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The Dresden Files => DFRPG => Topic started by: blackheart on January 19, 2011, 03:11:57 PM

Title: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: blackheart on January 19, 2011, 03:11:57 PM
If Rumors From the Paranet isn't done writing yet, can we the fans make a few requests?

Such as:

The missing Magic/Anti-Magic Circle rules
Harry's Gravity Hammer spell from "It's My Birthday, Too" and "Changes"
Etc, etc...
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 19, 2011, 03:31:19 PM
I don't think we get any official attention here. there's been a number if questions that continue to go unanswered. its quite disappointing.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 19, 2011, 03:48:20 PM
I don't think we get any official attention here. there's been a number if questions that continue to go unanswered. its quite disappointing.

*boggles* Have you even tried emailing him directly? He's VERY responsive to player needs and requests. Here, however, there's no room service. :D

Plus, this is a discussion forum, not a help desk - as much as everyone here likes to help where they can, Fred's WAY too busy to do more with this forum than take care of administrative jobs.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 19, 2011, 05:58:37 PM
*boggles* Have you even tried emailing him directly? He's VERY responsive to player needs and requests. Here, however, there's no room service. :D

Plus, this is a discussion forum, not a help desk - as much as everyone here likes to help where they can, Fred's WAY too busy to do more with this forum than take care of administrative jobs.

Toggle all you want, I know a great deal of rpg companies who have at least some kind of semi-official presence on their forums - and on the dresdenfilesrpg.net, this is listed as the forum to go to.


Just off the top of my head: Strands of Fate by Voidstar, WotC, Arc Dream (Godlike, Wild Talents, Monsters and Other Childish Things, etc), just to name the first three that comes to mind where you can go to either a forum or mailing list and get at least some kind of semi-official answer with a simple post.

In fact, this is the first time in awhile where I have NOT been able to get at least a semi-official response with a.post on a forum or mailing list.

But I'll try emailing him.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Buscadera on January 19, 2011, 06:09:13 PM
Go here (http://www.evilhat.com/home/contact-us/) and send your message, Fred will respond within hours. It might not be on the forum proper, but it's very easy to get a quick response.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 19, 2011, 06:27:33 PM
^ What B said. In this day and time, it's pretty much a given that it's going to be necessary to try stuff more than one way. And I will toggle all I damn well please. ;) Joking aside, you'll find that Fred is actually MORE accessible, with far more personal, direct and immediate responses, than many, many other game developers. The guy is all about customer service, bending over backwards to make things happen for people who've bought his stuff (because he's a gamer and UNDERSTANDS what it's like), so it's a little unfair to call it disappointing that one method for asking questions doesn't pour out responses, especially when there's always more than one way to pet a cat.

But do be sure to mention to him that the dresdenfilesrpg.net points to this forum for answers, which (as you found) leads to fellow-player feedback and not contact with the developer himself. As with the aforementioned devotion to customer service, I think he'll see his way clear to indicate BOTH paths and to clarify the difference between them.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 19, 2011, 06:46:39 PM
toggle... oops! Damned cell phone spell checker. :)

Ok, sorry if my response sounded a bit harsh. Up until now, using an official forum worked quite well. Heck, some developers even have a presence on non-official forums, such as RPG.net, so going between those has always gotten some kind of official response.

So, how DARE Fred deviate from the norm... heh!

Ok, I'll email him my questions. In fact, I'll point out that several questions had been cropping up on the board more than once, and perhaps he can find the time to come answer them. If not, I'll be happy if *I* get the answers... then I'll come share them. ;)

Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 19, 2011, 06:56:41 PM
:D I prefer "toggle". Much more entertainment potential! No harm done, man; my usual chop-busting approach easily comes across as a bit strong pretty often, for that matter.

Point of interest: Forums are the standard medium, because most designers feel a need to keep a buffer between them and customers/fans. Fred's all about the personal touch, however - dude is On The Job. "Normal" would actually be a step DOWN for him. ;)

You really ought to dig up one of the videos online of this past weekend's MarsCon Q&A session with Jim Butcher; he talks about how dead-on the DFRPG team was (to the point that they had figured out some things and he had to say, "No no no! Don't put that in! It's going to be in book 18!" :D ). I was sitting next to Fred, in fact, and he was Tweetslinging fast and furious every time there was something he thought people would be interested in knowing.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 19, 2011, 07:49:34 PM
Well, you are right, I sure got an immediate reply.

Open mouth, insert foot.

I hadn't given myself enough time to come off my high horse after you guys pointed out he was easily reached. So, he responded right away... with the comment that he would have to wait to answer, as the earlier part of my message had a  "scolding tone to it." And he thought he couldn't respond rationally until he had a chance to cool off.

I'll give him credit for this, I appreciate someone who can point out he has to cool down rather than fire back with both barrels. I just wish I'd had the same wisdom and thought out my question better before firing it off.

So... oops! I already replied with an apology... I feel like an ass now.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 19, 2011, 07:55:17 PM
More proof that Fred is The Man.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 19, 2011, 08:03:29 PM
True. Hope he's cool after my apology.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 19, 2011, 08:07:12 PM
The fact that he responded the way he did just shows again how reasonable he is. Can you imagine if you had used a "scolding tone" with most other developers? You'd get an email bomb.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 19, 2011, 09:26:24 PM
n fact, I'll point out that several questions had been cropping up on the board more than once, and perhaps he can find the time to come answer them. If not, I'll be happy if *I* get the answers... then I'll come share them. ;)

Excellent - I opted to ask him a few of my questions, and learned that you had asked him first, so when you get something, please definitely share them!
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 02:01:45 AM
Excellent - I opted to ask him a few of my questions, and learned that you had asked him first, so when you get something, please definitely share them!

Well, he answered my questions, though he didn't say anything about my apology, so I suppose I'm on his sh*t list now. Sigh... ah well... guess I deserved it.

Anyway, here were my questions and his answers:

Me: Is there any one good plcae to go for official answers other than using this system? A mailing list? Forum somewhere else? Communion with the dead?

Fred: The Fate community relies heavily on peer authority. That means your fellow players and readers' answers are more readily available and just as good as ones we might be able to provide.

So the forum you're already on? Official. Peer authority.

The other places I could point you, like the FateRPG Yahoo Group? Official. Peer authority.

Official word-from-the-publisher? That concept doesn't play, here.

My thoughts, here, not emailed to Fred: I don't entirely buy the whole peer authority thing, simply because they bothered to publish the game in the first place, with rules they made, playtested, and put into print. With that in mind, I don't grok the entire peer authority thing. Note, I'm not saying it's wrong, I'm saying that it doesn't feel right. Perhaps someone can explain this mindset to me?


Me: How are magical circles supposed to be implemented in the game? In YS, all it says is "it should behave somewhat like a threshold," but that seems inadequate. Up to now, while Dresden had Cauncy try to break through that circle, it seems that, overall, circles are utterly impregnable to magical energies. How should this be implemented in a game?

Fred: Honestly didn't feel like it was all that inadequate if you combine the description of thresholds found on YS230 with the notion of how one builds spell effects. You treat a circle like a block (the way a threshold acts like a block), that if you push through it, reduces your powers. Take a look at page YS230: as a block, as a suppressor, as a source of harm, etc. All of these concepts apply. The circle manifests as part of the spell effect you're constructing. Want to construct a Legendary threshold-equivalent magic circle? Your difficulty target starts at 8. Etc.

My thoughts, here, not emailed to Fred: But how does a normal person then build a magical circle, when they draw it in dirt with a stick? I'd really like to email him about this, but... well, see below.


Me: Fire: Dresden goes around setting people and places on fire all the time, but there are no rules for ongoing damage applied by the players; only aspects like On Fire, which does no ongoing damage, just becomes taggable; Claws with Venomous; environmental damage defined by the GM; and grapples, which does a mere 1 damage per turn, which seems appropriate for choking someone, but not for setting someone on fire. Should there not be some means of creating ongoing damage by the player (setting them on fire, whether by fire spell or molotov cocktail) that goes beyond 1 damage grapples?

Fred: Nope. You're thinking about simulating the fire of physical concepts. The game does not simulate physical concepts. It simulates story concepts. A story that goes like "The target burned; then he burned some more; then he burned some more; then he burned some more" is dull as dirt. What fire does in a story is force people to take action or change what they'd otherwise do (that's where tagging and invoke-for-effect and compel logic from aspects should play in). That said, if you want to construct your "ongoing fire" spell like a grapple, certainly, go ahead and do that. Or if you want to create one spell that makes two attacks, the second one delayed, go ahead and do that if your GM's willing to allow that kind of thing (but man, that's gonna be a difficult one). But the aspect notion should really be doing most of the heavy lifting here because of the role that fire plays in the story.

My thoughts, here, not emailed to Fred: And how does this work then? How is the game played with a target on fire? A compel every turn by the GM? The PC compelling the target to behave in some fashion? Something else? See, someone on fire, to me, should be taking damage in some fashion, and it just drives me nuts not thinking that way.


Me: Constructs: OW defines all kinds of different constructs, such as true golems (AI+natural materials), spell constructs, demons wearing ecto-suits, etc. Well, there's been a lot of discussion on how to make these other than GM fiat and hand-waving, and we are getting frustrated at the lack of any kind of guidelines whatsoever on this. So, the question here is... how are these constructed by a player character (as, obviously, a GM can just handwave behind the scenes for what his NPCs have).

Fred: Well, that's the thing. The player doesn't do that, really. The character gets the name of a demon or figures out a way to construct some kind of artificial behavioral patterning and hopes to hell the guesswork and research is on track. The reasons the rules are a bit soft around anything having to do with summoning is because we can't know what you're trying to pull off and even if we did we don't know in advance what the context of your game is when you're doing it. Go to summon a minor demon to answer a few questions, you might end up with no answer, or something incredibly powerful that you're going to find yourself in a contest of wills with. Call for a sylph, get the Queen of Air and Darkness. That's why there's GM fiat as a big component of that, because the GM is going to be inhabiting what you "create" and offering you challenges to maintain your control over it.

(More on this below.)

My thoughts, here, not emailed to Fred: Ok, so generally, they really don't envision PCs doing constructs.


Me: In other words, how, precisely, would a PC wizard use thaumaturgy to make a Victor Sells' Scorpion, Cassius' snakes spell, or ward hounds? There are no guidelines or rules whatsoever on how to stat out such magical efforts for a PC to go by.

Fred: For those, honestly, I'd run it along the lines of what it takes to create a spell that kills such things. Think about it: taking out a target means you get to utterly define what happens to it. Such as "becomes subservient to me". So what would it take to build a thaumaturgy spell that one-shot kills the above? That's probably the equal or the ballpark of what it would take to utterly control such a creature. Shorter-term control could orient on reliably inflicting consequences of an impermanent nature.  Just to moderate things a little more, I might also tack on a difficulty surcharge equal to twice the refresh cost of the creature's abilities (drawing directly from the stated logic in stunt construction that 1 refresh = 2 shifts of some kind of effect) -- or, if your GM doesn't find the notion of "you must 'kill' it to control it" appealing, use that as your summoning difficulty guideline instead. (The breadth of magic in DF is so great, we do expect people to extrapolate from existing principles rather than provide explicit step by steps for every possible thing.)

My thoughts, here, not emailed to Fred: Ok, makes sense to me.


Me: Of course, I suppose anyone making a construct will have to apply that against magical item slots or some such?

Fred: I wouldn't involve magic item slots at all. Constructed things are usually very short term. That said if you think you can build an enchanted item that produces the amounts of shifts needed to summon, bind, and control the thing in question, you could end up using slots for that item for a longer-term thing. The spell effect necessary defines what you can achieve in that regard. But really: long-term constructs and so forth are not the stuff of the novels. You don't see wizards dripping with long-term construct creatures; they're hard, and one of the few examples we have were created by Ancient Mai.

My thoughts, here, not emailed to Fred: Again, so not really expecting any construct-construction thingies here.



And then he send me an email chastising me for my attitude, even though I apologized. Ah well. Again, I deserved it, I guess, and now I'm afraid about asking him follow-up questions, so I guess I'll just keep my mouth shut from here on out. Shame on me  :(
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: sinker on January 20, 2011, 02:44:41 AM
Me: Is there any one good plcae to go for official answers other than using this system? A mailing list? Forum somewhere else? Communion with the dead?

Fred: The Fate community relies heavily on peer authority. That means your fellow players and readers' answers are more readily available and just as good as ones we might be able to provide.

So the forum you're already on? Official. Peer authority.

The other places I could point you, like the FateRPG Yahoo Group? Official. Peer authority.

Official word-from-the-publisher? That concept doesn't play, here.

My thoughts, here, not emailed to Fred: I don't entirely buy the whole peer authority thing, simply because they bothered to publish the game in the first place, with rules they made, playtested, and put into print. With that in mind, I don't grok the entire peer authority thing. Note, I'm not saying it's wrong, I'm saying that it doesn't feel right. Perhaps someone can explain this mindset to me?

One of the things that I've found unique about DFRPG (and Fate by extension) is that it's all about the table coming together to create a story. Sure there's a GM but his job is more to facilitate the creation of drama and adversity, as well as help the others with the rules, etc. He's not god, and he's not the enemy. This attitude is just an extension of that concept. We're all trying to collaborate to create the best story (and storytelling method) we can. An important thing to remember though is that you are one of us, a peer so to speak. If something doesn't work for you or you think you have a better idea, then by all means do what you would like.

Quote
Me: Fire: Dresden goes around setting people and places on fire all the time, but there are no rules for ongoing damage applied by the players; only aspects like On Fire, which does no ongoing damage, just becomes taggable; Claws with Venomous; environmental damage defined by the GM; and grapples, which does a mere 1 damage per turn, which seems appropriate for choking someone, but not for setting someone on fire. Should there not be some means of creating ongoing damage by the player (setting them on fire, whether by fire spell or molotov cocktail) that goes beyond 1 damage grapples?

Fred: Nope. You're thinking about simulating the fire of physical concepts. The game does not simulate physical concepts. It simulates story concepts. A story that goes like "The target burned; then he burned some more; then he burned some more; then he burned some more" is dull as dirt. What fire does in a story is force people to take action or change what they'd otherwise do (that's where tagging and invoke-for-effect and compel logic from aspects should play in). That said, if you want to construct your "ongoing fire" spell like a grapple, certainly, go ahead and do that. Or if you want to create one spell that makes two attacks, the second one delayed, go ahead and do that if your GM's willing to allow that kind of thing (but man, that's gonna be a difficult one). But the aspect notion should really be doing most of the heavy lifting here because of the role that fire plays in the story.

My thoughts, here, not emailed to Fred: And how does this work then? How is the game played with a target on fire? A compel every turn by the GM? The PC compelling the target to behave in some fashion? Something else? See, someone on fire, to me, should be taking damage in some fashion, and it just drives me nuts not thinking that way.

One of the things you should remember is that a compel (or invocation for effect) can have many different results. If you put an aspect of "on fire" on a normal person then it's totally logical to compel them (once) to a "taken out" result, like perhaps he's taken out because he's writhing on the ground on fire, or maybe they're badly burned and shock is setting in, etc. In addition you should be able to invoke the aspect in further attacks to increase the damage done as if you're hitting the burned area and causing further damage. Most people are going to try real hard to not be "on fire" anymore so if they're sturdy enough to withstand it originally then likely they'll maneuver soon to remove the aspect.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 04:00:40 AM
One of the things that I've found unique about DFRPG (and Fate by extension) is that it's all about the table coming together to create a story. Sure there's a GM but his job is more to facilitate the creation of drama and adversity, as well as help the others with the rules, etc. He's not god, and he's not the enemy. This attitude is just an extension of that concept. We're all trying to collaborate to create the best story (and storytelling method) we can. An important thing to remember though is that you are one of us, a peer so to speak. If something doesn't work for you or you think you have a better idea, then by all means do what you would like.

One of the things you should remember is that a compel (or invocation for effect) can have many different results. If you put an aspect of "on fire" on a normal person then it's totally logical to compel them (once) to a "taken out" result, like perhaps he's taken out because he's writhing on the ground on fire, or maybe they're badly burned and shock is setting in, etc. In addition you should be able to invoke the aspect in further attacks to increase the damage done as if you're hitting the burned area and causing further damage. Most people are going to try real hard to not be "on fire" anymore so if they're sturdy enough to withstand it originally then likely they'll maneuver soon to remove the aspect.


Or, what, so Compel someone to take consequences automatically? Like "Ok, you've been on fire for one round, I compel you to take a consequence..."  Or go straight to taken out or whatever, is that what you mean?
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: sinker on January 20, 2011, 04:13:17 AM
I was thinking you could compel them to be taken out and it may be justified (depending on who's on fire) but yeah, I suppose you could compel a consequence too.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: iago on January 20, 2011, 04:41:41 AM
Dr. Fred Hicks is my father.

Me, I'm a guy who has about 10 hours a week, if he's lucky and his 19 month old kid doesn't demand too much attention, to run and grow a fledgling game company while making less than McDonald's employee compensation for doing so. So, no, I won't be showing up on a forum with regularity, unless you can find me the time and pay me a rate equivalent to what my time is worth -- based on my freelance layout work, that might come out to, say, $50 per detailed answer-set like the one today. Totally ball parking it.

The other developers who occasionally find the time to show up and answer a question? Also completely uncompensated for such volunteer efforts.

If that's disappointing to you, I get it. But I can't help you.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: sinker on January 20, 2011, 08:32:23 AM
I kind of feel bad for Fred. I bet he's getting a lot of emails today.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 20, 2011, 11:31:15 AM
As I said, dude's busy.

Morfedel, I really only want to address one thing: the bit where you say you "don't buy the peer authority thing". In a cooperative RPG, peer authority IS the ultimate authority. RPGers not in your group have researched, discussed and hammered out ideas; it'd be foolish to dismiss everything they've produced. And RPGers who are IN your group... well, the game's intended to be an agreement between the players and the GM individually and in concert, so what your peers think very much DOES apply.

Pardon me in advance if the following comes out harshly, but I'm really hoping to pound the point through unmistakably: if you still have a problem with something in the rules, take it to your GM and your partymates. It's counterproductive to keep coming back to Fred with "Yeahbuts" on the same items. In other words, figure it out amongst yourselves. In the end, that's what any RPG group does anyway.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: BumblingBear on January 20, 2011, 12:22:12 PM
As I said, dude's busy.

Morfedel, I really only want to address one thing: the bit where you say you "don't buy the peer authority thing". In a cooperative RPG, peer authority IS the ultimate authority. RPGers not in your group have researched, discussed and hammered out ideas; it'd be foolish to dismiss everything they've produced. And RPGers who are IN your group... well, the game's intended to be an agreement between the players and the GM individually and in concert, so what your peers think very much DOES apply.

Pardon me in advance if the following comes out harshly, but I'm really hoping to pound the point through unmistakably: if you still have a problem with something in the rules, take it to your GM and your partymates. It's counterproductive to keep coming back to Fred with "Yeahbuts" on the same items. In other words, figure it out amongst yourselves. In the end, that's what any RPG group does anyway.

Yeah... I really don't want this system to be anything at all like D&D where there are so many rules you need a steel book case to contain all the books and some rules contradict each other.

Of all the games I have chosen to sink my time into, this is it... and it's not just because I love the DF.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: bibliophile20 on January 20, 2011, 12:28:01 PM
Yeah... I really don't want this system to be anything at all like D&D where there are so many rules you need a steel book case to contain all the books and some rules contradict each other.

Of all the games I have chosen to sink my time into, this is it... and it's not just because I love the DF.
*snort* 
For D&D, there's a rule for it... somewhere. 
For oWoD, there's not a rule for it, and for the rules that do exist they're unbalanced, and the GM needs to think long and hard on how to houserule.
For Fate?  It says so right in the motto.  "Fudge it."

So I'll definitely agree with you there, BB.  At least in the DFRPG, I don't have to use the rule of thumb that I came up with: don't run a game with more splatbooks than you can hold comfortably in a one-handed grip.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 20, 2011, 12:31:52 PM
Hey, even with D&D, there is ALWAYS stuff that needs to be decided/wrangled in-group; ultimately, ANY RPG depends on agreement among the group and between the group and GM. That is, if you want the game not to devolve into rules-lawyering. Fred's just made something that OPENLY uses this truth - that depends on it, in fact.

Rules are neither useful nor a hindrance without an accord among the players and GM. Our D&D group agreed on certain restrictions, and now we're not straitjacketed by the rules.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: bibliophile20 on January 20, 2011, 12:37:40 PM
Oooh boy, I agree with you there, Shecky.  Had a long debate on whether or not you need to kill barbarians twice, last time I ran D&D.  Here, however, houseruling is not just accepted, it's encouraged, and that's a paradigm shift that's rather nice.  I guess I've just had too many games with rules lawyers and munchkins who point to the letter of the rules and ignore the spirit to not feel a little exposed with that. 
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: toturi on January 20, 2011, 01:08:23 PM
Would it be too much to ask for the letter of the rule to be its spirit and there is no need to house rule?
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: bibliophile20 on January 20, 2011, 01:20:22 PM
Would it be too much to ask for the letter of the rule to be its spirit and there is no need to house rule?
Yes it is too much to ask, because everyone is going to approach the letter of the rules and the spirit of the rules different as determined by their individual experiences, biases and perspectives.  You cannot have a universal consensus of an interpretation of a written document in any environment where that is true.  Your own arguments in other threads illustrate this better than I can ever attempt to!  For example the recent "Can Luccio use computers since it's her stated hobby?" debate; most people in the thread have agreed that her knowledge is theoretical, or at best, has her empirical/practical knowledge limited to programming code written on paper, but you've been arguing otherwise. 
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: toturi on January 20, 2011, 01:49:12 PM
Yes it is too much to ask, because everyone is going to approach the letter of the rules and the spirit of the rules different as determined by their individual experiences, biases and perspectives.  You cannot have a universal consensus of an interpretation of a written document in any environment where that is true.  Your own arguments in other threads illustrate this better than I can ever attempt to!  For example the recent "Can Luccio use computers since it's her stated hobby?" debate; most people in the thread have agreed that her knowledge is theoretical, or at best, has her empirical/practical knowledge limited to programming code written on paper, but you've been arguing otherwise.  
Since you have chosen to use that debate in another thread as an example, then I think I should submit a rebuttal. In that very thread, I had stated that in the dominant paradigm of mortal wizards of the setting, her knowledge being theoretical was the most plausible explanation. What I have been arguing is that in the context of an alternative idea of hexing (the title of that thread), could we not interpret her statements to be her knowledge only being theorectical?

What I am saying in this thread is wouldn't a product that had less need to house rule be better than one that depended on it being house ruled?
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: BumblingBear on January 20, 2011, 01:59:15 PM
Since you have chosen to use that debate in another thread as an example, then I think I should submit a rebuttal. In that very thread, I had stated that in the dominant paradigm of mortal wizards of the setting, her knowledge being theoretical was the most plausible explanation. What I have been arguing is that in the context of an alternative idea of hexing (the title of that thread), could we not interpret her statements to be her knowledge only being theorectical?

What I am saying in this thread is wouldn't a product that had less need to house rule be better than one that depended on it being house ruled?

Do you do anything in these threads other than argue?  Usually over semantics?

Now that is the question.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: bibliophile20 on January 20, 2011, 02:06:13 PM
Since you have chosen to use that debate in another thread as an example, then I think I should submit a rebuttal. In that very thread, I had stated that in the dominant paradigm of mortal wizards of the setting, her knowledge being theoretical was the most plausible explanation. What I have been arguing is that in the context of an alternative idea of hexing (the title of that thread), could we not interpret her statements to be her knowledge only being theorectical?
You're being obtuse.  I was giving an example, drawn from your own recent postings, on how consensus on the interpretation of the written word is almost impossible, not an excuse for you to draw the argument onto another thread.  But that very difficulty of consensus that you just illustrated--misinterpreting my post as an invitation to explain your exampled argument from another thread instead of seeing it as the intended example--is the reason legal documents are written in the format widely known as "legalese", to eliminate as much ambiguity as possible from the document in question.

Quote
What I am saying in this thread is wouldn't a product that had less need to house rule be better than one that depended on it being house ruled?
No.  Not unless it was written by lawyers and proofread by judges.  And even then, there'd be appeals to the bench.  It is simple impossible to eliminate all of the ambiguity in a functional written document to the point that there will be no house rulings.  In fact, by trying to nail down the ambiguities will simply create more, as there is no way you can anticipate every possible situation and contingency--sooner or later, the GM is going to have to rule on something, and in the meantime, you've just made it harder for the GM, as he's now no longer encouraged to use his own judgment.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Doc Chaos on January 20, 2011, 02:12:08 PM
Some people seem to forget that it's not about the rules. It's about the story that's being told...
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: toturi on January 20, 2011, 02:16:52 PM
Do you do anything in these threads other than argue?  Usually over semantics?

Now that is the question.
To answer your question, yes, I think I do.
I was giving an example, drawn from your own recent postings, on how consensus on the interpretation of the written word is almost impossible, not an excuse for you to draw the argument onto another thread.  But that very difficulty of consensus that you just illustrated--misinterpreting my post as an invitation to explain your exampled argument from another thread instead of seeing it as the intended example--is the reason legal documents are written in the format widely known as "legalese", to eliminate as much ambiguity as possible from the document in question.
I did see that you intended it as an example but I also saw it as an invalid one and tried to show why. However, if your point here is to illustrate that it is impossible to eliminate all ambigiuity, then I think I get your point.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: bibliophile20 on January 20, 2011, 02:24:45 PM
I did see that you intended it as an example but I also saw it as an invalid one and tried to show why. However, if your point here is to illustrate that it is impossible to eliminate all ambigiuity, then I think I get your point.
Thank you.  And if that one short paragraph--being written and composed so that it will be able to appeal to first hand experiences on your part (the debate and attendant differential in opinion) with the intent to illustrate more clearly the point that perfect consensus in written form interpretation is impossible--was ambiguous, extrapolate from there how hard it would be to eliminate all ambiguity in a gaming document to the point of not requiring house ruling. 

Now extrapolate how stupefying and nullifying it would be on a game like this, where player creativity is such a large portion of the game.  It wouldn't be playable. 
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 20, 2011, 02:33:54 PM
Let's keep it down to a low simmer sans the personal stuff, folks.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 02:54:15 PM
Dr. Fred Hicks is my father.

Me, I'm a guy who has about 10 hours a week, if he's lucky and his 19 month old kid doesn't demand too much attention, to run and grow a fledgling game company while making less than McDonald's employee compensation for doing so. So, no, I won't be showing up on a forum with regularity, unless you can find me the time and pay me a rate equivalent to what my time is worth -- based on my freelance layout work, that might come out to, say, $50 per detailed answer-set like the one today. Totally ball parking it.

The other developers who occasionally find the time to show up and answer a question? Also completely uncompensated for such volunteer efforts.

If that's disappointing to you, I get it. But I can't help you.

Iago, Nd others who've responded below, I've already said I emailed an apology. If that isn't sufficient, I.can't.think what else to.do beyond slitting my wrists, and.since I'm not Centauri, I won't be doing that.

Apparently I need to apologize here too; I've been used to having an.active presence of the developers on other boards,.and assumed that was the norm. I should have ascertained the best means of contact rather than assuming, and thus it was inappropriate of me to respond the way I did. I'm sorry for that.

And if that is likewise insufficient, then tell me and I'll vacate the premises.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 02:59:33 PM
As I said, dude's busy.

Morfedel, I really only want to address one thing: the bit where you say you "don't buy the peer authority thing". In a cooperative RPG, peer authority IS the ultimate authority. RPGers not in your group have researched, discussed and hammered out ideas; it'd be foolish to dismiss everything they've produced. And RPGers who are IN your group... well, the game's intended to be an agreement between the players and the GM individually and in concert, so what your peers think very much DOES apply.

Pardon me in advance if the following comes out harshly, but I'm really hoping to pound the point through unmistakably: if you still have a problem with something in the rules, take it to your GM and your partymates. It's counterproductive to keep coming back to Fred with "Yeahbuts" on the same items. In other words, figure it out amongst yourselves. In the end, that's what any RPG group does anyway.

I haven't gone back to Fred with anything. After that email from him, all I did was email an apology and came here... so its YOU GUYS I've come back to with the "yeah buts."

I understand the concept of cooperative play. I've played Ars Magica, for instance. But this whole loosie goose approach to the rules is an entirely different animal, and one I'm unaccustomed to. I'll try to adapt my thinking.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: LCDarkwood on January 20, 2011, 03:05:42 PM
Let's keep it down to a low simmer sans the personal stuff, folks.

This, except, from me also. Let's try to keep this thread from being like the rest of the Internet, as much as we can, please. Thanks!


-Lenny
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Jinn Master on January 20, 2011, 03:10:33 PM
As a GM, I hate rules lawyers with an unholy passion. My favorite shirt says "You're a rules lawyer? Well, I'm a GM." It has a picture of a terrasque on the back.

If someone has a problem with a house rule, fine- we can work to change that. Want to work with the rules in core, fine, we can see what we can do. But you have to give a little leeway, and when you turn the game into a dissection of the rulebook, it becomes a chore for the GM to keep up with you, and GMing is already a chore (though a labor of love) without all that added bullshit.

So when it comes to the rules, relax, and have fun. Otherwise, you won't enjoy the game anywhere near as much as is possible.

Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: sjksprocket on January 20, 2011, 03:45:53 PM
This is the sort of thing that I imagine that I will eventually run into myself. I am all in when it comes to house ruling and looseness of rules to accommodate the story. I have the feeling though that some of my players might have trouble getting there heads wrapped around it. Maybe not as much as Tutori or Morfedel but along those same lines. There was talk about trying to fit these points of contention with the rules within the "spirit of the game". I'd say that each group, and even each player, has there own sense of the spirit of the game, no matter which game you play. So nailing down a rule is actually against the spirit of the game. I was seeking a game like fate because of that fact, and fate incorporates that into it's rules. I like house ruling things, player participation within the rules. Too many time have I been in a game where the GM does everything "by the book" and it becomes boring to me, because it becomes an exercise in rolling dice and looking at tables and comparing numbers. With no house rules everything becomes a lot like 4ed dnd. Everything is the same, just called different things, and arranged a little bit differently.

So concluding the rambling, If it isn't in you to house rule as much as Fate requires you to, then maybe it isn't your system. Like how 4ed isn't for me.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 20, 2011, 03:55:37 PM
This, except, from me also. Let's try to keep this thread from being like the rest of the Internet, as much as we can, please. Thanks!


-Lenny

Yup. Let's dial down the defensiveness, folks, and move along.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: wyvern on January 20, 2011, 04:25:48 PM
For a slight change in topic, here's how I do magic circles:

It's a maneuver to set up a scene aspect.  A special kind of scene aspect - one that a mortal (who is in the same zone) can remove with a supplemental action.  But non-mortal stuff?  Magic?  That zombie that wants to kill you gets a fate point (well, ok, probably its master gets a fate point) for a compel, and then it just can't cross the circle.

GM compels allow scene aspects to function the way they need to (and this doesn't just apply to circles, either).  Of course, there's the open question of what happens if a PC tries to buy off one of those compels... hasn't come up for me yet, actually; I'll probably handle it on a case by case basis when it does.  Perhaps some random coincidence breaks the circle.  Perhaps we just take a moment as a group to come up with something else the PC could do; maybe that fate point to buy off the compel means they just happened to have a gun with them today...
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 04:50:03 PM
You know, that's not a half-bad idea. A maneuver to create an aspect to create a compel. I will have to think on that.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 20, 2011, 05:05:57 PM
You know, that's not a half-bad idea. A maneuver to create an aspect to create a compel. I will have to think on that.

See? Peer authority = AWESOME. Fred said at one point that no matter how many fantastic ideas a design team has, the sheer number of players means that somebody somewhere is BOUND to come up with an idea/response that will leave theirs in the dust. (He may not have said precisely that, but that was the main bullet that I went home with.)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 06:01:47 PM
See? Peer authority = AWESOME. Fred said at one point that no matter how many fantastic ideas a design team has, the sheer number of players means that somebody somewhere is BOUND to come up with an idea/response that will leave theirs in the dust. (He may not have said precisely that, but that was the main bullet that I went home with.)

Yes, yes, you're right and I'm wrong. Have a cookie, on me. :)

Now if I could just travel back in time and stop that email from going out... sigh....
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 20, 2011, 06:05:57 PM
Now if I could just travel back in time and stop that email from going out... sigh....

You've made a mistake, taken your lumps, been called on something, and seem to have come to an understanding about things, so I'd say you are allowed to move forward, don't dwell too much on it, and just resolve to be better. Happens to all of us.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 20, 2011, 06:10:37 PM
I understand the concept of cooperative play. I've played Ars Magica, for instance. But this whole loosie goose approach to the rules is an entirely different animal, and one I'm unaccustomed to. I'll try to adapt my thinking.

A lot of role playing games -- especially some of the older ones -- try to have a rule for everything. There's a rule for falling, and a rule for fire, and a rule for how long you can hold your breath. This results in a lot of support, but also a lot of rules.

The way most Fate games work is by giving you a small number of rules, showing you how you might apply them, and then letting you use the tools you need to run the game you want. And those rules apply to story logic, not to physics logic.

So let's look at a burning room.

The obvious thing to do is slap an Aspect on it. This opens up your typical suite of options, with players invoking it, compels happening, and all that.

For whatever reason, you decide that's not enough. You want the fact that the room is burning to be way more important than that. You want it to really up the danger. How do you do that?

Environmental hazards (page 325) are one place to start. You want this to be pretty dangerous, so you assign a hazard rating of +4, and you give it weapon:3. Now, being in or crossing the zones that are on fire is frigging dangerous.

Or maybe that's too harsh. Hm, what else could you do?

A block seems reasonable. So you assign it a rating based on how hard you think it is to cross that area. Now anyone who wants to cross the fire has to bypass the block somehow.

A maneuver also seems reasonable. Anyone in a fire based zone needs to resist a maneuver to place some Aspect such as, "Choking on smoke," on them. Anyone affected gets free tagged into choking helplessly, which they can resist either by rolling better on the maneuver or by spending a fate point.

The reason there isn't one standard way of handling a room being on fire is that its importance to the story varies from instance to instances. Sometimes it's a coat of narrative spray paint. Sometimes it's the central conflict of the scene. Having one carefully defined set of rules to cover all house fires means that sometimes you're going to be fighting the rules to use them in a particular scene.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Fyrchick on January 20, 2011, 06:14:45 PM

And if that is likewise insufficient, then tell me and I'll vacate the premises.

Just a note... if you had REALLY damaged his calm you would have been involuntarily vacated. At least for a little bit.  ;)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 06:20:15 PM
A lot of role playing games -- especially some of the older ones -- try to have a rule for everything. There's a rule for falling, and a rule for fire, and a rule for how long you can hold your breath. This results in a lot of support, but also a lot of rules.

The way most Fate games work is by giving you a small number of rules, showing you how you might apply them, and then letting you use the tools you need to run the game you want. And those rules apply to story logic, not to physics logic.

So let's look at a burning room.

The obvious thing to do is slap an Aspect on it. This opens up your typical suite of options, with players invoking it, compels happening, and all that.

For whatever reason, you decide that's not enough. You want the fact that the room is burning to be way more important than that. You want it to really up the danger. How do you do that?

Environmental hazards (page 325) are one place to start. You want this to be pretty dangerous, so you assign a hazard rating of +4, and you give it weapon:3. Now, being in or crossing the zones that are on fire is frigging dangerous.

Or maybe that's too harsh. Hm, what else could you do?

A block seems reasonable. So you assign it a rating based on how hard you think it is to cross that area. Now anyone who wants to cross the fire has to bypass the block somehow.

A maneuver also seems reasonable. Anyone in a fire based zone needs to resist a maneuver to place some Aspect such as, "Choking on smoke," on them. Anyone affected gets free tagged into choking helplessly, which they can resist either by rolling better on the maneuver or by spending a fate point.

The reason there isn't one standard way of handling a room being on fire is that its importance to the story varies from instance to instances. Sometimes it's a coat of narrative spray paint. Sometimes it's the central conflict of the scene. Having one carefully defined set of rules to cover all house fires means that sometimes you're going to be fighting the rules to use them in a particular scene.

Right.

This almost seems to be a bit like a halfway point between Ars Magica and the Amber Diceless RPG. Less rules than the former, more than the latter, with the idea of cooperative play and game construction shared by the two.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 06:30:57 PM
So then, using this train of logic as an example... making a magic circle to take out Binder's horde of gray weird-mouthed demon thingies, who are using ecto-suits:

1. I could rule it as a threshold of sorts. How would you rate the strength of said threshold? I ask because even Butters made a magic circle, with no training and only a brief explanation really, so it seems that no real skill is entailed. So, perhaps something seemingly innocuous, like Conviction or Discipline, which everyone has at least a little of, believing that they are actually going to make a circle, and when completed, snaps shut, creating the threshold? Although perhaps Molly started by applying the aspect "slow but steady" on herself, since she had to make it right the first time, and make it big to capture everything?

2. Meanwhile, Dresden, in his own circle to protect him... perhaps again using Conviction or Discipline, made his circle, as a Block against anything trying to get in at him, from the supernatural sect of things?

3. Another possibility, a maneuver (again using Conviction or Discipline perhaps?) put on a zone, that applies the aspect "Magic Threshold" on said zone... then the GM uses the aspect as a mass compel against Binder's thugs, ruling it as an all-or-nothing, they all accept or all are refused, since they are the exact same type and strength, thus all being effected the same... (in the same vein that every human would be effected the same way when exposed to a vacuum, if they don't have the gear to prevent it?) Only problem with this last is, Binder would get a heaping ton of fate points that way.... unless his goons, in this case, each got their own fate point as they faded away, so if Binder ever brought them back...?

Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Lash Dresden on January 20, 2011, 06:31:12 PM
"He who spoils the cheer buys the beer."  (Or something very much like that. ;) )
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 06:32:01 PM
"He who spoils the cheer buys the beer."  (Or something very much like that. ;) )

Crap. I hope that doesn't include everyone who is a member of the forum... :)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Lash Dresden on January 20, 2011, 06:36:42 PM
Crap. I hope that doesn't include everyone who is a member of the forum... :)
I don't like beer, so I'll pass.  Can't speak for everyone else, though. ;)

(Seriously, in case you haven't read the short stories, that was a quote from Day Off, from the gaming group at Will & Georgia's place in response to Harry attempting to make the game they were playing conform to his knowledge of how magic really works.  Good humor in that story.)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 20, 2011, 06:41:22 PM
Agreed, that was a great and really funny story, hehe!
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 20, 2011, 06:41:43 PM
Crap. I hope that doesn't include everyone who is a member of the forum... :)

::holds out his beer stein:: ;)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 20, 2011, 06:47:08 PM
3. Another possibility, a maneuver (again using Conviction or Discipline perhaps?) put on a zone, that applies the aspect "Magic Threshold" on said zone... then the GM uses the aspect as a mass compel against Binder's thugs, ruling it as an all-or-nothing, they all accept or all are refused, since they are the exact same type and strength, thus all being effected the same... (in the same vein that every human would be effected the same way when exposed to a vacuum, if they don't have the gear to prevent it?) Only problem with this last is, Binder would get a heaping ton of fate points that way.... unless his goons, in this case, each got their own fate point as they faded away, so if Binder ever brought them back...?

Ah, in this case, I think D&D 3.x may be able to help us out. In that game, you didn't get XP for defeating creatures which an enemy summoned during combat - those were already figured into the summoner's original Challenge Rating. So I'd give Binder 1 Fate Point total for that Compel, and none to the goons because they were essentially enslaved to Binder's will at the time.

If that sounds problematic, then perhaps we can consider the Magic Threshold Compel to be against Binder's Summoning Ritual and not against the individual goons summoned by the Summoning Ritual.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: wyvern on January 20, 2011, 07:18:39 PM
Yes, definitely the above; one zombie or a hundred zombies, their summoner gets just the one fate point for that compel - I'd say this is already in the rules; if you get compelled on "can't attack with magic", then just trying again with a different spell/minion/whatever just plain fails with no new fate point.
(Well, ok, if it's, say, 25 zombies from each of four different summoners, each competing to see who can slaughter you first, then all four summoners might get a fate point.)

Note, also, that I run this as a GM compel; the player doesn't need to spend a fate point to make their magic circle do its thing.  (Though I might allow them to try to escalate an existing fate point conflict if, say, they were trying to keep out something that actually bought off the compel...)  This may or may not be suitable to your game, though; if your players are drowning in fate points, then maybe they should need to spend their own to make a magic circle work - as it is essentially a plot device power.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 20, 2011, 07:22:19 PM
Yes, yes, you're right and I'm wrong. Have a cookie, on me. :)

Now if I could just travel back in time and stop that email from going out... sigh....

S'okay. We all get our dander up now and then. And, as Fyrchick said, no calm was damaged in the filming of this episode, merely mildly perturbed.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: dannylilly2000 on January 20, 2011, 08:56:06 PM
So then, using this train of logic as an example... making a magic circle to take out Binder's horde of gray weird-mouthed demon thingies, who are using ecto-suits:

1. I could rule it as a threshold of sorts. How would you rate the strength of said threshold? I ask because even Butters made a magic circle, with no training and only a brief explanation really, so it seems that no real skill is entailed. So, perhaps something seemingly innocuous, like Conviction or Discipline, which everyone has at least a little of, believing that they are actually going to make a circle, and when completed, snaps shut, creating the threshold? Although perhaps Molly started by applying the aspect "slow but steady" on herself, since she had to make it right the first time, and make it big to capture everything?

2. Meanwhile, Dresden, in his own circle to protect him... perhaps again using Conviction or Discipline, made his circle, as a Block against anything trying to get in at him, from the supernatural sect of things?

3. Another possibility, a maneuver (again using Conviction or Discipline perhaps?) put on a zone, that applies the aspect "Magic Threshold" on said zone... then the GM uses the aspect as a mass compel against Binder's thugs, ruling it as an all-or-nothing, they all accept or all are refused, since they are the exact same type and strength, thus all being effected the same... (in the same vein that every human would be effected the same way when exposed to a vacuum, if they don't have the gear to prevent it?) Only problem with this last is, Binder would get a heaping ton of fate points that way.... unless his goons, in this case, each got their own fate point as they faded away, so if Binder ever brought them back...?



I think I'm missing something because I see no need for rules for circles.  Just like in the books when a player draws a circle and throws a bit of will into it, it blocks all magic.  Simple as that, no mess no fuss and the story moves on.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 21, 2011, 12:22:22 AM
I think I'm missing something because I see no need for rules for circles.  Just like in the books when a player draws a circle and throws a bit of will into it, it blocks all magic.  Simple as that, no mess no fuss and the story moves on.

True, except there has been the suggestion that a circle can.be penetrated. Chauncy tried to break through Dressed's circle, and when failed, put on a pair of glasses and said forms.had to be observed.

So,.the implication that circles can be penetrated.is there... we've just never seen it happen.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 12:39:03 AM
One Circle is keeping stuff out. One Circle is keeping something nasty IN. It would be great if there was a unilateral correlation between the two, but the fiction seems to draw at least some distinction.

Harry spends a lot of time building up the strength of his Circles when he is containing a bad nasty creature, but his attitude about defensive Circles seems much less uncertain - almost casual. It may be that in the case of Butters' quick Circle, it was like a "full defense against magic" action, and there was more narrative interest in focusing on the monsters beating up on Harry and others, so the writer/GM turned down the heat on the relatively noncombatant NPC.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 21, 2011, 01:17:00 AM
We know that sufficiently powerful things can break through circles. You have only to look to Fool Moon and the loup-garou. That thing goes through normal circles like they're made of paper.

Likewise, I wouldn't expect a line of chalk to stop Mab or an angel. And I can't imagine that it would hold a Denarian for too terribly long

That's why rules for circles would be nice. I like having rules more solid than, "Eh, leave it up to the GM."
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 21, 2011, 01:19:59 AM
We know that sufficiently powerful things can break through circles. You have only to look to Fool Moon and the loup-garou. That thing goes through normal circles like they're made of paper.

Likewise, I wouldn't expect a line of chalk to stop Mab or an angel. And I can't imagine that it would hold a Denarian for too terribly long

That's why rules for circles would be nice. I like having rules more solid than, "Eh, leave it up to the GM."

Well, I think the aspect system will flesh it out... now.... although I must say a roll to create a basic circle with dirt/chalk/whatever is probably... what do you think, Discipline or Conviction or...? - But for the more complex stuff, it would have to be Thaumaturgy, and adding all kinds of Aspects to the circle being created, to be tagged/invoked as necessary for more power to the circle's "threshold."

I do admit I wish they had made a few examples, but I'm beginning to see different ways of doing things now.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 01:34:01 AM
That's why rules for circles would be nice. I like having rules more solid than, "Eh, leave it up to the GM."

Well, we have some guidance on that already with the rules as written: need to stop an Epic attack? Use a Thaumaturgy ritual with Epic shifts of Complexity. Pretty simple. Add 4 at least to account for a phenomenal die roll, and maybe 5 more to counter a few Aspects. Them add shifts for duration if applicable.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 21, 2011, 04:37:33 AM
Well, we have some guidance on that already with the rules as written: need to stop an Epic attack? Use a Thaumaturgy ritual with Epic shifts of Complexity. Pretty simple. Add 4 at least to account for a phenomenal die roll, and maybe 5 more to counter a few Aspects. Them add shifts for duration if applicable.

I'm talking about a non-wizard throwing up a shield. They don't get to use thaumaturgy, but they're allowed to use circles.

I'm capable of using spell-casters' abilities to model this. I'm talking about circles, which aren't restricted to the realm of casters.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 05:06:22 AM
I'm talking about a non-wizard throwing up a shield. They don't get to use thaumaturgy, but they're allowed to use circles.

I'm capable of using spell-casters' abilities to model this. I'm talking about circles, which aren't restricted to the realm of casters.

True. If we can, we should use the same rules for non-wizards. But a lot of non-wizards won't be able to replicate Thaumaturgical effects.  But what most Vanilla Mortal non-wizards *should* have are Fate Points, especially the noncombatant mortals who didn't spend a lot on Stunts.

Butters as written (OS 119) *has* a Lore skill - it's only Average (+1), but with that little knowledge, and some Fate Points, he could:

1) attempt a Lore Maneuver to place the Aspect "Protected by a Magical Circle" on himself. If he botches the roll, he can spend Fate Points to re-roll or add To the roll. I imagine most GMs would allow Butters to invoke his "Physician to Wizards" Aspect for a +2 to this Lore check, rather than a straight Fate Point invocation of +1.

2) pile up those Fate Points and whenever something nasty comes at him, spend a Fate Point to Compel the nasty to leave him alone, via his Aspect "Protected by a Magical Circle." Repeat for as long as he has Fate Points.

Edit: he has a skill at +4, so he must be at least Feet in the Water, giving him 6 Refresh, plus 2 for being a Pure Mortal. He only spent 3 points on Stunts, giving him a whopping 5 Refresh (and 5 Fate Points on average to bring to a conflict, if he hasn't been Compelling other Aspects, like the ones which got him *into* this mess in the first place)

Edit 2: and for Mortals who have a Lore of Mediocre? They may have to go about this a longer route, throwing more Fate Points to get that Aspect "Protected by a Magical Circle." There is also the possibility that the Lore Maneuver isn't actually coming from the Mortal NPC - it could be Harry or another Wizard coaching the NPC on how to do it, making the Lore Maneuver on their behalf to place the Aspect "Coached by a Wizard", and then letting the Mortal NPC use his own pool of Fate Points to make sure it gets Compelled against incoming nasties, or if necessary, to Invoke the Aspect to make the Circle in the first place.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 21, 2011, 08:16:15 AM
So, going back and reading the rules on thresholds, it says that a threshold starts with a basic strength of 3, then gets +2 for each positive element that should boost it, and a -2 for each negative one.

So, perhaps with building a circle, to represent how potent they seem to be even with the simple ones done by guys like Butters, something like this might work:

At the end of constructing a circle via the most simple means, the user in question makes a Discipline or Conviction roll (I'm tending to lean towards the latter, but...), or maybe lore?  or can use your thaumaturgy abilities if you have it; add the total result to 3 for the strength of the circle.

So, Butters invokes his "Polka Will Never Die," aspect and rolls his dice, gets a +2 on the dice, another +2 from his aspect invoked, for a net Threshold strength of 7.

Since a Threshold can act like a block, that provides for a really hefty block for him just standing there.

Molly decides to scribe a circle around a big horde of Binder's demon thuggie guys. She performs a manuever, "taking my time," and another, "I need to get this perfect!" on herself, then finishes the circle. She makes her roll, gets a +1, tags the two aspects for a net +4, adding that to the base threshold strength of 3 for a total circle strength of 8. Binder's thuggies dissolve into goo.

Dresden builds his spiffy metallic super circle in his lab, with aspects "Metallic Ring Crafted by the Fey," "Runed and Empowered," and "Carefully and Meticulously Constructed."

Or something like that.

Then when he summons something, he adds in those three aspects he can invoke to his Thaumaturgy checks.

Or whatever. I don't have my books on me, I'm sleepy, sick, and all that. Stupid allergies. So I'm stream-of-consciousness typing here right now. Ugh.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: sinker on January 21, 2011, 08:47:38 AM
I think most people are forgetting the "common ritual" trapping of lore. At it's most complex common ritual is a one time use sponsored magic spell that requires no power whatsoever on the part of the user. In this particular case though I'd say that the sponsor isn't necessary, so butters would do everything exactly like a wizard would (and probably had to spend a little extra stress or consequences in the form of using his own blood to bring the spell up to the power he wanted) and we'd say that for this simple ritual his knowledge (and a little of the aforementioned blood) was all that was necessary.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 09:11:50 AM
The question remains: how strong is that "common ritual" Circle?
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: siggelsworth on January 21, 2011, 01:49:54 PM
I could see the Conviction score of the person creating the circle playing a significant part.  Sure, Lore lets you know that you can make a circle, but Conviction is a measure of your faith in the ability of the circle.  If my players wanted to do this, I would probably start with the base threshold value and add their Conviction score (or possibly a Conviction roll).
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 21, 2011, 06:38:55 PM
The question remains: how strong is that "common ritual" Circle?

Going that route, it would be just another Evocation Block.

Which is problematic in that such circles would pretty much suck. Your normal person isn't going to have terribly good stats for casting spells. So they're going to be able to produce things like a +2 Block that lasts two turns.

It's additionally problematic because it means that normal people can cause explosions by drawing circles of chalk on the ground. They're going to quickly hit an area where they're not going to be able to control the strength that they've drawn up, and it's going to either hurt them or their surroundings. Which is silly and doesn't really match what we've seen from the books.

This all goes to say that I don't think that common rituals are the way to go for this. They don't end up producing the results we see in the books.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 06:52:56 PM
Going that route, it would be just another Evocation Block.
Which is problematic in that such circles would pretty much suck. Your normal person isn't going to have terribly good stats for casting spells. So they're going to be able to produce things like a +2 Block that lasts two turns.

Well, not exactly - a Ritual would still use Thaumaturgy time frames, not Evocation, so that Circle would (hypothetically) be lasting until the next sunrise unless destroyed or dismissed soon. Not as bad as an Evocation Block, but still low-powered.

At this point, I think the Pure Mortal Player has a few options:

1) Lore Maneuver to place Sticky Aspect "Protected by a Magical Circle" - pay Fate Points to keep nasties away.

2) Set it up as a Thaumaturgical Block effect, except they don't need a Lore prerequisite or Lore Declarations - base shifts = their Conviction.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 21, 2011, 08:08:24 PM
Well, not exactly - a Ritual would still use Thaumaturgy time frames, not Evocation, so that Circle would (hypothetically) be lasting until the next sunrise unless destroyed or dismissed soon. Not as bad as an Evocation Block, but still low-powered.

I guess if you're willing to assume that it's not only a common ritual but that it's Thaum at Evo speed. Because the book says that Thaum should take at least a minute to use, and that's longer than drawing a circle and putting a drop of blood on it.

I guess cutting yourself could be the infliction of a Mild Consequence, which adds 2 to the strength of the thing.

It still doesn't address the issue of normal people drawing circles with chalk sometimes causing explosions.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 08:12:52 PM
I guess if you're willing to assume that it's not only a common ritual but that it's Thaum at Evo speed. Because the book says that Thaum should take at least a minute to use, and that's longer than drawing a circle and putting a drop of blood on it.

The book also calls it a kind of Sponsored Magic, which does allow Thaum at Evo speed.

We seem to have a decent selection of options on the table, each of which falls down in some part or another, so we may have to pick and choose depending on the situation.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: sinker on January 21, 2011, 09:48:29 PM
In addition if we are still using the common ritual trapping then we are making the circle as thaumaturgy. The only thing that's really important for making powerful thaumaturgic effects is lore. No discipline or conviction necessary (although they would help).

The other reason I have no issue with this is because in the books Dresden at least initially states that making a circle is not easy. It's not just drawing a circle and putting a drop of blood in it. You have to very carefully draw the circle, with an eye toward perfection and all the while focusing on your intent. Dresden makes it seem easy because as a wizard he has done it many, many times and can do it by muscle memory like a rote spell. If you don't do it carefully you would have a poor circle, and it wouldn't work as well as it normally could. I think that very well reflects that if a normal person took a bit of time, they could throw up a powerful circle (limited only by his lore) with the common ritual trapping.

I'm not sure what you mean by "normal people drawing circles with chalk sometimes causing explosions" mouse, but normal people should have access to a more full range of thaumaturgic effects, should they find a functioning ritual that calls on an active being of power (I.E. as a common ritual, but handled by sponsor debt) Ala
(click to show/hide)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 09:52:48 PM
I think that very well reflects that if a normal person took a bit of time, they could throw up a powerful circle (limited only by his lore) with the common ritual trapping.

I completely neglected to include this in an earlier point - thank you for mentioning it: taking extra time might make it easier for Uninitiated mortals in this situation, though the pivotal example - Butters making a circle - was presumably done in a single exchange. But I maintain with enough Fate Points, Butters could have risen to the challenge in a variety of rulesets.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 21, 2011, 09:54:50 PM
I'm not sure what you mean by "normal people drawing circles with chalk sometimes causing explosions" mouse

Failed rolls can result in backlash and fallout.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 10:02:20 PM
Failed rolls can result in backlash and fallout.

And I don't see that happening in the fiction. Almost all of the mortal magic in the Dresdenverse relies on willpower, with some effort to take physics and thermodynamics into account. This, by contrast, seems to be a thing which is supposed to Just Work by rote, like the way magic is mostly handled in the Potterverse.

I wonder if this is supposed to resemble in D&D games when the party's henchmen and horses get dropped into an imaginary Portable Hole outside the dungeon, where they are (hopefully) immune to the plot until the players return. Something done for narrative expedience to protect squishy mortals who happen to get stuck in magical throwdowns alongside Wizards.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: sinker on January 21, 2011, 10:13:11 PM
Failed rolls can result in backlash and fallout.

Ahh, I see now. I would think that his would be a great time for people to be careful if they want the circle to succeed, however if they did fail my personal ruling on this would be that it goes one of a few ways. Either they have actually injured themselves more than was necessary (or more than they thought) and take extra physical stress but the "spell" works (ala backlash). Or the spell fails, but it doesn't really have enough power to explode and creates some really minor unintended effect (ala fallout) although I would think that the circle itself not working would be a major downside in and of itself.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 21, 2011, 10:14:17 PM
And I don't see that happening in the fiction.

This is exactly my point.

I'm saying that using Thaumaturgy to model circles is problematic because using those rules occasionally results in an explosion when someone draws a chalk circle when that doesn't happen in the novels. Thus, I'd like a less problematic set of rules for circles.

I've already decided on a set of rules for my game. I'm going to have it work like this:

Roll Lore at a difficulty of +1. If you succeed, you've put up a circle with a Threshold value equal to the higher of your Lore and Conviction.

It's not perfect, but it's simple and would model how stuff works in the book a little better.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 21, 2011, 10:18:24 PM
I've already decided on a set of rules for my game. I'm going to have it work like this:
Roll Lore at a difficulty of +1. If you succeed, you've put up a circle with a Threshold value equal to the higher of your Lore and Conviction.
It's not perfect, but it's simple and would model how stuff works in the book a little better.

A wonderful starting point! Would spellcasters (who presumably have the tools and training to do this the right way) default to this method, or would this be solely for the under-initiated?
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 21, 2011, 10:41:49 PM
A wonderful starting point! Would spellcasters (who presumably have the tools and training to do this the right way) default to this method, or would this be solely for the under-initiated?

I figure that casters can do circles this way, or they can opt for Thauaturgy to make more impressive circles. If you want to hold something that isn't a mook, you really should leave it up to the professionals.

Hm. Now that I write that out, perhaps the default Threshold should be 2 for all basic circles, just like normal Thresholds. This makes Thaumaturgy a more appealing option, which I feel it should be.

Then perhaps use an application of the Spin rules. If you get Spin, it counts as one thing in favour of the Threshold, which raises it to 4. This means that people with good Lore are better with circles, even if they're not an actual caster.

Yeah. I think I like this better.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 22, 2011, 01:33:27 AM
I figure that casters can do circles this way, or they can opt for Thauaturgy to make more impressive circles. If you want to hold something that isn't a mook, you really should leave it up to the professionals.

Hm. Now that I write that out, perhaps the default Threshold should be 2 for all basic circles, just like normal Thresholds. This makes Thaumaturgy a more appealing option, which I feel it should be.

Then perhaps use an application of the Spin rules. If you get Spin, it counts as one thing in favour of the Threshold, which raises it to 4. This means that people with good Lore are better with circles, even if they're not an actual caster.

Yeah. I think I like this better.

Actually, unless I missed an errata or something, RAW is starting threshold strength is 3, not 2. And, I already mentioned using this as a basis about a page ago, albeit with different rolling mechanics.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 22, 2011, 01:39:10 AM
Actually, unless I missed an errata or something, RAW is starting threshold strength is 3, not 2. And, I already mentioned using this as a basis about a page ago, albeit with different rolling mechanics.

You totally did!
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 22, 2011, 02:02:50 AM
Actually, unless I missed an errata or something, RAW is starting threshold strength is 3, not 2.

"Most thresholds or other things that ground out magical energy (like a source of running water) have a base strength of Fair (+2)" [DFRPG, YS page 231].

The +3 strength you're thinking of is holy ground. It's in the same paragraph as the line I just quoted.

And I saw your suggestion. I just felt that it was too effective, because it added your shifts to the base. Mine outputs two possible blocks that are useful without being nuts.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 22, 2011, 03:10:32 AM
"Most thresholds or other things that ground out magical energy (like a source of running water) have a base strength of Fair (+2)" [DFRPG, YS page 231].

The +3 strength you're thinking of is holy ground. It's in the same paragraph as the line I just quoted.

And I saw your suggestion. I just felt that it was too effective, because it added your shifts to the base. Mine outputs two possible blocks that are useful without being nuts.

Oops, you're right! That was holy ground!

Ack! That's what I get for reading the book while driving.

Uh... at least I'm not texting? :)

Anyway. I don't think there's anything wrong at all with it being all that effective, because Circles have proven to be devastatingly effective every single time we've seen it used. Thus, it seems to reflect their usefulness as seen in the novels.

However, as a side note:

Quote
And I don't see that happening in the fiction. Almost all of the mortal magic in the Dresdenverse relies on willpower, with some effort to take physics and thermodynamics into account. This, by contrast, seems to be a thing which is supposed to Just Work by rote, like the way magic is mostly handled in the Potterverse.

The more I think about this, the more it occurs to me how right this is. Harry was constantly being drained out of his mind by expending his power... and recharging himself with flares of emotion and passion. He never was worried about things like explosive energy backlashes.

So why is this in the rulebook? Or, like with the holy ground / threshold thing, did I miss something else? Seems to be par for the course with me lately....

Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 22, 2011, 03:46:18 AM
So why is this in the rulebook? Or, like with the holy ground / threshold thing, did I miss something else? Seems to be par for the course with me lately....

To be clear, I meant this about Normals using Circles. I'm fine with Backlash and Fallout. I meant to observe that worrying about normals blowing themselves up. I am by no means advocating the suspension of Backlash/Fallout - I think they add to the drama of the game.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 22, 2011, 04:13:18 AM
I am by no means advocating the suspension of Backlash/Fallout - I think they add to the drama of the game.

But those things aren't present in the fiction upon which the game is based. Ergo they are problematic.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 22, 2011, 04:43:14 AM
But those things aren't present in the fiction upon which the game is based. Ergo they are problematic.

And that's the point. One gripe I originally had was that some things we saw in the books wasn't being represented, but enough people successfully argued that they didn't have to be, that the rules and "fudging it" was perfectly ok.

But then we turn around and have rules that flat out are not represented by the fiction... as far as I can recall. Dresden was drained when he cast magic, but he wasn't releasing explosive bursts of energy....

Hm, before I commit myself to something like this again, let's go back and read the section on backlash and fallout....

*returns a few minutes later*

So, backlash effects the caster. This COULD represent the exhaustion caused by massive spells that Harry sometimes experienced.

Fallout effects the environment. Have we seen anything like this in the fiction? I do recall a couple times where discussion of losing control of magic was really bad. For example, when Cowl was trying to become a God at the end, racing against the other necromancers. Losing control of the ritual was a bad thing.

That can easily compare to backlash. But what about fallout? I think maybe it might actually be appropriate. It doesn't have to represent blasts of power detonating from your body. It could be your spell being broader than intended, for instance, thus hitting more than just your intended target.

What do you guys think? Is Fallout and Backlash represented well in the canon fiction the game is based on? I didn't think so at first, but now I'm thinking that maybe, yeah, it does.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 22, 2011, 07:28:15 AM
The building's on fire. And it was my fault.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: noclue on January 22, 2011, 09:24:17 AM
Fallout effects the environment. Have we seen anything like this in the fiction? I do recall a couple times where discussion of losing control of magic was really bad. For example, when Cowl was trying to become a God at the end, racing against the other necromancers. Losing control of the ritual was a bad thing.

Yeah, Harry totally set that building on fire and started a war with the RCV. Talk about losing control.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Smith on January 22, 2011, 09:33:31 AM
What about using Fallout from your own spells to your benefit?

I recall in Proven Guilty
(click to show/hide)

How would one go about something like that, in-game? Would that have been considered "Fallout"?
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: blackheart on January 22, 2011, 01:45:55 PM
OK as the guy who kinda started this whole can of worms I wanted to jump in real quick.

First and formost, I honestly did NOT mean any disrepect to Fred or his father with my post title. I was trying to be clever and lacked for charm and grace. I apologise.

Second, I really didn't want to turn this into a "Poke Fred with sharp sticks" inquiry. Fred as we should all know is an extreamly busy individual with both family and work, and I shouldn't have tried to monopolise his time.

My response is late coming due to my very sporadic intetnet access.

Thank-you.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: luminos on January 22, 2011, 03:45:02 PM
What about using Fallout from your own spells to your benefit?

I recall in Proven Guilty
(click to show/hide)

How would one go about something like that, in-game? Would that have been considered "Fallout"?

That would be a bog standard maneuver.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Shecky on January 22, 2011, 05:13:56 PM
OK as the guy who kinda started this whole can of worms I wanted to jump in real quick.

First and formost, I honestly did NOT mean any disrepect to Fred or his father with my post title. I was trying to be clever and lacked for charm and grace. I apologise.

Second, I really didn't want to turn this into a "Poke Fred with sharp sticks" inquiry. Fred as we should all know is an extreamly busy individual with both family and work, and I shouldn't have tried to monopolise his time.

My response is late coming due to my very sporadic intetnet access.

Thank-you.

Poke Fred with sharply-written add-ons. Making the guy who develops your RPG happy? Priceless. :)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 22, 2011, 10:05:40 PM
What about using Fallout from your own spells to your benefit?

I recall in Proven Guilty
(click to show/hide)

How would one go about something like that, in-game? Would that have been considered "Fallout"?

That wasnt fallout, that was an intentional effect.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 22, 2011, 10:06:22 PM
Yeah, Harry totally set that building on fire and started a war with the RCV. Talk about losing control.

Was that accidental? From what I recall, it was basically on purpose.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 22, 2011, 10:07:02 PM
The building's on fire. And it was my fault.

Heh, true 'nuff. :)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Lash Dresden on January 22, 2011, 10:09:34 PM
Was that accidental? From what I recall, it was basically on purpose.
Fuego!  Pyro Fuego!  Burn you greasy rat faced bastards, burn! 

Yeah, I'd say on purpose.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Morfedel on January 22, 2011, 10:14:22 PM
Fuego!  Pyro Fuego!  Burn you greasy rat faced bastards, burn! 

Yeah, I'd say on purpose.

And, thus, not fallout! :)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Richard_Chilton on January 23, 2011, 04:10:09 AM
What happened was Harry did a maneuver to place the aspect "water on the street" then tagged it for free when he cast the spell.

When it comes to spell casting it pays to have an imagination so you can tag aspects for your spells.

Richard
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: blackheart on January 23, 2011, 02:40:54 PM
On a somewhat lager scale would be the same effect on Lake Michigan boat pier in White Night.

I figure it would be an evocation with a zone effect, with Harry's "player" asking to establish a new aspect on the scene, with at least a Fate Point to take a fire evocation and establish the opposite effect.

Either way, as a GM I would reward the player for imagination by saying "yes", and also say "It's gonna cost a Fate Point" for pulling off something normally outside the bounds of Fire Magic.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Lash Dresden on January 23, 2011, 07:50:21 PM
I have to admit I enjoy reading this thread, but for the most part I have no clue what you're talking about.  Gaming is a whole 'nother language. :)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: bibliophile20 on January 23, 2011, 07:54:10 PM
Lash, you realize that's an invitation for us to indoctr... educate you, right?
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Lash Dresden on January 23, 2011, 08:01:06 PM
It would take the whole conversation away from what you want it for.  It's like you're all engineers, discussing the latest machine you're building, and you're gonna step back and take time to teach me how to do basic math so I can eventually follow what you're doing.  I don't think it would work.  I'll just hang out and watch over your shoulders while you create.  (And probably interrupt with a stupid question from time to time ;)  )
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Drachasor on January 23, 2011, 08:06:59 PM
On a somewhat lager scale would be the same effect on Lake Michigan boat pier in White Night.

I figure it would be an evocation with a zone effect, with Harry's "player" asking to establish a new aspect on the scene, with at least a Fate Point to take a fire evocation and establish the opposite effect.

Either way, as a GM I would reward the player for imagination by saying "yes", and also say "It's gonna cost a Fate Point" for pulling off something normally outside the bounds of Fire Magic.

Fire explicitly says one of the more subtle aspects is moving heat.  Now, Harry might require a fate point to do that to resist a compel since he's Not So Subtle, but Molly wouldn't (assuming she knows fire magic).
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 24, 2011, 03:56:30 AM
I have to admit I enjoy reading this thread, but for the most part I have no clue what you're talking about.  Gaming is a whole 'nother language. :)

That's kind of the neat thing about gaming. If you want it to be, it can be a confluence of a broad range of fields. Statistics, anthropology, acting, sociology, and more.

I think that's why people have created all sorts of models and terms with which to have a discourse on what goes on during a game. And this is all in addition to the specialized uses of terms in any particular role playing game.

You should see the conversations people have about abstract gaming theory stuff. Or maybe you shouldn't. Maybe it'd make you want to back away slowly, without making any sudden movements.

(:
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: UmbraLux on January 24, 2011, 04:19:17 AM
You should see the conversations people have about abstract gaming theory stuff.
You'd inflict that on someone just getting into gaming?!  Brutal.

Quote
Or maybe you shouldn't. Maybe it'd make you want to back away slowly, without making any sudden movements.
This.  Definitely.  Or just run as fast as possible.  :)

In any case, welcome Lash. Hope you enjoy gaming as much as I have!
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Lash Dresden on January 24, 2011, 05:02:56 PM
In any case, welcome Lash. Hope you enjoy gaming as much as I have!
I don't plan on doing any gaming.  I'm strictly an observer.  But thanks for the welcome. :)
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: Compass Rose on January 24, 2011, 05:42:08 PM
Heh. Even if you don't play, or play only sporadically, some of the conversations in the threads here are fascinating.

And as someone who doesn't game very often, I've got to say that I'm seriously impressed by the DFRPG. It has me itching to start playing again. I used to GM D&D games, and ended up twisting rules around all over the place to get what I considered good games going. Luckily the group I played with at the time (Ummm... when I started out we still were working with the three paperbound books that used 8 1/2 x 11 paper folded in half - the "Basic D&D game - yep, the very first books. Sigh. Too bad I gave them away years ago; I could sell them for a fair amount on the bay or somewhere now as they're considered highly collectible, from what I hear.) Also played and GM'ed a few Traveller games - again, had to bend the rules like crazy to come up with decent games. For one thing, the size of the computers (well, the square yardage / tonnage for memory, etc.) was already out of date by the time the rules books hit the shelves. But after a while, the growing # of rules sorta made me feel like they were putting players and GMs into straigh jackets. So I eventually ended up losing interest in RPGs and got into other things. So saying I'm thinking of getting back into gaming says something - like this game is truly awesome. I really like the idea of a game where the main focus is on generating a great story, rather than the characters being in it for game-oriented loot, money, and power...

Thanks to Fred and company, they've really made a fantastic game here!
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: TheMouse on January 24, 2011, 05:43:56 PM
And as someone who doesn't game very often, I've got to say that I'm seriously impressed by the DFRPG. It has me itching to start playing again.

DO IT! Give in to the Dark Side.
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: devonapple on January 24, 2011, 05:51:22 PM
DO IT! Give in to the Dark Side.

This is Dresden Files, so it's more like the "Charred Side."
Title: Re: Paging Dr. Hicks, Dr. Fred Hicks please
Post by: bibliophile20 on January 24, 2011, 09:09:30 PM
This is Dresden Files, so it's more like the "Charred Side."
Damn you!  That's a horrible pun! 
(click to show/hide)
:P 

Good job, though.  *steals*