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The Dresden Files => DFRPG => Topic started by: Katarn on December 11, 2011, 10:01:54 PM

Title: Master List of Focused Practitioning Fields
Post by: Katarn on December 11, 2011, 10:01:54 PM
Basically trying to compile a list of fields of study of magic (basically focused practitioners), as mentioned by Mr. Butcher or the RPG:
EVOCATION, THAUMATURGY

Pyromancy- fire
Terramancy- earth
Hydromancy- water
Aeromancy- air, flight
Kinetomancy- “force”
Chronomancy- time
Caffeinomancy- coffee (actually in the RPG)
Ectomancy- ghost
Neuromancy- mind reading
Psychomancy- mind control
Necromancy- death
Alchemy- potions
Anthropomancy- divination via human entrails
Vulcanomancy- magma subset of earth
Phonoturgy- sound
Holomancy- invisiblility
Verisimilomancy- illusion

Two I'm not quite clear on:
Enchantress- ?
Ferromancy- magnetics, electrics? Minerals? technology?

(also, reasonable assumed additions could include chloromancy, cleromancy (determining will of deities), allomancy (see wikipedia), Astralmancy (NeverNever expert), Technomancy (if that isn't ferromancy, and there could be problems w/ technology)

Thoughts?  Supplements to this list, corrections, additions?
Title: Re: Master List of Focused Practitioning Fields
Post by: Belial666 on December 12, 2011, 12:11:48 AM
Entropomancy - curses/destruction magic


There's also demon magic, outsider magic, soulfire, seelie magic and unseelie magic that don't follow the usual "-mancy" suffix.
Title: Re: Master List of Focused Practitioning Fields
Post by: computerking on December 12, 2011, 07:30:00 AM
Mechanomancy - Simple Machines
Electromancy - Electricity
Meteomancy - Weather
Ourobomancy - serpents/dragons
Ophidimancy - snakes
Rodentiamancy - Rats & Rodents
Corrosiomancy - Acid & corrosive chemicals
Detritomancy - Dust and particulate matter (got an NPC Detritomancer in my game named Amir Haboob (http://en.wikipedia.org/wiki/Haboob))
Nychtomancy - Darkness, very similar to
Umbramancy - Shadows


Title: Re: Master List of Focused Practitioning Fields
Post by: Anher on December 12, 2011, 09:23:31 PM
Oneiromancy - Dreams/Illusions, at least under Channeling. Under ritual it would be a subset of Divination.
Title: Re: Master List of Focused Practitioning Fields
Post by: ways and means on December 12, 2011, 10:08:32 PM
Haemmancy- Blood
Gravimancy- Gravity
Atomancy - Control of Small Particles
Alchemancy - Alcohol
Mancy - Divination
Title: Re: Master List of Focused Practitioning Fields
Post by: Becq on December 12, 2011, 10:35:08 PM
At least as currently defined, the Dresdenverse (ie, WoJ) and RAW (DFRPG) don't allow for any compatibility between magic and all but the most rudimentary technology.  So no -mancies that involve technology, electronics, computers, etc.

Of course, Jim could always change this in the next book, or the book after.  But for now, I think it's pretty clear that tech and spooky don't mix.

You might also want to nail down the list a bit more in terms of powers used (ie, Channeling vs Rituals).  For example, Pyromancy is Channeling(Fire), Ectomancy is Rituals(Ghost theme), etc.  I would probably classify Enchantress as Rituals(Crafting) (ie, turning non-magical things into magical things via enchants), though if you want to include enchantments on people, then you might treat it as a theme, instead.

Also, Psychomancy and Neuromancy are really just Rituals(Psychomancy), since the YS version of Psychomancy covers both reading and manipulation already.
Title: Re: Master List of Focused Practitioning Fields
Post by: Katarn on December 12, 2011, 10:42:11 PM
Also, Psychomancy and Neuromancy are really just Rituals(Psychomancy), since the YS version of Psychomancy covers both reading and manipulation already.

I know, I'm just trying to get the actual fields down (not so much game mechanics necessarily).

Incidentally, does anyone know what Ferromancy is?  I've seen different answers:
*Mab's word for technology
*Magnetics/Electrics
*Iron/Metal
Title: Re: Master List of Focused Practitioning Fields
Post by: sinker on December 13, 2011, 12:04:15 AM
I would point out that anthropomancy isn't really a practical focus, as the game allows you to specialize in all kinds of divination, and reading human entrails would be against the first law.
Title: Re: Master List of Focused Practitioning Fields
Post by: Katarn on December 14, 2011, 11:05:24 PM
I would point out that anthropomancy isn't really a practical focus, as the game allows you to specialize in all kinds of divination, and reading human entrails would be against the first law.

True, I'm just trying to get a list of fields (several of these are irrevocably Law-breaking (ie necromancy).

Any guesses on ferromancy?
Title: Re: Master List of Focused Practitioning Fields
Post by: Becq on December 14, 2011, 11:27:56 PM
Any guesses on ferromancy?
My recollection of Mab's comment was that it seemed to refer to the largely mortal capability to create machines to expand their capabilities (ie, technology).  Fae rely entirely on magic, so technology might seem almost like a form of magic, even to those clever enough to realize that it's only a matter of crafting.

Though it might have been referring more specifically the creation of machines from iron, which would be the Fae equivalent of Black Magic...  I'd need to find the reference to grab the context.  Where was it?
Title: Re: Master List of Focused Practitioning Fields
Post by: Katarn on December 15, 2011, 04:33:16 AM
Though it might have been referring more specifically the creation of machines from iron, which would be the Fae equivalent of Black Magic...  I'd need to find the reference to grab the context.  Where was it?

DB, found the quote:

Quote from: Mab
“This mortal ferromancy—technology, you called it. Does it yet conceal the book?”
Title: Re: Master List of Focused Practitioning Fields
Post by: Magickal_Grenadier on December 15, 2011, 05:23:11 AM
Ferromancy, while used by Mab to describe human tech, would deal with ferrous metals or stones. Describing an object as ferrous implies that the object contains a high amount of iron, which as we all know makes things magnetic. Therfore, Ferromancy = magnatisim
Title: Re: Master List of Focused Practitioning Fields
Post by: computerking on December 15, 2011, 05:38:44 AM
*cue Evil Laugh*

Copromancy! (https://www.google.com/search?q=coprophilia&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a)
Title: Re: Master List of Focused Practitioning Fields
Post by: Quackerjack on December 15, 2011, 12:03:23 PM
Eww, thats disgusting.  :o
Title: Re: Master List of Focused Practitioning Fields
Post by: Becq on December 16, 2011, 03:09:10 AM
DB, found the quote:
Sounds pretty clear that she meant technology in general, regardless of the 'true' meaning of the word.  Which makes sense, really: "ferromancy" literally means "iron magic" and throughout history a great deal of mortal technology has involved working with iron or its alloys.  At least, until recently, when plastics and semiconductors become key players -- but that's maybe the last 50 years, after some 3000 years of iron dominance, and even now technological devices routinely contain some iron.  Considering Mab's relationship with iron, it seems reasonable for her to equate iron with technology.

Ferromancy, while used by Mab to describe human tech, would deal with ferrous metals or stones. Describing an object as ferrous implies that the object contains a high amount of iron, which as we all know makes things magnetic. Therfore, Ferromancy = magnatisim
Er ... not as such.  [nitpicking] Iron responds to magnetic fields, are attractic to magnetic materials, and can be made into magnets by (for example) applying a very strong magnetic field.  (And iron is also not unique in these aspects, there are other metals -- nickle and cobalt, for example -- that behave the same way despite containing no iron.)  I think that if iron made things magnetic, computer manufacturers would think twice about using steel cases on computers.  As it is, the fact that iron reacts to magnetic fields actually leads to the use of steel as magnetic shielding for computers.[/nitpicking]

Of course, driving on freeways would be a lot more ... interesting if all iron (and therefore steel) was magnetic...   ;D
Title: Re: Master List of Focused Practitioning Fields
Post by: SunlessNick on December 16, 2011, 12:47:32 PM
There have been times when metalwork, especially blacksmithing, was considered a magical skill.  While I share the opinion that Mab was just referring to technology, an actual Rituals (metal) might be available - letting you craft metallic objects, but also finding ores and extracting the metal from them, perhaps.  Or you could just make it Rituals (Crafts) like the Enchantress above, and generally use metal for it.
Title: Re: Master List of Focused Practitioning Fields
Post by: Magickal_Grenadier on December 16, 2011, 07:30:31 PM
Er ... not as such.  [nitpicking] Iron responds to magnetic fields, are attractic to magnetic materials, and can be made into magnets by (for example) applying a very strong magnetic field.  (And iron is also not unique in these aspects, there are other metals -- nickle and cobalt, for example -- that behave the same way despite containing no iron.)  I think that if iron made things magnetic, computer manufacturers would think twice about using steel cases on computers.  As it is, the fact that iron reacts to magnetic fields actually leads to the use of steel as magnetic shielding for computers.[/nitpicking]

Of course, driving on freeways would be a lot more ... interesting if all iron (and therefore steel) was magnetic...   ;D

 ::) Wow so that's what that feels like. I really need to stop doing this to people. :P
Title: Re: Master List of Focused Practitioning Fields
Post by: CottbusFiles on December 18, 2011, 05:28:39 PM
At least as currently defined, the Dresdenverse (ie, WoJ) and RAW (DFRPG) don't allow for any compatibility between magic and all but the most rudimentary technology.  So no -mancies that involve technology, electronics, computers, etc.

Of course, Jim could always change this in the next book, or the book after.  But for now, I think it's pretty clear that tech and spooky don't mix.

You might also want to nail down the list a bit more in terms of powers used (ie, Channeling vs Rituals).  For example, Pyromancy is Channeling(Fire), Ectomancy is Rituals(Ghost theme), etc.  I would probably classify Enchantress as Rituals(Crafting) (ie, turning non-magical things into magical things via enchants), though if you want to include enchantments on people, then you might treat it as a theme, instead.

Also, Psychomancy and Neuromancy are really just Rituals(Psychomancy), since the YS version of Psychomancy covers both reading and manipulation already.

You can still do "mad science" Sons of Ether style. You can't use mortal technology or influence it but you should be able to use Science to create magical technology, like a tesla-coil-lightninggun or a selfmade car using a magical propulsion system.

at least in my opinion