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The Dresden Files => DFRPG => Topic started by: computerking on December 12, 2011, 08:57:22 PM

Title: Thaumaturgy, Aspects, and free tags...
Post by: computerking on December 12, 2011, 08:57:22 PM
If a wizard were to use Thaumaturgy to place an Aspect on himself like a Maneuver, but gives it a longer duration than normal (say for example, "Stronger than he Looks" with extra successes to make it last a few days), is the player allowed to use the Aspect for free only once? Or once per Scene?

Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: wyvern on December 12, 2011, 09:04:51 PM
Only once, though it would not be unreasonable to add extra "free" uses at the cost of three shifts per each.

This is actually the basis I use for most "simple" shapeshifting spells: you grant yourself a free tag on each of "I'm a bear", "faster than you'd think", "keen scent", and "ursine might", at a total of 12 shifts + whatever for duration.  (I typically default to a duration of "a scene", or ~15 minutes if I need to pick an interval off the time chart.)

Note also that any such aspects are open to compels...
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: devonapple on December 12, 2011, 09:16:24 PM
Wyvern has it right. The RAW explicitly encourages Fate-point-strapped Wizards to "buy" extra copies of a Maneuver in their Thaumaturgy spells, so they can tag it multiple times for free.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: Sanctaphrax on December 13, 2011, 02:16:31 AM
Bear in mind that the tags might not last as long as the aspects. Most tags need to be used immediately (see YS 106).

PS: I can't take "I'm a bear" aspects seriously. The bearomancer and his post-its ruined them for me.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: wyvern on December 13, 2011, 05:18:19 PM
You're welcome!  ^.^

(Note to self: make an ursine form for Johann.  Then find a way to have a fight scene happen in a post-it note factory.)
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: sinker on December 13, 2011, 07:02:00 PM
Bear in mind that the tags might not last as long as the aspects. Most tags need to be used immediately (see YS 106).

I'm a little more likely to cut a wizard some slack on this because technically if you don't this becomes a completely pointless spell. Technically YS 106 says that an aspect must be tagged in the scene that it was established. Since it is established during the ritual (Which is usually considered a scene on it's own) then there are only very rare circumstances during which this would work.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: computerking on December 13, 2011, 07:42:05 PM
OK, here's where I get a little confused. How kosher is it to transform yourself into something via Magical Maneuver? Do you have to overcome the target's Consequences as you have to for a full Miomancy transformation? And if so, how do you represent the flimsy nature of the change? (I say flimsy because a Counterspell of 3-4 successes will banish it, or some sort of thaumaturgic reversal, like putting a counter-Aspect of "No, I'm not really a bear" on you)
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: Becq on December 14, 2011, 12:45:27 AM
Well, you'd only get one free tag against the aspect, and would have to pay Fate for any additional benefit from it.  So "Biomantically-Enhanced Strength" would be (almost) as good as Inhuman Strength ... briefly (ie, one hit).  Then it would revert to being the equivalent of a character with a strength-related aspect for the remainder of the spell's duration.

As for other forms of transformations (actual transformations, not illusory), such as to a bear ... I'm not sure.  It has been said that this sort of spell requires the target (in this case you) to be "taken out", though this has never made much sense to me.  At the very least, though, consider that a maneuver-based version of a bear transformation would only cover the physical shape/appearance and an aspect (with one free tag) that allows for bonuses to rolls in which bearness would be a benefit.  It would not include claws, strength, or survival abilities that a true bear form would have (except as represented by invoking the aspect).
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: UmbraLux on December 14, 2011, 01:46:48 AM
OK, here's where I get a little confused. How kosher is it to transform yourself into something via Magical Maneuver?
Transformations are pretty explicitly "take out" results. (YS282:  "Anything that is fully transformative must be powerful enough to achieve a 'taken out' result on the target...")  So I suspect most groups won't let a standard maneuver be invoked or compelled for a transformation. 

That said, a maneuver which beats the target's stress track may qualify for a concession / voluntary transformation with some groups.  I prefer to keep it a bit more difficult.  Thinking off the top of my head, I might allow a maneuver => stress + power => stress + concession to affect transformation into normal animals.  Not sure though...might depend on how well it was argued for.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: Sanctaphrax on December 15, 2011, 12:39:41 AM
OK, here's where I get a little confused. How kosher is it to transform yourself into something via Magical Maneuver?

This is not a question with a right answer. Mechanically speaking, it`s fine to become a bear with a single maneuver. But if that seems too easy to you, nobody says you have to allow it.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: devonapple on December 15, 2011, 12:59:30 AM
The ultimate currency in FATE is plot impact.

People sacrifice Refresh (potential free Fate Points) in order to gain a consistent, pre-established means of impacting the plot, such as Spell Use, Claws, Toughness, or Speed. As such, it is easy to rationalize that when Shapechanging, your ultimate goal should be to actually *get* the powers which make sense for that form.

But Aspects and Fate Points are still mechanisms of plot impact, and if you are able to negotiate with your table that a Shapechange spell nets you a bunch of taggable Aspects, and not just a suite of Inhuman Abilities, with the understanding that those can be tagged for certain benefits and plot impact, then great.

And if you really just need to have the Inhuman Abilities, then there is a mechanism for it!

Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: UmbraLux on December 15, 2011, 05:32:29 AM
Mechanically speaking, it`s fine to become a bear with a single maneuver.
...unless you're sticking to the rules as written.  I don't have anything against house rules but it's nice to know when we're straying from published text to local modifications.   ;)

Going back to the text, an aspect may well have someone act as a bear and even consider themselves bear-like in some fashion.  Aspects are (or affect) the character's core identity - who they are.  Aspects will guide or limit actions and choices to a degree.  From a meta-game point of view, they're ways to manipulate the narrative by modifying skills and / or choices. 

A complete transformation explicitly requires a take-out.  That said, concessions make this almost as trivial as a maneuver for voluntary transformations.  The difference does matter - consider the potential affects of using maneuvers for involuntary transformation...
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: computerking on December 15, 2011, 05:41:56 AM
Aspects are (or affect) the character's core identity - who they are.  Aspects will guide or limit actions and choices to a degree.  From a meta-game point of view, they're ways to manipulate the narrative by modifying skills and / or choices. 
That sounds interesting.... Hmm, could a Spirit-based Mental maneuver place an aspect on a target without Lawbreaking? If so, "I'm A Bear" could be a great Spell to make someone act like a bear.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: UmbraLux on December 15, 2011, 05:53:53 AM
That sounds interesting.... Hmm, could a Spirit-based Mental maneuver place an aspect on a target without Lawbreaking? If so, "I'm A Bear" could be a great Spell to make someone act like a bear.
Yes, does open some potential ideas.  It may be worth noting that it takes at least seven aspects to describe a character's identity...so there'd be room for interaction.  As for lawbreaking...I'll avoid derailing the thread and heading down that rabbit hole.   ;)
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: sinker on December 15, 2011, 06:43:32 AM
A complete transformation explicitly requires a take-out.  That said, concessions make this almost as trivial as a maneuver for voluntary transformations.  The difference does matter - consider the potential affects of using maneuvers for involuntary transformation...

I don't see how concessions effect the situation at all. A concession occurs sometime in between actions, not when a action is unresolved. So if someone attacks you and deals more stress than you can handle, you can't concede instead of taking the stress. You're just taken out at that point. You'd have to concede before the attack or after the attack. Since a transformation spell is essentially a conflict all wrapped up in one event, there is no way for a concession to occur. Either the spell hasn't happened yet (in which case they can't concede because there's nothing to concede to) or the spell is in process (in which case they can't concede because an action is unresolved) or the spell is finished (in which case they can't concede because the conflict is already over).
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: devonapple on December 15, 2011, 04:07:34 PM
The thing baking my noodle about transformation is the fact that a player transforming himself could, ostensibly, Concede the conflict determining whether or not his transformation spell worked on himself, and Concede a Taken Out result.

Do the RAW mean that the spell has to completely Take Out a target, even a willing target?

That sounds interesting.... Hmm, could a Spirit-based Mental maneuver place an aspect on a target without Lawbreaking? If so, "I'm A Bear" could be a great Spell to make someone act like a bear.

No, that sounds more like a "quick and easy" Lawbreaking maneuver.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: UmbraLux on December 15, 2011, 04:25:56 PM
I don't see how concessions effect the situation at all. A concession occurs sometime in between actions, not when a action is unresolved. So if someone attacks you and deals more stress than you can handle, you can't concede instead of taking the stress. You're just taken out at that point. You'd have to concede before the attack or after the attack. Since a transformation spell is essentially a conflict all wrapped up in one event, there is no way for a concession to occur. Either the spell hasn't happened yet (in which case they can't concede because there's nothing to concede to) or the spell is in process (in which case they can't concede because an action is unresolved) or the spell is finished (in which case they can't concede because the conflict is already over).
With thaumaturgy, I think spell prep may be part of the same scene.  But, even if you rule differently, you appear to be saying 'you can't concede to the first attack'.  Not sure I agree.  Don't have the book with me but I think you concede before the results / roll rather than before the attack.  I'll have to look this evening.

Even if you do run concessions as you describe, splitting the transformation into two spells would still allow the concession.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: computerking on December 15, 2011, 04:56:50 PM
that sounds more like a "quick and easy" Lawbreaking maneuver.
I have to go hunting through the forum again, as I thought that recently there was a (partial) consensus that mind magic that didn't cause stress or consequences didn't count as Lawbreaking. It might have been mind magic that didn't cause mental stress or consequences, though.

Either way, a maneuvered Aspect doesn't count as a consequence, nor is it stress.
I think a new thread might be needed...
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: Silverblaze on December 15, 2011, 05:29:24 PM
The thing baking my noodle about transformation is the fact that a player transforming himself could, ostensibly, Concede the conflict determining whether or not his transformation spell worked on himself, and Concede a Taken Out result.

Do the RAW mean that the spell has to completely Take Out a target, even a willing target?

No, that sounds more like a "quick and easy" Lawbreaking maneuver.

RAW and novels claim healing with magic is hard.  I assume this means a target cannot choose to be taken out by magic and therefore healed instantly.  I also think biomancy used to regrow limbs and eyes would be too easy if a target could just concede the defense his body naturally applies to magic.

Transformation likely falls under the same clause.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: wyvern on December 15, 2011, 06:36:59 PM
Hm.  Don't have the book in front of me, but my recollection is that the "must take out a target" descriptor for transformations was in the context of transforming someone else against their will.  I would not apply it to self-transformations or transforming a willing target; in those cases, I'd use maneuvers and - if needed - the temporary powers rules.  I believe that this interpretation is (at least close enough to) Rules-As-Intended, but will admit that the Rules-As-Written aren't quite so clear.

I think the "must take out a target" rule is mostly there to prevent some clever person from saying "Hey, aspects are everything!  I can turn my enemies into squirrels with just a maneuver, and then invoke for effect to make them flee like, well, squirrels."
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: devonapple on December 15, 2011, 06:54:40 PM
Hm.  Don't have the book in front of me, but my recollection is that the "must take out a target" descriptor for transformations was in the context of transforming someone else against their will.  I would not apply it to self-transformations or transforming a willing target;

The wrinkle in this approach is that Rick Neal, one of the prominent early testers for DFRPG, and a cited source of rules precedents (but not the end-all and be-all of Dresden rules interpretations), definitely modeled it as having to Take Out oneself to give oneself, in his example, Wings. See here for his "Rite of Icarus" example: http://www.rickneal.ca/?p=642
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: Sanctaphrax on December 15, 2011, 07:00:01 PM
...unless you're sticking to the rules as written.  I don't have anything against house rules but it's nice to know when we're straying from published text to local modifications.   ;)

Going back to the text, an aspect may well have someone act as a bear and even consider themselves bear-like in some fashion.  Aspects are (or affect) the character's core identity - who they are.  Aspects will guide or limit actions and choices to a degree.  From a meta-game point of view, they're ways to manipulate the narrative by modifying skills and / or choices. 

A complete transformation explicitly requires a take-out.  That said, concessions make this almost as trivial as a maneuver for voluntary transformations.  The difference does matter - consider the potential affects of using maneuvers for involuntary transformation...

Not changing the rules, actually. The rules for thaumaturgy say that you can place aspects with a simple opposed maneuver but that you need to Take Out your target in order to make the spell permanent. The note about complete transformation seems to be written with that in mind.

I might be interpreting things differently from you, but I'm not changing anything.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: devonapple on December 15, 2011, 08:12:27 PM
...but that you need to Take Out your target in order to make the spell permanent. The note about complete transformation seems to be written with that in mind.

Certainly, one should have to Take Out a target of a complete and permanent transformation.

However, Neal's Rite of Icarus has a duration of one day, but is also, ostensibly, designed in a way that obligates the caster to deal enough stress to himself (or another target) for a Taken Out result.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: sinker on December 15, 2011, 08:27:40 PM
You know, something I've realized is that there are no hard rules on how to do this, and the GM (and to an extent the table) determines the complexity of any spell. If you think five shifts isn't enough then add shifts. If you think forty shifts is too many then take shifts away. Do whatever makes the table comfortable. Having said that, here are the thoughts I've had since last night.

But, even if you rule differently, you appear to be saying 'you can't concede to the first attack'.  Not sure I agree.  Don't have the book with me but I think you concede before the results / roll rather than before the attack.  I'll have to look this evening.

Even if you do run concessions as you describe, splitting the transformation into two spells would still allow the concession.

The issue that I see is that most of these transformations aren't an attack. They are an entire conflict. So I'm not saying that you can't concede to the first attack, I'm saying that you can't concede during the first attack, and in the case of transformation spells the first attack is the whole conflict. So before the spell occurs there is no conflict, nothing to concede to, and after the spell the conflict is already resolved one way or the other. Even if you split it into two spells, those are two separate conflicts, each consisting of a single attack. Normally I would agree with you about the concession being able to occur before the roll, but in this case there is no conflict until after the roll (after complexity has been determined, and all of the requisite power has been summoned) because if the spell fails, then there never is a conflict.

But all of this thought about conflict and take outs reminded me of something. In order to have conflict there must be two opposing sides. A wizard and a willing target are not two opposing sides, they want the same thing. A wizard and the target's form are two opposing sides, as the target's form wants to stay the way it is. This fits what we have heard in the cannon about transformation, a body wanting to keep its shape. So I'm wondering if there is such a thing as a willing target. Perhaps it's better if the wizard is fighting the GM representing the universal attitude of all things to retain their shape, in which case the target has no say in the matter.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: devonapple on December 15, 2011, 08:33:37 PM
A wizard and the target's form are two opposing sides, as the target's form wants to stay the way it is. This fits what we have heard in the cannon about transformation, a body wanting to keep its shape. So I'm wondering if there is such a thing as a willing target. Perhaps it's better if the wizard is fighting the GM representing the universal attitude of all things to retain their shape, in which case the target has no say in the matter.

I like this train of thought. And for a "willing target," a GM could probably allow the player(s) to accumulate a handful of Declarations reflecting their willingness, mental preparation, etc. for being transformed.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: sinker on December 15, 2011, 10:22:44 PM
Of course everything I've said thus far is about permanent transformation (the only one that requires a taken out result). However concessions are irrelevant to impermanent transformation as well, because the way to do that is with contests that take place outside of conflict anyway.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: UmbraLux on December 15, 2011, 11:20:21 PM
Not changing the rules, actually. The rules for thaumaturgy say that you can place aspects with a simple opposed maneuver but that you need to Take Out your target in order to make the spell permanent. The note about complete transformation seems to be written with that in mind.

I might be interpreting things differently from you...
Probably!   ;)  But that's part of what makes a discussion worthwhile.  It'd be extremely boring if everyone agreed all the time.  I can see the threads now...  Poster 1:  "I say the sky is green!"  Posters 2-infinity:  "Yes, I agree."  It'd be boring.  I find disagreement interesting...as long as it remains civil. 

Regarding this disagreement in interpretation, it appears to hinge on how we interpret "...fully transformative...".  Discussion on permanency is in a different (previous) paragraph so I take that to mean it "transforms the whole body".  I think you're extending the previous subject into that statement. 

In many ways, FATE's openness to varying interpretations is both a strength and a weakness.  It broadens the potential audience while devaluing "RAW" discussions.  (Of course that may be a good thing...)
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: devonapple on December 15, 2011, 11:33:10 PM
In many ways, FATE's openness to varying interpretations is both a strength and a weakness.  It broadens the potential audience while devaluing "RAW" discussions.  (Of course that may be a good thing...)

The Prisoner Dilemma applies, in some way, to this situation. GMs want to have *some* sort of community consensus on things, if only to avoid the perception or reality of having been overly indulgent and permissive. There is a huge divide between one GM requiring a week-long 40-shift Ritual to do X, and another GM only requiring some debate, a 10-shift Ritual and a Fate Point to do the same thing.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: Becq on December 16, 2011, 02:26:26 AM
Regarding the discussion of taking out via Thaum, concessions, etc:

Taking out an unwilling/resisting target is hard, requiring you to do enough shifts of 'damage' that the target couldn't withstand it, even with a maxed roll and marking off all consequences.  You can attempt such a thing with fewer shifts, but then the target can simply mark of the stress and take some consequences and avoid the full impact of the spell.

Taking out a willing target is easy.  Taking consequences is voluntary, so you only need to exceed the target's stress boxes.  Against most folk, this means you need only 3-4 shifts of effect (stress boxes+1), assuming the target can choose not to defend, thus defaulting to mediocre (0) defense result.  This is basically equal to a maneuver.  So turning a foe into a frog is a conflict in a spell, but turning yourself into a dog is fairly trivial, roughly equal to a maneuver even when 'fully transformative'.

I don't think that defense should ever be required, but even if you rule that the target has to 'defend' against it (to represent the body attempting to reject the transformation), the most you'd need is, say, Endurance+stress boxes+5 (about 10 for an average target) shifts of effect to guarantee the transformation for a target that chooses not to take consequences.

Note that the Laws and the Wardens might have something to say about it, even if the spells are easy to cast.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: Sanctaphrax on December 16, 2011, 02:41:35 AM
Not really interested in arguing this, I'm afraid. It just looks dull. Sorry if you were looking forward to an online word-fight.
Title: Re: Thaumaturgy, Aspects, and free tags...
Post by: Richard_Chilton on December 16, 2011, 06:32:38 AM
Not really interested in arguing this, I'm afraid. It just looks dull. Sorry if you were looking forward to an online word-fight.

Life is too short for online word fights - especially when it comes to a free flowing "story trumps rules and the ultimate authority is your table" game like Dresden.

Richard