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The Dresden Files => DFRPG => Topic started by: iago on March 15, 2011, 08:19:55 PM

Title: "Official" Perspective on Lawbreaking
Post by: iago on March 15, 2011, 08:19:55 PM
Hey, folks. I've had a few people from the forum email me directly asking for an official word on Lawbreaking. We hate doing official word stuff in general, because we believe in folks getting to own their own version of the setting with each campaign.

So this isn't an official word. Instead, it's what our perspective would be on the topic if we were putting together a campaign of our own.

Before I get into it, I want to note that I don't think it's particularly fruitful for folks to hijack every conversation to bring up the breaking of the Laws (and it seems like that, sometimes, when we peek in). But that's not a one-sided issue. I think anyone posting a topic for discussion that is NOT interested in discussing the Lawbreaking side of the topic should say so in the original post (maybe even in the subject line, so it's always obvious to folks clicking in, e.g., adding [No Law Talk Please] or similar to the subject). It would then be considered rude and bad form to start talking Law in that topic; start another topic and link back to the original if you feel you absolutely must.

Finally, I'm pretty busy! So I'm firing this off, but I probably won't be available for follow-up conversation. That shouldn't stop all of you from discussing amongst yourselves, of course. Just trying to set an expectation here.

So, the basics, in very short form:

It absolutely is a law of the universe that breaking one of the Laws of Magic actually changes you. Us folks who've worked on the RPG find this to be established in the canon, in the books, and as such don't see it as particularly up for debate. If you disagree, great, but shouting this over and over again just isn't constructive.

Intent matters. If you have the intent to kill someone with magic and you do it, you're changed.

Edge cases do come up in the grey areas: self-defense, first mistake, and accidents. The canonical answer on the first two seems to be a yes. Personally, I'd make it a yes to all three, because I don't think the powers that be in this regard are much for finesse, and trend towards a draconian posture. So, game-canon (if not book-canon) is that it still counts. That said, my personal draconian posture on this is founded in confidence that me and my crew can have *fun* when an accidental Lawbreaking occurs. If it's not fun for your table, there's certainly wiggle-room for the universe (i.e., the game mechanics) to give you a pass. In other words, if pushing hard for the stunt to show up in the case of an accident ruins the fun, makes the GM come off as a jerk -- then don't push hard. But me? I'm all go hard or go home. In my games, you'd get the stunt. Chad, on the other hand, is personally uncomfortable with the idea that the edge cases, seeing them being low on or absent of intent. In his games, the universe would let you off the hook this time.

But even when the universe gives you a pass (i.e., you don't pick up a Lawbreaker stunt), the White Council manages to be even less forgiving. Remember that the Doom of Damocles is a rare mercy, rarely exercised, and requiring a mutually-imperiled sponsor; beheading is the prevailing preference.

Harry is an unreliable narrator. We can only model the universe based on his imperfect understanding of the universe, but he could be wrong. Which is at the root of why we say...

It's your table. Figure it out on your own so you're all happy. Talk honestly, openly, and clearly. Mind the fun. That's what matters. But remember:

This forum isn't about just one table. That means what works at your table might not work at someone else's. That doesn't make your table wrong, and it also doesn't make their table wrong. So quit acting like either is the case. This is a big tent. Make some room for each other, and focus on the areas where you agree.
Title: Re: "Official" Perspective on Lawbreaking
Post by: chadu on March 15, 2011, 08:30:31 PM
Chad, on the other hand, is personally uncomfortable with the idea that the edge cases, seeing them being low on or absent of intent. In his games, the universe would let you off the hook this time.

FWIW, the only thing we have in book-canon that's even close to an accidental breaking of the Laws is Harry blowing up Bianca's party, and scorched human remains were found later. It's possible they were already dead, and it's possible they weren't. We don't know.

But since Harry didn't seem to pick up Lawbreaker there, that's my rationalization why I tend to be more lenient on accidents.

So:

* I forzare you into the path of an oncoming car I didn't know was coming? Universe grants a pass.

* I forzare you off the roof of a tall building and you become street pizza? Lawbreaker, baby.


Title: Re: "Official" Perspective on Lawbreaking
Post by: knnn on March 15, 2011, 08:45:56 PM
If I may ask:  What about the limits of "human"?

i.e. 

White Court Vampires (have souls, but Harry kills em, no problem)
White Court Virgins
Denarians (Mainly human - moreso if they are not completely dominated by the Fallen)
Winter Knight
Red Court Infected (Have souls and all, but if they count, Harry is in BIG trouble)
Werewolves (Alphas: Harry seems to consider them to be "wizards with on spell" and Wizards are apparently on the don't kill list
                      Loup-Garou:  A human who was cursed.  Does this automatically make him fair game?)
         
Title: Re: "Official" Perspective on Lawbreaking
Post by: iago on March 15, 2011, 08:49:54 PM
Usual disclaimers apply. Just my opinion, my table, etc.

White Court Vampires (have souls, but Harry kills em, no problem)

Most don't. I think of Thomas -- someone who's actively fighting off his demon, not giving in to it -- as more an exception than a rule.

Quote
White Court Virgins

Human.

Quote
Denarians (Mainly human - moreso if they are not completely dominated by the Fallen)

Case by case.

Quote
Winter Knight

Distinctly human. It's the point of the mortal knights that they are mortals.

Quote
Red Court Infected (Have souls and all, but if they count, Harry is in BIG trouble)

Human. But RCIs aren't the same as RCVs.

Quote
Werewolves (Alphas: Harry seems to consider them to be "wizards with on spell" and Wizards are apparently on the don't kill list

Human.

Quote
                      Loup-Garou:  A human who was cursed.  Does this automatically make him fair game?)

Human, but maybe not when in full on demon-dog mode.
Title: Re: "Official" Perspective on Lawbreaking
Post by: chadu on March 15, 2011, 08:52:30 PM
If I may ask:  What about the limits of "human"?

At my table?

* White Court Vampires = Fair Game
* White Court Virgins = Off Limits [1]
* Denarians  = Fair Game
* Winter Knight  = Fair Game [1]
* Red Court Infected  = Fair Game
* Werewolves = Off Limits
* Loup-Garou  = Fair Game

[1] WC Virgins and the Sidhe Knights would, in the final analysis, be treated as noted above, but I would totally be playing up the ambiguity in the midst of the game for drama's sake. (Heck, I could even be argued around on making the Virgins fair game and the Knights off limits!)


Title: Re: "Official" Perspective on Lawbreaking
Post by: knnn on March 15, 2011, 09:26:49 PM
Usual disclaimers apply. Just my opinion, my table, etc.

Most don't. I think of Thomas -- someone who's actively fighting off his demon, not giving in to it -- as more an exception than a rule.

Human.

Case by case.

Distinctly human. It's the point of the mortal knights that they are mortals.

Human. But RCIs aren't the same as RCVs.

Human.

Human, but maybe not when in full on demon-dog mode.

Thank you for coming back with an "official" answer so quickly.  My reasons for asking come of course from the various times that Harry seemingly uses magic with deadly force against various monsters without apparently considering the consequences of breaking the Law.

Examples include:
1) Blowing the tires off the truck in Fool Moon (Lycanthropes - though maybe the chance of killing there was rather low?)
2) Loup-Garou (he was in demon-mode - so like you said, maybe that doesn't count).
3) Denarians at the Shed (including the two that Luccio took down).  Also later on - on the island.
4) [Changes]
(click to show/hide)

Thanks again for responding so quickly
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tallyrand on March 15, 2011, 09:33:50 PM
FWIW, the only thing we have in book-canon that's even close to an accidental breaking of the Laws is Harry blowing up Bianca's party, and scorched human remains were found later. It's possible they were already dead, and it's possible they weren't. We don't know.

But since Harry didn't seem to pick up Lawbreaker there, that's my rationalization why I tend to be more lenient on accidents.

So:

* I forzare you into the path of an oncoming car I didn't know was coming? Universe grants a pass.

* I forzare you off the roof of a tall building and you become street pizza? Lawbreaker, baby.




I'm curious Chad, where do you put a limit of foreseeable consequences?  I mean, throwing someone into the road whether you knew a car was coming or not, it seems reasonable to expect a car to hit them.  On the other hand I could see that binding someone and then the building burns down might go beyond the pale of reasonable.
Title: Re: "Official" Perspective on Lawbreaking
Post by: iago on March 15, 2011, 09:40:45 PM
I'm curious Chad, where do you put a limit of foreseeable consequences?  I mean, throwing someone into the road whether you knew a car was coming or not, it seems reasonable to expect a car to hit them.  On the other hand I could see that binding someone and then the building burns down might go beyond the pale of reasonable.

To an extent, we can "meta" this. I think part of the job of defining "foreseeable" is on the GM's shoulders -- or the table in general. The GM says, "Hey, that's a busy road, and you might knock him out into it" and you go ahead and do it, I think technically the intent's there. The GM doesn't give you that warning -- and it's not brought up in any other way at the table -- then maybe it'd be dirty pool to assert intent. Not that the GM has to warn all the time, but doing so in advance of accepting the declaration of action should keep the air clear. Not letting a player correct his declaration of action once the player's given a fuller picture would be, after all, a bit of a dick move.
Title: Re: "Official" Perspective on Lawbreaking
Post by: LCDarkwood on March 15, 2011, 11:20:16 PM
My thoughts on the topic required their own thread:

http://www.jimbutcheronline.com/bb/index.php/topic,24800.0.html
Title: Re: "Official" Perspective on Lawbreaking
Post by: Ophidimancer on March 16, 2011, 05:52:40 AM
Thank you for sharing your thoughts with us, Fred.
Title: Re: "Official" Perspective on Lawbreaking
Post by: MacShidhe on March 16, 2011, 01:32:19 PM
Thanks for this, it really helps  :)
Title: Re: "Official" Perspective on Lawbreaking
Post by: Samael on March 23, 2011, 02:55:00 AM
Iago/Darkwood, do wereforms break the first law when they kill with their teeth/claws/whatever?
Title: Re: "Official" Perspective on Lawbreaking
Post by: iago on March 23, 2011, 03:04:56 AM
Iago/Darkwood, do wereforms break the first law when they kill with their teeth/claws/whatever?

I'd probably say no. (Consider that Wardens get a pass when they kill w/ their enchanted swords.)
Title: Re: "Official" Perspective on Lawbreaking
Post by: Mij on March 28, 2011, 04:09:10 AM
Wow -- thanks Iago, for your thoughts on the matter! 
Title: Re: "Official" Perspective on Lawbreaking
Post by: jstomel on May 24, 2011, 05:41:46 AM
My view is that there may be a difference between what the universe thinks and what the council thinks. As near as I can tell the universe is not a moral creature in the dresdenverse and the laws of magic have little to nothing to do with "sin". Consider that killing somebody with a gun is fine, but killing somebody with a fireball is not. My understanding from what Harry has said in a few books is that magic is generated by life and using magic to directly destroy life sets up a negative feedback loop that permanently removes some magic from the universe. Presumedly the taint of dark magic is what wells up to fill the void. If you use magic to light a house on fire and that fire then rages out of control and kills some people after you stop pumping magic into it, no lawbreaker stunt. Similarly, if you forzare someone off a building you also get no lawbreaker stunt. What matters is the force of life causing death. However, the council's views on the first law may be more complex. To them the laws of magic don't just represent the physics of how the universe works, they represent a social order that must be maintained. A warlock might be clever enough to avoid direct lawbreaking (for instance, enchanting beer with the force to bring on unnatural lust in any who drank it), but the wardens would hardly care and no one would criticize. Example: Harry's love potion in storm front did not violate the fourth law as far as the universe was concerned (he didn't get another lawbreaker stunt for it), but directly entering someone's brain and tweaking them to love you would certainly violate it because twisting their brain when you were directly connected would also twist your own. The potion acts as a buffer that prevents you from becoming twisted by the act. If the wardens found out you were spreading love potions around, however, you probably wouldn't get a chance to plead your technicality at trial.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Thrythlind on June 16, 2011, 05:25:23 PM
how would you handle this situation:

I had a ethnomancer who, over the course of the campaign, upgraded to full wizard (well, sorcerer, technically)

at one point, I appealed to the ghosts in an area to scare people and give us cover and such (note, just the ghosts, which, as canon notes, aren't really dead people but are just reflections of people who died)...we had on hand a "book of the dead" we were trying to keep out of the hands of darkness...and a player with the "supernatural magnet" aspect

said player, not me, invoked his supernatural magnet aspect, trying to get the dullahan or some other death-oriented thingy to come over to us so we could give him the book and all would be right with the world

when said player invoked his supernatural magnet, suddenly all the ghosts I had called upon in the area spontaneously became true spirits of the dead brought over from the other side....

the dullahan showed up to come talk to me about fiddling with the dead...thankfully I was in a circle and the rest of the party convinced him I wasn't at fault

the GM in question did not give me the stunt...but would you have?

note, the wardens in the campaign frequently showed up from that point on to harass me and attempts by me to get them to soulgaze me went for nought because at about that time, something would show up that was more concerning....or someone would "rescue" me before I could prove my innocence...at the end of the campaign, I was trying to finagle an Accorded position with the rest of the group so that the wardens wouldn't have a legal hold on me anymore...since it was becoming apparent I'd never be able to get a chance to prove I wasn't a warlock
Title: Re: "Official" Perspective on Lawbreaking
Post by: Roskey on July 14, 2011, 09:46:27 PM
Hey! Um, new here, just had some cents to share if anyone was interested.

Considering the game mechanics have it so that you cannot "accidentally" break them unless you have a clear OOC intent to do so, and we've seen that magic is based on belief and intention and can affect both physics (hexing as example) and chance (entropy curses as example), perhaps simply not wanting/not intending/etc. to kill (first law is the easiest to example for isn't it...) will arrange events so that it simply does not happen.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Kintar on September 01, 2011, 10:11:52 PM
My main issue with the Lawbreaker stunt is the fact that it grants bonuses, and therefore has a refresh cost. There have been times in our games where Breaking a law would have been very interesting for the group, but the wizard in question only had one refresh left. At that point, breaking a law and taking a stunt would render him an NPC. Anyone have recommendations on dealing with that?
Title: Re: "Official" Perspective on Lawbreaking
Post by: iago on September 01, 2011, 10:18:35 PM
My main issue with the Lawbreaker stunt is the fact that it grants bonuses, and therefore has a refresh cost. There have been times in our games where Breaking a law would have been very interesting for the group, but the wizard in question only had one refresh left. At that point, breaking a law and taking a stunt would render him an NPC. Anyone have recommendations on dealing with that?

Have a sponsor permanently shoulder the cost of the lawbreaker stunt -- but that's a debt that never really gets paid off. :)
Title: Re: "Official" Perspective on Lawbreaking
Post by: UmbraLux on September 05, 2011, 02:29:21 PM
Anyone have recommendations on dealing with that?
Another option - take an extreme consequence / aspect change of Wrestling with My Conscience or something appropriate and keep it until you spend the refresh on Lawbreaker.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Leon Norton-Black on November 25, 2011, 09:02:30 AM
Question my good man:  Say for example I have my character Sneaky McStealthyson who is the king stealth and veiling on top of stealth.  Sneaky veils himself, sneaks up on his mark, unveils himself, shanks the poor guy with a titanium spork to death, then veils himself, and stealthy skips away like a happy school girl.  Other than Sneaky being an assassin with a fatter wallet at the hypothetical moment, did he even break the first law of magic or would this be an example of dancing around the edge of the laws enough to potentially invoke the wrath of the Wardens or even a "Blackstaff"?
PS: The spork is not magical even though it should be.....
Title: Re: "Official" Perspective on Lawbreaking
Post by: iago on November 25, 2011, 01:36:05 PM
Question my good man:  Say for example I have my character Sneaky McStealthyson who is the king stealth and veiling on top of stealth.  Sneaky veils himself, sneaks up on his mark, unveils himself, shanks the poor guy with a titanium spork to death, then veils himself, and stealthy skips away like a happy school girl.  Other than Sneaky being an assassin with a fatter wallet at the hypothetical moment, did he even break the first law of magic or would this be an example of dancing around the edge of the laws enough to potentially invoke the wrath of the Wardens or even a "Blackstaff"?

I'd put that as dancing around the edge. And hell: it dances around the laws of the Council, but it's smack in the middle of breaking mortal laws, right? No matter how good of a veiler the guy is, I bet he's leaving physical evidence at the scene of the crime.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on November 28, 2011, 04:39:17 AM
That would be, imho, as much a violation of the accords as the Merlin himself, having in his childhood performed an act of magic that saved him from a deadly fall (or some other ignominious mundane death) later in life crushing the life out of an enemy with his bare hands, with no magic involved.
In other words, not a violation in the least.  He would not have had the opportunity to take that life in the absence of magic, but the magic was not involved in the act itself, and so neither are the Laws of Magic.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Richard_Chilton on December 07, 2011, 07:42:00 AM
Question my good man:  Say for example I have my character Sneaky McStealthyson who is the king stealth and veiling on top of stealth.

Curse you.  Now I have to make a Sneaky assassin type.  One that technically only breaks the mortal laws... And find a reason that he hasn't been hunted down as an assassin by the Wardens who tend to defend innocent mortals...

That's it.  He kills other killers.

Richard

PS:
Edited to add a link:
http://www.jimbutcheronline.com/bb/index.php/topic,30354.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,30354.0.html) - to a murder addicted scion who sublimates his desire to kill with his bare hands by working as a mob hit man (and killing with a silenced gun while under a veil).  Since he is only targeted towards other underworld figures (and he rarely kills without his Boss ordering him to do so) he is way down on the Warden's list of "things that need to be dealt with" - down after everything that kills innocent bystanders.
Title: Re: "Official" Perspective on Lawbreaking
Post by: computerking on December 08, 2011, 07:46:05 PM
Curse you.  Now I have to make a Sneaky assassin type.  One that technically only breaks the mortal laws... And find a reason that he hasn't been hunted down as an assassin by the Wardens who tend to defend innocent mortals...

That's it.  He kills other killers.

Richard

Great, now I have to stat a Magical Dexter Morgan to get that concept out of my head...
Title: Re: "Official" Perspective on Lawbreaking
Post by: ReaderAt2046 on May 14, 2013, 01:08:24 AM

Something that is driving me insane, because it's about the only part of this system that doesn't seem to make sense: Why is it considered wrong to kill with magic even when it would be not only acceptable but mandatory to kill any other way? To give a specific example, suppose we have Warden Jason Knight fighting some sort of warlock and in the course of the battle Jason blows the warlock's head off his shoulders with a fireball spell. As the system stands now, that would earn him a Lawbreaker stunt, but doing the exact same thing for the exact same reason, except with his sword instead of magic, has no effect on him.

At its core, my problem stems from how Lawbreaking corrupts. Everything I've read indicates that Lawbreaking corrupts because of how magic comes from belief, so breaking the First Law means that you believe killing is right. My question, though, is what if you kill for a good reason, like to protect others or to enforce Justice? Wouldn't that only reinforce your belief that you should kill for, and only for, the right reasons?

The fact that the White Council has a self-defense exemption seems to support this position, and yet more importantly, we see Harry kill dozens of humans with magic in Grave Peril without meaning to, but there doesn't seem to be any negative effects on his soul, which would imply that it's the intent to kill that corrupts. But clearly not all killing is wrong, ergo, intent to kill is not always wrong.

In short, it seems that doing something good for good reasons can still make you evil. Please explain?
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on May 14, 2013, 02:15:13 AM
First off, the easiest distinction: the enforcement of the Laws by the White Council and its Wardens is not actually bound to the cosmic truth of the corruption caused by violating the Laws.  The Council is a political agency, and makes decisions for political reasons.

As for the 'killing for good reasons'...before you can reinforce the idea that it is okay to kill 'only for the right reasons' you must first reinforce the idea that there are 'right reasons' to kill, and that the individual is capable of distinguishing them.  And that is exactly the sort of corruption that Lawbreaker represents: that one individual has the right to decide whether or not another deserves to die.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Troy on May 14, 2013, 10:06:16 AM
Maybe I'm an optimist at heart, but: You're a wizard. Surely you can think of some way to solve your problem without resorting to killing?

Title: Re: "Official" Perspective on Lawbreaking
Post by: ReaderAt2046 on May 14, 2013, 10:23:57 AM
As for the 'killing for good reasons'...before you can reinforce the idea that it is okay to kill 'only for the right reasons' you must first reinforce the idea that there are 'right reasons' to kill, and that the individual is capable of distinguishing them.

Which quite clearly the Council believes to be true. The Council has Wardens to chop off people's heads. Therefore, it believes that there are proper circumstances to kill and that it is possible to discern what they are.
Title: Re: "Official" Perspective on Lawbreaking
Post by: polkaneverdies on May 14, 2013, 12:07:07 PM
Jim has referred to magic as "the power of creation". Killing with it apparently violates that essential nature of magic.
Title: Re: "Official" Perspective on Lawbreaking
Post by: blackstaff67 on May 14, 2013, 12:33:52 PM
I cannot argue with WoJ.  Hitting the "Concede" button. :P
Title: Re: "Official" Perspective on Lawbreaking
Post by: polkaneverdies on May 14, 2013, 03:01:28 PM
Boo!  Only the phrase in quotes was Jim's. The next sentence was my supposition. Still plenty of grey area to play in there. :p
Title: Re: "Official" Perspective on Lawbreaking
Post by: Lavecki121 on May 19, 2013, 05:15:40 PM
Jim has referred to magic as "the power of creation". Killing with it apparently violates that essential nature of magic.

If that were the case though, wouldnt rampant destruction of a forest net you the same result?
Title: Re: "Official" Perspective on Lawbreaking
Post by: blackstaff67 on May 19, 2013, 05:29:02 PM
I bet if I went on a dolphin/porpoise killing spree, the Wardens would initially scratch their heads and then say, "He's Poseidon's problem, not ours."
Title: Re: "Official" Perspective on Lawbreaking
Post by: Lavecki121 on May 19, 2013, 05:55:21 PM
Yea, but Im not talking about the wardens "rules" as much as the magical truths. They only apply to humans, I can kill pretty much anything and not worry unless it is a human. It seems strange when you think about magic as a "creationary force"
Title: Re: "Official" Perspective on Lawbreaking
Post by: blackstaff67 on May 19, 2013, 06:01:07 PM
I know, I merely point out the minor(?) absurdity of killing creatures of the intelligence level of dolphin/porpoises deliberately vs humans.  AFAIK, it's the deliberate act of snuffing out a human life with magic that brings Lawbreaker.  Perhaps the implication is that all other critters (Vamps, Fae, etc) were either a byproduct of the act of creation and so are not off-limits OR are actually the result of the power of the human imagination causing them to coalesce.  If the latter, then due to the early strength of human imagination, these entities wield immense power which makes them hard to put down.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Lavecki121 on May 19, 2013, 06:09:29 PM
True. But Im talking of more...natural? things. Like animals or plants. I can wrap my head around faries and undead. Other earthly creatures makes less sense to me, though the imagination bit might have something to do with it.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on May 20, 2013, 02:43:18 AM
True. But Im talking of more...natural? things. Like animals or plants. I can wrap my head around faries and undead. Other earthly creatures makes less sense to me, though the imagination bit might have something to do with it.

If working under the assumption of blackstaff's theory, mundane non-humans would fall under the category of 'byproducts of creation'.
This theory is incredibly humanocentric, but hey, maybe that works for your game.
Title: Re: "Official" Perspective on Lawbreaking
Post by: blackstaff67 on May 20, 2013, 03:10:58 AM
If working under the assumption of blackstaff's theory, mundane non-humans would fall under the category of 'byproducts of creation'.
This theory is incredibly humanocentric, but hey, maybe that works for your game.
As a matter of fact, you're right: My theory IS incredibly humanocentric.  That is because it's only a Lawbreaker violation to kill humans, enthrall, transform, mentally invade them. 

Unless you want to slap Lawbreaker (1st) on wizards that also kill non-humans OR omit that Lawbreaker altogether, dunno what to tell you.  Barring further WoJ, playing the game as it's written is my only advice.  Love to hear about alternative rules/theories!   ;D
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on May 20, 2013, 03:20:54 AM
By 'incredibly humanocentric', I mean that it is even more humanocentric that would otherwise seem to be the case.
It takes an impressively humanocentric cosmology, and makes it substantially more so.
Title: Re: "Official" Perspective on Lawbreaking
Post by: blackstaff67 on May 20, 2013, 01:45:07 PM
That's cos the monsters have humanocentric diets.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Mr. Death on May 21, 2013, 03:39:41 PM
It's probably got a lot to do with the human soul. A tree doesn't have a soul and free will. A human does. Magic comes from the soul.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Lavecki121 on May 22, 2013, 02:59:27 PM
So Fae have souls? RCV too? They can use magic. (playing a little devils advocate here)
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on May 22, 2013, 07:09:45 PM
The Dresdenverse uses a different definition of 'soul' than most real-life people would readily recognize.
Angels are not protected under the Laws any more so than demons, and yet they are beings of (almost) entirely soul.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Lavecki121 on May 22, 2013, 09:39:58 PM
The Dresdenverse uses a different definition of 'soul' than most real-life people would readily recognize.
Angels are not protected under the Laws any more so than demons, and yet they are beings of (almost) entirely soul.

Kind of my point.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Mr. Death on May 22, 2013, 09:58:53 PM
So Fae have souls? RCV too? They can use magic. (playing a little devils advocate here)
I did specify that it has to do with the human soul, and free will.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Lavecki121 on May 22, 2013, 10:10:04 PM
Yea, but you also said magic comes from the soul. Souless creatures, therefor, would not be able to do magic.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on May 22, 2013, 10:45:51 PM
I think he's saying that human SOULS are special snowflakes, rather than merely humans in general being special snowflakes.
It's not really any less arbitrary, though.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Lavecki121 on May 23, 2013, 02:00:32 PM
Right. I guess its in the wording. I would see the distinction of human souls being affected by the magics that they use.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Emperor Tippy on May 23, 2013, 09:40:54 PM
So which of the following violates the first law of magic (please differentiate between metaphysical violations and White Council Law violations):

1: You cast a fire evocation that burns a human to death.

2: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a fire evocation.

3: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a lighter that has been conjured.

4: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a torch that has been lit with a fire evocation.

5: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a torch that has been previously lit with a fire evocation for the purpose of providing illumination.

6: You use a fire evocation to incinerate a building that you honestly believe to be empty.

7: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a regular lighter.


-----
One is obviously a violation (both on a metaphysical level and on a WC justice level) while seven is obviously legal (on both levels). At which point though does the violation occur on both levels.

For example (Cold Days spoilers)
(click to show/hide)
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on May 24, 2013, 01:03:02 AM
From my interpretations, the following would violate the Law:
1, 2, 3, and 6

I typically leave Council interpretation in the hands of the local Warden unless more senior individuals are called in, and thus depend on the personal aspects of such NPCs to answer the question of whether the Council considers an action to be a violation of the Law.
Title: Re: "Official" Perspective on Lawbreaking
Post by: blackstaff67 on May 24, 2013, 03:42:21 AM
I might omit 6 for Lawbreaker purposes as it seems to be accident.  See Dresden's 'Only you can prevent RCV's from living' approach in Grave Peril.  They found human skeletons in the wreckage that may or may not have been dead when he threw the fire.  Reckless, but not deliberate.  No Lawbreaker.   
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on May 24, 2013, 04:05:00 AM
The novels are not actually incompatible with the 'vampire barbecue incident' being a Law violation.
The effects of violations on the perpetrator are not obvious each and every time.
We simply do not have sufficient evidence to definitively say one way or another
Title: Re: "Official" Perspective on Lawbreaking
Post by: Emperor Tippy on May 24, 2013, 04:43:03 AM
My take:

1: Clear cut violation both legally and metaphysically (take Lawbreaker, White Council will lop off your head if they find out/catch you).
2: Clear cut violation both legally and metaphysically (take Lawbreaker, White Council will lop off your head if they find out/catch you).

In both cases you cast the magic with the intent to kill another human (hence the metaphysically level) and the proximate cause of death is magic (hence the legal level).

3: Unless you specifically conjured the lighter with intent to start a deadly fire with it, not a metaphysical violation (no Lawbreaker); whether it is a legal violation depends on the mood of the White Council and the Warden who catches you.

4: Metaphysical violation (you cast the evocation with the intention of killing another human), take Lawbreaker, not a White Council violation (magic was not the proximate cause of death). The White Council might still kill you depending on their mood.

5: No metaphysical violation (no intent to kill when the magic was performed), no Lawbreaker, not a White Council violation (magic was not the proximate cause of death). The White Council might still kill you depending on their mood.

6: No metaphysical violation (no intent to kill when magic was performed), no Lawbreaker, may or may not be a White Council violation (reckless use of magic resulting in mortal death). Whether the White Council shortens you a foot or not depends on how many favors the Senior Council owes you.

7: No violation.

Thoughts?
Title: Re: "Official" Perspective on Lawbreaking
Post by: Mr. Death on May 25, 2013, 02:42:44 PM
Yea, but you also said magic comes from the soul. Souless creatures, therefor, would not be able to do magic.
I think it has to do with the human soul and its potential to change--in both ways.

A Fae's soul, if it has one, is static--it has no free will, it can't choose what to be. That's why they don't foul up technology. Same with vampires. With pretty much anything that isn't at least part human still.

Likewise, if a Fae kills a human with magic, that's not going to change it, because it means it's already in that Fae's nature to kill with magic.

But a human soul has free will, and the potential to change. A human being might start without a soul whose nature it is to kill--but in killing, that soul changes, becomes someone whose nature is to kill, bit by bit. Even taking magic out of the equation, it's fairly common knowledge, at least in fiction, that it gets easier to kill the more you do it. Magic is like that, only exaggerated, because the murder weapon is you--not you holding a gun, not you holding a knife, but you, the part of you that is the most you. You're killing with your own personal essence--saying that that essence, your soul, is meant to kill.

So when a human kills with magic, it changes them--just like killing without magic changes you, only moreso.

And also, when you kill a human with magic, you're snuffing out not only a person, but all the potential people that person could ever be. A Fae or a Vampire isn't going to change his spots--but the person who mugs you today might be the person who saves your life five years from now.

By killing with magic, with your own essence, the human mage is taking his soul, and destroying another life.

That's the best way I can explain it, I think.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Mrmdubois on May 25, 2013, 05:12:46 PM
Off topic slightly but some supernatural critters still foul up technology.  It's one of the signs that Murphy checks for first.  There was also the flickering lights in that short story with the Grendelkin.

Point being, it might only mostly be a mortal thing to mess up tech.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Troy on May 26, 2013, 02:02:16 PM
I think recklessness with magic counts.

I think that's why some people, Morgan for example, are so hardcore when it comes to the Law.

If you let people be reckless with their magic and use excuses to worm their way out of the consequences, then what's the point of the Law? Incinerating a building that you believe to be empty... but you don't know for sure? That's reckless and claiming ignorance or accident if someone gets killed by that recklessness is practically begging to be killed. "Kill me now because I'm too stupid for magic."

Side Note: Are there White Council Law experts? Lawyer types that have these sorts of debates when issues like this come up? If not... I'm putting them in my game! Maybe they are a special class of Warden... or retired Wardens. Or Wardens like Harry that refuse to kill people. What would be a good title for someone like that? Marshal? Intercessor? Arbiter? I kind of like Marshal because it has that same feel as the Warden title... but I also like Intercessor because the person is a Wizard that intervenes on behalf of the accused/offender. Hm...
Title: Re: "Official" Perspective on Lawbreaking
Post by: Emperor Tippy on May 26, 2013, 03:51:13 PM
I think recklessness with magic counts.

I think that's why some people, Morgan for example, are so hardcore when it comes to the Law.

If you let people be reckless with their magic and use excuses to worm their way out of the consequences, then what's the point of the Law? Incinerating a building that you believe to be empty... but you don't know for sure? That's reckless and claiming ignorance or accident if someone gets killed by that recklessness is practically begging to be killed. "Kill me now because I'm too stupid for magic."
The White Council will just take off your head but that doesn't decide whether or not you get Lawbreak (the metaphysical punishment for breaking the Laws). If there is no intent to kill then there should be no Lawbreaker (and especially if there is no intent to do harm to another human); but the White Council will still take off your head if you kill with magic regardless of circumstances or any extenuating information.

Cause the death of another human with magic and don't have someone willing to take on the Doom for you and a sympathetic Senior Council? Then you are a head shorter. Self Defense (and anything else you want to try) is no defense at all.

Quote
Or Wardens like Harry that refuse to kill people.
Um Harry has no problem with killing people. He doesn't like it (and even less likes killing kids who have gone Warlock pretty much just out of ignorance and might be salvageable) and it grateful that the warden commander generally doesn't assign him to anti-warlock duty but he doesn't refuse to kill people.

Even Warlocks.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Mr. Death on May 26, 2013, 05:20:40 PM
I think recklessness with magic counts.

I think that's why some people, Morgan for example, are so hardcore when it comes to the Law.

If you let people be reckless with their magic and use excuses to worm their way out of the consequences, then what's the point of the Law? Incinerating a building that you believe to be empty... but you don't know for sure? That's reckless and claiming ignorance or accident if someone gets killed by that recklessness is practically begging to be killed. "Kill me now because I'm too stupid for magic."
I've seen Jim say something similar--that the results matter as much as the intent, because even if you intend not to, ending someone else's life is a big thing.

Um Harry has no problem with killing people. He doesn't like it (and even less likes killing kids who have gone Warlock pretty much just out of ignorance and might be salvageable) and it grateful that the warden commander generally doesn't assign him to anti-warlock duty but he doesn't refuse to kill people.

Even Warlocks.
What Harry objects to isn't so much killing people, but executing people.
Title: Re: "Official" Perspective on Lawbreaking
Post by: polkaneverdies on May 29, 2013, 07:11:50 PM
This is a Woj that seems relevant to the discussion of "intent".


 jimbutcher
Friendly Neighborhood Writer-Man
Conversationalist

 
Posts: 346
 

Re: DF: Theories on who Cowl and Kumori really are.
« Reply #56 on: July 16, 2006, 11:50:26 AM »
Quote from: GraevD on July 09, 2006, 03:40:44 PM
  Likewise, you are attracted by a smell of pie, that's normal.  But, someone manipulates the timestream to guarantee that pie isn't the nice fresh cherry pie it was supposed to be, that's just wrong!   Heh, pies aside, my focus is on the controlling of the free will of another person, not on just changes in the environment using magic. 

Man.  The existential morality of using PIE to shape the course of reality.  GOOD or EVIL?  That's . . . one of those discussions I never really thought I'd listen in on.

Quote
"Actually, Molly's intentions when she broke that particular law twisted her."  Here's where I think you hit the nail on the head Lightsabre.  It's the intentions of the caster that matter.  Time Travel, Nercomancy, and Mind Control are all tools that can be used to do *bad* things.  I'm fairly sure what we see in the laws of magic is a sort of wizard gun control, trying to limit the existence of these problematic classes of spells.

But if the substance of the consequences of the act itself does not have its own inherent quality of good or evil, then how can the /intentions/ behind it determine a similar quality?  "Really, I was only trying to provide a better quality of life for my family and my employees.  It wasn't my intention to destroy that particular species of flower in the rain forest that cures cancer."  "I was just trying to give those Injuns some blankets.  It wasn't my intention to expose them to smallpox and wipe out hundreds of thousands of innocent people."  "I just wanted to get that book finished while working two jobs and finishing a brutal semester of grad school.  It wasn't my intention to screw up the name of Bianca's personal assistant whose death had motivated her to go all power hungry to get revenge on Harry."

There's some old chestnut about good itentions serving as base level gradiant on an expressway that goes somewhere, but I can't remember the specifics right now.    While I agree that the /intentions/ of the person taking action are not without significance, they carry far less weight than the /consequences/ of that action. 

"I meant to shoot him in the leg and wound him, not hit the femoral artery and kill him, so I should not be considered guilty of murder," is not something that stands up in a court of law /or/ in any serious moral or ethical evaluation.  You had the weapon.  You knew it was potentially lethal, even if you did attempt to use it in a less than fully lethal fashion.  (Or if you DIDN'T know that, you were a freaking idiot playing with people's lives, something really no less excuseable.)  But you chose to employ the weapon anyway.  The consequences of those actions are /yours/, your doing, regardless of how innocent your intentions may have been.

Similarly, if you meant to drill that ^@#%er through the eyes, if you had every intention of murdering him outright, but you shot him in the hand and he survived with minor injuries, again the consequences overshadow your intentions.  You might have made a stupid or morally queestionable choice, but it isn't like anyone *died* or anything.  He's fine (at least in the long term), you're fine, and there are fewer repercussions--regardless of your hideous intentions.

The exercise of power and the necessity to consider the fallout from your actions isn't something limited to wizards and gods.  Fictional people like Harry and Molly just provide more colorful examples.

As for violating the laws of magic themselves turning you good or evil, well.    There's something to be said on either side of the argument, in the strictest sense, though one side of the argument is definitely less incorrect than the other.  But it's going to take me several more books to lay it out, so there's no sense in ruining the fun.

Jim

(PS--Murphy can't be Kumori, obviously.  Kumori is a powerful and dangerous necromancer with the personal will to hold a knife to a wizard's throat.  And more to the point, she was TALL ENOUGH to do it.  If she was 5' 0" Murphy, she'd have had to be wearing freaking STILTS to hold a knife at 6' 7" Harry's throat from behind.  To say nothing of the fact that Harry has touched Murphy's skin on multiple occasions and never picked up a ripple of /any/ of the aura of a practitioner, much less the utterly obvious one of a fellow heavyweight.  I try to follow my own rules, guys.  )

Title: Re: "Official" Perspective on Lawbreaking
Post by: Lavecki121 on May 29, 2013, 07:21:20 PM
Thats an interesting way to think about it. Its not the intent its the result of the intent...hmmm
Title: Re: "Official" Perspective on Lawbreaking
Post by: Mrmdubois on May 31, 2013, 07:00:32 AM
Makes sense to me.
Title: Re: "Official" Perspective on Lawbreaking
Post by: narphoenix on July 21, 2013, 07:20:22 PM

1: You cast a fire evocation that burns a human to death.

Lawbreaker and WC coming to kill you.

2: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a fire evocation.

Lawbreaker and WC coming to kill you.

3: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a lighter that has been conjured.

No Lawbreaker. WC may gnash its teeth, but probably won't kill you.

4: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a torch that has been lit with a fire evocation.

Same as 3.

5: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a torch that has been previously lit with a fire evocation for the purpose of providing illumination.

Same as 4.

6: You use a fire evocation to incinerate a building that you honestly believe to be empty.

Lawbreaker. Harry escapes this one because I subscribe to "they were already dead in the Velvet Room. If the WC finds out, choppy choppy stab stab.

7: You tie your enemy to a wooden pillar, pile wood all around him, and then light the fire with a regular lighter.

Nope.


My metric for Lawbreaker First is "was the last act of will a use of Power that killed?"
Title: Re: "Official" Perspective on Lawbreaking
Post by: Asleif on November 05, 2014, 10:12:11 AM
Hello there,

We have had a pretty interesting discussion the other day, due to an ingame happening.

What happens if a kid, lets say around 12 years old accidentally kills somebody with their emerging magic?

Especially the questions is, how does the White Council handle this? No matter how hardcore the Wardens are, I have a hard time picturing them killing kids...

cheers
Asleif
Title: Re: "Official" Perspective on Lawbreaking
Post by: Tedronai on November 07, 2014, 06:31:50 AM
Hard-line old-school warden gets the case?  A ten minute 'investigation, 5 minute 'trial', and a quick death.
Ramirez-era or similar warden gets the case?  A much longer investigation, an actual trial, and the potential for rehabilitation.
Title: Re: "Official" Perspective on Lawbreaking
Post by: blackstaff67 on November 07, 2014, 03:29:55 PM
Hard-line old-school warden gets the case?  A ten minute 'investigation, 5 minute 'trial', and a quick death.
Ramirez-era or similar warden gets the case?  A much longer investigation, an actual trial, and the potential for rehabilitation.
Put much better than I did.
Title: Re: "Official" Perspective on Lawbreaking
Post by: horngeek on December 01, 2014, 06:26:32 AM
I suspect this is the sort of thing that would actually be a 'even the most hardliner of Wardens would at least consider the Doom over execution'. 

Hope, anyway.  :P
Title: Re: "Official" Perspective on Lawbreaking
Post by: dragoonbuster on December 11, 2014, 12:21:31 AM
I have a hard time picturing them killing kids...

The Wardens are by and large fanatical about taking down Lawbreakers. Harry's mentioned multiple times that they murder child Lawbreakers. We don't know the proportion of them like Morgan who are hard-mouthed and go about their business without complaint and the ones that will carry it out but aren't happy about it. In my opinion, only the young, Harry-worshipping Wardens would consider the Doom for even a young kid if the 1st Law violation is obvious.

The Doom is implied to be a rare situation, partly because most of the time the Wardens just lop heads, partly because there isn't usually a wizard willing to take responsibility for the one with the Doom over their head, since recidivism means death for the sponsor too.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Escher on May 08, 2015, 12:40:05 AM
Harry got Lawbreaker from that first event, killing Justin, but the Velvet Room wouldn't be enough to give him a second rank since he'd have to kill thrice to get it again, right?

But that aside, in the light of Turn Coat, I guess we have to consider that the Wardens' behavior (and the senior council's, actually) is suspect to being mentally influenced.  Molly said if it was her, she'd tweak and nudge their behaviors, amping up some aspects of personality (paranoia, anger, conservatism, fatalism, etc) and suppressing others (mercy, empathy, trust, etc).  Do we have any way to tell how long Peabody had been exerting influence on the Council?  It's possible that he's been doing it for a very long time, so the 'old-school hardline wardens' may or may not be an accurate look at wardens in general.  The new-school wardens may be more in line with what the wardens looked like three hundred years ago.
Title: Re: "Official" Perspective on Lawbreaking
Post by: BearsDragon on September 21, 2017, 06:02:59 PM
Ohhh, I like the way you think.
Title: Re: "Official" Perspective on Lawbreaking
Post by: whitelaughter on November 14, 2017, 05:45:16 AM
Hi, just bought the DFRPG, and have a question on Lawbreaking:

Does it apply when non-mortals are the spellcasters? (frex when the Leannansidhe acquires a new set of dogs in Changes). It's pretty important given that a Changeling can be running around with some serious juju.

(Of course, 'don't transform others' is easily avoided by having an item that the victim is bullied into using themselves - and that's probably the best use, a magistrate's court's Bible being an Unseelie item of power that accepts oaths daily and transforms oathbreakers into something useful the following midnight - but it's still worth knowing).

Oh, given one of the tangents was the humanocentric aspect of the Laws, it would make sense if the Laws are actually "don't zap your own species": so a Dinosaur Wizard could calmly raise human zombies but would have been hit with an Aspect for copying Dresden's trick with Sue.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Mr. Death on November 14, 2017, 05:36:39 PM
The laws are human-centric largely because the White Council is human centric, according to Jim, and don't necessarily align completely with the actual, cosmic, metaphysical laws of magic.

That said, breaking the laws, I think, doesn't apply to non-humans because they lack the malleability of free will. Leanansidhe isn't going to be corrupted by using her magic to turn Dresden into a dog, because using magic to turn Dresden into a dog is already in line with who and what she is.

That said, a dinosaur necromancer sounds awesome and I wholeheartedly encourage it.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Sanctaphrax on November 14, 2017, 05:44:35 PM
Pretty sure it's more about free will than about humanity/mortality.

Faeries can do whatever they want, but changelings are bound by the Laws. And angels, being free-willed (I think) but immortal and utterly inhuman, probably need to stick to the Laws.
Title: Re: "Official" Perspective on Lawbreaking
Post by: whitelaughter on November 16, 2017, 01:22:52 PM
awesome, thanks.

Hadn't considered the whole 'free will' aspect.

Hmm, so a Changeling who kills with their magic will get Lawbreaker unless they've just chosen to go full fae...and if they chose to go full human, will lose their magic but not Lawbreaker?
Title: Re: "Official" Perspective on Lawbreaking
Post by: Sanctaphrax on November 16, 2017, 10:18:27 PM
Well, they'd keep the Aspect-based corruption from their law-breaking. But I don't see much point in docking their Refresh.
Title: Re: "Official" Perspective on Lawbreaking
Post by: whitelaughter on November 19, 2017, 01:12:53 PM
Well, they'd keep the Aspect-based corruption from their law-breaking. But I don't see much point in docking their Refresh.
Hmm, the whole justice/mercy debate I suppose.

On the flipside, I wonder whether Changelings are encouraged to break the 7th Law, so that they'll be more powerful cannonfodder at the Gates? After all, teach them 6 things, and they are 2 refresh closer to Choosing, and gain +2 on all spells during the fighting. Presumably the Seelie are only in danger if they show talent at healing, and from Unseelie 'recruiters'.
Title: Re: "Official" Perspective on Lawbreaking
Post by: Arjan on November 19, 2017, 01:31:06 PM
I suspect this is the sort of thing that would actually be a 'even the most hardliner of Wardens would at least consider the Doom over execution'. 

Hope, anyway.  :P
Forget it. If it was the wardens own child maybe but even then it was already too late because another warden cut his head off before the 5 minute trial could start.