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The Dresden Files => DFRPG => Topic started by: The Codex on April 10, 2010, 05:23:23 PM

Title: Werebear Problem...
Post by: The Codex on April 10, 2010, 05:23:23 PM
I want to have Inhuman Strength and Inhuman Toughness for a werebear character except that acording to the rules you must have a catch,

what sort of catch would you have for a werebear?

a silver etc does not "effect" wereforms?


any advice?
Title: Re: Werebear Problem...
Post by: Lanodantheon on April 10, 2010, 05:54:11 PM
Give him a Catch that doesn't give very many points. My advice would be Indirect Magic, like Harry's voodoo doll. TO damage you they have to hurt you fundamentally. You could also include magic that distrupts the magical construct that gives you a Bear shape(it is made of ectoplasm).

Since it is very hard to come by knowledge, you won't get much of a discount for it.

This could probably use a sidebar IMHO. 
Title: Re: Werebear Problem...
Post by: thegrinner on April 10, 2010, 06:03:00 PM
You could go with one of the general werewolf catches and continue the inherited silver theme. Possibly some sort of plant, or bones from a 'real' bear. Fire might work as well. Maybe a specific processed material like a metal or polymer, in the 'not natural' sense?
Title: Re: Werebear Problem...
Post by: iago on April 10, 2010, 06:32:54 PM
Also, remember, you can always posit a +0 Catch as a bit of a shrug -- let the GM fill in the details (or whoever) down the line. A +0 catch says "there's a weakness here, but it's really rare and few know of it".  The idea of always needing to take a Catch is there in part to reinforce the thinking that there's always a chink in the armor -- because in the DFverse, there is.
Title: Re: Werebear Problem...
Post by: Valarian on April 10, 2010, 07:47:33 PM
I've been thinking Werebear as well :)
You don't necessarily have to go with the supernatural powers. You get the skill rearrangement with the change. I've been considering just shifting Might, Endurance and Presence right up the skill tree for the beast form.
Title: Re: Werebear Problem...
Post by: JosephKell on April 10, 2010, 08:16:51 PM
Your catch could be something like Armor doesn't apply to a certain spot (if you google "Where to shoot a bear" you can find a terrifying diagram).
Title: Re: Werebear Problem...
Post by: KnightFerrous on April 10, 2010, 09:13:31 PM
Whatever affects ectoplasm badly. Because remember all that extra bear-y goodness you are growing into is ectoplasm from the never never. So if something could disrupt that then it is effectivly wounding the bear.
Title: Re: Werebear Problem...
Post by: The Codex on April 10, 2010, 10:49:42 PM
ummmm....

I am have just confused myself.

I am a werebear with Inhuman Toughness and due to my skill shuffle now has a Endurance of Great or Good from Average, meaning my character now has 3 additional stress boxes (all clear so far)

Then due to some reason, spell, compell etc I revert to a human form,

What happens to me? do I all of a sudden take consequences for the additional Stress boxes and any stress in them or do they just disappear?

What happens to the Stress, its Stressing me out  ???
Title: Re: Werebear Problem...
Post by: JosephKell on April 10, 2010, 11:49:37 PM
ummmm....

I am have just confused myself.

I am a werebear with Inhuman Toughness and due to my skill shuffle now has a Endurance of Great or Good from Average, meaning my character now has 3 additional stress boxes (all clear so far)

Then due to some reason, spell, compel etc I revert to a human form,

What happens to me? do I all of a sudden take consequences for the additional Stress boxes and any stress in them or do they just disappear?
If you had your 5 box filled in and no longer have a 5 box, I would say you are taken out.  If the catch is really obscure it could never factor in.  However if you change back while stressed you would also pass out.  I wonder if maybe there should be a "No Catch [-1]" option.
Title: Re: Werebear Problem...
Post by: Saedar on April 11, 2010, 12:14:38 AM
If you had your 5 box filled in and no longer have a 5 box, I would say you are taken out.  If the catch is really obscure it could never factor in.  However if you change back while stressed you would also pass out.  I wonder if maybe there should be a "No Catch [-1]" option.

No, because then you could be immortal (basically) for -9 refresh.
Title: Re: Werebear Problem...
Post by: JosephKell on April 11, 2010, 12:23:42 AM
No, because then you could be immortal (basically) for -9 refresh.
And there it is.
Title: Re: Werebear Problem...
Post by: LCDarkwood on April 11, 2010, 04:46:34 AM
I'd probably rule that if you can take a consequence at that time, then you should, and if you can't, then you're taken out. The trauma of shifting back leaves you worse off.
Title: Re: Werebear Problem...
Post by: Wizard H on April 11, 2010, 07:25:47 AM
I would go with silver, I figure silver works as a catch for pretty much any shifter.  I actually will be running a bear shifter in the Korean based game we're getting going here, but he's descended from an ancient Fae Bear of the Summer Court.  So his catch is iron.  Plus he's only getting Inhuman Strength and Inhuman Toughness in bear form, but will have Inhuman Recovery in both bear and human forms.
Title: Re: Werebear Problem...
Post by: The Codex on April 11, 2010, 09:03:21 AM
So I was thinking about this again, and the taken out result seems to fit the most because the player has been 'forced' to change form to a human, an no design on his own fate  ;D...

In regard to the catch I was thinking what if you wanted to create a Rhino for example that chases a player through a zoo (its an example i would never do that to my players, although .....) a rhino doesn't have a catch really other than its a mortal creature, i want to use inhuman toughness to represent a tough hide and huge size, could i have a catch +0 mortal creature? so it has no supernatrual catch but it is mortal and will age die, can be druged poisened etc....

I am just not sure how big or particularly tough animals, and when I say animals I mean Bears, Rhinos, Elephants, etc etc which are mortal need to have a catch at all, it just seems weird in these cases... :-\.

Title: Re: Werebear Problem...
Post by: void on April 11, 2010, 01:30:26 PM
If all else fails, you can go, "The Catch [+0]: The eyes are unprotected." I mean, that's almost always true, isn't it? And hitting such a small target on a large creature isn't really that much help most of the time. :D
Title: Re: Werebear Problem...
Post by: Saedar on April 11, 2010, 06:23:01 PM
In regard to the catch I was thinking what if you wanted to create a Rhino for example that chases a player through a zoo (its an example i would never do that to my players, although .....) a rhino doesn't have a catch really other than its a mortal creature, i want to use inhuman toughness to represent a tough hide and huge size, could i have a catch +0 mortal creature? so it has no supernatrual catch but it is mortal and will age die, can be druged poisened etc....

I am just not sure how big or particularly tough animals, and when I say animals I mean Bears, Rhinos, Elephants, etc etc which are mortal need to have a catch at all, it just seems weird in these cases... :-\.


For something like that, I would take a look at Hulking Size on YS164. I think it meshes up pretty well.
Title: Re: Werebear Problem...
Post by: Deadmanwalking on April 11, 2010, 07:39:10 PM
Hulking Size does indeed fit...but for something like a Rhino or Kodiak bear, you probably want Inhuman Toughness on top of that.
Title: Re: Werebear Problem...
Post by: Valarian on April 11, 2010, 08:12:22 PM
How about a catch like "Distracted by Hunny" :)
Title: Re: Werebear Problem...
Post by: The Codex on April 11, 2010, 09:51:40 PM
I did consider hulking size but thought it was way to much fo a bear ( it mentions being comparable to the size of a house???) any way I like the an idea inspired buy the previous comment could the stronger senses of an animal be overwelming if you were not used to having a 3 mile sense of smell or what ever and if so could sensual overload (+0) catch seem right ?

I actually think it feels like it works with in context of the books mythology to.

What you think?
Title: Re: Werebear Problem...
Post by: iago on April 11, 2010, 10:15:03 PM
I did consider hulking size but thought it was way to much fo a bear ( it mentions being comparable to the size of a house???)

Read all of the context around that: "at the very largest, as tall as a house."

At the very largest. That means house-sized is an upper bound. Many creatures of Hulking Size are actually just much bigger than people can be, but not house-sized.
Title: Re: Werebear Problem...
Post by: iago on April 11, 2010, 10:16:17 PM
I like the an idea inspired buy the previous comment could the stronger senses of an animal be overwelming if you were not used to having a 3 mile sense of smell or what ever and if so could sensual overload (+0) catch seem right ?

Help me understand this. You're saying that the bear loses its Armor and extra stress benefits of the Toughness ability whenever in the presence of things which are smelly?

Because remember: a Catch is only about the conditions that allow your toughness benefits to be ignored.
Title: Re: Werebear Problem...
Post by: The Codex on April 11, 2010, 10:42:08 PM
To put this in a Dresden styled phrase,

That sound better in my head ....

Ok so something smelly perhaps not, but my point still stands damn it
Title: Re: Werebear Problem...
Post by: Vash the white on April 13, 2010, 02:42:40 AM
I have to ask this question.. did you get this idea from the hobbit?! because if you did i ahve to say thats pretty awsome.
and for a catch, i would go with what landothern said(i think i spelled that right) or go with somthimg pretty obvious, like a specfic part of your body, your achellies cord, shoot that you cant walk and bye bye powers, and just for funsies you could copper bullets. but thats all i can think of really. you have bamboozled me  ;) 
Title: Re: Werebear Problem...
Post by: The Codex on April 13, 2010, 07:49:54 AM
Ok so to steal an idea from one of my other favourite authors (Terry Pratchet) and much like a Dragon from the Disc, could I have a +0 Catch Vunerable Spot, a place where the tough hide of said creature is less tough?

Title: Re: Werebear Problem...
Post by: void on April 13, 2010, 11:49:30 AM
I'm tellin' ya, eyes. They're the windows to the soul, and to a nice, neat kill. :D