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The Dresden Files => DFRPG => Topic started by: SpoonR on June 23, 2011, 05:32:27 PM

Title: Monsters using magic
Post by: SpoonR on June 23, 2011, 05:32:27 PM
Let's say you are a monster (red or white court vamp for example) that can use magic. Are the laws of magic any different for you?

For example:

I have the impression that magic is magic and vamp power are vamp powers, magic can break laws no matter who you are, natural powers never can. Hence why red courts are so crazy. But then again, magic-using reds don't seem significantly crazier than non-magic reds.  Ditto Sidhe
Title: Re: Monsters using magic
Post by: Khalis231 on June 23, 2011, 05:51:52 PM
The Laws of Magic apply only to mortal spellcasters. Vampire wizardry isn't quite the same thing as what mortals do, same with the Sidhe. Metaphysically speaking, breaking a Law changes you in a small way, on the idea that you are, to a greater or lesser extent, defined by your choices. It's described as staining your soul. No mortal free will? No Lawbreaking.

So to answer your questions, vampires never break Laws when killing using magic or by any other means. Ditto for making thralls.

WCVs are a hazy area, they seem to possess some qualities of both mortals and supernatural creatures. I'm not sure if they should be subject to Lawbreaking.

Using wizardry to feed is a different question altogether. I would allow the use of magic to induce the appropriate emotion for an Emotional Vampire, but I wouldn't let the vampire feed using a spell. I would also rule that magic doesn't affect Hunger, as it already causes mental stress, and it doesn't seem to be an innate physical ability fueled by the Hunger in the same way that Inhuman Recovery is, for example. OW's examples of spellcasting vampires don't have their spellcasting abilities linked to Feeding Dependency, so I'd say this is supported by the books.
Title: Re: Monsters using magic
Post by: InFerrumVeritas on June 23, 2011, 10:05:24 PM
I've got no good answer for this in the gray areas like White Court Vampires, but typically monsters who spellcast don't have to worry about Lawbreaking and Hexing.  Some or all forms of Sponsored Magic are this way as well (depending on flavor).

Typically, in a metaphysical sense, I say anything that's not human doesn't have to worry about Lawbreaking.  They also can't get the bonus to spells that Lawbreaker gives because magic doesn't have that slippery-slope, pulling on your soul thing that it has for mortals.  One exception would be Were-Creatures.  They're basically humans.  Lycanthropes are probably the same way.

Note: this is not the same as my "What can be soulgazed list?" and my "What counts as breaking the first law if I kill it list?"
Title: Re: Monsters using magic
Post by: sinker on June 23, 2011, 10:11:16 PM
Keep in mind though that were creatures killing with their teeth and claws (that they obtained using magic) does not count as lawbreaking. This has been well established by both Jim and Fred. If were creatures are throwing spells around then you could run into lawbreaking issues.
Title: Re: Monsters using magic
Post by: Slife on June 25, 2011, 09:24:21 AM
How about sponsored magic?  Like, the winter knight killing someone with winter ice?
Title: Re: Monsters using magic
Post by: UmbraLux on June 25, 2011, 11:34:03 AM
Let's say you are a monster (red or white court vamp for example) that can use magic. Are the laws of magic any different for you?
The Laws aren't different in a metaphysical sense, but the individual is different. 

The reason mortals have issues with magic is their mortal nature.  They're often conflicted and seldom acting in 100% alignment with their nature.  The monsters have less choice - being a predator is in their nature and they follow it.  Consequently, they're affected far less by their actions with magic.  They don't necessarily gain a Lawbreaker stunt and they won't cause tech to die. 

So yes, a monster may well break one or more Laws of Magic.  But he's usually* not significantly affected by breaking said law. 

*I would allow for exceptions if it seems the entity is acting outside of its nature.  A fae dealing with entities from beyond the outer gates for example.
Title: Re: Monsters using magic
Post by: sinker on June 25, 2011, 05:08:53 PM
How about sponsored magic?  Like, the winter knight killing someone with winter ice?

That's pretty debated here. Personally I feel that it's the sponsor's will/power and that the sponsor covers the mortal (I.E. no lawbreaking), but other people will tell you differently.
Title: Re: Monsters using magic
Post by: InFerrumVeritas on June 25, 2011, 06:22:12 PM
That's pretty debated here. Personally I feel that it's the sponsor's will/power and that the sponsor covers the mortal (I.E. no lawbreaking), but other people will tell you differently.

As long as they don't have mortal magic (and thus aren't using sponsored magic to boost it), I'd say that they're free.  However, that'd probably depend on the sponsor.  Hellfire?  Probably be taking Lawbreakers because the sponsors want to corrupt the individual anyway.  Soulfire?  Using your soul to break the laws of magic would probably result in a Lawbreaker.  Winter/Summer Magic?  Probably not.  You're a tool of the Sidhe's will.
Title: Re: Monsters using magic
Post by: Drachasor on June 26, 2011, 04:32:33 AM
The rules hint that the principle you might want to use is "does it have positive refresh?"  If so, it can get lawbreaker.

Frankly, I'd probably go at this from a purely mechanic standpoint.  Trying to figure out "what makes sense" is not really going to get you anywhere.  It'll lead to a metaphysical black hole.  "Free Will" as most people understand it is a nearly impossible to define term, so trying to figure out what creatures it applies to via rational argument is just not going to work.  However, going with the idea of positive refresh seems congruent with the spirit of the system -- it also means all PCs are going to have to deal with Lawbreaker if they start killing things with magic.

And I think it is a pretty slam-dunk argument that killing someone with sponsored magic gets you a Lawbreaker.  You use conviction, lore, and discipline for sponsored magic, just like any other magic.  It is your WILL in charge of the important aspects; as the rules say the sponsor just sometimes handles some of the details (and that's ONLY with thaumaturgy at the speed of evocation).  Beyond that they've given you a mystical credit card and you use that to purchase magical power to fuel your spells; but they are YOUR spells.  You decide the targets, you decided the area, you decide the lethality, you have to WILL all of that into being.  You still have to believe yourself capable of killing or breaking any other law in order to do it -- the sponsor doesn't cover you on belief*...typically.

On the other hand, if a Sponsor uses a Debt Compel to make you break a law of magic, then you are off the hook.  At that point they are enforcing their will on you and making you do something.

It would be different if a sponsor gave you something like a Breath Weapon or the like.  There your beliefs and convictions don't enter into it when you use such an ability...but that's not how sponsored magic works.

This seems to be pretty thoroughly backed up via lore as well, though it isn't precisely covered. 
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*That's why they are going to be picking people that generally agree with them.
Title: Re: Monsters using magic
Post by: sinker on June 26, 2011, 07:11:55 AM
The rules hint that the principle you might want to use is "does it have positive refresh?"  If so, it can get lawbreaker.

Frankly, I'd probably go at this from a purely mechanic standpoint.  Trying to figure out "what makes sense" is not really going to get you anywhere.  It'll lead to a metaphysical black hole.  "Free Will" as most people understand it is a nearly impossible to define term, so trying to figure out what creatures it applies to via rational argument is just not going to work.  However, going with the idea of positive refresh seems congruent with the spirit of the system -- it also means all PCs are going to have to deal with Lawbreaker if they start killing things with magic.

This could lead to some weird circular problems. Consider a warlock breaks a law. He gets lawbreaker. Now he breaks enough laws that he has many different lawbreaker powers. He goes into negative refresh land. Does he then lose all of his ranks in lawbreaker?

It's pretty well established that lawbreaker only applies to mortals.

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And I think it is a pretty slam-dunk argument that killing someone with sponsored magic gets you a Lawbreaker.  You use conviction, lore, and discipline for sponsored magic, just like any other magic.  It is your WILL in charge of the important aspects; as the rules say the sponsor just sometimes handles some of the details (and that's ONLY with thaumaturgy at the speed of evocation).  Beyond that they've given you a mystical credit card and you use that to purchase magical power to fuel your spells; but they are YOUR spells.  You decide the targets, you decided the area, you decide the lethality, you have to WILL all of that into being.  You still have to believe yourself capable of killing or breaking any other law in order to do it -- the sponsor doesn't cover you on belief*...typically.

The thing I look at (that has some basis in the books as people describe how the laws work) is that the lawbreaker power is acquired when you take the innermost living part of you (your magic) and use it to pervert the life around you. That's why I think that when you're using someone else's magic it's not something that changes you nearly as much. Just my thoughts, though.

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This seems to be pretty thoroughly backed up via lore as well, though it isn't precisely covered. 
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is a pretty poor example of "Guy who only doesn't break the laws only because it would twist him." He pretty much follows the laws because he believes strongly in them and is unlikely to break them even if the opportunity presented itself.
Title: Re: Monsters using magic
Post by: Drachasor on June 26, 2011, 11:24:14 AM
This could lead to some weird circular problems. Consider a warlock breaks a law. He gets lawbreaker. Now he breaks enough laws that he has many different lawbreaker powers. He goes into negative refresh land. Does he then lose all of his ranks in lawbreaker?

At the point he becomes an NPC, the GM determine how he wants the guy built.  If the GM decided to stat up a Fae with Lawbreaker because that would provide the mechanics he desired, then he should do that.  If he wants to keep the lawbreaker status on a Warlock that is now at negative refresh, then that's his call.

I was only saying a GM doesn't have to give lawbreaker powers to the above Warlock if he breaks a new law after reaching negative refresh, imho.  Might want to though.  Then again, he might want Chronovores, a time monster he just made up, to have Lawbreaker: Sixth Law, to give him the mechanics/flavor he likes.

It's pretty well established that lawbreaker only applies to mortals.

Is it?  Doesn't quite seem clear to me that Angels can't get Lawbreaker.  Of course, we don't really see them fighting (but that's a good way to resist any lawbreaker issues).  Beyond that, I don't think we see any non-humans that are said to have free will.  The game associates "free will" with positive refresh.

The thing I look at (that has some basis in the books as people describe how the laws work) is that the lawbreaker power is acquired when you take the innermost living part of you (your magic) and use it to pervert the life around you. That's why I think that when you're using someone else's magic it's not something that changes you nearly as much. Just my thoughts, though.

Lawbreaker is fundamentally about Belief.  To kill someone with magic, you have to BELIEVE they deserve to die and you have a right to kill them because otherwise the magic won't work.  There's nothing in the game remotely indicating that belief isn't necessary for Sponsored Magic.  If you have Summer Magic, and you want to burn someone with fire, you still have to fundamentally believe that is your right.  That's represented in the game by the magic working off YOUR Discipline and YOUR Conviction and YOUR Lore.  You aren't buying the spell effect with your Sponsored Credit Card, you are just buying the magical juice to power it and granted you get access to some know-how as well  -- your will, however, is still what shapes it.

Granted, this is purely a game mechanic argument, so there's a potential problem there.  The books really don't go over sponsored magic that much so we can't really go off of lore.  However, letting someone with sponsored magic go around killing without a problem isn't a great idea either (few sponsors would care about the ethics of it).

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is a pretty poor example of "Guy who only doesn't break the laws only because it would twist him." He pretty much follows the laws because he believes strongly in them and is unlikely to break them even if the opportunity presented itself.

I grant the lore argument is problematic.  The books don't give us much to go on.  That said, they don't treat casting Sponsored Magic as a fundamentally different PROCESS than other magic.  Hmm,  Soulfire probably provides the most detail, and it is very, very clearly treated like any other kind of magic; it is just powered by different batteries.
Title: Re: Monsters using magic
Post by: InFerrumVeritas on June 26, 2011, 11:55:37 AM
It works that way for connivence and elegant rules design sake. 

Here's another way to look at that mechanic with a different flavor:

Your conviction represents your belief in the sponsor.  You have to believe that you can ask for the power, that you have a right to it, before you can use it.  Your discipline is because you still have to direct and control it once you call up the power.  Your lore is because you have to know what to ask for.  Ultimately, if you need more than you can handle, the sponsor is willing to step in and help, but you'll owe them.

Sponsored magic is a somewhat simple mechanic designed to represent a variety of things in the books that come up in the game.  These things are basically unrelated other than providing extra power.  From Harry's perspective, all magic is the same and the sponsors just provide different batteries.  But Harry was raised as a wizard.  He has a ridiculously strong belief in what he is doing and how he sees the world.

While in game you have control over the sponsored magic, that's just so you don't become an NPC.  It would suck to take a power and then have the GM control your every action, hence why there is the debt mechanic.  I still play it like I'm beholden to the sponsor (possibly begrudgingly or whatever). 

Ultimately, the rules are not clear.  The text isn't clear either (like sponsored magic hexing).  I think it depends on the type of sponsored magic you have.  Once you establish that, talk to your GM.  Work it out. 

To me, magic granted by old gods (like the Olympians or Norse) wouldn't cause Lawbreaker.  Neither would fey magic.  From demonic powers?  Sure, unless otherwise negotiated.  Soulfire?  Definitely.  Kemmeler?  Totally.  That's basically just a representation of extra power not coming from refinement. 

But I think there are compelling reasons why sponsored magic wouldn't.  Ultimately, think about how your casting works.  Then talk it over with your GM.  Be prepared to play with either answer.

On the issue of monster lawbreakers: I really don't like the idea of "if it has positive refresh, Lawbreaker."  Humans and other mortals (such as were-creatures).  Lawbreaking only applies to mortal magic.  That bit is clear in the text.
Title: Re: Monsters using magic
Post by: Drachasor on June 26, 2011, 12:14:14 PM
Your conviction represents your belief in the sponsor.  You have to believe that you can ask for the power, that you have a right to it, before you can use it.  Your discipline is because you still have to direct and control it once you call up the power.  Your lore is because you have to know what to ask for.  Ultimately, if you need more than you can handle, the sponsor is willing to step in and help, but you'll owe them.

There's nothing in the rules that backs up that interpretation, or in lore, frankly.  Of course you can play it that way at your table if you want, just like you can play anything any way you want at your table.

While in game you have control over the sponsored magic, that's just so you don't become an NPC.  It would suck to take a power and then have the GM control your every action, hence why there is the debt mechanic.  I still play it like I'm beholden to the sponsor (possibly begrudgingly or whatever). 

And guys with Sponsored Magic in the lore have control over it (except perhaps if a Sponsor is forcing a particular action).  It isn't like there is any lore character with sponsored magic that doesn't have control over what their magic does.  There's not one example in the books of a being with sponsored magic that is totally in the control of their sponsor.  Not Harry, not the Former White Knight, not the current Summer Knight, not anyone.  The Sponsor can force the issue on some things, but not remotely everything.

Ultimately, the rules are not clear.  The text isn't clear either (like sponsored magic hexing).  I think it depends on the type of sponsored magic you have.  Once you establish that, talk to your GM.  Work it out. 

The rules actually ARE pretty clear.  They say "magic used to do this, that, or the other thing is breaking a law of magic."  Sponsored Magic is a type of magic, and there's no exemption given to that.  Of course, if you aren't human then you won't have Wardens on your tail, but the rules are clear that the Lawbreaker consequence isn't about Wardens at all (heck, you can break the Laws of Magic as a human without getting Wardens on you if you are careful).  It seems like some people like to pretend these things aren't really magic, but they totally are.  That's why they are in the section going over magic.

Again, anyone can play it anyway they want in the game as long as the group agrees.

On the issue of monster lawbreakers: I really don't like the idea of "if it has positive refresh, Lawbreaker."  Humans and other mortals (such as were-creatures).  Lawbreaking only applies to mortal magic.  That bit is clear in the text.

Actually, that bit is NOT clear in the text.  If anything the rule is "if you are a PC with magic, then you can break the laws".  Nothing they talk about says it only applies to humans EXCEPT whether you'll get Wardens chasing after you.

In fact, the text really only talks about wiggle room here regarding acceptable targets and such things as intent and so forth with regards to breaking a law.  It never even hints the laws don't apply to all PCs (who, incidentally, must all have positive refresh, which is why I consider it a good guideline).
Title: Re: Monsters using magic
Post by: InFerrumVeritas on June 26, 2011, 12:54:35 PM
There's nothing in the rules that backs up that interpretation, or in lore, frankly.  Of course you can play it that way at your table if you want, just like you can play anything any way you want at your table.

And guys with Sponsored Magic in the lore have control over it (except perhaps if a Sponsor is forcing a particular action).  It isn't like there is any lore character with sponsored magic that doesn't have control over what their magic does.  There's not one example in the books of a being with sponsored magic that is totally in the control of their sponsor.  Not Harry, not the Former White Knight, not the current Summer Knight, not anyone.  The Sponsor can force the issue on some things, but not remotely everything.

The rules actually ARE pretty clear.  They say "magic used to do this, that, or the other thing is breaking a law of magic."  Sponsored Magic is a type of magic, and there's no exemption given to that.  Of course, if you aren't human then you won't have Wardens on your tail, but the rules are clear that the Lawbreaker consequence isn't about Wardens at all (heck, you can break the Laws of Magic as a human without getting Wardens on you if you are careful).  It seems like some people like to pretend these things aren't really magic, but they totally are.  That's why they are in the section going over magic.

Again, anyone can play it anyway they want in the game as long as the group agrees.

Actually, that bit is NOT clear in the text.  If anything the rule is "if you are a PC with magic, then you can break the laws".  Nothing they talk about says it only applies to humans EXCEPT whether you'll get Wardens chasing after you.

In fact, the text really only talks about wiggle room here regarding acceptable targets and such things as intent and so forth with regards to breaking a law.  It never even hints the laws don't apply to all PCs (who, incidentally, must all have positive refresh, which is why I consider it a good guideline).

Dude, chill.  There's nothing in the rules that backs up either interpretation.  Fate is a pretty freeform system, incase you're not familiar with it and its design mechanics.  And, like anything, flavor and mechanics are somewhat mutable. 

We see very few guys with sponsored magic in the lore who don't have mortal magic (by the way, I refer to text as the novels and rules as the game books, which I think caused some...misinterpretation on your part).  A good example is that we don't see the former Winter Knight with Lawbreakers in OW.  The only ones we see with Lawbreakers also have mortal magic.  Oh, and Mavra's entry doesn't say anything about Lawbreaker despite her having some pretty dark magic (so dark Harry comments upon it).  And there's a whole paragraph talking about the ambiguity of the "positive refresh rule" and how its only "one way" to interpret things.

I'm not pretending anything, so stop being so offensive.  The rules talk about "true black magic." Oh, and the series of stickies on YS236:

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Technically, the Laws of Magic only apply to mortal spellcasters. I haven’t seen either of the Sidhe Knights at the meetings or ice cream socials.
But I think this could be a fertile ground for stories in someone’s game. like one of the Knights whacks a council-allied mortal, and there’s a movement inside the council to apply the laws to the situation, but the Accords get in the way...Sort of the reverse of what happened in the deAtH mASKS case.

That seems pretty ambiguous. 
Title: Re: Monsters using magic
Post by: sinker on June 26, 2011, 06:36:36 PM
At the point he becomes an NPC, the GM determine how he wants the guy built.  If the GM decided to stat up a Fae with Lawbreaker because that would provide the mechanics he desired, then he should do that.  If he wants to keep the lawbreaker status on a Warlock that is now at negative refresh, then that's his call.

I was only saying a GM doesn't have to give lawbreaker powers to the above Warlock if he breaks a new law after reaching negative refresh, imho.  Might want to though.  Then again, he might want Chronovores, a time monster he just made up, to have Lawbreaker: Sixth Law, to give him the mechanics/flavor he likes.

Not arguing about mechanics. The GM can use whatever they want to represent their vision however they feel it should be. That's not really a great argument for how it should be always, and isn't really applicable to the OP.

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Is it?  Doesn't quite seem clear to me that Angels can't get Lawbreaker.  Of course, we don't really see them fighting (but that's a good way to resist any lawbreaker issues).  Beyond that, I don't think we see any non-humans that are said to have free will.  The game associates "free will" with positive refresh.

See InFerrum's sticky. GM Fiat can do whatever, but the rules say mortal spellcasters.

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Lawbreaker is fundamentally about Belief.  To kill someone with magic, you have to BELIEVE they deserve to die and you have a right to kill them because otherwise the magic won't work.  There's nothing in the game remotely indicating that belief isn't necessary for Sponsored Magic.  If you have Summer Magic, and you want to burn someone with fire, you still have to fundamentally believe that is your right.  That's represented in the game by the magic working off YOUR Discipline and YOUR Conviction and YOUR Lore.  You aren't buying the spell effect with your Sponsored Credit Card, you are just buying the magical juice to power it and granted you get access to some know-how as well  -- your will, however, is still what shapes it.

Belief is part of the equation, however if you read some of what Jim has said about the laws you realize that these are actual physical laws. Laws of the universe if you will. When you use your magic to change the universe in these ways it changes you. Physically (or metaphysically). If you accidentally kill someone with magic it doesn't matter if you believed you had the right to do it or not. Someone's dead and you used your innermost being to do it. Lawbreaker.

The weapon definitely matters too. This doesn't happen with a gun or a knife, even if you believe you have the right to take a life, no lawbreaker. This only happens with magic. The way I see it sponsored magic isn't that sacred part of you, thus it doesn't work the same.

I can agree that there's definitely evidence to support either side. This is the way I choose to view it. There's intentionally some leeway in the text so that each table can decide what kind of game they want to play. Do you want to play a game where the laws are brutal and it's all too easy to slip up and wind up in a dark place? Great, do that. Do you want to play a fast and loose action game where everything explodes and it doesn't matter at all? Have fun.

To me, magic granted by old gods (like the Olympians or Norse) wouldn't cause Lawbreaker.  Neither would fey magic.  From demonic powers?  Sure, unless otherwise negotiated.  Soulfire?  Definitely.  Kemmeler?  Totally.  That's basically just a representation of extra power not coming from refinement. 

As a random side note, this is a really unpopular opinion but I've always thought that the way we see soulfire today is only because it's viewed through a wizard's bias. Why wouldn't someone be able to directly access the fires of creation themselves (I.E. not their soul, but the source of souls) and manipulate them in any number of different ways (I.E. not fire or force, like a certain someone). Then again the agenda of the sponsor with soulfire is such that I would think that it would be tough to break a lot of the laws anyway.
Title: Re: Monsters using magic
Post by: Drachasor on June 26, 2011, 08:22:56 PM
Dude, chill.  There's nothing in the rules that backs up either interpretation.  Fate is a pretty freeform system, incase you're not familiar with it and its design mechanics.  And, like anything, flavor and mechanics are somewhat mutable. 

It's a free form system.  You can play it however you want.  However, the rules do NOT distinguish between mortal or non-mortal casters, sponsored or non-sponsored magic as far as the Laws of Magic are concerned.  The Laws of Magic are merely written to apply to the PCs, with zero mention of the sort of magic the PC has or even whether the PC is human or not.

I am NOT say one has to stick to RAW on this.  I am saying the RAW, as best I read it, says the Laws of Magic (and the Lawbreaker consequence for breaking them) apply to PCs of any origin whether they use sponsored magic or not.  Again, one can play this however one wants in a game, and I only bring this up because it is ideally important to know what RAW is so you know when you are stepping away from it.

I did reread the section on the Laws of Magic again, btw.  Nowhere does it say that the laws only apply to a mortal caster.  The only place it discusses human vs. inhuman casters (which is different than mortal vs. non-mortal for what it is worth), is in regards to targets of spells (like Toot Toot).  Throughout the whole section, it is pretty clear the view is that the Laws, as a rule of creation (in universe) apply to all players.  I believe they even talk about the important of the laws with regards to given muggles their own distinct edge with regards to PCs and magic, and that sort of principle would apply to any player (but admittedly it is purely one of game mechanics).

The above is why I bring up positive refresh as a decent baseline.

We see very few guys with sponsored magic in the lore who don't have mortal magic (by the way, I refer to text as the novels and rules as the game books, which I think caused some...misinterpretation on your part).  A good example is that we don't see the former Winter Knight with Lawbreakers in OW.  The only ones we see with Lawbreakers also have mortal magic.  Oh, and Mavra's entry doesn't say anything about Lawbreaker despite her having some pretty dark magic (so dark Harry comments upon it).  And there's a whole paragraph talking about the ambiguity of the "positive refresh rule" and how its only "one way" to interpret things.

The former Winter Knight doesn't need to have Lawbreaker.  He's an NPC.  NPCs very clearly do not need to follow the rules that PCs do.  An NPC only needs a given ability if it is significant enough for them to have.  If they don't feel the former Winter Knight's lawbreaking is meaningful enough, then there's no need to write him up with this.  There are tons of places where they talk about how NPCs can break the rules in general both in the books and out.  The same is true, of course, with Mavra.  It is very sensible for a GM or a game designer to decide an NPC is more interesting with refresh spent elsewhere.

I'm not pretending anything, so stop being so offensive.  The rules talk about "true black magic." Oh, and the series of stickies on YS236:

First, I'm not being offensive, so calm down.  I'm neither being nice nor mean.  Second, again, those sidebars are clearly talking about the Laws of Magic as enforced by Wardens, not the Laws of Magic as physical laws of the Universe.  The two things are distinctly different in the rules even if they are both referred to as "The Laws of Magic".

Not arguing about mechanics. The GM can use whatever they want to represent their vision however they feel it should be. That's not really a great argument for how it should be always, and isn't really applicable to the OP.

Well, that's why I said positive refresh is a good principle to go by, generally.    Note that the GM determines what enemies have positive refresh and which ones don't.  Generally, it seems like anything that isn't human will have negative refresh, though exceptions certainly exist (like angels and even the rare other creature).

See InFerrum's sticky. GM Fiat can do whatever, but the rules say mortal spellcasters.

The rules say mortal casters with regards to Warden enforcement, not with regards to reality sticking you with Lawbreaker.  The rules also explicitly say these two things are different.

Belief is part of the equation, however if you read some of what Jim has said about the laws you realize that these are actual physical laws. Laws of the universe if you will. When you use your magic to change the universe in these ways it changes you. Physically (or metaphysically). If you accidentally kill someone with magic it doesn't matter if you believed you had the right to do it or not. Someone's dead and you used your innermost being to do it. Lawbreaker.

The weapon definitely matters too. This doesn't happen with a gun or a knife, even if you believe you have the right to take a life, no lawbreaker. This only happens with magic. The way I see it sponsored magic isn't that sacred part of you, thus it doesn't work the same.

Agreed.  I have read what Jim has said.

I can agree that there's definitely evidence to support either side. This is the way I choose to view it. There's intentionally some leeway in the text so that each table can decide what kind of game they want to play. Do you want to play a game where the laws are brutal and it's all too easy to slip up and wind up in a dark place? Great, do that. Do you want to play a fast and loose action game where everything explodes and it doesn't matter at all? Have fun.

I think we can all agree the rules pretty clearly say there are the Rules of Reality Laws of Magic and the Rules of the Council Laws of Magic.  The latter only applies to mortal casters, no question.  Reality punches anyone with free will in the face, but this is a term that cannot be properly defined.  However, any player by definition of the system has free will, so he should get hit in the face.  Note that despite the capacity to play non-humans in the system, the rules on breaking laws always says "players this" and "players that."  It doesn't say "humans", "mortals", or the like, and is all about players.  The only exception to this is when talking about the Council enforcing their own consequences to law breaking.  To me this is pretty clear.

As a random side note, this is a really unpopular opinion but I've always thought that the way we see soulfire today is only because it's viewed through a wizard's bias. Why wouldn't someone be able to directly access the fires of creation themselves (I.E. not their soul, but the source of souls) and manipulate them in any number of different ways (I.E. not fire or force, like a certain someone). Then again the agenda of the sponsor with soulfire is such that I would think that it would be tough to break a lot of the laws anyway.

There are of course multiple ways you could go about it.  In the game it seems pretty clear Soulfire uses up your own soulstuff, as opposed to you being given soulstuff from someone else.  I suppose one way you could go is use whatever makes for a more interesting debt system.

Anyhow, regarding the OP, here's how I'd go with it.
   
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You are a vamp wizard using your vampire powers to kill someone. Break any laws?  What about the same vamp using wizardry to kill someone
Using Vampire powers?  No.  Using magic?  If you are a PC, you get Lawbreaker.  In the latter case, the Council will not come after you for breaking the law per se (e.g. if they come after you it isn't because they are being cops, more like an act of war or the like).
   
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You've made a thrall with your natural powers. Now you use wizardry to do some specific tinkering. Do they have enough mind left to count for the mental law?
I'd say if they still have any sense of self or mind, then screwing around with their brain gets you Lawbreaker.  If you get them to the point where they are no better than an animal, then you wouldn't.
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    Can you use wizardry to feed? Say using magic to induce the appropriate emotion, or just to rip out psychic energy for a white court.  Does using magic affect your Hunger?
You could certainly use Wizardry to help yourself out and create emotions to feed on.
Hmm, you could even probably make a Thaumaturgic ritual to feed off of a given emotion in an area.  That actual might be a good way to handle things.  Why incite an emotion if you make a big ritual and feed off all the stray lust in an apartment building or something?  You don't have to even adjust anyone's emotions this way, I'd say.  Great tool for the Ethical White Court Vampire, I think, but it only works for wizards, unfortunately.  Anyhow, no Lawbreaking is inherent here, though inciting an emotion, if you go that route, is on the edge (but it isn't making a thrall).
Title: Re: Monsters using magic
Post by: sinker on June 26, 2011, 10:45:16 PM
The former Winter Knight doesn't need to have Lawbreaker.  He's an NPC.  NPCs very clearly do not need to follow the rules that PCs do.  An NPC only needs a given ability if it is significant enough for them to have.  If they don't feel the former Winter Knight's lawbreaking is meaningful enough, then there's no need to write him up with this.  There are tons of places where they talk about how NPCs can break the rules in general both in the books and out.  The same is true, of course, with Mavra.  It is very sensible for a GM or a game designer to decide an NPC is more interesting with refresh spent elsewhere.

This is an issue I have. Saying that the GM can do whatever they want is not a good argument to prove anything. Yes, the GM can do what ever they want. They can always do whatever they want. That's how being a GM works (within reason and in the table's best interest of course). However think about it this way. Our World is there to show us how things work. Why would evilhat intentionally distort the system in their only example? Why would they show us how to do it wrong, with no other example of how to do it?

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The rules say mortal casters with regards to Warden enforcement, not with regards to reality sticking you with Lawbreaker.  The rules also explicitly say these two things are different.

The rules say literally "Technically, the Laws of Magic only apply to mortal spellcasters." Billy goes on to talk about politics, however sometimes people infer specific meaning from something that may or may not be there and then discuss that specific point without looking any other possible meaning or understanding. Reminds me of something else...

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There are of course multiple ways you could go about it.  In the game it seems pretty clear Soulfire uses up your own soulstuff, as opposed to you being given soulstuff from someone else.  I suppose one way you could go is use whatever makes for a more interesting debt system.

Actually in the books it is clear. In the game however they actually make a point of telling us that they don't know the full capacity or workings of soulfire because all we've ever seen has been through one set of eyes. Read the whole description of soulfire on YS292 and tell me that you have a complete understanding of what soulfire entails from that...

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    Using Vampire powers?  No.  Using magic?  If you are a PC, you get Lawbreaker.  In the latter case, the Council will not come after you for breaking the law per se (e.g. if they come after you it isn't because they are being cops, more like an act of war or the like).

And here's where we come to the real crux of my problem. The vampire gets lawbreaker. A vampire is a predator, a killer. What happens if a vampire breaks the first law? He becomes twisted into... a predator? When you are naturally a killer then what does it matter if you believe it's your right to kill or if the universe has made you a killer? That's already present.

Anyway, it's clear that you have your opinion and we have ours, further discussion may not be beneficial...
Title: Re: Monsters using magic
Post by: Drachasor on June 26, 2011, 11:17:51 PM
This is an issue I have. Saying that the GM can do whatever they want is not a good argument to prove anything. Yes, the GM can do what ever they want. They can always do whatever they want. That's how being a GM works (within reason and in the table's best interest of course). However think about it this way. Our World is there to show us how things work. Why would evilhat intentionally distort the system in their only example? Why would they show us how to do it wrong, with no other example of how to do it?

The game book is clear about how the GM doesn't need to follow the CHARACTER creation rules with regards to enemies.  The people who made the RPG books have repeatedly said the same thing.  It's not distorting the system at all, but using it as they intended it to be used.

The rules say literally "Technically, the Laws of Magic only apply to mortal spellcasters." Billy goes on to talk about politics, however sometimes people infer specific meaning from something that may or may not be there and then discuss that specific point without looking any other possible meaning or understanding. Reminds me of something else...

The fact that the only time they ever talk about "mortal spellcasters" with regards to the Laws of Magic is when they are talking about Warden Enforcement says a lot.  When they are talking about them as a physical law, then they don't care.

Actually in the books it is clear. In the game however they actually make a point of telling us that they don't know the full capacity or workings of soulfire because all we've ever seen has been through one set of eyes. Read the whole description of soulfire on YS292 and tell me that you have a complete understanding of what soulfire entails from that...

Granted, I mispoke there.  The novels are clear, the game isn't  -- I'd really argue the game definition is a pretty poor fit for the novels even.

And here's where we come to the real crux of my problem. The vampire gets lawbreaker. A vampire is a predator, a killer. What happens if a vampire breaks the first law? He becomes twisted into... a predator? When you are naturally a killer then what does it matter if you believe it's your right to kill or if the universe has made you a killer? That's already present.

A RCV being a player is already something highly, highly unusual.  At that point you've already tossed the normal rules out the window (so to speak).  Using logic that would work on a standard RCV on one that would be highly non-standard doesn't make a lot of sense.  Again, I'm not saying that ANY RCV would get Lawbreaker here, I am just saying a PLAYER RCV would, since the rules seem to clearly spell out that Lawbreaker is for players.
Title: Re: Monsters using magic
Post by: sinker on June 26, 2011, 11:30:50 PM
So tempted to point out contradictory argument....

But I bow out. You have many points. Your argument has merit, but at this point you are not introducing anything that would convince me and I clearly can't convince you. I would just be arguing for the sake of arguing.
Title: Re: Monsters using magic
Post by: InFerrumVeritas on June 26, 2011, 11:42:36 PM
I can understand how you read the sidebar as applying only to the Council's enforcement of the laws.  However, I disagree.  I read it as applying to the laws in general.  That being said, the sidebar is there to clarify something.  It's just not clear (you may see a clear interpretation but the fact that others have other interpretations that do not have a direct refutation within the books themselves, except one which is also open to interpretation and may actually be the point the sidebar is there to clarify).  Both interpretations are valid.  I, obviously, find mine to make more sense, but you clearly (and understandably) find yours preferable. 
Title: Re: Monsters using magic
Post by: zenten on June 27, 2011, 03:26:59 PM
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A RCV being a player is already something highly, highly unusual.  At that point you've already tossed the normal rules out the window (so to speak).  Using logic that would work on a standard RCV on one that would be highly non-standard doesn't make a lot of sense.  Again, I'm not saying that ANY RCV would get Lawbreaker here, I am just saying a PLAYER RCV would, since the rules seem to clearly spell out that Lawbreaker is for players.

By the rules, RCV PCs don't exist.  So a RCV PC can't get Lawbreaker, because there's no such thing as a RCV PC.  Now if you house rule things to allow a RCV PC then you also have to create a house rule to say one way or the other if a RCV PC can get Lawbreaker.
Title: Re: Monsters using magic
Post by: Drachasor on June 27, 2011, 03:52:28 PM
So tempted to point out contradictory argument....

But I bow out. You have many points. Your argument has merit, but at this point you are not introducing anything that would convince me and I clearly can't convince you. I would just be arguing for the sake of arguing.

I will agree to disagree as well.
Title: Re: Monsters using magic
Post by: tymire on June 27, 2011, 09:47:10 PM
Btw you could substitue "does it have a soul" instead of "does it have free will" as an alternate viewpoint.  Than at that point you are putting your soul into contact with whatever breaks the laws.  It would also explain why you are free to kill fey/demons/whatever with mortal magic as what you are killing doesn't have a soul, and would be the same as taking a baseball bat to a window.  *Shrug* as mentioned it's fairly unclear as written and even though there are a ton of these discussions/arguements/cussing I myself perfer it that way as the gms have more of an option to do what they want.
Title: Re: Monsters using magic
Post by: Becq on June 27, 2011, 11:14:11 PM
The following is speculation, based on my own interpretation of minor hints in the rules:

There is a lot of mention of souls throughout the discussion of Black Magic, and it seems clear that destruction done to the soul of the target is of central importance when determining Lawbreaking.  In addition, the effects of Lawbreaking are described in terms of a stain on the Lawbreaker's soul.  So perhaps that the answer to this discussion lies in that?  I.e., the effects of Lawbreaking are, basically, to corrupt the wielder's soul, making them less human.  This assumes the presence of a soul/humanity to begin with -- monsters have neither humanity nor a soul, and as such are immune to the corrupting influence of Lawbreaking.