25, 2012, 02:15:54 PM
Using 2.0.3. Love it!

Only thing I have noticed is the Phases Worksheet. The Guest Star, and Guest Star Redux both print the information from Guest Star. Redux is not printed.

A formatting nitpick is the Great +4 on the character sheet. The others have parens like Average (+1)

Otherwise love the customization options.  Keep up the awesome work!
Title: Re: DFRPG Character Manager v2.0
Post by: nirwen.elf on May 25, 2012, 03:58:34 PM
Hi. I've found whenever I try to add equipment to my character that I can't get it to export to HTML. I'm running IE 9 with .NET 4+ using CM 2.0.3. The error occurs if any equipment is Armor or Weapon with a Skill or Type added. If the equipment is Other, it works fine.

The error is below in RED. Thanks for all your work  ;D

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Xml.XmlException: The 'p' start tag on line 377 position 7 does not match the end tag of 'td'. Line 378, position 3.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
   at System.Xml.XmlTextReaderImpl.ParseEndElement()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.LoadXml(String xml)
   at DFRPG_CM.MainForm.ExportCharacterSheetToolStripMenuItem_Cli ck(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DFRPG-CM
    Assembly Version: 2.0.1.0
    Win32 Version: 2.0.1.0
    CodeBase: file:///C:/Users/zxc8dlr/Desktop/DFRPG-CMv2-0-3/DFRPG-CM.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.276 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on May 29, 2012, 04:50:13 PM
Hi. I've found whenever I try to add equipment to my character that I can't get it to export to HTML. I'm running IE 9 with .NET 4+ using CM 2.0.3. The error occurs if any equipment is Armor or Weapon with a Skill or Type added. If the equipment is Other, it works fine.

The error is below in RED. Thanks for all your work  ;D

... The 'p' start tag on line 377 position 7 does not match the end tag of 'td'. Line 378, position 3....[/color]

Looks like the html is missing a tag somewhere. I will take a hammer to it and see what I can do.
Title: Re: DFRPG Character Manager v2.0
Post by: SergeiVolkov on June 28, 2012, 05:06:54 PM
I am having a, hopefully, small problem when trying to apply a custom Item of Power. Namely, I can't get any of the abilities I give it to show on the character sheet or be reflected in any way, shape, or form. I made a set of armor for my character that would grant Improved Toughness (or in my case upgrade to Supernatural Toughness) and Inhuman Speed. I can see the default effects that all Items of Power have, but the new ones I added are not there.
Title: Re: DFRPG Character Manager v2.0
Post by: toutomoutochan on June 29, 2012, 05:58:13 AM
Thanks so much for making this! The original version was cool, but the new one is super-awesome.

I'm trying to run a custom game (not set in the Dresdenverse) and I'm looking to customize the hell out of this program (lots of new templates, powers, etc.) So, this is a feature request that might not be too important, as most users are probably not looking for so much customization.

But...

Is it possible to add more to the list of customizable entities? Like the category for powers (this is the biggie). Or skills, which is a lot less important.

Once again, thanks for making this program, and for continuing to update it to this bigger and better version.
Title: Re: DFRPG Character Manager v2.0
Post by: Rougarou on June 30, 2012, 12:31:27 PM
First of all, great program. I found it yesterday and fully intend to start using it. It's obvious that you've put a lot of work into this and I, along with many others here, appreciate it.

That said, I've found two problems that I haven't seen mentioned thus far. The first is that a wizard character's evocation and thaumaturgy specializations are not showing up on his character sheet anywhere. Ditto the evocations familiarities. It's possible that they just aren't supposed to.... but that doesn't seem logical to me due to the fact that everything else shows up somewhere.

The second problem I've found is that when I go to add a Rote Spell, the element and focus item drop down boxes are empty and if I type in the names of the items and click Validate, it says I must choose an element and focus item.

All in all, still a very nice program. Again, thank you for devoting time to this.
Title: Re: DFRPG Character Manager v2.0
Post by: keeperoflenneth on June 30, 2012, 01:26:41 PM
Hey gang, new to the forum. I figure I would offer this up since i just saw this- might go well together. I recently put together a very simple (and not very pretty) dice roller for this system tailored for a php/mysql system (non-socktet) for real-time dice rolls and tracking of past rolls (our campaign is long-distance and done through skype so we needed a way to keep the dice fair and honest without web cams). If anyone is interested in this (i'm happy to show you first, i just dont want to post the information to everyone in the world here) shoot me an email at keeperoflenneth at gmail dot com. (subject something like dresden dice thing or something)

:) and thanks for whoever wrote this tool!
Title: Re: DFRPG Character Manager v2.0
Post by: DocSun on July 10, 2012, 01:27:25 AM
This is nice man. I am having lots of fun making some characters, though I cant seem to find a way to have the sheet display rote spells or the specializations that I chose . Is there anyone with a simple tutorial I can only do so much with the play around method. Otherwise nice.

And If I may make a suggestion for future a spell calculator so you can quickly see without flipping tabs what your power is, your control, with or without focus, and if you add more shifts of power what you need to roll in order to keep it under control, extra stress you take etc. It would be an awesome reference.
Title: Re: DFRPG Character Manager v2.0
Post by: Apollishar on July 10, 2012, 04:08:05 AM
I'm having a problem with putting my focus items on my rotes
Title: Re: DFRPG Character Manager v2.0
Post by: yakoaohw on July 10, 2012, 01:57:03 PM
Sorry about the lack of updates recently. I've got some fixes in the works concerning magic, focus items, equipment and the like. I should have them live by next week or so if I get some time.

As always, thanks for the feedback.
Title: Re: DFRPG Character Manager v2.0
Post by: Wizard_Thoarin on July 14, 2012, 03:36:28 AM
I like what I see in the program so far, so thanks.

Just poking around with the Sorcerer, I noticed that Rote Spells don't seem to show up on the character sheet.  Also, I couldn't seem to link any of the focuses I created on the Magic Items tab to any of the rote spells.

Any chance your going to add the optional character sheets like Spell casting Sheet or changeling (were creature version of the main character sheet with 2 different skill list sections)?
Title: Re: DFRPG Character Manager v2.0
Post by: Centarion on July 21, 2012, 05:53:17 AM
I just started messing around with the program (it is excellent) and I had a few questions.

Is it possible to get the character sheet to display the description for custom powers or stunts? Is the imported picture supposed to show up on the character sheet? Can you cross out stress boxes in the manager?

I guess this is more of a question about how the program was intended for use. Does one just use the manager to track everything and use the exported character sheet to print out and show people (or bring to the game) or is the character sheet (through IE9) supposed to have some interactivity that I haven't been able to figure out (mine loads the same on Chrome as on IE).

Thanks a ton for making this it really is great,

Centarion

PS. I think there is also a bug with the character phases worksheet (F6). When I viewed it having completed my guest starring story but with no information in my guest star redux the guest starring story appeared in both fields. So I tested with random data in the redux, and it still seemed to display the phase 4 story for both phase 4 and 5.

PPS. I am currently using the note feature to display info on custom stunts and powers, is there a better way?
Title: Re: DFRPG Character Manager v2.0
Post by: Locnil on July 21, 2012, 03:18:57 PM
Is anyone else having trouble downloading this? >:(
Title: Re: DFRPG Character Manager v2.0
Post by: Locnil on July 21, 2012, 03:27:39 PM
Nevermind, figured it out. :-[
Title: Re: DFRPG Character Manager v2.0
Post by: Locnil on July 21, 2012, 04:08:03 PM
One thing I noticed - If you take The Sight, then Soulgaze, then remove The Sight, the refresh cost for Soulgaze is still listed as 0. Also, if you get Soulgaze, then The Sight, both will be listed as -1.
Title: Re: DFRPG Character Manager v2.0
Post by: THE_ANGRY_GAMER on July 24, 2012, 07:24:05 PM
Having trouble getting an 'always on' Enchanted Item - like the Warden's sword or a Harry's-Duster-type item of clothing.
Title: Re: DFRPG Character Manager v2.0
Post by: Sanctaphrax on July 24, 2012, 07:45:14 PM
Always-on enchanted items don't exist.

They were taken out late in the game's development, though, so not everyone got the memo.
Title: Re: DFRPG Character Manager v2.0
Post by: THE_ANGRY_GAMER on July 24, 2012, 09:50:09 PM
I mean things like Harry's leather duster - was this taken out? I've seen mentions of halving power for an always-on block, then halving again for an armour value, and it's in my copy.
Title: Re: DFRPG Character Manager v2.0
Post by: Rougarou on July 24, 2012, 11:24:19 PM
I mean things like Harry's leather duster - was this taken out? I've seen mentions of halving power for an always-on block, then halving again for an armour value, and it's in my copy.

Yes, that was taken out of the rules prior to release. Re-download the rules from the Drive Thru RPG site.
Title: Re: DFRPG Character Manager v2.0
Post by: THE_ANGRY_GAMER on July 25, 2012, 12:33:09 AM
Is there a definitive answer as to how to handle this kind of thing, then? A 2+ block sound OP, but Armor:1 seems reasonable.

On-topic, great program. Really good. Copy-pasting into an editale PDF also gave me the presentation I was looking for.
Title: Re: DFRPG Character Manager v2.0
Post by: Sanctaphrax on July 25, 2012, 03:59:51 AM
Is there a definitive answer as to how to handle this kind of thing, then? A 2+ block sound OP, but Armor:1 seems reasonable.

The definitive answer is no. The rules do not support this idea.

If you wanted to change the rules in order to make that idea possible, you could do a lot worse than to use the "half strength" idea. I'd think it'd be worryingly good with attack items (spend 1 slot, never need Fists), but whatever.
Title: Re: DFRPG Character Manager v2.0
Post by: BigMrE on September 16, 2012, 07:28:33 PM
I've found that when I'm trying to do rote spells for a wizard, there's no choices in element or foci, and when I type them in, it still comes up as an error when I try to validate.
Title: Re: DFRPG Character Manager v2.0 (Phases Worksheet)
Post by: Thanatos on October 07, 2012, 05:28:38 PM
First, thank you for making this!  The skill calculation part alone is very helpful, especially when you have a skill-shuffling were-form.  Currently, I'm transferring the information over to the fillable PDF form for two reasons.

Using 2.0.3. Love it!
Only thing I have noticed is the Phases Worksheet. The Guest Star, and Guest Star Redux both print the information from Guest Star. Redux is not printed.
The first reason is similar to this issue.  When I look at the Phases Worksheet, it shows my Phase Four (Aspect, title, guest, story recap, everything) in both the Four and Five spots.  I don't know why it's doubled up like that, but I decided not to print it and just went back to the PDF for that page.

The second issue is much smaller, but it's why I decided to stick with the PDF for the main sheet as well.  I miss the pentacle graphic that normally shows up in the lower left.  I guess people could use that blank circle for their own symbol or a small character portrait, though.  Have you considered adding a way to import a character graphic to appear there?  The original pentacle could be there as a default, or someone could select a blank JPG to import if the really want the blank circle so they can hand-sketch something in.
Title: Re: DFRPG Character Manager v2.0
Post by: lordoracle on November 24, 2012, 09:37:06 PM
Has anyone else had a problem printing the sheets? The box which would hold the pentacle gets shifted to the second page or cut off.
Title: Re: DFRPG Character Manager v2.0
Post by: RancorWolf on December 05, 2012, 08:33:25 AM
Anyone else having an issue with physical immunity?  On my program it seems to keep coming up as +8 refresh rather than -8.

Cheers.
Title: Re: DFRPG Character Manager v2.0
Post by: MrClean on December 20, 2012, 03:01:24 AM
I am having an issue with the Magic Elements not working 100% and not being able to change out after closing and reopening the character.

I am sending you the error message
Title: Re: DFRPG Character Manager v2.0
Post by: MrClean on December 21, 2012, 12:36:14 AM
And ROTE spells are not saving.
Title: Re: DFRPG Character Manager v2.0
Post by: tehombra on January 16, 2013, 10:15:49 PM
I get an error when I try to change the element for evocation. Below is the error.
Also having problems with ROTE magic not being able to select a focus item/element type


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'index'.
Parameter name: index
   at System.Windows.Forms.ComboBox.ObjectCollection.RemoveAt(Int32 index)
   at DFRPG_CM.MainForm.ButtonRemoveElement_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18010 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DFRPG-CM
    Assembly Version: 2.0.1.0
    Win32 Version: 2.0.1.0
    CodeBase: file:///D:/Dresden/DFRPG-CM.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50709.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Title: Re: DFRPG Character Manager v2.0
Post by: Magicpockets on January 17, 2013, 11:01:59 AM
How do I add Rote Spells, Enchanted and Focus items to a character with Sponsored Magic?
Title: Re: DFRPG Character Manager v2.0
Post by: beachhead1973 on October 17, 2013, 03:21:57 PM
Bump. Any movement on this?