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The Dresden Files => DFRPG => DFRPG Resource Collection => Topic started by: Deadmanwalking on April 05, 2010, 05:08:16 AM

Title: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on April 05, 2010, 05:08:16 AM
So, we have a general skill and Refresh range thanks to the book, and know where most of the Refresh went to boot, but still, we don't have a comprehensive picture of Harry...which leaves us free to make up our own. Here's mine. It's based off of immediately post Small Favor, with notes on changes post Turn Coat and Changes.

EDIT: And now featuring ongoing updates to the Cold Days era.

Now also featuring an Index:

Book Characters:

 1. Harry Dresden (Circa Small Favor) (https://www.paranetonline.com/index.php/topic,16552.msg762304.html#msg762304)
     Harry Dresden (Circa Cold Days) (https://www.paranetonline.com/index.php/topic,16552.msg1699827.html#msg1699827)
     Harry Dresden (Advancement Details) (https://www.paranetonline.com/index.php/topic,16552.msg1729515.html#msg1729515)
 2. Thomas Raith (Circa Small Favor) (https://www.paranetonline.com/index.php/topic,16552.msg762309.html#msg762309)
     Thomas Raith (Circa Cold Days) (https://www.paranetonline.com/index.php/topic,16552.msg1704469.html#msg1704469)
 3. Michael Carpenter (https://www.paranetonline.com/index.php/topic,16552.msg762374.html#msg762374)
 4. Karrin Murphy (Circa Small Favor) (https://www.paranetonline.com/index.php/topic,16552.msg762393.html#msg762393)
     Karrin Murphy (Circa Cold Days) (https://www.paranetonline.com/index.php/topic,16552.msg1704468.html#msg1704468)
 5. John Marcone (https://www.paranetonline.com/index.php/topic,16552.msg763086.html#msg763086)
 6. Mouse (https://www.paranetonline.com/index.php/topic,16552.msg763574.html#msg763574)
 7. Carlos Ramirez (https://www.paranetonline.com/index.php/topic,16552.msg765178.html#msg765178)
 8. Binder (https://www.paranetonline.com/index.php/topic,16552.msg775186.html#msg775186)
 9. Shagnasty, a Skinwalker (https://www.paranetonline.com/index.php/topic,16552.msg775375.html#msg775375)
10. Jared Kincaid (https://www.paranetonline.com/index.php/topic,16552.msg784170.html#msg784170)
11. Listens-to-Wind (https://www.paranetonline.com/index.php/topic,16552.msg799706.html#msg799706)
12. Anastasia Luccio (https://www.paranetonline.com/index.php/topic,16552.msg799768.html#msg799768)
13. Donald Morgan (https://www.paranetonline.com/index.php/topic,16552.msg799862.html#msg799862)
14. Arthur Langtry, the Merlin (https://www.paranetonline.com/index.php/topic,16552.msg799882.html#msg799882)
15. Ebenezar McCoy (https://www.paranetonline.com/index.php/topic,16552.msg799904.html#msg799904)
16. Martha Liberty (https://www.paranetonline.com/index.php/topic,16552.msg799969.html#msg799969)
17. Rashid, the Gatekeeper (https://www.paranetonline.com/index.php/topic,16552.msg800336.html#msg800336)
18. Ancient Mai (https://www.paranetonline.com/index.php/topic,16552.msg800570.html#msg800570)
19. Lara Raith (https://www.paranetonline.com/index.php/topic,16552.msg800622.html#msg800622)
20. Molly Carpenter (Circa Changes) (https://www.paranetonline.com/index.php/topic,16552.msg801980.html#msg801980)
      Molly Carpenter (Circa Cold Days) (https://www.paranetonline.com/index.php/topic,16552.msg1704470.html#msg1704470)
21. William Borden (https://www.paranetonline.com/index.php/topic,16552.msg803113.html#msg803113)
22. Georgia Borden (https://www.paranetonline.com/index.php/topic,16552.msg803184.html#msg803184)
23. Waldo Butters (Circa Small Favor) (https://www.paranetonline.com/index.php/topic,16552.msg803187.html#msg803187)
      Waldo Butters (Circa Ghost Story/Cold Days) (https://www.paranetonline.com/index.php/topic,16552.msg1769883.html#msg1769883)
24. Elaine Mallory (https://www.paranetonline.com/index.php/topic,16552.msg803592.html#msg803592)
25. Youngest Brother Gruff (https://www.paranetonline.com/index.php/topic,16552.msg809171.html#msg809171)
26. Middle Brother Gruff (https://www.paranetonline.com/index.php/topic,16552.msg809176.html#msg809176)
27. Elder Brother Gruff aka 'Tiny' (https://www.paranetonline.com/index.php/topic,16552.msg809178.html#msg809178)
28. Eldest Brother Gruff (https://www.paranetonline.com/index.php/topic,16552.msg809184.html#msg809184)
29. Toot-toot (Circa Turn Coat) (https://www.paranetonline.com/index.php/topic,16552.msg815849.html#msg815849)
      Toot-toot (Circa Cold Days) (https://www.paranetonline.com/index.php/topic,16552.msg1706465.html#msg1706465)
30. Fix, Summer Knight (https://www.paranetonline.com/index.php/topic,16552.msg820759.html#msg820759)
31. Lloyd Slate, Winter Knight (https://www.paranetonline.com/index.php/topic,16552.msg821029.html#msg821029)
32. Ronald Reuel, Summer Knight (https://www.paranetonline.com/index.php/topic,16552.msg821033.html#msg821033)
33. Sanya (https://www.paranetonline.com/index.php/topic,16552.msg839586.html#msg839586)
34. Cowl (https://www.paranetonline.com/index.php/topic,16552.msg841972.html#msg841972)
35. Maeve, Winter Lady (https://www.paranetonline.com/index.php/topic,16552.msg866778.html#msg866778)
36. Grevane (https://www.paranetonline.com/index.php/topic,16552.msg872191.html#msg872191)
37. Kumori (https://www.paranetonline.com/index.php/topic,16552.msg874586.html#msg874586)
38. The Ick (slightly vague) (https://www.paranetonline.com/index.php/topic,16552.msg895980.html#msg895980)
39. Cat Sith (https://www.paranetonline.com/index.php/topic,16552.msg1713651.html#msg1713651)
40. Corpsetaker (https://www.paranetonline.com/index.php/topic,16552.msg1736221.html#msg1736221)
41. Charity Carpenter (https://www.paranetonline.com/index.php/topic,16552.msg1738312.html#msg1738312)
42. The Skavis (https://www.paranetonline.com/index.php/topic,16552.msg1740316.html#msg1740316)
43. Madrigal Raith (https://www.paranetonline.com/index.php/topic,16552.msg1740328.html#msg1740328)
44. Vittorio Malvora (https://www.paranetonline.com/index.php/topic,16552.msg1740337.html#msg1740337)
45. The Nightmare (https://www.paranetonline.com/index.php/topic,16552.msg1740347.html#msg1740347)
46. Nicodemus (https://www.paranetonline.com/index.php/topic,16552.msg1743743.html#msg1743743)
47. Tessa (https://www.paranetonline.com/index.php/topic,16552.msg1743780.html#msg1743780)
48. The Archive (https://www.paranetonline.com/index.php/topic,16552.msg1743800.html#msg1743800)
49. Rosanna (https://www.paranetonline.com/index.php/topic,16552.msg1743846.html#msg1743846)
50. Magog (https://www.paranetonline.com/index.php/topic,16552.msg1744267.html#msg1744267)
51. Deirdre (https://www.paranetonline.com/index.php/topic,16552.msg1744275.html#msg1744275)
52. Thorned Namshiel (https://www.paranetonline.com/index.php/topic,16552.msg1745517.html#msg1745517)
53. Lily, the Summer Lady (https://www.paranetonline.com/index.php/topic,16552.msg1747199.html#msg1747199)
54. Susan Rodriguez (Circa Grave Peril) (https://www.paranetonline.com/index.php/topic,16552.msg1750068.html#msg1750068)
      Susan Rodriguez (Circa Death Masks) (https://www.paranetonline.com/index.php/topic,16552.msg1750080.html#msg1750080)
      Susan Rodriguez (Circa Changes) (https://www.paranetonline.com/index.php/topic,16552.msg1750569.html#msg1750569)
55. Martin (https://www.paranetonline.com/index.php/topic,16552.msg1750572.html#msg1750572)
56. Sigrun Gard (https://www.paranetonline.com/index.php/topic,16552.msg1751245.html#msg1751245)
57. Shiro Yoshimo (https://www.paranetonline.com/index.php/topic,16552.msg1751666.html#msg1751666)
58. Aristedes (https://www.paranetonline.com/index.php/topic,16552.msg1771120.html#msg1771120)
59. Daniel Carpenter (Circa Ghost Story) (https://www.paranetonline.com/index.php/topic,16552.msg1771127.html#msg1771127)
60. Mortimer Lindquist (Circa Ghost Story) (https://www.paranetonline.com/index.php/topic,16552.msg1772582.html#msg1772582)

Generic:

 1. Black Court Elder (https://www.paranetonline.com/index.php/topic,16552.msg855447.html#msg855447)
 2. Generic Fomor (https://www.paranetonline.com/index.php/topic,16552.msg2315249.html#msg2315249)
 3. Generic Fomor Servitor (https://www.paranetonline.com/index.php/topic,16552.msg2315260.html#msg2315260)
 4. Generic Fomor Servitor Leader (https://www.paranetonline.com/index.php/topic,16552.msg2315261.html#msg2315261)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 05, 2010, 09:01:35 AM
Name: Harry Dresden

Aspects:
High Concept: Warden of the White Council
Trouble: The Temptation of Power
Other:
Epic Wiseass
I Trust My Brother
He Did the Right Thing
Mentor to Molly Carpenter
The Building Was On Fire and It Wasn’t My Fault

Skills:

Superb: Conviction, Endurance
Great: Discipline, Intimidation, Lore
Good: Alertness, Athletics, Contacts
Fair: Deceit, Guns, Investigation, Rapport, Weapons,
Average: Burglary, Fists, Performance, Presence, Scholarship, Stealth

Stunts:

Listening (See sheet) (-1)

Powers:

Refinements [-5]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Soulfire [-3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker (First) [–1]

Total: -17 Refresh

Specializations:

Evocation: Elements (Air, Fire, Earth, Spirit); Power (Spirit +2, Fire+2), Control (Spirit+1, Fire+1)
Thaumaturgy: Control (Divination +1); Crafting (Strength +1)

Focus Items:
Shield Bracelet [+2 Defensive Control with Spirit]
Blasting Rod [+2 Offensive Control with Fire]
Wizard’s Staff [+1 Offensive Control with Spirit]

Enchanted Items:
Force Rings [Four Weapon: 4 Attacks with Discipline] (2 Enchanted Item Slots)
Enchanted Duster [Three Strength 4 Blocks or Armor Value 2, can be worn by others] (2 Enchanted Item Slots)

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOO
Armor: By spell or item effect.

The Lightning Chain was either a maneuver using a mundane Item to add to an Evocation attack or an alyternate special effect for his Force Rings item. Your choice.

Notes for Turn Coat: After Turn Coat (a Major Milestone, I think), Harry’s Fists goes to Fair, and he gains Empathy at Average. His Refresh goes up by 1, which he uncharacteristically saves.

Then comes Changes. Oh boy. By my count, Harry undergoes 3 Major Milestones in this book, maybe 4. Yes, really. First, he undergoes one by assuming the mantle of the Winter Knight, and then two more at the end (rescue and genocide, respectively). His Weapons rises to Good, and at the end so does his Fists, while his Athletics rises to Great. He also, unfortunately, gains -9 Refresh worth of powers (Marked By Power, Unseelie Magic, Inhuman Strength, Speed, and Toughness, with the normal Winter Knight Catch, and an Item of Power granting Worldwalker) and would be reduced to NPC-dom at the end of the scenario...if other forces didn't intervene.

So there's that. Anyone with questions, comments, or their own version is welcome to post it.
.
.
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In my opinion, the following characters in the Dresden Files are effectively PCs, and maintain an approximately equal power level, I will thus be revising them slightly to represent that: Karrin Murphy (duh), Michael Carpenter (Shows up every other book, definitely in the same league as Harry whenever they're shown together), Thomas Raith (More or less the same situation as Michael, actually).

Molly, Mouse, and other assorted hangers-on, while awesome, are all clearly not in the same league as Harry, so I won't be doing quite the same for them. I probably will be posting something for Mouse and Marcone, but that's just because I felt the statlines were slightly off.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 05, 2010, 09:24:35 AM
Name: Thomas Raith

Aspects:
High Concept: Fallen Prince of the Raith Family
Trouble: Fighting My Inner Demon
Other:
Loyal To My Brother
Justine Is My True Love
Lara, My Sister, My Rival
Toe-moss
Make Like An Action Movie

Skills:

Superb: Deceit,
Great: Guns, Investigation, Weapons,
Good: Athletics, Discipline, Endurance, Presence, Resources
Fair: Alertness, Conviction, Driving, Fists, Intimidation,
Average: Empathy, Lore, Rapport, Stealth, Scholarship,

Stunts:

Sex Appeal (Rapport) (-1)
Takes One to Know One (Deceit) (-1)
Wall of Death (Weapons) (-1)

Powers:

Emotional Vampire [–1]
Human Guise [+0]
Incite Emotion (Lust; At Range, Lasting Emotion) [–3]
Inhuman Speed [-2]
Ritual (Divination) [-2]

Feeding Dependency [+1] affecting the following powers:
Inhuman Strength [–2]
Supernatural Speed [–2]
Inhuman Recovery [–2]
The Catch [+0] is True Love.

Total: -14 Refresh

Focus Items:
Mother's Pentacle [+1 Complexity with Divination]

Stress:

Mental: OOO
Physical: OOOO
Social: OOOO
Hunger: OOOO
Armor: None.

Reasons For Changes:

Well, aside from him being more on-par with Harry now.

Thomas is specifically mentioned as making Inhuman Speed creatures look like extras in an action movie he was so fast (actually, Harry brings up action movie analogies a lot in regards to Thomas, hence the Aspect). That’s Supernatural Speed right there.

The Ghoul fight in White Night demonstrated some serious Weapons skill…hence the Stunt.

He can absolutely spot a liar, has a modicum of social skill outside of lying (not a lot, but a little), and needs no powers to seduce women.

And he’s too pretty and arrogant for Average Presence.

He also has his own salon, and a nice apartment, and a boat, so his Resources must be decent.

He can pull off the whole wisecracking/enemy making (a part of Intimidation), if not as well as Harry can, at least a bit.

I have a very hard time imagining him less well educated than Harry.

He has Ritual based on his demonstrating the clear ability to divine during Backup. He might have full Thaumaturgy (possibly with the same Divination Specialty as Harry) but we have no evidence of that as of yet.


This is Thomas immediately post Small Favor.

Post Turn Coat and Changes: Clearly some Aspect changes, as well as a few Skill increases (possibly including Discipline...reflecting him being better fed these days). His powers don't seem to have changed, though.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 05, 2010, 12:03:04 PM
Name: Michael Carpenter

Aspects:
High Concept: Knight of the Cross
Trouble: Family Man
Other:
Undying Devotion
Wielder of Amorrachius
I Fear No Evil, For You Are With Me
Father, We Need Your Help
Dragonslayer
Friends are Family

Skills:

Superb: Conviction, Weapons
Great: Athletics, Discipline, Might
Good: Alertness, Craftsmanship, Endurance, Presence
Fair: Empathy, Fists, Rapport, Scholarship,
Average: Contacts, Lore, Resources, Survival,

Stunts:

Occultist (Christian Milieu +1; Order of the Blackened Denarius +2) (Lore) (-1)
The Weight of Reputation (Presence) (-1)
Tower of Faith (Conviction) (-1)
Wall of Death (Weapons) (-1)

Powers:

Bless This House [–1]
Guide My Hand [–1]
Holy Touch [–1]
Righteousness [–2]
Sword of the Cross [–3]

Total: -12 Refresh

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO
Social: OOOO
Armor: 2, from his plate mail/Kevlar combination.

Reasons For Changes:

Not a lot of changes here, but Michael is clearly actually good at his job, so a Good Craftsmanship seemed appropriate.  He speaks Latin, so he needs some Scholarship, and having a bit more than Harry seemed appropriate to me. His Fists being Fair, again, just seemed appropriate. His Contacts are pretty much limited to other Knights and the Church, but he does have those.

As for Stunts, Tower of Faith just seemed like a must-have, and Weight of Reputation seemed the best way to simulate how terrifying Michael’s rep is in certain parts of the supernatural community. Think Ferrovax in Grave Peril. Yeah, that could just be the Dragonslayer Aspect, but I think it needed something to work off of. Occultist is a little iffy, but while Michael Lore is usually a bit low (the distinction between Demons and Outsiders was lost on him), he knows things Harry’s never even heard of within his specific knowledge base.

Obviously, this is Michael immediately PRE-Small Favor. Afterwards his Skills and Aspects shift somewhat, and he gets retired as a PC, becoming a full-on NPC. Aside from losing the Sword his Stunts remain unchanged, however.

Michael has one more Aspect than he should as a PC. I’m aware of this, but couldn’t pick one to cut.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 05, 2010, 12:33:12 PM
Name: Karrin Murphy

Aspects:
High Concept: Special Investigations Detective Sgt.
Trouble: Unbelieving Bureaucracy
Other:
Avenging Angel
Aikido Master
Champion Marksman
I Trust Harry Dresden
My Family Makes Me Crazy

Skills:

Superb: Guns,
Great: Athletics, Fists, Investigation,
Good: Alertness, Conviction, Discipline, Endurance,
Fair: Burglary, Driving, Empathy, Intimidation, Lore, Stealth
Average: Contacts, Might, Presence, Rapport, Scholarship, Weapons

Stunts:

Hard Boiled (Discipline) (-1)
Martial Artist (Fists) (-1)
Redirected Force (Fists) (-1)
Armed Arts: Short Clubs, Staves, Katana/Bokken, One Undefined (Fists) (-2)
Nasty Infighter: May use Fists instead of Might to initiate and hold grapples (Fists) (-1)
Pin the Tail (Investigation) (-1)
Scene of the Crime (Investigation) (-1)
Fast Reload (Guns) (-1)
Target Rich Environment (Guns) (-1)

Total: -8 Refresh (Pure  Mortal)

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: Usually, none.

Reasons For Changes:

Mostly advancement. The stats listed n the book are pretty much good for Murphy as of Storm Front. These are her after Small Favor. It should be noted that taking up the Sword of the Cross at this point would catapult her to -18 Refresh and stick her as an NPC. She’s not ready yet.

You can, if you like, drop her Refresh to -12 by giving her Bless this House (-1) and Guide My Hand (-1), or -14 by tacking on Righteousness (-2) as well. She may or may not actually qualify for those…though the impressive Threshold of her house has been commented on.

Her Nasty Infighter is necessary if you know how Aikido works. I took it for a couple of years as a kid, I sucked at it but I know how it works. It’s all throws (which are covered by Redirected Force) and grapples (something she‘s specified to be good at), and yet Grapples use Might. This is a problem…unless you grab a Stunt.

Her post-Turn Coat stats don't look a whole lot different, at least not in any way we can detect. Maybe she's saving up for something. Looking back, it seems like her Conviction went up to Superb right around this period.

Her post-Changes stats are changed a great deal. She's clearly undergone at least two Major Milestones and several Significant between her post-Small Favor stats and now. This gives her the Refresh necessary to be a full Knight of the Cross if she desires, and has clearly given her the Champion of God power-suite (and a -15 Refresh) whether she takes up the sword or not. She has also raised both her Fists and Conviction to Superb, and her Intimidation to Great.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 05, 2010, 10:25:09 PM
So, here's Marcone. I modified him only a bit, really:

Name: John Marcone

Aspects:
High Concept: Clued-In Crime Lord
Trouble: Everyone Wants a Piece of Me
Other:
A Cold Tiger’s Soul
"I Have Rules."
No Mercy, but No Cruelty
Freeholding Lord
Bring Order to Chaos

Skills:

Fantastic: Contacts, Resources, Presence,
Superb: Discipline, Guns, Weapons,
Great: Alertness, Athletics, Deceit,  Intimidation,
Good: Conviction, Endurance, Fists, Lore, Rapport
Fair: Burglary, Empathy, Investigation, Scholarship, Stealth,
Average: Craftsmanship, Driving, Might, Performance, Survival,

Stunts:

Paranoid? Probably. (Alertness)
I Know Just The Guy (Contacts)
Nose For Competence (Contacts)
Honest Lies (Deceit)
Calm Blue Ocean (Discipline)
The Social Graces (Empathy)
Interrogator (Intimidation)
Subtle Menace (Intimidation)
Leadership (Presence)
Teflon Persona (Presence)
Filthy Lucre (Resources)
Lush Lifestyle (Resources)
Trick Shot Artist (Guns)
Trick Shot Artist (Weapons)

Total: -12 Refresh (Pure  Mortal)

Stress:

Mental: OOOO
Physical: OOOO
Social: OOOO (+1 Minor Consequence)
Armor: 1 vs. social attacks, otherwise, usually, none.

Reasons For Changes:

Just rounding him out, mostly. I also switched his Weapons and Fists. We’ve never seen John punch anyone, but those knives see a lot of use. His social skills needed a bit of a boost from what we’ve seen of him, and I felt he should be decent at Investigation and Scholarship.

The additional Stunts just came from going through the Stunt chapter and thinking what he should have.



So, anyone have comments questions or their own ideas on any of this? Comments would be appreciated.

EDIT: After stuff like Even Hand, I think I underestimated Marcone. Looking at the Paranet Papers I agree with some of their less conservative estimates. Some of that is probably advancement, but much is just him. Here's a less conservative version.

In terms of advancement, I think Storm Front era Marcone had average Lore, and quite possibly a rank less in Alertness, Athletics, Contacts, Discipline, Fists, Guns, Resources, Presence, and Weapons...which makes his character sheet much more like my first one, though with better Presence), but these were always Small Favor Era builds and he's close to this by then.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 06, 2010, 09:21:08 AM
Name: Mouse

Aspects:
High Concept: Foo Dog Companion
Trouble: Foe of Supernatural Threats
Other:
Loyal To Harry Dresden
West Highlands Dogasaurus
Respects Tradition
Protector of the Innocent
Good People Skills

Skills:

Superb: Alertness, Fists
Great: Athletics, Intimidation,
Good: Conviction, Endurance, Lore, Rapport
Fair: Discipline, Empathy, Might, Stealth
Average: Investigation, Presence, Scholarship, Survival,

Stunts:

Unity of Senses (-1)

Powers:

Claws [–1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [–2]
Supernatural Sense [–2] Note: Also allows the tracking and recognizing of supernatural creatures with Alertness.
Sacred Guardian [–1]
The Bark [–2]

Total: -15 Refresh

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOO
Armor: 1.

Reasons For Changes:

He doesn't use The Bark until White Night, so I'm going with it being something Temple Dogs need to grow into, ie: don't start with. So he bought it then.

Post Changes, it seems likely people had been selling Mouse short. He clearly possesses Inhuman Speed and Toughness as well as Strength, and quite possibly much higher intellectual skills (such as Lore) than we gave him credit for.

And based on later stuff just in general, I've revised Mouse. Here's what's probably a more accurate version for now. He started off a standard submerged character in Dead Beat and has sorta evolved from there. He's a scary doggy. His Catch is unknown (though I suspect actually common enough that it helps reduce his Refresh somewhat), and he may have some sort of Feeding Dependency based on living in a home with a threshold or magical energy...or something. We don't really know how that works. It's possible (per Word of Jim) living with the Carpenters has made him more powerful, which may've translated into a Supernatiural level in one or more Phsical powers, or an upgraded version of Sacred Guardian or something, but we have no real evidence of that.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 07, 2010, 05:15:07 AM
Name: Carlos Ramirez
Aspects:
High Concept: Hotshot Warden
Trouble: We Can Take ’Em
Other:
I Am Not Food
Virginal Ladies’ Man
That’s Going to Hurt Later
I Make This Ego Look Good
More Dangerous Than I Look

Skills:

Great: Conviction, Discipline,
Good: Alertness, Athletics, Endurance, Guns, Lore, Weapons
Fair: Contacts, Fists, Intimidation, Investigation, Rapport, Stealth
Average: Burglary, Deceit, Driving, Empathy, Presence, Resources,

Stunts:

No Pain, No Gain (-1)
Immense Self-Confidence (+1 Minor Mental consequence usable for whatsoever he desires) (-1)

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Refinement [–1]

Total: -10 Refresh

Specializations:

Evocation: Elements (Earth, Water, Spirit); Power (Water +1), Control (Water +1)
Thaumaturgy: Complexity (Entropomancy +1);

Focus Items:
Shield Bracelet [+1 Defensive Control and Power with Water]
Wizard’s Staff [+1 Offensive Control and Power with Water]

Enchanted Items:
Warden’s Sword (2 Enchanted Item Slots)

Stress:

Mental: OOOO (+1 Minor Mental Consequence)
Physical: OOOO (+1 Minor Physical Consequence)
Social: OOO
Armor: 2, with kevlar.

Reasons For Changes:

Carlos struck me as not quite good enough with Weapons, so I raised his skill a level. I also gave him Guns. I also gave him the Resilient Self Image Stunt which, in addition to being vastly appropriate, explains how he can actually keep casting spells as long as he does.

Other than that, I added an Aspect (and not a very good one, if anybody‘s got something better please speak up), and his Average skills. That’s really all I did.



Post Turn Coat and Changes I'd probably say his Conviction has gone up to Superb, his Lore to Great, and that he's gotten a level of Refinement (granting a Water Control of +2 and a protective item not unlike Harry's coat). This ups him to a 7 shift Water Evocater, though all this is highly speculative of course.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 12, 2010, 04:30:51 AM
Made a few changes, as rules were clarified, and, in the case of enchanted items, changed.

Commentary of any sort would, of course, be welcome.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 12, 2010, 08:02:36 AM
So, with the move, I should note that while Changes spoilers will eventually be showinng up here, I haven't read it yet, so please avoid posting things about it in here in the next couple of weeks, huh?

I fully intend to respond to commentary and such, and thus will be checking this thread, but, well, no Changes do I have. Yet. I should get it in a bit less than two weeks, and have read it within a day oe two of that, at that point I'll announce the fact, and probably post Changes updates to people who need them.

All of this of course assumes anyone other than me ever posts in this thread.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: chadu on April 12, 2010, 12:43:58 PM
I'm curious to see how you'd stat up Shagnasty, Binder, Binder's Buddies, and (from CHANGES)
(click to show/hide)
.

(CHANGES things spoiler-blocked until you get a chance to read it.)


Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 12, 2010, 06:50:24 PM
Binder and Shagnasty should be easy enough (if more than vaguely ridiculous in Shagnasty's case), I'll do them later when I have a bit more time. Binder's buddies are basically just your average Nevernever minions with Inhuman Strength, Recovery, and maybe Speed and probably Good Fists. Other stats are less relevant than they might be.

I'll probably do whatever that is in Changes after finding out what it is.  :)


And thanks for commenting, my thread was getting lonely with only me for company.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 12, 2010, 10:41:44 PM
Name: Binder (I don't remember his real name, and don't own Turn Coat to look it up)
Aspects:
High Concept: Summoner for Hire
Other:
Principles? What are those?
Smart About Mayhem
Hardened Criminal
Knows the Supernatural

Skills:

Great: Conviction, Discipline, Guns, Lore,
Good: Contacts, Deceit, Endurance, Resources
Fair: Alertness, Athletics, Intimidation, Stealth
Average: Burglary, Investigation, Presence, Scholarship,

Stunts:

Paranoid? Probably (Alertness) (+2 to Alertness to avoid surprise) (-1)
Binding Will (Conviction) (+2 to Conviction for the sole purpose of Binding summoned creatures in a circle or to his will) (-1)
Takes One to Know One (Deceit) (Can use Deceit instead of Empathy to catch someone in a lie) (-1)
Cool Headed (Discipline) (May use Discipline to defend against social skills, including the Closing Down trapping of Rapport) (-1)
Hand-Eye Coordination (Guns) (May use Guns instead of Weapons for thrown weapons.) (-1)
Avoiding Fire (Guns) (He may use Guns as a defensive skill, gaining the Dodge trapping of Athletics on it.) (-1)

Powers:

Ritual (Summoning and Binding) [-2]
Refinement [–3]

Total: -11 Refresh

Focus Items:
Summoning Orb (+4 Complexity with Summoning and Binding)
Summoning Staff (+4 Control with Summoning and Binding)

Note: Both are kept in a sanctum somewhere guarded by summoned minions. He doesn’t take them into the field.

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: 2, with kevlar.

Notes:

So here’s Binder. A supernatural mercenary with one trick, but in his state of the art summoning circle, he’s world class at that one trick, being able to throw out Complexity 8 Summonings casually, and up to 12 or 14 without too much effort, and all with no risk at all of failing the rolls (4 shifts per roll with an effective 8 Discipline). He’s also a bit of  a gunman, and dangerous with modern weapons if given the opportunity, this is speculative, but not unreasonable (note the grenades he used). He’s also surprisingly bright and good at his job.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 13, 2010, 01:51:49 AM
Name: Shagnasty
Aspects:
High Concept: Skinwalker Horror Show
Other:
Unspeakable Horror
More Terrible Than Can Be Imagined
Older Than The Hills
Visitor of Such Destruction

Skills:

Like the Denarians, the Skinwalker's skills are not worth listing individually for the most part. Add in True Shapeshifting, and this gets even more ridiculous. The Skinwalker should be assumed to be a Superb threat in Mental or Social conflict of any sort (including it's magical abilities sans Evocation or Thaumaturgy specialties), and a Great conflict physically by default (escept for Guns and Weapons which are Mediocre...it has no need of them), however due to True Shapeshifting it will actually usually be at least Superb but most likely Fantasic in physical contests in the areas it selects (not counting power bonuses)...but being so in one area will leave it at only Fair in another. That won't stop it from ripping your face off, but does give an area to focus your effort...until it changes shape again. That's basically how Listens-to-Wind beat the bastard.

Powers:

Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [–10]
Modular Abilities: 11 points worth [-13]
True Shapeshifting [-4]
Supernatural Recovery [-4]
The Catch is Holy Stuff, and specifically Navajo holy stuff, though nuclear weapons work, too [+2]

Total: -36 Refresh

Specializations:

Evocation: Elements (Earth, Air, Fire, Water, Spirit); Power (Air+1, Water +2, Spirit+3), Control (Air+1, Water +2, Spirit+3)
Thaumaturgy: Complexity (Veils+2, Wards+1, Transformation and Disruption+3); Control (Wards+1, Transformation and Disruption+1)

Focus Items:
None known. It probably doesn't feel the need. If it did, probably two rings each giving +1 Power and Control with Spirit, one Offensive, one Defensive

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO (Sometimes up to OOOOOO more, plus one additional Minor Consequence)
Social: OOOO (+1 Minor Consequence)
Armor: 0 to 3 depending on Form.

Notes:

It's not actually physically imposing unless it wants to be. Listens-to-Wind kicked it's ass not by technically equalling it's shapeshifting modularity, but by being flat out more skill heavy and smarter than the sonofabitch. As well as a much better magician.

In sorcerous combat, the Skinwalker isn't actually completely out of Harry's league per se... until you start taking into account things like Mythic Touughness and Recovery.

It's good at veils and can have Mythic Speed (or anything else) when it wants to. It's a nightmare of epic proportions, but not actively unbeatable...technically.

And, having upped the Senior Council (and a few Wardens) significantly, I've upped this fellow a little, too, by upping his Water and Spirit magic each by a shift and his Transformation and Disruption Specialty by +2 Complexity, for a total of 8-9 shift Evocation, and -3 more Refresh.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on April 13, 2010, 02:50:01 AM
I think the skinwalker looks pretty good. nice job ;) but i would like to make a comment that i feel the skinwalker might have another aspect like Visitor of Such Destruction or something. cause that comment he makes to harry in the book was just to amazing to not give him an aspect for it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 13, 2010, 03:02:38 AM
I think the skinwalker looks pretty good. nice job ;) but i would like to make a comment that i feel the skinwalker might have another aspect like Visitor of Such Destruction or something. cause that comment he makes to harry in the book was just to amazing to not give him an aspect for it.

Sure, I'll add it in. I haven't read Turn Coat in a while, and while I remember the plot pretty well, I lose track of specific quotes.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 17, 2010, 04:40:16 AM
i had a question about carlos, you know that cool green spell he has, i think it falls under earth, but i aint sure,So what do you think?
and good job on all the differrent characters ;D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on April 17, 2010, 04:47:52 AM
just popin in here so my apologies but carlos uses water magic and im pretty sure that green ray is a disintigration beam that draws all the water out of whatever it hits turning it to dust.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 17, 2010, 06:03:51 AM
Archmage Cowl is pretty close to right: It's a pure Entropy attack based completely on water magic. Entropy is actually the combat evocation area for water.

You guys have anything in particular from a pre-Changes book you want statted?
 

I wouldn't mind doing more stuff, but aside from maybe Molly and some of the Wardens I don't have personal preferences, and I'm not in the mood to do those right now.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 17, 2010, 05:11:27 PM
cool cool, i always liked that spell. and pre-changes well... i cant think of any at the moment but if i do ill tell you
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Buscadera on April 17, 2010, 05:29:12 PM
I'd like to see Lucius Glau (the jann lawyer from Proven Guilty) statted up. I've always liked djinn and genies and such, so I was kind of annoyed that the only one in the series to date was such a wimp. I've got an idea for a jann character, but I wondered how everyone else viewed jann.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 17, 2010, 05:31:12 PM
I like how he got ripped apart by a scarecrow, it just made me giggle for no reason.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mal_Luck on April 17, 2010, 06:24:15 PM
I'd like to see your takes on Ivy and Kincaid

I'm very interested to see your take on many characters post-Changes
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 17, 2010, 06:41:33 PM
Oooo, yeah do kincaid and ivy please, i find both of them really interresting characters
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 17, 2010, 10:01:01 PM
Name: Jared Kincaid

Aspects:
High Concept: Supernatural Mercenary
Trouble: The Job Comes First
Other:
The Hellhound
The Blackstaff Has It In For Me
As Human As You Are
Technology Is The Great Equalizer
Must Protect The Archive

Skills:

Fantastic: Fists, Guns,
Superb: Athletics, Alertness, Stealth,
Great: Burglary, Endurance, Intimidation, Resources,
Good: Everything else. Yes, really.

Stunts:

Martial Arts (Fists) (-1)
Armed Arts: Spear, Knife, possibly more (Fists) (-1)
Shoot And Move (Guns) (-1)
Sniper (Guns) (-1)
Target-Rich Environment (Guns) (-1)
Occultist (Magical Countermeasures; How To Kill) (Lore) (-1)
Linguist (Scholarship) (-1)
Swift and Silent (Stealth) (-1)

Stunts:

Claws [-1]
Supernatural Senses [-2]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is Unknown [+2]

Total: -17 Refresh (or more...possibly much more)

Stress:

Mental: OOOO
Physical: OOOO (OO)
Social: OOOO
Armor: 1 unarmored, 2 or 3 with Kevlar.

Reasons For Changes:

A slightly less conservative estimate than the book, with appropriate Refresh costs. That’s it, really. We don’t know enough about him to say whether this is accurate…but it looks about right to me.

And, upon reflection, I've jacked him up just a bit. Basically, he caps at Fantastic instead of Superb now. Seems like he'd still very definitely be on par with the 'PC Group' as of Cold Days and they cap at Fantastic at that point...

The Archive is WAY out of PC power level. And a bit out of stattable power level. She's a Plot Device, and her stats in the book sound about right.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 17, 2010, 10:06:15 PM
man..you gotta love kincaid, to me he's more bad azz then harry, because you know nothing of him. he is so cool that when i attempted to make a character like him, i stopped shook my head and said "no jarred is to bad ass for you to make anyone like him" then i made my wizard
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mal_Luck on April 17, 2010, 11:44:21 PM
Kincaid has claws?  :D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 17, 2010, 11:57:03 PM
Kincaid has claws?  :D

His mouth was bloody after going down under the Renfield and Black Court in Blood Rites. It wasn't his blood. That implies fangs, at least to me. And any and all natural weapons are the Claws power.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 18, 2010, 12:00:43 AM
holy crap i forgot about that, it makes me wonder yet again, what the hell is he? cause all we know is that he is a scion
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: luminos on April 18, 2010, 04:22:22 AM
how would you stat the mordite mistfiend that Peabody releases in Turn Coat?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 18, 2010, 05:49:30 AM
how would you stat the mordite mistfiend that Peabody releases in Turn Coat?

Honestly? It took the entire Senior Council to contain it. it's a Plot Device.


And I really will get to the Jann lawer, though I may need to re-read Proven Guilty to do it right. Which isn't exactly a hardship and woulf lkely only take me a day or so.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Korwin on April 18, 2010, 01:31:34 PM
You did Binder.
How about his Summoned Creatures and the Ritual to Summon, Contain and Bind them?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 18, 2010, 01:52:37 PM
They're minions, as I mentioned earlier I'd give them Inhuman Strength, Recovery, and maybe Speed or Toughness (I'd need to reread the book to be sure), a Good Fists skill, Fair Alertness and Athletics and not much else that's relevant.

There are two ways to handle the Summoning aspect of this:

#1: They're presumably at Good Conviction or lower, so he can just summon them casually with two exchanges of prep on the containment, then two to summon them (both Complexity 8 ). Easy as pie. Binding them to his will is a bit harder...but they don't have alot of individuality, so maybe that wasn't necessary...Or mayb they didn't resist that hard (see below).

#2: They're specified as not having alot of individuality...maybe they count as one big beastie for summoning purposes. Give it Superb Conviction, and Binder still only needs one Aspect each on Summoning and Containing it. Breaking it's will is alot more difficult in theory (26 or so...) but it didn't look like they were doing anything they didn't like, so maybe they weren't willing to take consequences to avoid his service (in which case, two or three exchanges and an Aspect and they're his), or maybe he had their True Name.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Korwin on April 18, 2010, 02:20:26 PM
or maybe he had their True Name.

Confused, dont he need the True Name anyway? To try to summon them? Without a True Name, how can he give them a call?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 18, 2010, 02:33:49 PM
Confused, dont he need the True Name anyway? To try to summon them? Without a True Name, how can he give them a call?

True (at least usually), perhaps I should've said "used their True Name to bludgeon them into submission in direct mental conflict." Which, while theoretically possible, isn't a reccomended tactic. Though I suppose it does suit Binder's style morebthan a 32 shift ritual.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: JustinS on April 18, 2010, 06:42:31 PM

The Archive is WAY out of PC power level. And a bit out of stattable power level. She's a Plot Device, and her stats in the book sound about right.

I've been noodling around with a very quick first pass on Ivy, without doing a reread. Most of it I can guess at, a few things I can create effects for, but not cost (blanket refinement bonuses and such).

Ivy
High Concept: Child Archive
Trouble: People want me for what I know
Other Aspects: People don't take kids seriously; Knowledge is Power; I hire the best, and they call him Kincaid; Harry Dresdon gave me a name; tortured by the Denarians.

Skills:
Alertness +2
Athletics +1
Contacts +5
Conviction +3
Deceit +2
Discipline +4
Empathy +1
Intimidation +3
Lore +8
Presence +1
Rapport +1
Resources +5
Scholarship +8

Stunts:
Spot Hipocracy - Ivy may use Scholarship instead of deceit to spot any lie that conflicts with any written document.

Powers:
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Refinement [-60?]
Inhuman recall[-?]: Ivy may take a free action each round to make an assessment with lore or scholarship.
Living library (lore)[-?] - Ivy may double her lore value for all uses, but may gain no benifit from consulting existing libraries.
Living library (scholarship)[-?] - See above.




Specializations
Evocation:  All +6
Thaumaturgy: All +6
(The highest single specializations I've seen was Arthur Langtry's +4s, most high council members max out at +3s, 6 is the lowest I can set the total sum of written knowledge on each topic)

Notes: Ivy knows everthing there is to know about magic, but is still a kid and still has some room to grow with having the focus and will power to reach her true potential as a spellcaster. As it is, she can still go toe to toe with the Merlin and hold her one before adding in her ability to assess. She can toss around 22 points of thauatergy with no prep-work, but anything after that takes work to get more power, because she can't add more research.

Ivy is not known to have any magical items. It may be that her skills are so developed that focus items are no longer useful. (added later)The highest refinement + item bonus I recall is again The Merlin at +4/+4. It may be that items make up for lack of refinement up to 8. In which case, make Ivy's refinements 8, and items don't help - her magic is already perfectly refined...
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 20, 2010, 08:07:57 AM
On Ivy: I don't think you're giving her enough credit, actually. I'd say she's quite a bit more powerful than that, with abilities including not taking Mental Stress from Evocation, and the ability to cast 2 Evocations a round. Stuff like that is why I'd define her as a Plot Device.

And no, there's no Refinement/Focus Item cap, but both are capped individually by your Lore.


On Glau, the Jann: I'd like to create him...but we don't see enough of him for me to really do so. He's a brilliant lawyer (according to Thomas), with Good Driving, Guns, and Weapons, as well as Inhuman Speed and maybe Inhuman Recovery. That's literally all we know.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 20, 2010, 10:13:00 PM
i have a question, kincaid has claws, or fangs right? so when he uses them, does it go down as a fist check or weapons check?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Rel Fexive on April 20, 2010, 10:36:32 PM
I'd have thought it'd be Fists in either case.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 20, 2010, 10:45:51 PM
thanks
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: JustinS on April 21, 2010, 12:43:47 AM
On Ivy: I don't think you're giving her enough credit, actually. I'd say she's quite a bit more powerful than that, with abilities including not taking Mental Stress from Evocation, and the ability to cast 2 Evocations a round. Stuff like that is why I'd define her as a Plot Device.

And no, there's no Refinement/Focus Item cap, but both are capped individually by your Lore.


On Glau, the Jann: I'd like to create him...but we don't see enough of him for me to really do so. He's a brilliant lawyer (according to Thomas), with Good Driving, Guns, and Weapons, as well as Inhuman Speed and maybe Inhuman Recovery. That's literally all we know.

There is a mechanical evocation cap that only applies if you apply the skill support system (which I do not do for her).  Given the background of the books that focus items help you shape spells, then, in theory, there is a point where they would no longer help. I was not saying there is an official cap, or that it was a full and compleate, but was trying to guess at what the full value of all current knowledge on the topic was.

As for the Evocation without stress, I think that is a broader issue. When we see Wardens waiding through zombines, they are throwing spells all over the place, just very controlled and low energy...

And the worst part was, when we see Ivy in action, she is actually opperating under very heavy constraint due to the magic energy warding.

To me, the real point of even trying to stat Ivy it to figure out how to use her in plot. How could people approach her to do interesting things, and how she just wins (Magic).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 21, 2010, 05:34:21 PM
Okay. I've just finished Changes. Damn. Words fail.

Anyway, don't worry about spoilers any more, and in the next day or two I'll post appropriate updates. Also, all the things I was asked to do a while back. However, in the meantime, I'm up two hours past when I should've fallen over, so I'm gonna go to sleep now.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 22, 2010, 06:04:32 AM
Harry, Murphy, Thomas (sorta), and Mouse have now all had post-Changes advancement added to their descriptions. Re-read them if you're curious.

The Eebs and the Ick will be statted...sometime soonish.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Shinto_Knight on April 22, 2010, 06:28:57 AM
So, we have a general skill and Refresh range thanks to the book, and know where most of the Refresh went to boot, but still, we don't have a comprehensive picture of Harry...which leaves us free to make up our own. Here's mine. It's based off of immediately post Small Favor, with notes on changes post Turn Coat and Changes.

Name: Harry Dresden

Aspects:
High Concept: Warden of the White Council
Trouble: The Temptation of Power
Other:
Epic Wiseass
I Trust My Brother
He Did the Right Thing
Mentor to Molly Carpenter
The Building Was On Fire and It Wasn’t My Fault

Skills:

Superb: Conviction, Endurance
Great: Discipline, Intimidation, Lore
Good: Alertness, Athletics, Contacts
Fair: Deceit, Guns, Investigation, Rapport, Weapons,
Average: Burglary, Fists, Performance, Presence, Scholarship, Stealth

Stunts:

Listening (See sheet) (-1)

Powers:

Refinements [-4]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Soulfire [-3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker (First) [–1]

Total: -16 Refresh

Powers:

Evocation: Elements (Air, Fire, Earth, Spirit); Power (Spirit +1, Fire+2)
Thaumaturgy: Control (Divination +1); Crafting (Strength +1)

Focus Items:
Shield Bracelet [+2 Defensive Control with Spirit]
Blasting Rod [+2 Offensive Control with Fire]
Wizard’s Staff [+1 Offensive Control with Spirit]

Enchanted Items:
Force Rings+Lightning Chain [Five Weapon: 5 Attacks with Discipline] (3 Enchanted Item Slots)
Enchanted Duster [Three Strength 4 Blocks or Armor Value 2, can be worn by others] (2 Enchanted Item Slots)
1 Potion Slot

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOO
Armor: By spell or item effect.

Notes for Turn Coat: After Turn Coat (a Major Milestone, I think), Harry’s Fists goes to Fair, and he gains Empathy at Average. His Refresh goes up by 1, which he uncharacteristically saves.

Then comes Changes. Oh boy. By my count, Harry undergoes 3 Major Milestones in this book, maybe 4. Yes, really. First, he undergoes one by assuming the mantle of the Winter Knight, and then two more at the end (rescue and genocide, respectively). His Weapons rises to Good, and at the end so does his Fists, while his Athletics rises to Great. He also, unfortunately, gains -7 Refresh worth of powers (Unseelie Magic, Inhuman Strength, Speed, and Toughness, with the normal Winter Knight Catch) and would be reduced to NPC-dom at the end of the scenario...if other forces didn't intervene.

So there's that. Anyone with questions, comments, or their own version is welcome to post it.

i think for the most part you're right on but i think his Aspect "He Did the Right Thing" should be "He Did What He Had To Do" and "I trust my brother" to "my mother's red gem" tomas hasnt been around alot lately
and there is a lot of potential to tap there.
 how ever i think harry has at least 7-13 major milestones over the course of the series and dozen significant milestones over the years raising your base refresh level plenty.
 also, harry taking up the winter knight mantle, could definately be considered "going up a weightclass" so raising the skill cap to fantastic +6 is feasable.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 22, 2010, 06:33:34 AM
Oh, yeah. The Aspects definitely change. Precisely how, I'd wait for the next book to see. I more or less assume an Aspect change or two per book. What they change to is so debatable, though, that I rarely list specifics.

And he may, indeed, have gone up a weight class...but he hasn't raised any skills to the new maximum yet, so it's a bit academic at the moment.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Shinto_Knight on April 22, 2010, 06:51:48 AM
Oh, yeah. The Aspects definitely change. Precisely how, I'd wait for the next book to see. I more or less assume an Aspect change or two per book. What they change to is so debatable, though, that I rarely list specifics.

i forget what page i read it on but "he did what he had to do" was in there after about himself after
(click to show/hide)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 22, 2010, 06:57:11 AM
Yeah, that's probably a fair assessment of what occurred.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tush Hog on April 28, 2010, 12:56:50 AM
Hey deadmanwalking, more great work here! Any chance you could post these as a PDF somewhere so I could have them on my iPad?  ;D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 28, 2010, 01:03:36 AM
Unfortunately, my computer skills pretty much end at the use of forums such as this, and other online activities. I know as much about compiling these into a PDF as Harry does, which is to say absolutely nothing.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 28, 2010, 11:01:10 PM
And now, for something a bit different, here’s one of the Senior Council. More of them will follow. These are all highly speculative, but more accurately reflect what I think their power level is. Turn Coat spoilers obviously follow.

Name: Listens-To-Wind

Aspects:
High Concept: Senior Council Wizard
Other:
Little Brother;
Illinois Medicine Man;
Patient and Quiet;
I See Ley Lines;
Friend of the Blackstaff and  Martha Liberty;
Gonna Kick Your Ass Up Between Your Ears;

Skills:

Fantastic: Discipline, Lore,
Superb: Conviction, Endurance,
Great: Empathy, Presence, Rapport, Scholarship,
Good: Alertness, Athletics, Contacts, Investigation,
Fair: Deceit, Fists, Intimidation, Survival, Weapons,
Average: Burglary, Craftsmanship, Performance, Resources, Stealth,

Stunts:

Doctor (Scholarship) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-17]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
True Shapeshifting [-4]
Modular Abilities [-10]

Total: -45 Refresh

Specializations:

Evocation: Elements (Water, Fire, Earth, Spirit);
Power (Earth +1, Spirit +3, Water+5)
Control (Spirit +2, Water+4)
Thaumaturgy:
Control (Summoning and Binding +1, Biomancy +2)
Complexity (Divination +3, Summoning and Binding +4, Wards +1, Transportation and Worldwalking +1, Biomancy +5)

Focus Items:
Wizard’s Staff (+1 Offensive and Defensive Power and Control with Water)

Enchanted Items:
Bead Necklace (8 shift Block or Armor 4, 3 times per session) [4 Enchanted Item Slots]

Stress:

Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.

He does 11 shift Offensive and Defensive Evocations casually (those both drop to a mere 10 without his staff). He can shape shift into forms granting any 7 points of Physical Powers (for example, a huge bear would be Inhuman Strength, Inhuman Toughness, Hulking Size, and Claws) as a supplemental action, and can up selected skills to Fantastic casually while doing so.

Modified slightly to reflect a power level distinction, and to fit in with the others. And to add Doctor, since he apparently has a medical degree. Huh.

EDIT: Added a point of Modular Abilities and Mythic Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 28, 2010, 11:08:48 PM
dude...injun joe's...bad azz  ;D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 28, 2010, 11:25:41 PM
Well, yeah.  8)

He beat the crap out of the Skinwalker on raw power and talent. That's...impressive. And I'll note he's still a couple of Refresh below the bastard.

Also, I may've lied. While I have every intention of doing more Senior Council Members, I think I may want to do Luccio and Morgan first.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on April 28, 2010, 11:38:43 PM
If his refresh level is that High, Mab must be around 50 or 60, the Merlin is probably at 40.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 28, 2010, 11:50:15 PM
If his refresh level is that High, Mab must be around 50 or 60, the Merlin is probably at 40.

Actually, I'd peg the Merlin at only a few points above Injun Joe if that, he's just a specialist in a very different area (Complexity 14 Wards at the drop of a hat as opposed to Injun Joe's Shapeshifting). All those 13 points Injun Joe put into shapeshifting, and likely a few more, go into Evocation and Thaumaturgy Refinements.

And Mab's a force of nature, not something you give Refresh costs to.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 28, 2010, 11:52:10 PM
Name: Anastasia Luccio

Aspects:
High Concept: Captain of the Wardens
Other:
Swordswoman Beyond Compare;
Born Teacher;
Swordsmith;
This Is Not My Body;
Combat Wizard;

Skills:

Superb: Conviction, Discipline, Lore, Weapons
Great: Athletics, Endurance, Fists, Presence,
Good: Alertness, Contacts, Intimidation, Rapport
Fair: Deceit, Empathy, Investigation, Scholarship,
Average: Burglary, Resources, Stealth, Survival,

Stunts:

Redirected Force (Fists)
Riposte (Weapons)

Powers:

Inhuman Mental Toughness [-2]
Refinements [-12]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -23 Refresh

Powers:

Evocation: Elements (Air, Fire, Spirit);
Power (Spirit +2, Fire+4)
Control (Air+1, Spirit +3, Fire+5)
Thaumaturgy:
Control (Wards +1); Complexity (Wards +1); Crafting (Strength+1, Frequency+2)

Focus Items:
Sword (+2 Defensive Power and +1 Defensive Control for Fire)
Staff (+2 Offensive Power and +1 Offensive Control for Fire)

Enchanted Items:
Warden’s Sword (2 Slots)
Ring (8 shift Block or Armor 4, 3 times per session) [3 Enchanted Item Slots]
3 Slots worth of other items.

Stress:

Mental: OOOO(OO) (+1 Minor Consequence)
Physical: OOOO
Social: OOOO
Armor: 1 vs. mental effects, otherwise by spell or item effect.

Notes: It is likely her Conviction and/or Discipline as well as her Crafting skills have been reduced in her current body. Her Swordmithing skills are far too focused and specific to be more than an Aspect.

Speaking of which, with these stats, she can actually make a Warden’s Sword with three uses of each effect, for two item slots. Nice.

She can throw around 11 Shift Fire Evocations casually, which is low-Senior Council Evocation. There’s a reason she’s the Warden Commander, after all. Her Thaumaturgy’s not anywhere near in their league, though her Item Crafting is obviously pretty good.

Oh, and my only major change was giving her a high fists and Redirected Force, this is from Dead Beat where Harry specifies seeing her do a martial arts move involving throwing a zombie that reminds him of Murphy. As well as Riposte, because I’m tired of seeing Wizards without Stunts. Older ones may usually focus on power, but a Stunt or two rounds them out very nicely.

This is her pre-body swap (well, Aspects aside). Post body-swap she's significantly down on evocation, like two shifts or so, and may not have access to all her Items as she re-learns her body's magic. We haven't actualy seen her in action much since, so details are still sketchy. Her Discipline and Conviction are likely down a fair bit, would be the main thing, though.

EDIT: Added Inhuman Mental Toughness. It was Supernatural before the body switching incident, which I've come to the conclusion was the main long term effect of that (aside from reduced Discipline and Conviction, which I think have gone down). Peabody took advantage of her Catch, probably something involving loyalty.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 29, 2010, 12:01:06 AM
good job on luccio
Well, yeah.  8)

He beat the crap out of the Skinwalker on raw power and talent. That's...impressive. And I'll note he's still a couple of Refresh below the bastard.
i always like injun joe, and once you have done morgan and them, could you do ebeneezer first? (another of my fav's, next to harry, kincaid, injun joe and thomas
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 29, 2010, 12:26:48 AM
i saw this on injun joe, is biomancy for healing?, i havent finished turn coat yet, so maybe he heals someone, but i aint sure
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on April 29, 2010, 12:39:12 AM
I decided to see what I would do for The Merlin's powers at a refresh level of 36, here is what I got.

COST      POWERS
 -3         Evocation (Earth, Fire, Wind, Water, Spirit)
 -3         Thaumaturgy
 -1         The Sight
 -0         Soulgaze
 -0         Wizards Constitution
 -2         Wards Sponsored Magic
-26         Refinement



Evocation Specialization: (7 Refinement)
Spirit      (Power +4, Control +3)
Earth      (Power +3, Control +2)
Water      (Power +2, Control +1)
Fire      (Power +1, Control +1)
Thaumaturgy Specializations: (15 Refinement)
Wards      (Control +5, Complexity +5, +1 to Each from Sponsored Magic)
Veils      (Control +4, Complexity +4)
Divination   (Control +3, Complexity +3)
Crafting   (Strength +2, Uses +2, Focus +1)
Conjuration (Control +1, Complexity +1)

Focus Items: (4 Slots)

Merlin's Staff (Ward Complexity & Control +2, Spirit Power & Control +2)

Enchanted Items: (8 Slots)

Rank   Skills
8      Lore, Conviction, Discipline
7      Contacts, Presence, Alertness
6      Scholarship, Resources, Investigation
5      Deceit, Rapport, Intimidation

Wards Sponsored magic lets The Merlin use his wards without he speed and methods of evocation, can use his wards Control as the Control bonus for wards cast with the speed and methods of evocation. Also gives him +1 Control and Complexity for casting wards.

This lets the warden cast a 16 shift ward with a complexity of 16 as an evocation spell, he will take 3 points of mental stress for it though.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 29, 2010, 12:44:46 AM
you know i know the merlin is supposed to be all bad azz, but i cant wait untill harry kills him, i dont know why but i want him to die, and i want harry to do it, and/or ebennezer

EDIT:not meaning i want ebb to die, i want him to kill the merlin
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 01:19:39 AM
i saw this on injun joe, is biomancy for healing?, i havent finished turn coat yet, so maybe he heals someone, but i aint sure

It's mostly an explanation for the Shapeshifting actually. Man clearly has a good understanding of his body.

And the current order is:

Morgan
The Merlin
Ebenezar McCoy
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 01:21:04 AM
I decided to see what I would do for The Merlin's powers at a refresh level of 36, here is what I got.

Personally, I don't see the need for Sponsored Magic. And the skills seem excessive. Aside from that mine won't be likely to look too much different.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on April 29, 2010, 01:43:30 AM
I only upped the cap of his skills to 1 higher than your example of Listens to Wind, I figure that the Merlin would have access to one tier higher on the skill chart, as far as sponsored magic, he needs a way to cast wards at evocation speed.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 01:45:11 AM
Name: Donald Morgan

Aspects:
High Concept: Acting Captain of the Wardens
Other:
Mercy Has No Place in the Law;
Combat Veteran;
Children Must Be Protected;
Zealotry in the Cause of Justice Is No Vice;
Student of Luccio;
Merlin’s Ally;

Skills:

Superb: Conviction, Weapons
Great: Discipline, Intimidation, Lore
Good: Alertness, Athletics, Endurance, Presence, Rapport,
Fair: Contacts, Deceit, Empathy, Fists, Investigation,
Average: Burglary, Resources, Scholarship, Stealth, Survival,

Stunts:

Riposte (Weapons)

Powers:

Inhuman Mental Toughness [-2]
Refinements [-10]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -20 Refresh

Powers:

Evocation: Elements (Fire, Earth, Spirit);
Power (Earth +3, Fire+1)
Control (Earth +4, Spirit +1, Fire+2)
Thaumaturgy:
Control (Divination +1, Wards +1); Complexity (Wards +2);

Focus Items:
Warden's Cloak (+2 Defensive Control and Power for Earth)
Sword (+2 Offensive Control and Power for Earth)

Enchanted Items:
Warden’s Sword (2 Slots)
Ring (6 shift Block or Armor 3, 3 times per session) (4 slots)

Stress:

Mental: OOOO (OO) (+1 Minor Consequence)
Physical: OOOO
Social: OOOO
Armor: 1 vs. mental effects, otherwise by spell or item effect.

Again, very small modifications. I refined his Earth Evocation a bit, to the point where he can manage 10 shift offensive or defensive Earth Evocations. Though all that goes down to 8 without Focus Items. I also gave him Riposte to reflect his training with Luccio and general sword skill, and a defensive item as he seems too savvy not to have one. The man is hardcore.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 01:47:47 AM
I only upped the cap of his skills to 1 higher than your example of Listens to Wind, I figure that the Merlin would have access to one tier higher on the skill chart, as far as sponsored magic, he needs a way to cast wards at evocation speed.

Uh, Listens To Wind caps out at 6. Your Merlin goes to 8 and has three skills there. For comparison, the official version caps at 7 and has one.

And I don't see any reason he needs to be able to do Wards at Evocation speeds. He was in a battle between, well, armies when he did his Army-Stopping-Ward. Battles take easily long enough to pull off conventional Thaumaturgy.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on April 29, 2010, 01:56:40 AM
Uh, Listens To Wind caps out at 6. Your Merlin goes to 8 and has three skills there. For comparison, the official version caps at 7 and has one.

And I don't see any reason he needs to be able to do Wards at Evocation speeds. He was in a battle between, well, armies when he did his Army-Stopping-Ward. Battles take easily long enough to pull off conventional Thaumaturgy.

Ahh, *ahem* yes, your right, I dont use the name of the ranks, I just use the value of the rank. I usually have to look up the rank name to find the value, and I was off by one, :P.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 02:21:45 AM
Name: Arthur Langtry

Aspects:
High Concept: The Merlin
Other:
Plans Within Plans;
Necessary Measures;
No Compromises On The Laws;
Politics Is My Favorite Game;
Practicing Wizard When the Hills Were Young;
Power Beyond Measure;

Skills:

Epic: Discipline,
Fantastic: Conviction, Lore
Superb: Contacts, Presence,
Great: Deceit, Intimidation, Resources
Good: Alertness, Empathy, Rapport, Scholarship,
Fair: Craftsmanship, Burglary, Investigation, Stealth,
Average: Athletics, Endurance, Weapons, Survival

Stunts:

Leadership (Presence) (-1)
Occultist (Magic; Mortal Magic) (Lore) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-32]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -47 Refresh

Specializations:

Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +6, Earth +1, Spirit +4, Fire+2)
Control (Air+5, Earth +1, Spirit +3, Fire+1)
Thaumaturgy:
Control (Summoning and Binding +1, Conjuration +1,  Divination +1, Veils +2, Wards +3, Transformation and Disruption +1, Transportation and Worldwalking +2);
Complexity (Summoning and Binding +3, Conjuration +3, Divination+4, Veils +5, Wards +6, Transformation and Disruption +2, Transportation and Worldwalking +4);

Focus Items:
Staff (+1 Defensive Control and Power for Air, +4 Complexity for Wards)

Enchanted Items:
Robes Of Office (12 shift Block or Armor 6, up to three times per sesion)[8 Enchanted Item Slots]

Stress:

Mental: OOOO (OOOOOO) (+1 Minor Consequence)
Physical: OOO
Social: OOOO (+1 Minor Consequence)
Armor: 3 vs. mental effects, otherwise by spell or item effect.

And here’s the Merlin. He can throw 12 Shift Offensive Evocations and 13 Shift Defensive ones (appropriate for a master of defensive magics), but where he really shines is Thaumaturgy. He has a Minimum Discipline and Lore of 8 for every kind of Thaumaturgy there is. Much more for Wards, Divination, and Worldwalking, and a bit more for Veils.

He can burn 1 Fate Points and spend 3 Exchanges at absolutely no risk or Stress or two Exchanges with a bit of risk and quite a bit of Stress (two 3 stress hits), and create a Complexity 18 Ward with no preparation whatsoever in the minimum Thaumaturgy time-table for that.  This is what he did to stop an army once. He may’ve tossed out an Evocation Block first, then given it duration (Block 13 for 13 exchanges, 2 Exchanges worth of work), to give himself some time to Ward properly.

I basically modified the Merlin slightly so he’d follow the skill pyramid (which got a bit odd towards the bottom, I‘ll admit, but making him physically sneaky actually makes sense), and added about 15 levels of Refinement. He's also got a couple of Mortal Stunts that seemed necessary and appropriate.

EDIT: Upgraded his Robes, as his defenses seemed a tad anemic given the description of being vastly more powerful than other Senior Council Members, and added Mythic Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 02:55:47 AM
Name: Ebenezar McCoy

Aspects:
High Concept: Senior White Council Wizard
Trouble: God Help Me, I‘m the Blackstaff
Other:
Master of Harry Dresden;
An Honest Day’s Work;
Brawler;
Patient Teacher;
Respected Scholar;
No Time for Bullies;

Skills:

Fantastic: Conviction, Lore
Superb: Discipline, Endurance,
Great: Alertness, Contacts, Intimidation, Presence,
Good: Athletics, Deceit, Empathy, Rapport, Scholarship,
Fair: Burglary, Fists, Investigation, Stealth, Survival, Weapons,
Average: Craftsmanship, Driving, Guns, Might, Resources, Performance,

Stunts:

On My Toes (Alertness) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-28]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Item of Power: The Blackstaff [-4]
Sponsored Magic: The Blackstaff [-2]

Total: -48 Refresh

Specializations:

Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +1, Earth +1, Spirit +5, Fire+3)
Control (Air+2, Earth +2, Spirit +6, Fire+4)
Thaumaturgy:
Control (Summoning and Binding +1, Divination +3, Wards +1, Transformation and Disruption +4, Transportation and Worldwalking +1);
Complexity (Summoning and Binding +2, Divination+5, Wards +1, Transformation and Disruption +6, Transportation and Worldwalking +2);
Crafting (Strength +3, Frequency +2);

Focus Items:
Staff (+1 Offensive Control and Power for Spirit)
Metal Ring (+1 Defensive Power and Control for Spirit)

Enchanted Items:
Metal Ring (12 shift Block or Armor 6, up to three times per sesion)[4 Enchanted Item Slots]

Stress:

Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.

McCoy manages to almost equal the Merlin in Evocation, though only through the use of a Focus Items, he can do 12 shift effects either offensively or defensively with those, and 11 Shifts without.

This is McCoy sans the actual Blackstaff, since we have no idea what it does. Though I did include it’s cost on his sheet, assuming it’s about as potent as a Sword of the Cross. He’s a specialist in the kind of Magic that destroys people, places and things on a grand scale, as well as Divination.

In terms of skills I kept his rep as a spy and assassin in mind and gave him some of those skills at modest ranks. He actually has more skill points than the Merlin, they’re just spread around a bit more. I also arranged him into a skill pyramid, which wasn't hard per se, but not that easy either.

And I've revised him slightly to be in line with my other revisions on the Senior Council. Also, I've added a Stunt to increase his Initiative. I also upped his Crafting to make his defensive Item better (befitting a really front-line combat Wizard).

EDIT: Added Sponsored Magic, updated the Blackstaff to have a -4 cost, and added Mythic Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on April 29, 2010, 02:56:15 AM
hey just wanna pop in here and say you are totally doin awesome with these characters ;D and i also wanted to ask if you care if i put up my own version's of some of the characters? One of my favorite things to do is stat up characters and ive done some pretty interesting(in my opinion) write ups on lots of characters including cowl(my hero). So if you dont have a problem with it ill try to put some up here if you do thats no problem either ;D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 03:00:23 AM
hey just wanna pop in here and say you are totally doin awesome with these characters ;D and i also wanted to ask if you care if i put up my own version's of some of the characters? One of my favorite things to do is stat up characters and ive done some pretty interesting(in my opinion) write ups on lots of characters including cowl(my hero). So if you dont have a problem with it ill try to put some up here if you do thats no problem either ;D

Nah, go right to it. Anyone who can take criticism is welcome to post a character here. Heck, a bit more cvonstructive criticism would make me ecstatic.


In other news, I've rearranged Listens-To-Wind very slightly based on having built other Senior council Members. I dropped his potion slots for enhanced Evocation. He's now a bit closer to in their league (11 Shift evocations instead of 10).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 29, 2010, 03:15:00 AM
nice job on mcCoy! your all doing a great job!, :)
and cowl i would find it very interresting to see your take on characters too :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 03:49:48 AM
Name: Martha Liberty

Aspects:
High Concept: Senior Council Wizard
Other:
Friend of “Joseph” and McCoy;
Combat Wizard
Information Specialist

Skills:

Fantastic: Lore,
Superb: Conviction, Discipline,
Great: Empathy, Intimidation, Presence,
Good: Athletics, Contacts, Endurance, Resources, Scholarship,
Fair: Alertness, Deceit, Investigation, Rapport, Weapons,
Average: Craftsmanship, Fists, Might, Performance, Stealth,

Stunts

Interrogator (Intimidation) (-1)
Finely Tuned Third Eye (Lore) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-28]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -43 Refresh

Specializations:

Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +1, Spirit +3, Earth+5)
Control (Air+2, Spirit +4, Earth+6)
Thaumaturgy:
Control (Summoning and Binding +1, Conjuration+1, Divination +2, Wards +1, Transportation and Worldwalking +1);
Complexity (Summoning and Binding +5, Conjuration +4, Divination+6, Veils +1, Wards +2, Transformation and Disruption +1, Transportation and Worldwalking +3);
Crafting (Strength +3, Frequency +2)

Focus Items:
Bracelet (+1 Offensive and Defensive Power for Earth)

Enchanted Items:
Something (12 shift Block or Armor 6, up to five times per sesion)[5 Enchanted Item Slots]
5 slots worth.

Stress:

Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOO
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.

Martha Liberty’s specialties in both Evocation and Thaumaturgy are completely unknown, so I’ve arbitrarily made her a crafting specialist and Water Mage. Why? Because I could, and the Senior Council didn’t have either. She’s quite a skilled summoner as well.

She’s got 11 shifts of Evocation going with her Focus Item, and a whole bunch of rather ridiculous Enchanted Items to throw around.

Based on new information, I've redistributed Martha's specialties somewhat and given her an extra level of Refinement (bringing her on par with Listens to Wind). She's apparently a Divination specialist with contacts throughout the Nevernever, so I upped her summoning and worldwalking slightly, her Divination by a lot and weakened her in other areas to compensate. She's still got some crafting focus and pretty serious conjuration skills, though. I've also switched her element to Earth, since why not, and I didn't want her to challenge Listens-to-Wind in Water magic.

EDIT: Added Mythic Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jaroslav on April 29, 2010, 05:39:10 AM
Deadmanwalking I love your work. :) If you take suggestions I would love to see you stat up Lara. I think she is stronger than how she's statted up in the book, but I don't think I could stat her as well as you could.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 02:34:14 PM
Sure, as soon as I've finished up the Senior Council. Though I don't think I'd actually change her too much. She's scary, but mostly because she's smart, not because she's got a whole lot of raw personal power. She's powerful, but we're talking around Harry's league here, not anything ridiculous.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 03:28:45 PM
Name: Rashid

Aspects:
High Concept: The Gatekeeper
Other:
Tall but Hidden;
Cryptic Wisdom;
Kind but Resolute;
A Contact on Every Plane;
Rumored Chronomancer

Skills:

Epic: Lore,
Fantastic: Conviction, Discipline,
Superb: Contacts, Presence,
Great: Intimidation, Investigation, Rapport,
Good: Endurance, Scholarship, Stealth, Survival,
Fair: Alertness, Athletics, Resources, Weapons,
Average: Burglary, Deceit, Empathy, Fists,

Stunts:

Occultist (Outsiders; Signs of their Presence) (Lore) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-28]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Supernatural Sense [-2]
Worldwalker [-2]

Total: -46 Refresh

Specializations:

Evocation: Elements (Air, Earth, Water, Spirit);
Power (Air +1, Water+3 Spirit +5)
Control (Air +2, Water+4 Spirit +6)
Thaumaturgy:
Control (Summoning and Binding +2, Divination +2, Wards +1, Veils +1, Transportation and Worldwalking +3);
Complexity (Summoning and Binding +4, Divination+5, Wards +3, Veils +2, Transportation and Worldwalking +6);
Crafting (Strength +1)

Focus Items:
Bracelet (+2 Defensive Power and +1 Defensive Control for Spirit)
Staff (+1 Offensive Power and Control for Spirit)

Enchanted Items:
Robes (12 shift Block or Armor 6, up to three times per sesion)[6 Enchanted Item Slots]
4 more slots worth. Potions not uncommon.

Stress:

Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOOO
Social: OOOO (+1 Minor Consequence)
Armor: 3 vs. mental effects, otherwise by spell or item effect.

The Gatekeeper is terrifying. I made him more knowledgeable than the Merlin, because if anyone should be, he is. I specialized him in Spirit as suggested, and made him capable of 12 shift Evocations with his Focus Items. Thaumaturgy-wise he’s a specialist in Worldwalking and a bit of Summoning and Divination to round him out. As statted, he’s the second most potent member of the White Council, and that feels more or less correct to me.

And having read Cold Days...Rashid is a bit more perceptive than previously indicated and has been adjusted slightly. So, minor changes. Glad I specialized him in Divination anyway...it was totally a good call. Also, a mundane Stunt has been added. It seemed...appropriate.

EDIT: Upped his Conviction, moved around a few Specialties. He's now a 13 shift Evocation guy, or thereabouts. Also added Mythic Mental Toughness and upgraded his Robes and Bracelet.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jaroslav on April 29, 2010, 04:21:15 PM
Sure, as soon as I've finished up the Senior Council.
Thanks. I couldn't ask for more.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 05:34:40 PM
Name: Ancient Mai

Aspects:
High Concept: Senior Council Member
Other:
Wisdom of the Ages;
Speak Softly but Carry a Big Stick;
My Face Tells You Nothing;
Political Survivor;
Not Suited To Combat Magic;

Skills:

Fantastic: Discipline, Lore,
Superb: Conviction, Deceit,
Great: Intimidation, Presence, Scholarship,
Good: Alertness, Contacts, Empathy, Resources,
Fair: Athletics, Endurance, Investigation, Rapport,
Average: Craftsmanship, Stealth, Survival, Weapons,

Stunts:

Hard Boiled (Discipline) (-1)
You don't Want Any of This (Intimidation) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-28]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -43 Refresh

Specializations:

Evocation: Elements (Earth, Wood, Spirit);
Power (Earth +3, Wood +5, Spirit +1)
Control (Earth +2, Wood+4)
Thaumaturgy:
Control (Summoning and Binding +2, Conjuration +1, Divination +1, Wards +1, Veils +2, Transportation and Worldwalking +1, Ectomancy +1);
Complexity (Summoning and Binding +6, Conjuration +4, Divination+2, Wards +3, Veils +5, Transformation and Disruption +1, Transportation and Worldwalking +3, Ectomancy +3);
Crafting (Strength +2, Frequency +1)

Focus Items:
Bracelet (+1 Defensive Power and Control for Wood)

Enchanted Items:
Robes (10 shift Block or Armor 5, up to four times per sesion)[3 Enchanted Item Slots]
5 potion slots.

Stress:

Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOO
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.

Ancient Mai is not primarily an Evocation specialist, managing ‘only’ 10 Shift Evocations offensively (and 11 defensively). She made the Ward Hounds which strikes me as Summoning and a bit of Crafting/Conjuration, hence her skill in those areas, she’s also good at Wards and Ectomancy and a past master at Veils.

She’s old and canny, but her physical prowess has taken a hit over time, as has her skill total.

She, too, has been modified slightly to reflect a higher general power level. And gotten some Mortal stunts for being scary and mentally tough.

I honestly don't know whether I'll be statting up Aleron LaFortier, though if I do he'll be at -32 to -35 Refresh. His replacement would be even lower, likely around 30.

EDIT: Added Mythic Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 05:58:49 PM
Name: Lara Raith

Aspects:
High Concept: Secret Queen of the White Court
Other:
Dominating Daddy Dearest;
My Word Is Good;
Dead Sexy;
Thomas Is My Brother, Justine Is My Hostage;
Catspaws Make Good Politics;
Assets Are Expendable;

Skills:

Fantastic: Contacts, Deceit,
Superb: Rapport, Resources, Weapons,
Great: Athletics, Discipline, Intimidation, Presence, Stealth,
Good: Alertness, Conviction, Endurance, Guns, Lore,
Fair: Burglary, Driving, Empathy, Fists, Investigation, Scholarship,

All other skills (all four of them) default to average.

Stunts:

Takes One To Know One (Deceit) (-1)
Personal Magnetism (Presence) (-1)
Sex Appeal (Rapport) (-1)
Subtle Menace (Intimidation) (-1)
Lush Lifestyle (Resources) (-1)
Windfall (Resources) (-1)
Wall of Death (Weapons) (-1)

Powers:

Emotional Vampire [–1]
Human Guise [+0]
Incite Emotion (Lust; At Range, Lasting Emotion, Potent Emotion) [–4]
Inhuman Speed [-2]
Inhuman Toughness [-2]

Feeding Dependency [+1] affecting the following powers:
Inhuman Strength [–2]
Supernatural Speed [–2]
Supernatural Recovery [–4]
The Catch [+0] is True Love.

Total: -23 Refresh

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOOO
Hunger: OOOO
Armor: 1.

Lara is referred to as, if anything, faster than Thomas so upping his Speed caused me to up hers. She can also spot a lie, does impressive things with a blade, and has expensive cars to throw away. Hence her additional Mortal stunts. I also tacked on a few skills (like Scholarship) that seemed necessary. That’s really about it.

Oh, I did change one of her Aspects. I don’t think Dresden is central enough to her life to be an Aspect, and Ramirez soul gazed her and found out that her word is good, so she needed an Aspect for that.

And here I've modified Lara slightly to go with my interpretation of how superior White Court powers work (all Recovery powers and one level each of Strength and Speed go under Feeding Dependency and nothing else does). Over the course of Turn Coat through Cold Days, she gets much scarier politically, and her Contacts rises to Fantastic. Her other skills remain more or less unchanged.

EDIT: Upped Lara's Deceit to Fantastic and actually showed her Fantastic Contacts on the sheet above. this is all Advancement she received after becoming the Queen of the White Court. It's possible there a few other Skill increases in there as well, but I think they're less clear. I also added Windfall because, looking over my builds, it's odd for Thomas to have it and not her.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 29, 2010, 08:16:18 PM
Reviewing the Shapeshifting rules, the Skinwalker seems not to need Mimic Form, so I skipped it. This leaves the beastie at 'only' -33 Refresh.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 30, 2010, 05:30:51 AM
Looked over Carlos Ramirez and, having re-read White Night upped his Guns and Investigation skills. He's probably even badder than this by Changes, but we haven't seen enough of him to be able to tell.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 30, 2010, 02:47:37 PM
I would like to see your take on molly, as she was much better by turncoat
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 30, 2010, 02:49:39 PM
Sure, I was kinda planning on doing her next anyway. Just to round out my Wizards.

Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 30, 2010, 03:01:28 PM
Cool, thank you,
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 30, 2010, 03:09:11 PM
Name: Molly Carpenter
Aspects:
High Concept: Wizard in Training
Trouble: Doom of Damocles
Other:
Carpenter Kid;
Harry Dresden’s Apprentice;
More Innocent Than I Look;
You Can’t Tell Me What To Do (Unless You Can);
Subtlety is its Own Power;

Skills:

Great: Discipline, Deceit,
Good: Athletics, Conviction, Lore, Rapport,
Fair: Alertness, Empathy, Endurance, Stealth,
Average: Burglary, Fists, Guns, Investigation, Might, Presence, Scholarship,

Stunts:

Sensitive (-1)

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker (Fourth) [–1]

Total: -9 Refresh

Specializations:

Evocation: Elements (Air, Water, Spirit); Power (Spirit +1),
Thaumaturgy: Complexity (Divination +1);

Focus Items:
Bracelet [+1 Defensive Control and Power with Spirit for Veil Only]
Wand [+1 Offensive Control and Power with Spirit]

Enchanted Items:
2 Potion Slots

Rotes:
Veil (5 shift Spirit Block, requires bracelet)
Quick Veil (4 shift Spirit Block)
Distracting Lights (5 shift Spirit Maneuver, requires Wand)

Stress:

Mental: OOOO
Physical: OOO
Social: OOO
Armor: 0, or by spell effect.

Here's a bit more advanced version of Molly Carpenter. By Turn Coat and Changes she's developed into a full Wizard, with some legitimately useful Evocation skills and a knack for Divination. I peg her as a full Submerged Level character at this point, and have statted her appropriately. I upped her conviction and Lore to Good, and got her a bit of Fists for emergencies. I also got her the basics of Scholarship, since I'm betting she's a high school graduate by now. I also gave her Guns, since Harry mentions instructing her in their use.

She's also pretty good with the actual use of her sex appeal by this point, and I'm betting her mundane stealth skills have gone a bit down hill as she relies on Veiling, so I upped her Rapport, got her some Presence, and lowered her Stealth slightly.

In terms of Foci, the bracelet is speculative, but makes sense, and the Wand is actually straight from Changes. Water as her third element is speculative, but also not a big deal, she uses Spirit for everything anyway.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 30, 2010, 03:36:26 PM
qucik question, isnt veils a thaumaturgy art?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 30, 2010, 03:39:36 PM
qucik question, isnt veils a thaumaturgy art?

Long-term ones, yes, but short-term veils can also be a Spirit based Evocation effect. See p. 255 under Spirit for rules on that.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on April 30, 2010, 03:43:10 PM
ah, i see, well then im off to do some over haul
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Ala Alba on April 30, 2010, 04:38:29 PM
Shouldn't Molly have some points in Guns? IIRC, Harry made sure to teach her how to use a shotgun at the very least.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on April 30, 2010, 04:40:15 PM
Shouldn't Molly have some points in Guns? IIRC, Harry made sure to teach her how to use a shotgun at the very least.

Excellent point. I'll fix that immediately.

EDIT: And fixed. I dropped Contacts for it. She can tag Carpenter Kid for effect to get any contacts she actually has anyway.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 01, 2010, 03:56:34 AM
Name: William Borden
Aspects:
High Concept: Combat Leader of the Alphas
Trouble: Harry Dresden is My Friend
Other:
Street-Smart;
In Love with Georgia;
Committed Gamer;
People Need to Wake Up!;
I want to make a difference;

Skills:

Human:

Great: Athletics, Scholarship,
Good: Alertness, Endurance, Fists, Presence,
Fair: Conviction, Craftsmanship, Empathy, Investigation, Lore, Stealth,
Average: Contacts, Discipline, Intimidation, Might, Rapport, Resources,

Wolf:

Superb: Athletics, Fists
Great: Alertness, Stealth
Good: Endurance, Presence, Scholarship,
Fair: Conviction, Investigation, Lore,
Average: Discipline, Empathy, Intimidation, Might, Rapport,

Stunts:

Scholar (Engineering; ?) (-1)

Powers:

Beast Change [–1]
Echoes of the Beast [–1]
Human Form [+1] affecting:
Claws [–1]
Inhuman Strength [–2]
Inhuman Speed [–2]
Pack Instincts [–1]

Total: -8 Refresh


Stress:

Mental: OOO
Physical: OOOO
Social: OOOO
Armor: 0.

Well, here's Billy. I didn't think he gave himself enough credit in Lore or people skills, and it seemed he should have a Mundane stunt, and he's in Grad School, so I figured he needed it. He's a slightly above Submerged character, and quite terrifying in wolf form. Default Alphas likely aren't quite as scary, though Georgia probably will be.

This is Will circa Small Favor, by Changes (or more accurately Aftermath), he's picked up a couple of skill points (boosting Fists and Survival in human form, Might and survival in wolf) and Inhuman Recovery.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 01, 2010, 07:47:03 AM
Name: Georgia Borden
Aspects:
High Concept: Surogate Mom of the Alphas
Trouble: In Love with Will Borden
Other:
Born of Wealth;
I Don’t Have a Privileged Attitude;
Psychology Grad Student;
Veteran Combatant;

Skills:

Human:

Great: Empathy, Rapport,
Good: Athletics, Fists, Presence, Resources, Scholarship,
Fair: Alertness, Conviction, Discipline, Endurance, Investigation, Lore,
Average: Contacts, Deceit, Driving, Intimidation, Stealth, Survival,

Wolf:

Superb: Athletics,
Great: Alertness, Stealth, Fists,
Good: Endurance, Presence, Scholarship,
Fair: Conviction, Discipline, Investigation, Lore,
Average: Empathy, Intimidation, Rapport, Survival,

Stunts:

Counselor (-1)

Powers:

Beast Change [–1]
Echoes of the Beast [–1]
Human Form [+1] affecting:
Claws [–1]
Inhuman Strength [–2]
Inhuman Speed [–2]
Pack Instincts [–1]

Total: -8 Refresh


Stress:

Mental: OOO
Physical: OOO/OOOO
Social: OOOO
Armor: 0.

And here's Georgia, made very intentionally to equal Billy. Though in a different area. Her Survival is admittedly arbitrary, but she needed something to round out her skill list and it felt right.

This is Georgia circa Small Favor, by Changes (or more accurately Aftermath), she (like Will) has picked up a couple of skill points (boosting Endurance and Resources in human form, Fists and Might in wolf) and Inhuman Recovery.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 01, 2010, 07:58:58 AM
Name: Waldo Butters
Aspects:
High Concept: Clued-In Medical Examiner
Trouble: My Colleagues Think I’m Insane
Other:
Physician to Wizards;
Musician’s Soul;
The Dead can Speak;
By The Book? What Book?;
Polka Will Never Die!

Skills:

Great: Scholarship,
Good: Alertness, Performance, Rapport,
Fair: Athletics, Deceit, Discipline, Empathy, 
Average: Conviction, Endurance, Lore, Presence,

Stunts:
Fleet of Foot (Athletics)
Medical Examiner (Scholarship)
Doctor (Forensic Medicine) (Scholarship)

Total: -1 Refresh (Pure Mortal)

Stress:

Mental: OOO
Physical: OOO
Social: OOO
Armor: 0, or 1 with Kevlar.

Here's Butters. He's a full Waist Deep Pure Mortal. At least post-Dead Beat. I'd drop him a full level to Feet Wet prior to that, and likely drop Conviction and Presence to Mediocre, along with Athletics and Discipline to Average, and Performance to Fair. He grew a lot as a person during Dead Beat, which I don't think the official stats acknowledge appropriately. Hence this. He's still not the most combative person on the block, but he's more dangerous than he looks, and a good friend to have.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Shinto_Knight on May 01, 2010, 04:27:51 PM
Name: Waldo Butters
Aspects:
High Concept: Clued-In Medical Examiner
Trouble: My Colleagues Think I’m Insane
Other:
Physician to Wizards;
Musician’s Soul;
The Dead can Speak;
By The Book? What Book?;
Polka Will Never Die!

Skills:

Great: Scholarship,
Good: Alertness, Performance, Rapport,
Fair: Athletics, Deceit, Discipline, Empathy, 
Average: Conviction, Endurance, Lore, Presence,

Stunts:
Fleet of Foot (Athletics)
Medical Examiner (Scholarship)
Doctor (Forensic Medicine) (Scholarship)

Total: -1 Refresh (Pure Mortal)

Stress:

Mental: OOO
Physical: OOO
Social: OOO
Armor: 0, or 1 with Kevlar.

Here's Butters. He's a full Waist Deep Pure Mortal. At least post-Dead Beat. I'd drop him a full level to Feet Wet prior to that, and likely drop Conviction and Presence to Mediocre, along with Athletics and Discipline to Average, and Performance to Fair. He grew a lot as a person during Dead Beat, which I don't think the official stats acknowledge appropriately. Hence this. He's still not the most combative person on the block, but he's more dangerous than he looks, and a good friend to have.
im wondering, since harry taught him how to use a magic circle for protection how could that be represented? thaumaturgy and ritual seem over the top, but i think this should be represented by something. what do yall think?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on May 01, 2010, 05:01:58 PM
He didnt actually make said circles, he just knows hoe they work, at least thats what i recall
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on May 01, 2010, 05:19:49 PM
I would model is as a "Common Ritual" from page 290, that doesn't decrease in power the more people that know it. In the Dresdenverse anybody can erect a circle with a circular form on the ground (in butter's case it was a salt circle), and a drop of blood, which has the bit of "power" in it to close the circle.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 01, 2010, 05:24:06 PM
Yeah, making circles is a general world rule, anybody can do it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 01, 2010, 10:16:18 PM
Name: Elaine Mallory
Aspects:
High Concept: Independent Wizard
Trouble: Hiding From the White council
Other:
DuMorne’s Ex-Thrall;
Harry Dresden’s First Love;
Precision Trumps Power;
Under the Radar;
I Must Look Out For Myself First;

Skills:

Superb: Discipline
Great: Investigation, Lore,
Good: Athletics, Conviction, Empathy,
Fair: Alertness, Contacts, Endurance, Rapport, Stealth
Average: Burglary, Deceit, Presence, Resources, Scholarship,

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Refinement [-3]

Total: -10 Refresh

Specializations:

Evocation: Elements (Air, Fire, Spirit); Control (Air +1), Power (Air +1)
Thaumaturgy: Control (Divination +1); Crafting (Focus +1)

Focus Items:
Shield Ring [+2 Defensive Power and +1 Defensive Control with Air]
Thorn Wand [+2 Offensive Power and +1 Offensive Control with Air]

Enchanted Items:
Lightning Chain (Weapon: 5 Attack using Discipline, 3 uses per session) (3 Slots)
1 Potion Slot

Rotes:
Fulminaris [Weapon: 6 Attack using lightning. Requires Wand.]
Hyperawareness [6 shift Block, usually with some put into Duration. Requires Ring.]

Stress:

Mental: OOOO
Physical: OOO
Social: OOO
Armor: 0, or by spell effect.

This is Elaine, oh, around now. She's probably a bit worse than this during White Night...but not by much. Call it a point of Refresh lower or so, dropping her Wand and chain's effectiveness a bit.

She's an extremely dangeous mage, very much in Harry's league in direct spellcraft, maybe even a bit better offensively...but he's got so much endurance on her it's not even funny. The extra Minor Mental consequence just to start with, followed by Sponsored Magic. There's a reason he's so much higher Refresh than she is.

She's a much closer peer of Carlos Ramirez, though he too has some serious endurance on her.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 02, 2010, 02:24:20 AM
I've modified Harry somewhat to properly represent his level of power. Basically, I gave him a level of Refinement focusing on Control and downgraded his Force Rings a bit to add a bit to his Spirit Power (assume uses beyond 3 cost him Mental Stress). He's now a 7 shift Evocation specialist in two elements provided he's got his gear. Without adding in Sponsored Magic. That sounds about right to me.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mal_Luck on May 02, 2010, 02:56:48 AM
Enchanted Duster [Three Strength 4 Blocks or Armor Value 2, can be worn by others] (2 Enchanted Item Slots)
Wouldn't this be 3 slots?

1 to make the Item
1 for extra uses
1 to make it usable by others
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 02, 2010, 03:00:12 AM
Wouldn't this be 3 slots?

1 to make the Item
1 for extra uses
1 to make it usable by others

Nope, you can sacrifice a point of effect to make it usable by others (see p. 279). And Harry's got a Lore of 5 for Crafting purposes (due to his Specialization), so he dropped it from Block 5 to 4 and got the usable by others effect.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mal_Luck on May 02, 2010, 03:08:50 AM
Nope, you can sacrifice a point of effect to make it usable by others (see p. 279). And Harry's got a Lore of 5 for Crafting purposes (due to his Specialization), so he dropped it from Block 5 to 4 and got the usable by others effect.
Ah, I missed his crafting spec.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 02, 2010, 03:11:59 AM
Ah, I missed his crafting spec.

Yeah, it's my own addition, but it seemed appropriate. Harry makes a lot more use of Enchanted Items than any other Wizard we've seen as of yet. Some of that's just that we see more of him, but by no means all of it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 05, 2010, 12:06:54 AM
Harry's Force Rings have been modified slightly (4 attacks at Weapon 4 instead of 3 at Weapon 5) to reflect the revised PDF's statements about his Force Ring. Also, it makes more sense this way (he does have four rings, after all).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on May 05, 2010, 02:09:41 AM
Hey i am gonna impose and post my stats for the merlin ;D
Before i start i should probably make a note that this is how i am statting them and i only go so far in connection with the book and do alot of gestimation. So where deadman is making them more realistic with info from the books I am going to go with how i feel(or hope lol) we will eventually find them being.

(if you didnt wanna read that above basicly this is how i hope they will be so dont yell at me for likely inacurracies lol ;D)

First the best of the best. The Merlin
Arthur Langtry
High Concept: The Merlin
Other Aspects: Plans within Plans; Nessacary Measures; No Compromises on the Laws; Politics is my Favorite Game; Practicing Wizard When the Hills Where Young; Power Beyond Measure

Stress
Physical OOOO +2 extra mild
Mental OOOOOOOO +3 extra mild
Social OOOOOO +2 extra mild

Skills
Legendary(+8) Lore, Conviction, Discipline, Empathy
Epic(+7) Presence, Rapport, Intimidation, Deciet
Fantastic(+6) Scholarship, Investigation, Contacts, Resources
Superb(+5) Burgalry, Survival, Endurance, Alertness
Great(+4) Almost All others.

Stunts 42(1)
Evocation(all) -3
Thaumaturgy -3
The Sight -1
Soulgaze +0
Wizards Constitution +0
Soulfire -3 (yeah i know unlikely at best but come on, wouldnt it be cool?!)
Ancient Mind(mortal stunt, 1 extra mental stress box)x4 -4
Centuries of Politics(mortal stunt, 1 extra social stress box)x2 -2
Refinement x25 -25

Specializations
Evocation Power, Control
Fire           +4        +3
Water
Spirit
Earth         +1
Air                        +1
Thaumaturgy Complexity Control
Wards               +8          +7
Divination          +3          +3
Worldwalking      +3          +3
Pyromancy         +1          +1

Focus Item Slots: 14
Staff of the Merlin(8 )- Wards complexity +4 control +4
The Merlins Blasting Rod(4)- Offensive fire control +4
Pendant of the Merlin(2)- Pyromancy Control +2
Enchanted Item Slots:4
Merlins Robes- +10 block 3 times per session

Rotes
Homing Blaze- attack, Fire, Power +12, Control +15
          Sends several tiny balls of fire from the merlins blasting rod which while begin attacking the opponent with rays of flame.

Shield Of God- Block, Ward, Complexity/Power +21 Control +20
           Creates a 19 shift ward around the merlin that has the added ability of letting the merlin attack through it(thats where the extra two shifts are). He uses this with soulfire.

... And that is My Merlin! yeah i know he probably doesnt have soulfire but i was thinking about that when statting him up and i said you know it would be awesome if he did and its my game so he does. I also rule that with soulfire you can use any type of thaumaturgy you specialize in at the speed of evocation so thats how he does the wards. I think it fits the deadlyness the merlin represents. I mean, come on, after living for hundreds of years i dont think a few legendarys are out of the question(especially when you're the strongest wizard on the planet, hands down)

Feed back is much appreciated but dont be too mean lol ;D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 05, 2010, 02:28:56 AM
I don't think Mortal Stunts can give extra stress boxes, and certainly wouldn't allow it in my games. Also, he should only have +1 Physical and +2 each Social and Mental consequences.

Additionally, Specialties in Thaumaturgy and Evocation can A. Not go above Lore, and B. Must be arranged like skill pyramids (so to have a +8 you need at least one +7 and on down the line).

And finally, why switch his element of choice from Air to fire? It seems odd and unnecesary.


I also, rather obviously, think your Merlin is...excessive. The most powerful Wizard on earth doesn't necessarily mean he's the best combat wizard on earth. He's powerful, sure, but that's not his area of specialty.

And yes, I do think 4 Legendary skills is excessive and a bit ridiculous. One's a possibility, but 4?! Look at Nicodemus. He's 2000 years old, at least five or six times the Merlin's age and he has no skills over Superb except maybe Lore (which I'd give him Fantastic in). Now, the Merlin has more reason to focus (hence why I agreed with the designers and gave him an Epic Skill), but still, your skill sheet makes Nicodemus look pathetic in comparison. And while the Merlin should probably be able to lay a smackdown on Nicodemus, that's because of magical power, not raw skills. Hell, your Merlin can beat a Black Court Vampire in a fist fight!
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on May 05, 2010, 02:35:28 AM
lol harshness accepted. I have a thing for op characters but i will admit if you think the merlin is ridiculous you should see my nicodemus that guy is CRAZY(mostly in refresh though). Well i guess ill leave off my characters(sorry about disturbing the peace but i use quite a few odd house rules that i think make it easier and i guess they disrupt the idea too much)
My Apologies and thanks for the in depth analasis(sp?) :)

Edit: I forgot about the stacking rule lol
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 05, 2010, 03:24:26 AM
Oh, don't feel the need to leave, My opinions are just that, my opinions. No condemnation is intended, I was mostly just explaining why I made my version so very different.

Also, I did mention in the 'anyone is welcome' post about accepting criticism... ;)

I'm a born editor, I can't help looking for flaws in things and then pointing them out.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tsunami on May 05, 2010, 07:11:28 AM
Name: Molly Carpenter
Aspects:
High Concept: Wizard in Training
Trouble: Doom of Damocles
Other:
Carpenter Kid;
Harry Dresden’s Apprentice;
More Innocent Than I Look;
You Can’t Tell Me What To Do (Unless You Can);
Subtlety is its Own Power;

Skills:

Great: Discipline, Deceit,
Good: Athletics, Conviction, Lore, Rapport,
Fair: Alertness, Empathy, Endurance, Fists, Stealth,
Average: Burglary, Guns, Investigation, Presence, Scholarship,

Stunts:

Sensitive (-1)

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker (Fourth) [–1]

Total: -9 Refresh

Specializations:

Evocation: Elements (Air, Water, Spirit); Power (Spirit +1),
Thaumaturgy: Complexity (Divination +1);

Focus Items:
Bracelet [+1 Defensive Control and Power with Spirit for Veil Only]
Wand [+1 Offensive Control and Power with Spirit]

Enchanted Items:
2 Potion Slots

Rotes:
Veil (5 shift Spirit Block, requires bracelet)
Quick Veil (4 shift Spirit Block)
Distracting Lights (5 shift Spirit Maneuver, requires Wand)

Stress:

Mental: OOOO
Physical: OOO
Social: OOO
Armor: 0, or by spell effect.

Here's a bit more advanced version of Molly Carpenter. By Turn Coat and Changes she's developed into a full Wizard, with some legitimately useful Evocation skills and a knack for Divination. I peg her as a full Submerged Level character at this point, and have statted her appropriately. I upped her conviction and Lore to Good, and got her a bit of Fists for emergencies. I also got her the basics of Scholarship, since I'm betting she's a high school graduate by now. I also gave her Guns, since Harry mentions instructing her in their use.

She's also pretty good with the actual use of her sex appeal by this point, and I'm betting her mundane stealth skills have gone a bit down hill as she relies on Veiling, so I upped her Rapport, got her some Presence, and lowered her Stealth slightly.

In terms of Foci, the bracelet is speculative, but makes sense, and the Wand is actually straight from Changes. Water as her third element is speculative, but also not a big deal, she uses Spirit for everything anyway.

Shouldn't her Guns skill be higher than her Fists skill ?
In Turn coat Luccio accuses her of (paraphrased) "hitting like a Girl, without any combat training at all"
And when they are in the storage unit she checks the Gun with some skill, and Morgan Asks "You taught her Guns, but not how to open a way into the Nevernever"
Seems to me she should be more versed in guns than Fists.

Otherwise really nice work.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 05, 2010, 07:21:47 AM
Yeah, Luccio, captain of the Wardens, did indeed say that after Molly kinda beat her up. Think about what I just said.

That said, it's possible you are correct. I'll think it over and possibly switch the two skills.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Esoteric on May 05, 2010, 07:31:48 AM
Quote
Yeah, Luccio, captain of the Wardens, did indeed say that after Molly kinda beat her up. Think about what I just said.

To me that seemed to be due to Molly's might (iirc, she's described as being at nearly 6 feet tall and "well-built" or something like that) relative to Luccio, rather than any particular skill with fists.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 05, 2010, 07:54:23 AM
True! And something I had considered...hmm. Upon reflection, I think I'm dropping her Fists to Average and getting her Average Might. Yes, that feels right. We'll go with it.

She put a block on Luccio magically preventing her from doing anything requiring sight or precision (probably with a Fate Point, and lasting a few rounds), then grappled her, and as you may've noticed, Luccio (particularly in her new body) lacks the Might skill. Yeah, that explains it. We'll go with that.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on May 05, 2010, 07:53:53 PM
Oh, don't feel the need to leave, My opinions are just that, my opinions. No condemnation is intended, I was mostly just explaining why I made my version so very different.

Also, I did mention in the 'anyone is welcome' post about accepting criticism... ;)

I'm a born editor, I can't help looking for flaws in things and then pointing them out.

Oh dont worry i dont plan to leave lol. I just have to set here and wait for something to be off with one of your characters so i can point it out :)  Ofcourse judging by how your characters have looked so far i might be setting here forever... but would that really be a bad thing? ;D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 06, 2010, 07:48:47 AM
Oh dont worry i dont plan to leave lol. I just have to set here and wait for something to be off with one of your characters so i can point it out :)  Ofcourse judging by how your characters have looked so far i might be setting here forever... but would that really be a bad thing? ;D

Cool. That works out then, I always need more editors.  8)

And I've decided the gem from Harry's mother counts as an Item of Power granting Worldwalker. Making the total Refresh loss from Changes -9. The net is only -3 or -4 below 0 considering the gains he made (+3 or 4 Refresh, plus the one saved from Turncoat), but it's still very not-good. His notes have been edited to reflect this.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 06, 2010, 08:18:53 AM
Okay, I've been rereading Small Favor and decided to do my versions of the Gruffs. By my count there are actually 4 varieties, and I'll be stting them all. Yep, even Eldest Brother, though his is hypothetical.

Aspects:
High Concept: Youngest Brother Gruff
Other:
In Summer’s Service

Skills:

Great: Survival,
Good: Athletics, Fists, Guns, Weapons,
Fair: Alertness, Endurance, Lore, Stealth,
Average: Conviction, Discipline, Investigation, Presence, Rapport, Scholarship,

Stunts:
Hunter (Survival)

Powers:
Claws [-1]
Echoes of the Beast [–1] (Goat)
Inhuman Strength [–2]
Inhuman Toughness [–2]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.
Pack Instincts [–1]

Total: -7 Refresh

Stress:

Mental: OOO
Physical: OOO(OO)
Social: OOO
Armor: 1

This is the kind from the first fight with Harry and the Carpenters.

The Gruffs never display Glamours, even when those'd be really useful, so I'm going with them not having 'em. I’m also going with them being fairly strong willed, smart, and personable, based on their elder brother’s personalities and reactions.

Next up, Middle Brother Gruffs.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 06, 2010, 08:35:41 AM
Aspects:
High Concept: Middle Brother Gruff
Other:
In Summer’s Service
Keeping Up With the Times

Skills:

Great: Survival, Fists, Guns,
Good: Athletics, Endurance, Weapons,
Fair: Alertness, Conviction, Discipline, Lore, Might, Stealth,
Average: Intimidation, Investigation, Presence, Rapport, Scholarship,

Stunts:
Hunter (Survival)
Old Or New, Doesn’t Matter (Guns)

Powers:
Claws [-1]
Echoes of the Beast [–1] (Goat)
Supernatural Strength [–4]
Inhuman Speed [-2]
Supernatural Toughness [–4]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.
Pack Instincts [–1]

Total: -14 Refresh

Stress:

Mental: OOO
Physical: OOOO(OOOO)
Social: OOO
Armor: 2

This is the kind from the second fight, the ones with the SMGs.

They casually smashed down a brick wall, that’s a bit more than Inhuman Strength (Legendary+2 difficulty by the book, actually). Again, no Glamours, decent people skills. This kind are also big enough to be intimidating, and are quite a bit tougher than their younger siblings (bear in mind Harry speculating that 14 story falls won‘t kill them, also bear in mind that he ran rather than fight them, also one ran through a brick wall). They’re specifically mentioned as being faster.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 06, 2010, 08:59:20 AM
Name: “Tiny”
Aspects:
High Concept: Elder Brother Gruff
Other:
In Summer’s Service
Sense of Honor
Sword As Long As A Car

Skills:

Superb: Fists, Weapons,
Great: Might, Survival,
Good: Athletics, Conviction, Endurance, Guns, Presence,
Fair: Alertness, Discipline, Intimidation, Lore, Rapport,
Average: Contacts, Empathy, Investigation, Scholarship, Stealth,

Stunts:
Hunter (Survival)

Powers:
Claws [-1]
Echoes of the Beast [–1] (Goat)
Hulking Size [-2]
Mythic Strength [–6]
Inhuman Speed [-2]
Mythic Toughness [–6]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.
Pack Instincts [–1]

Total: -19 Refresh

Stress:

Mental: OOOO
Physical: OOOOOO(OOOOOO)
Social: OOOO
Armor: 3 (4 while wearing armor)

Here’s Tiny. If you feel this is excessive, bear in mind he’s specified as about 5 tons…that’s getting into Sue’s weight class (T-rexes are about 7.5 tons), and he’s supernatural to boot.

Bear in mind his Intimidation is effectively Great due to his sheer size. His sword’d be about Weapon: 4 or 5 and make his attacks total Weapon 10 or 11. He is not to be messed with.

Amusingly, Tiny’s only a slightly over-the-top adversary for Harry considering the latter’s skill total and Refresh.

And yeah, Odin makes killer Wards. Does this surprise you?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 06, 2010, 09:32:07 AM
Aspects:
High Concept: Eldest Brother Gruff
Other:
In Summer’s Service
Sense of Honor
Mageslayer
Enjoys A Good Chat

Skills:

Fantastic: Discipline, Lore,
Superb: Conviction, Rapport,
Great: Athletics, Fists, Survival, Weapons,
Good: Alertness, Endurance, Presence, Scholarship,
Fair: Contacts, Empathy, Guns, Investigation,
Average: Craftsmanship, Might, Performance, Stealth,

Stunts:
Hunter (Survival)

Powers:
Claws [-1]
Echoes of the Beast [–1] (Goat)
Inhuman Strength [–2]
Inhuman Toughness [–2]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.
Mythic Mental Toughness [-6]
The Sight [-1]
Evocation [-3]
Thaumaturgy [-3]
Seelie Magic [-2]
Refinement [-21]

Total: -42 Refresh

Specializations:

Evocation: Elements (Air, Earth, Fire, Water, Spirit);
Power (Air +2, Earth +2, Fire +6, Spirit +4, Water +1),
Control (Air +1, Earth +1, Fire +5, Spirit +3)

Thaumaturgy:
Control (Divination +1, Transportation and Worldwalking+1, Biomancy +1);
Complexity (Divination +2, Transportation and Worldwalking+2, Biomancy +2);

Focus Items:
Staff [+2 Offensive Control and Power with Fire]
Robes [+2 Defensive Control and Power for Fire]

Enchanted Items:

Summer Mail (Worn under robes) (12 shift block or Armor 6, 5/session) (8 Item Slots)

Stress:

Mental: OOOO(OOOOOO) (+1 Mild Consequence)
Physical: OOOO(OO)
Social: OOOO
Armor: 1, or much more with magic. 3 vs. mental effects.

Eldest Brother Gruff is terrifying. He’s no slouch in a physical fight, or social conflict, but where he shines is in Evocation, where he’s a 13 shift evocation specialist without taking his Sponsored Magic into account. Add in that and he’s almost unbeatable in mystical combat. Ebenezar McCoy might be able to beat him with the use of the Blackstaff, but nobody else on the Senior Council has a prayer.

Now, the Senior Council are all much better at Thaumaturgy than Eldest Brother, but in a straight up duel, that really doesn’t matter, does it?

EDIT: Added Mythic Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on May 06, 2010, 07:15:17 PM
um popping in here. I dont think harry saved that refresh from turncoat. I'm pretty sure he spent it on sponsored magic: demon reach(which is only a -1 for places of power if you cant take it with you). Now he maybe temporarily bought it but it seems to me like he did a full blow ritual and probably gained it permanently.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 06, 2010, 07:18:10 PM
I'm not sure how to stat up the Demon Reach pact, but I don't think Sponsored Magic is the right way. He explicitly can't call upon it's power...it's so tainted it'd really mess him up. He just gets Intellectus and a tie with the creature...and only while on the island. I'd call it a -0 ability that might develop into more later.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on May 06, 2010, 07:23:16 PM
well in regards to the drawing on its power. If you'll remember when he is fighting the skinwalker he draws up fire into his hands and as he is running at the skin walker(i dont have the exact quote on me at the moment) he says something like "the flames grew brighter and hotter every time one of my feet hit the ground until it was glowing as brightely as an acetlyne torch" i probably butchered(forgive the pun) that by doing it from memory but that struck me as a very, power agumentation, effect. And i'm not thinkin its too important(yet at least) just wanted to point that out.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 06, 2010, 08:05:57 PM
Hmmm. I don't remember that. I'll be re-reading Turn Coat in the next few days, and will probably make a few alterations based on it. Possibly including Demon Reach. I'll get back to you when I've read it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on May 11, 2010, 12:24:40 AM
I know your doing stuff post turn coat, but i wish to see toot toot as of changes, sure he isnt more powerful, but now he is a full general, and i kinda love toot toot, and dont have the pdf
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on May 11, 2010, 02:30:32 AM
oh, and on eldest brother gruff, one of his focus items is his robe, which is awsome but how does that work?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 12, 2010, 07:45:13 AM
As for Toot Toot, sure I'll write him up. Should be fun.  :)

And Focus Items can be absolutely anything, the only limits are on size, and a robe is more than big enough.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 12, 2010, 10:09:39 AM
Name: Toot-toot
Aspects:
High Concept: Pixie Minion
Other:
Generous of the Za Guard!
Proud, But Loyal to the Za Lord

Skills:

Good: Athletics, Contacts, Deceit, Investigation, Stealth,
Fair: Alertness, Lore, Presence, Rapport, Weapons,
Average: Empathy, Conviction, Discipline, Fists, Survival

Stunts:

Ear To The Ground (Contacts) (See OW p. 50)

Powers:

Diminutive Size [-1]
Wings [-1]
Glamours [-2]
Inhuman Toughness [–2]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.

Total: -6 Refresh

Stress:

Mental: OOO
Physical: OO(OO)
Social: OOO
Armor: 1

Here's Toot-toot post Turn Coat. He's tough enough to actually take on the Skinwalker (briefly), and survive being smacked by it, and actually full Chest-Deep PC level (though still no match for most of Harry's other allies).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on May 12, 2010, 10:20:53 AM
you should give him a box knife and armor, :D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 12, 2010, 10:21:56 AM
Oh, he's got those. I just haven't been listing mundane equipment.  ;)

EDIT: And having looked over the generic Pixie (OW, p. 50), Toot-toot has been modified somewhat, though I'd drop the critter in question's stats somewhat.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on May 12, 2010, 02:26:09 PM
I love toot toot, he is possiably my fav character  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Korwin on May 16, 2010, 09:06:47 AM
How about Captain Luccio before the body swap?
What would change?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 16, 2010, 09:24:36 AM
That IS actually her before the body swap. Though maybe with an Average Might as well. Post-swap, her Conviction and Discipline are both less impressive (call it Good Conviction and Great Discipline) for most purposes, and some of her Specialties may be shuffled or even temporarily inaccessible as her transition is hard on her magically and emotionally.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Korwin on May 16, 2010, 10:48:20 AM
Ups, thanks.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 17, 2010, 01:14:44 AM
Name: Fix

Aspects:
High Concept: Ex-Changeling Summer Knight
Other:
I Can Fix That;
Beholden to Titania;
Loyal to a Fault;
Defeated The Winter Knight While Still A Changeling;
I Have Chosen Mortality;
Thunderstorm In Blue Jeans;

Skills:

Superb: Athletics, Craftsmanship,
Great: Discipline, Guns, Weapons,
Good: Alertness, Conviction, Endurance, Lore, Presence,
Fair: Contacts, Deceit, Fists, Rapport, Resources
Average: Empathy, Intimidation, Investigation, Might, Scholarship,

Stunts:

Jury Rigger (Craftsmanship)
Swing For the Fences (Weapons)

Powers:

Marked By Power [-1]
Seelie Magic [-4]
Refinements [-2]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is Cold Iron and trappings of Winter [+3]

Total: -14 Refresh

Focus Items:
Sword of Summer's Flame [+3 Offensive Power with Summer]
Ring of Summer [+2 Offensive Control with Summer]

Enchanted Items:
Enhanted Shirt [8 shift Block or Armor 4, One time per session] [6 Item Slots]

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOOO
Armor: 1, or by spell or item effect.

I'm of the opinion that the listed stats don't give Fix ala Small Favor (or, to a lesser extent, the Summer Knight in general) nearly enough credit, so here's something that does.

He's a 6 shift offensive Evocater, and can use his Fantastic dodge defensively, or his Enchanted Shirt in emergencies. Offenively, he's Great in physical combat, but can rise to Fantastic via Swing For the Fences, and then rely on his shirt for defense the following round.

By the time Cold Days rolls around, IMO, he's upped Conviction to Superb, swapped his Item bonuses, and upped his Might, Fists, and Driving all one rank. That makes him a 7 shift offensive Evocater, and leaves him a pretty decent match for Harry in a straight fight, Refresh differences or no.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on May 17, 2010, 02:43:26 AM
His lore isn't high enough to have a focus item that gives a total bonus of +5, you need to split the focus items into +2 chunks, which means you can only get up to +2 and +2 offensive.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 17, 2010, 02:52:21 AM
True. Damn, I'll need to fix that.

EDIT: Fixed.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 17, 2010, 08:17:02 AM
Name: Lloyd Slate

Aspects:
High Concept: Winter Knight
Other:
No Mercy;
Advance At Any Cost;
Heroin Addict;
By Right of Conquest;
Maeve is my Enemy;

Skills:

Superb: Weapons,
Great: Fists, Guns, Intimidation,
Good: Conviction, Deceit, Endurance, Stealth,
Fair: Athletics, Contacts, Discipline, Presence, Might,
Average: Alertness, Burglary, Investigation, Lore, Resources,

Stunts:

Footwork (Weapons) (As the Fists stunt of the same name)

Powers:

Marked By Power [-1]
Seelie Magic [-4]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is Cold Iron and the trappings of Summer [+3]

Total: -11 Refresh

Focus Items:
Sword of Winter's Ice [+1 Offensive Control with Winter]

Enchanted Items:
Winter Mail [Block 6 or Armor Value 3, once per session] (6 Item Slots)

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOO
Armor: 1, or by spell or item effect.

And here's an example of a much lower-key Knight of the Sidhe. Lloyd's about as pansy as a Winter Knight gets and he's still a deadly warrior and even a halfway (emphasis on halfway) decent Evocater.

This is obviously before his long stay with Mab.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 17, 2010, 08:34:16 AM
Name: Ronald Reuel

Aspects:
High Concept: Summer Knight
Other:
Protective of the Weak;
Brilliant Artist;
Been Doing This A Long Time;

Skills:

Superb: Discipline, Weapons,
Great: Athletics, Conviction, Lore, Performance,
Good: Alertness, Endurance, Presence, Rapport,
Fair: Contacts, Deceit, Fists, Resources, Scholarship,
Average: Burglary, Empathy, Intimidation, Investigation, Stealth,

Stunts:

Art Historian (Performance)
Riposte (Weapons)

Powers:

Marked By Power [-1]
Seelie Magic [-4]
Refinements [-3]
Glamours [-2]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is Cold Iron and trappings of Winter [+3]

Total: -17 Refresh

Focus Items:
Sword of Summer's Flame [+2 Offensive Power, +2 Offensive Control with Summer]
Bracelet of Summer [+2 Defensive Power, +1 Defensive Control with Summer]

Enchanted Items:
Enchanted Mail Shirt [8 shift Block or Armor 4, Three times per session] [6 Item Slots]

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOOO
Armor: 1, or by spell or item effect.

And here's Reuel, yet another Knight to round things out. I'm assuming here that having been the Kinght for qyuite a while he's very good at it, with 6 shift Evocations (7 Control offensively), Superb attacks and defenses sans magic, and even more ridiculous mail. He died because the mail is obvious, he wasn't wearing it, and because his own superior the Summer Lady conspired to kill him.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mal_Luck on May 17, 2010, 05:05:06 PM
I love Fix  :D

I have a small mechanics question I was hoping you could answer, with defensive Enchanted Items do you have to pick Block or Armor when they are created? The example for Harry's Duster on page 303 in the updated pdfs makes me think that you have to choose...
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 17, 2010, 10:36:22 PM
Then it's mistaken, probably a holdover from the pre-revision rules. You in no way have to choose, Fred and the other folks at Evil Hat have been very clear on that.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mal_Luck on May 17, 2010, 11:51:23 PM
Then it's mistaken, probably a holdover from the pre-revision rules. You in no way have to choose, Fred and the other folks at Evil Hat have been very clear on that.
Thankies
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on May 18, 2010, 08:30:32 PM
Awesome stuff.

Name: Lloyd Slate
...
The Catch is trappings of Winter [+1]

Shouldn't that be "trappings of Summer"?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Esoteric on May 18, 2010, 09:45:37 PM
Quote
Shouldn't that be "trappings of Summer"?

No, while he was traitorous, he was still the Winter knight
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 18, 2010, 10:49:11 PM
No, vultur's right. It's a Catch and it's intended to be the opposing Court, I copied and pasted it and forgot to change it (though I've fixed it now). Thanks, vultur.

In fact, thanks to everyone who points out my mistakes, I greatly appreciate the help.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on May 19, 2010, 01:39:32 AM
wouldnt thomas have a decent contacts, he does know people in high places
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 19, 2010, 01:43:14 AM
No, he knows Lara (who's a specific NPC, and covered by an Aspect), and she knows people in high places.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on May 19, 2010, 01:45:50 AM
ah, so say one person spent a lot of time in the nevernever, with people who know people in high places, would that work the same?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 19, 2010, 01:54:37 AM
I'm not sure exactly what you're asking, but knowing more than a couple of important or useful people is very much the domain of Contacts. Knowing one or two individuals (no matter who they know), is doable without Contacts (particularly with an Aspect), but more than that starts to be an issue.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on May 19, 2010, 02:02:36 AM
works for me, thank you
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 25, 2010, 01:51:14 PM
I've done some speculative post-Changes Stat Updates for Carlos Ramirez. Here they are:

Post Turn Coat and Changes I'd probably say his Conviction has gone up to Superb, his Lore to Great, and that he's gotten a level of Refinement (granting a Water Control of +2 and a protective item not unlike Harry's coat). This ups him to a 7 shift Water Evocater, though all this is highly speculative of course.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tush Hog on May 31, 2010, 12:20:44 AM
Would Carlos' Resilient self image stunt be usable for taking consequences during spellcasting? It reads like it is only intended for torture and the like.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on May 31, 2010, 12:34:09 AM
What is Lea stated up, I assume she would be Eldest Brother Gruffs over all equal.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: luminos on May 31, 2010, 01:35:05 AM
Well, seeing as Mab says Lea is only second to her in all of Winter in terms of power, I'd put her as more powerful than Eldest Brother Gruff, possibly plot device level.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on May 31, 2010, 02:43:21 AM
Eldest Brother Gruff killed a Denarian like it was nothing, so I kind of figure that EDG is Summers equivalent of Lea.There has to be one (an equivalent ) cause of the balance and all.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on May 31, 2010, 07:03:52 AM
Would Carlos' Resilient self image stunt be usable for taking consequences during spellcasting? It reads like it is only intended for torture and the like.

The official version IS only useful for torture and the like, but grants two consequences. Carlos's version is general use but only grants one.


I won't be statting Lea because we haven't seen enough of her to do it right, and I don't think any of us have any real idea of how she compares to Eldest Brother Gruff. I agree that there are, of course, equivalents of Eldest Brother Gruff in the Winter Court and Lea in the Summer...but I seriously doubt that either is the other's direct counterpart. Their styles and idioms are too different. Which means she could easily be in very much the same league as him...or quite a bit more powerful. Nobody knows.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tush Hog on May 31, 2010, 07:16:05 PM
The official version IS only useful for torture and the like, but grants two consequences. Carlos's version is general use but only grants one.
Gotcha..very good - definitely suits him :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on June 06, 2010, 01:20:37 AM
My take on the Leanansidhe:

Leanansidhe ("Lea")
High Concept: Crazed Sidhe Sorceress
Other Aspects: Inspiration for a Price
Harry Dresden's Faerie Godmother
Most Vicious Creature of Winter
Power Old as Legend
The Athame (Grave Peril-Blood Rites)
Imprisoned by Mab (Dead Beat-Turn Coat)
Reforged by Mab (Changes)

Skills:
Epic (+6): Lore, Conviction
Superb (+5): Discipline, Endurance, Presence
Great (+4): Alertness, Survival, Intimidation
Other skills default to Good.

Powers:
Evocation [-3] (Water, Air, Spirit)
Greater Glamours [-4]
Incite Emotion (Inspiration) (Lasting Emotion) [-2]
Inhuman Speed [-2]
Mythic Toughness [-6]
   The Catch [+3] is cold iron and other standard fae weaknesses
Refinement [-10] (Evocation)
   Control: Water +3, Air +4  
   Power: Water +5, Air +4, Spirit +4
Refinement [-4] (Thaumaturgy)
   Control: Biomancy +4
   Complexity: Biomancy +4
Supernatural Recovery [-4]
Thaumaturgy [-3]
The Sight [-1]
Unseelie Magic [-2]

Stress:
Physical oooo(oooooo)
Mental oooo
Social oooo

Total Refresh Cost: -38

Notes: At one point she bore a mysterious athame; this was likely an Item of Power worth around -3 refresh.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: luminos on June 06, 2010, 01:24:53 AM
small correction:  I don't think the Fae can be soulgazed, so I'd take that out.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mal_Luck on June 06, 2010, 01:52:14 AM
The official version IS only useful for torture and the like, but grants two consequences. Carlos's version is general use but only grants one.


I'd consider renaming it or adding a note to prevent confusion about the difference, since this version seems to be the magical equivalent of No Pain, No Gain. I wholeheartedly agree that it does suit Carlos.

You'd think Harry might have a similar one? We've seen him push himself hard (magically) and then up it to eleven (of course I suppose that could be him spending it Fate Points to "go nova" :P ).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 06, 2010, 08:03:27 AM
For Lea:

Like someone said, no Soulgazes for the Fae. Other than that, her Specialties are wrong, as Evocation and Thaumaturgy specialties are each, seperately, their own pyramid, and you forgo the free specialty she gets in each. Also, Cold Iron is a +3 Catch, not +2. And finally, none of her powers allow the instant turning of people into dogs, that would require something involving Biomancy as Evocation...which is usually the domain of Seelie Magic, actually.

Honestly, the more I look at that (mostly pretty good) write-up, the more I feel she transcends stats. She's easily the Archive's match, and that's low-end statless, IMO.

To Mal_Luck:

Yeah, I'll rename it. As for Harry, he has Superb Conviction, which does the exact same thing.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on June 06, 2010, 06:11:47 PM
I would like to see sanya done, dude has had to have advanced quite a bit, i mean dude has been a knight of the cross on his own for two years
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 06, 2010, 06:32:03 PM
Sure. Happy to. He's definitely gotten badder since the book's write-up (which, to me, looks about right for Dead Beat, but is probably a bit dated even as of Small Favor).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on June 06, 2010, 07:11:50 PM
cool cool thanks
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on June 07, 2010, 03:18:56 PM
My take on the Leanansidhe:

Leanansidhe ("Lea")
High Concept: Crazed Sidhe Sorceress
Other Aspects: Inspiration for a Price
Harry Dresden's Faerie Godmother
Most Vicious Creature of Winter
Power Old as Legend
The Athame (Grave Peril-Blood Rites)
Imprisoned by Mab (Dead Beat-Turn Coat)
Reforged by Mab (Changes)

Skills:
Epic (+6): Lore, Conviction
Superb (+5): Discipline, Endurance, Presence
Great (+4): Alertness, Survival, Intimidation
Other skills default to Good.

Powers:
Blood Drinker [-1]
Evocation [-3] (Water, Air, Spirit)
Greater Glamours [-4]
Incite Emotion (Inspiration) (Lasting Emotion) [-2]
Inhuman Speed [-2]
Mythic Toughness [-6]
   The Catch [+2] is cold iron and other standard fae weaknesses
Refinement [-10] (Evocation)
   Control: Water +3, Air +4 
   Power: Water +5, Air +4, Spirit +4
Refinement [-4] (Thaumaturgy)
   Control: Biomancy +4
   Complexity: Biomancy +4
Supernatural Recovery [-4]
Thaumaturgy [-3]
The Sight/Soulgaze [-1]
Unseelie Magic [-2]

Stress:
Physical oooo(oooooo)
Mental oooo
Social oooo

Total Refresh Cost: -40

Notes: At one point she bore a mysterious athame; this was likely an Item of Power worth around -3 refresh.

a few nitpicks:

in GP lea throws around some serious fire magic when she first shows up in Ghost Chicago.  Thats how the place ends up catching fire.
also fae don't have souls to gaze, so no soulgaze.

other than that, looks pretty spiffy
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: John Galt on June 07, 2010, 03:29:50 PM
Eldest Brother Gruff killed a Denarian like it was nothing, so I kind of figure that EDG is Summers equivalent of Lea.There has to be one (an equivalent ) cause of the balance and all.

I don't know why people think Eldest Gruff is so powerful.  I agree that he's more powerful than Harry in that book, but all we know is that he quickly dispatched a weakened Denarian and that he's defeated senior council wizard's in one on one duels.  Kinclaid kills Denarians as easily as that and I have no doubt Ebenezar McCoy could kill them just as effortlessly (the weak or weakened ones).  Though Senior Council wizards are USUALLY the most powerful wizards of their day, they don't have to be.  All we know for sure is that Eldest Gruff is somewhere between Harry and Titania in power levels.  That's kind of a ridiculous gap.  And I'm not sure why everyone assumes he's so much closer to Titania with so little evidence of his power.
 
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on June 07, 2010, 03:39:51 PM
well, to speak as he does you have to be pretty old, and i assumed that since he has killed senoir council, he has to ber pretty old, and surrving in the nevernever for a long time, you jave to be powerful, and he kills trolls, if titania sent them to kill harry, she had to be sure that they could kill him, and i woulndt say between harry and titania, i would say between harry and the erlking. and yes he did kill a denarian, but he killed it well and without a scratch, kincaid killed alot yeah, but we all know kincaid is incredably powerful, in mccoy's power level, or more, seeing as he is hundreds of years old.
At least, thats my 2 cents
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on June 07, 2010, 03:52:10 PM
well, to speak as he does you have to be pretty old, and i assumed that since he has killed senoir council, he has to ber pretty old, and surrving in the nevernever for a long time, you jave to be powerful, and he kills trolls, if titania sent them to kill harry, she had to be sure that they could kill him, and i woulndt say between harry and titania, i would say between harry and the erlking. and yes he did kill a denarian, but he killed it well and without a scratch, kincaid killed alot yeah, but we all know kincaid is incredibly powerful, in mccoy's power level, or more, seeing as he is hundreds of years old.At least, thats my 2 cents

EBG has got to be pretty strong, he wipes out magog (who normally shrugs off most of the magic we see thrown at him) with apparently a single spell.  Which is nifty.    Whether he's on par with Lea is not something we know, but the Gruffs (of which he is the strongest) are Titania's personal enforcers and assassins.  So again he's gotta be up there on the scale.

PS:  erl is on par with mab (and by extension titania) (as in one on one style.), so its all the same lol.   its WOJ ;)

We don't know that kincaid is in mccoys power range (as in pure umph).  In fact we have seen nothing from kincaid other than inhuman speed, and recovery and maybe a little strength.  Other than that we've only seen him fight SMART which seems to work well in the DV.    Kincaid killed denarians by popping their heads from far away with a rifle.  That doesn't mean he could overpower them magically.  He simply gakked them, WOW rogue style. That doesn't mean he could take them in a stand up fight.  Doesn't mean that he COULDN"T either, it simply provides no information other than that kincaid is an intelligent and crafty opponent who has no qualms with assassinating someone instead of facing them on a battlefield.

slight nitpicks lol
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on June 07, 2010, 03:58:05 PM
Oh i wasnt saying that kincaid was powerful in magic, but just in sheer Kick you a**ness. i mean, dude worked for the drakul, and mccoy is sort of afraid of him, probably because he wont challenge you to a duel like a lot of other beings, he'll just blow your head off, i just assumed to have pissed of the blackstaff, and make him  fear you a tiny bit, you have to be a bamf.
And thank you for the nitpicks, lol, i am typing fast, i havent even had my daily caffine in the morning! ;D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: John Galt on June 07, 2010, 03:59:06 PM
I meant that Harry's Power < Eldest Gruff's Power < Titania's Power.  We know he's somewhere in between there.  We don't know how powerful the Erkling is.  We've been told he's as powerful as a Queen or close to it but then we've seen Harry contain him with very little preparation.  

Unless there's a quote from Jim, I don't see why people assume he's so powerful.  The denarian he crushed was weakened and wasn't one of the most powerful denarians anyway.  Personally I'd put Eldest Gruff in Ebenezar McCoy's power level.  I think Leansidhe is almost in Odin's league and Odin is pretty far beyond Eldest Gruff, on par with Cowl.

Personally I don't think Eldest Gruff is beyond statting, but I think Leansidhe is at that threshold.  I might try to stat her but I wouldn't bother with Odin, Cowl or a Faerie Queen.  If I were GMing and my players were dumb enough to piss any of those characters off and engage them in a fight, the narrative would go: as you try to prepare for the fight, you die.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on June 07, 2010, 04:56:53 PM
Oh i wasnt saying that kincaid was powerful in magic, but just in sheer Kick you a**ness. i mean, dude worked for the drakul, and mccoy is sort of afraid of him, probably because he wont challenge you to a duel like a lot of other beings, he'll just blow your head off, i just assumed to have pissed of the blackstaff, and make him  fear you a tiny bit, you have to be a bamf.
And thank you for the nitpicks, lol, i am typing fast, i havent even had my daily caffine in the morning! ;D

theyre certainly in the same profession (assassination) and kincaid seems to be not only more effective and quiet at it, but according to EB he's more experienced (he's older than Eb and had been at it for a long time when eb started) and pretty freakin dangerous as well as crafty.

Personally I think kincaid hides some SERIOUS mojo from his Other half, but I doubt we will get more than a glimpse of it in the next 4-5 books.  maybe after that
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 07, 2010, 06:00:18 PM
Name: Sanya

Aspects:
High Concept: Knight of the Cross
Trouble: Do The Right Thing
Other:
Agnostic;
A Man of Many Contradictions;
Former Host of Magog;
Rosanna Broke My Heart And Their Hold;
Esperacchius, Sword of Hope;

Skills:

Superb: Conviction, Weapons,
Great: Athletics, Endurance, Guns,
Good: Alertness, Lore, Presence,
Fair: Empathy, Fists, Might, Rapport,
Average: Contacts, Intimidation, Scholarship, Survival,

Stunts:

Occultist (Creatures of Hell +1; Order of the Blackened Denarius +2) (Lore) (-1)
Wall of Death (Weapons) (-1)
Way of the AK (Guns) (-1)

Powers:

Bless This House [–1]
Guide My Hand [–1]
Holy Touch [–1]
Righteousness [–2]
Sword of the Cross [–3]

Total: -11 Refresh

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO
Social: OOOO
Armor: 2, from his Kevlar.

Notes:

Here's a somewhat more advanced Sanya, ala Changes (though his stats were likely a bit above the listed ones even in Small Favor). Two years of being the only Knight will definitely up your level of badass. He's also a nice, charming, guy and deserves some social skills. I'd peg him as a starting Submerged character plus 4 Significant and 4 Major Milestones, making his current Refresh 3.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 07, 2010, 06:08:55 PM
As for the ongoing discussion: I'm with John Galt and others for the most part on EBG. I think he's claearly badder than most Senior Council Members...but that doesn't necessarily narrow his power range down as much as it could.

As for Kincaid vs. Ebenezar: Ebenezar has vastly more power, or Kincaid would've behaved very differently during the Denarian battle in Small Favor, as well as when he was working for Harry in Blood Rites. Kincaid is old, smart, and has more skills than god, but his raw power isn't likely to be much higher than I've lited it as (which is half Ebenezar's FYI).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 10, 2010, 03:54:20 AM
Just curious how would you stat Sue the Zombie Dinosaur?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 10, 2010, 04:59:21 AM
I think the book actually did that pretty well, I don't feel the need for revision there.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on June 11, 2010, 03:45:24 AM
What I think everybody who is naysaying elder brother gruff's power is forgetting is the way in which he kills Maggog, and how it differs from almost every other magic user we have seen in the series.

When Harry casts a spell, it is noisy, flashy, and usually makes a loud sound. When Luccio casts a spell, its bright, thin, but still flashy.

When Elder Gruff kills with a spell, he taps you with his staff, and flowers sprout on your dying corpse.

We are talking hugely awesomely more bucket loads of control than any other evocator we've seen.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 11, 2010, 04:08:07 AM
How would you rate Cowl?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 11, 2010, 05:46:32 AM
In fairness, Magog flew 20 or 30 feet, then flowers bloomed from him, so still a little flashier than you're implying. IMO, Cowl is a bit less scary than the Senior Council (barring his Sponsored Magic, which makes him maybe on par), and thus very stattable, but we don't really know what his capabilities and limits are, so it's hard to actually do so in any but the most speculative fashion.

Still, I'd be willing to give it a try if people like.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 11, 2010, 05:53:57 AM
people like, so try
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 11, 2010, 08:53:26 AM
Name: Cowl

Aspects:
High Concept: Dark Wizard, Darker Agenda
Other:
Plans Within Plans;
Nigh Invincible;
Allies of Convenience;
Cautious, Not Timid;
Magic From Beyond;
Deliberate and Methodical;

Skills:

Fantastic: Conviction, Discipline,
Superb: Endurance, Lore, Intimidation,
Great: Contacts, Deceit, Presence,
Good: Alertness, Athletics, Rapport, Scholarship,
Fair: Fists, Investigation, Stealth, Weapons,
Average: Driving, Empathy, Guns, Might,

Stunts:

You Wouldn't Dare (Can use Intimidation for Social Defense, including the Shutting Down trapping of Rapport. Doing so eliminates the potential for friendly social interaction.)

Powers:

Mythic Mental Toughness [-6]
Refinements [-17]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Kemmlerian Necromancy [-2]
Sponsored Magic: Outsider [-2]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker: First [-2]
Lawbreaker: Fifth [-2]
Lawbreaker: Seventh [-2]

Total: -35 Refresh

Powers:

Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +2, Spirit +5, Fire+1)
Control (Air+3, Spirit +4, Fire+1)
Thaumaturgy:
Control (Summoning and Binding +1, Necromancy +0 (1*) Wards +1, Transformation and Disruption +2);
Complexity (Summoning and Binding +3, Necromancy +1 (2*), Wards +3, Transformation and Disruption +4, Transportation and Worldwalking +2);

*With Kemmlerian Necromancy.

Focus Items:

Ring (+1 Offensive and Defensive Control for Spirit)

Enchanted Items:

Robe (10 shift Block or Armor 5, 5 times per session) (8 Item Slots)

Stress:

Mental: OOOO (OOOOOO) (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOOO

Note: Cowl may possess other Lawbreaker stunts, but these are all we've actually seen him use.

Cowl is an 11 shift Evocation user, with Sponsored Magic to boost his power when necessary. He is frightening on a truly profound level. Also, I made his robes a potent Enchanted Item to excuse his miraculous survival and explain why he is never seen without them.

He is, perhaps, capable of taking a Senior Council membr in direct combat, but not remotely their match in Thaumaturgy and it would be...risky.

As another note, when comparing him to the Senior Council, it should be noted that they all have positive Refresh totals remaining after their powers. Cowl, meanwhile, is well into the negatives.

EDIT: Added Mythic Mental Toughness to Cowl. That might be overstating it, but he has at least Supernatural.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on June 11, 2010, 10:16:58 AM
Shouldn't he also have Kemmlerian Sponsored Magic? Presumably knowledge of Kemmler's necromancy was needed to even attempt the darkhallow.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 11, 2010, 10:20:26 AM
Damn. Yeah, he should have it. I'll tack it on.

Though, actually, since Harry has eaten a ghost for power, and the Darkhallow is that writ large, I don't think it's actually required. Cowl was still totally a disciple of Kemmler and knows the magic, though.

EDIT: Fixed.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: KOFFEYKID on June 11, 2010, 10:24:53 AM
now you need to give him a few points of necromancy specialization, and factor in the +1 Control/Complexity bonus from Kemmlerian Necromancy, :D Other than that, looks nice.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 11, 2010, 10:27:23 AM
Thanks.  :) That, too, has been fixed.

And yeah, I gave him the bare minimum. Necromancy is in no way Cowl's primary area.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on June 11, 2010, 08:51:49 PM
just a quick queston deadman. How would you stat up sponsored magic outsider? i have some house rules for it but i'm not really sure they work that well. I was sorta doing it as an evil version of soulfire, but i'm not too sure that would work. I have it statted up as this. Could you tell me what you think?

Sponsored Magic: Outsider [-5]
You can draw forth power from the darkest beings, those that lie beyond the outer gates. Massively powerful but nigh impossible not to be corrupted by it.
Cost: is 5 because it's alot more versitle and slightly stronger over all like soulfire.
Benefits: Standard Sponsored benefits, with a likely very violent and dark agenda. Gives a +2 power or complexity (Stronger but not easily controled) to any attempt to break one of the laws of magic. Can use any thaumaturgy that would break one of the laws of magic at the speed of evocation.

Thats my idea for it so far. I could see the +2 to power or complexity becoming a +1 but i dont think it would cost -5 anymore and i think this should be really evilish. I think the bonus to breaking the laws fits because dresden always talks about how it corrupts quickly and i think that's the best way to show a quick and powerful corruption.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 11, 2010, 09:00:08 PM
We really don't know enough about it to speculate what it's actually like. The book reccomends just using Hellfire with the serial numbers filed off, and that's what I'm doing.

That said, your version works fine mechanically, and the only change I would make is dropping the bonus to +1 and, in exchange, giving it the same ability as Soulfire to reduce Toughness abilities by one level. That seems very 'corrosive to the fabric of existence' and thus very appropriate.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on June 11, 2010, 09:04:47 PM
okay. many thanks deadman ;D . Also another question if i may. I prefer to think of soulfire as, well patronless basically. I prefer to think of it as you're given the power and then you use your own abilities to power it. If i did something like that how would you stat it? just using enough of it to take consequences, like in small favor when he busted up namshiel, he would have poured alot more power into that spell and thus he would have taken a consequence relating to the inability to use his hand? Would it be something like that?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 11, 2010, 09:13:42 PM
Well, yeah. Specifically, he took a Moderate or Severe Physical Consequence to help power a spell.

But I'd still consider it Sponsored Magic. You've got to bear in mind that Sponsored Magic doesn't need to come from an individual, or even a sentient being. Look at Ley Line based Sponsored Magic. That's what I see Soulfire as. It empowers you, and once you are so empowered, nobody can take it away...but the magic still has an agenda of it's own that it will incline you to pursue.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on June 11, 2010, 09:18:34 PM
hmm... yes i suppose i can see that. so soulfire has a holy agenda? ... hmm i was thinking it had a more "be true to who you are" agenda for each person that uses it. Well regardless I roll my rapport as a manuever to place the aspect on deadman "Thanks For The Help!"  ;D
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 11, 2010, 09:25:31 PM
I'd say exactly what Soulfire's agenda is should be a matter for individual GMs to determine for themselves. I'm not sure we have enough information from the books to say anything definitive yet.

And you're very welcome, I'm always happy to help.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 14, 2010, 08:03:03 AM
And I've just gone through every Senior Council Member, as well as Luccio, and given them an extra level of Refinement wrapped up in a Defensive Item. Those are just too useful for them not to have. This has raised all of their Refresh costs by 1.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 14, 2010, 11:10:52 PM
Could you do Kemmler?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 14, 2010, 11:14:02 PM
Kemmler took on the entire Council. Not the Wardens, the hole Council, and fought them to a standstill. He's stat-less on a profound level.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tush Hog on June 15, 2010, 01:35:14 AM
I've wondered about Cowl and how he would stack up against The Merlin. What are your thoughts there given the info we have on both?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 15, 2010, 02:59:33 AM
The Merlin would destroy him utterly. He's the most powerful and experienced Wizard on Earth. Cowl is good, and powerful, but he's not that good.  :)

In game terms he could maybe pull it off, but only by going into HEAVY Sponsor Debt.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 16, 2010, 03:21:57 AM
How would a fight between Kemmler and the Merlin (alone) go if both had a day to prepare for the fight.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 16, 2010, 03:58:06 AM
More or less the same way, really. Though the Merlin's advantage increases somewhat. They're both Wizards and thus much more dangerous with prep time, but the Merlin is more so, sorta by definition.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 16, 2010, 04:00:52 AM
So the Merlin would crush Kemmler?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 16, 2010, 04:05:39 AM
Oh, sorry, my bad. I was still thinking of Cowl and misread. Kemmler would completely destroy the Merlin. He's gone up against the Council as a whole, never mind just it's most powerful member.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 16, 2010, 04:10:49 AM
wait...

If he was so powerful why did he even need the dark hallow?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Esoteric on June 16, 2010, 05:00:42 AM
Probably because he was

a. Power mad and paranoid, but probably a bit of both. Probably wasn't sure of his own power, and heck, if its within your grasp, why not go for it?

and

b. Just because he could take the Merlin in single combat doesn't mean he could stand up to the Merlin, several members of the senior council, and a group of wardens behind them.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 16, 2010, 07:23:29 AM
Actually, considering he did precisely that (he held off more or less the entire Council as a whole, mostly by himself), I tend to think he DID perform a Darkhallow (possibly one on a smaller scale than that attempted in Dead Beat)...and then wrote about it. It's never stated anywhere that he didn't, and it would explain his truly absurd level of power.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on June 16, 2010, 04:20:57 PM
Actually, considering he did precisely that (he held off more or less the entire Council as a whole, mostly by himself), I tend to think he DID perform a Darkhallow (possibly one on a smaller scale than that attempted in Dead Beat)...and then wrote about it. It's never stated anywhere that he didn't, and it would explain his truly absurd level of power.

The darkhallow is the name for the ritual that involves summoning the erlking and using halloween.

THats the super secret pie recipie he came up with.


But its the same process he came up with and used in smaller scale: Eating ghosts and spirits for power
He'd been eating spirits, rampaging around europe during a world war, generally just doing his thing, for awhile.   Thats gotta stack one with some mojo.   Not to mention the whole zombie minions and the Mini-Archive he had plus whatever other items of power a centuries old dark lord of necromancy and wickedness that even scares MAB could accrue over a lifetime.     Makes him truly absurd with the power, no darkhallow specifically needed.
All the darkhallow is are very efficient instructions to maximize your ghost munching potential.   You don't NEED to call the erlking up, weaken the boundaries, and spin things into a vortex in a populated area to eat a ghost for power.  Thats just a more effective way to do it.   
Think of the darkhallow as the beer bong of ascension rituals involving necromantic power.  It just makes it easier to get it all down, FAST ;)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 16, 2010, 11:06:16 PM
Could you stat Demon Reaches Genius Loci?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 17, 2010, 07:29:06 AM
No. I have no idea what it's capabilities are. Like literally none. I wouldn't even know where to begin.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on June 26, 2010, 06:46:53 PM
Actually, considering he did precisely that (he held off more or less the entire Council as a whole, mostly by himself), I tend to think he DID perform a Darkhallow (possibly one on a smaller scale than that attempted in Dead Beat)...and then wrote about it. It's never stated anywhere that he didn't, and it would explain his truly absurd level of power.

He did eat spirits to gain power, yes - Mab says that was the secret of the power that allowed him to defy the whole Council. He didn't do the full god-ascension ritual, but he seems to have done a smaller one. Or possibly he did it piece by piece, like Harry's ghost-eating in GP repeated over and over...
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 26, 2010, 06:48:35 PM
Yeah, something like that.  :)

He was a scary sonuvabitch.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on June 26, 2010, 06:54:45 PM
He was a scary sonuvabitch.

He was indeed. Since Jim put a post-Darkhallow Cowl, but not Kemmler, on his list of 'people who could beat Mab', I'd tend to think he was less powerful than a fully Darkhallowed necromancer-god, but waaay up there nevertheless. Probably below the Faerie Queen/Archangel tier, but not by that much -- on the level of the Erlking probably.

I think you are underestimating Cowl a bit, though. Harry considers him stronger than Ebenezer McCoy -- I'm not sure he wouldn't be about an even match for the Merlin. However, Cowl doesn't seem to have demonstrated that level of power yet, and I'm not sure Harry in DB had ever seen Eb at full bore. I'd tend to suggest that Eb-by-himself, as we see him in TC - really scarily powerful but not utterly overwhelming - is less powerful than Cowl, but Eb-with-Blackstaff, as we see him in Changes, or Eb with whatever he uses to do volcanoes and asteroids (possibly also the Blackstaff), is his match.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 26, 2010, 06:59:12 PM
Due to Sponsored Magic, Cowl can actually take Sponsor Debt and match or even beat Ebenezar in Evocation in the short term. Or use Lawbreaker and do so on killing blows. Well, ignoring whatever the Blackstaff does, anyway. With that, I suspect Ebenezar would destroy him.

I'm not sure what more I could do with him, really.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 26, 2010, 07:04:34 PM
Item of power Blackstaff with -2 for each lawbreaker for a total of -14.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 26, 2010, 07:26:26 PM
That's not actually how I'd build it, for a variety of reasons (the cost is there, but not the primary one).

Mostly we know nothing about it beyond that it somewhat protects against Lawbreaker...somehow. That's...not nearly enough info to stat it up.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 26, 2010, 07:46:30 PM
Maybe it has a Physical Immunity: Lawbreaker IoP?

Or something with a power that makes it so you don't have to take a Lawbreaker.

Keep in mind it can still be incredibly powerful, as it IS a Plot Device Level Item.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 26, 2010, 07:49:15 PM
Oh, I agree all those are possibilities. I just don't know which is most applicable, though I suspect we will by the time the series is over.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 27, 2010, 07:18:21 PM
Can you stat up a mod's banhammer just for kicks?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on June 27, 2010, 07:24:46 PM
Can you stat up a mod's banhammer just for kicks?

How about a Bartender's banruler?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on June 28, 2010, 11:02:19 PM
Hey DMW, how would you stat a Black Court Elder?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on June 29, 2010, 01:30:56 AM
Something like this:

Aspects:
High Concept: Elder Black Court Vampire
Trouble: Part Of A Dying Breed
Other:
I Didn't Get This Old By Being Stupid
To Me, My Minions

Skills:

Superb: Deceit, Discipline, Fists,
Great: Athletics, Intimidation, Lore,
Good: Alertness, Endurance, Stealth,
Fair: Burglary, Might, Scholarship,

Everything else defaults to Average.

Stunts:

Takes One To Know One (Deceit)

Powers:

Claws [–1]
Echoes of the Beast [–1]
Living Dead [–1]
Supernatural Toughness [–4]
The Catch [+3] is Bram Stoker style weaknesses.
Blood Drinker [–1]
Domination (Master Dominator, Posession) [–7]

Feeding Dependency [+1] affecting the following powers:
Beast Change [–1]
Cloak of Shadows [–1]
Supernatural Strength [–4]
Supernatural Speed [–4]
Gaseous Form [–3]

Total: -25 Refresh

Stress:

Mental: OOOO
Physical: OOOO(OOOO)
Social: OOOO
Hunger: OOOO
Armor: 2.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on July 04, 2010, 12:53:06 AM
We don't know enough about the Blackstaff's powers to decide, really, but when I was fiddling with stats for Eb to replace the rather underpowered ones in Our World, I statted it as an Item of Power with Demonic Co-Pilot and Sponsored Magic – Blackstaff (provides +1 Offensive Power to law-breaking Evocations and +1 Complexity to law-breaking Thaumaturgy, user does not suffer Lawbreaker stunts.) (Demonic Co-Pilot was based on the [fairly unjustified] assumption that the Blackstaff is a sentient being itself.)

Black Court Elder: looks good. I'd give at least some BCEs some spellcasting ability, too, though.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 04, 2010, 12:56:50 AM
We don't know enough about the Blackstaff's powers to decide, really, but when I was fiddling with stats for Eb to replace the rather underpowered ones in Our World, I statted it as an Item of Power with Demonic Co-Pilot and Sponsored Magic – Blackstaff (provides +1 Offensive Power to law-breaking Evocations and +1 Complexity to law-breaking Thaumaturgy, user does not suffer Lawbreaker stunts.) (Demonic Co-Pilot was based on the [fairly unjustified] assumption that the Blackstaff is a sentient being itself.)

These are good theories. Emphasis on "theories".  :)

Though those don't explain why it prevents the wielder from getting Lawbreaker, at least not IMO.

Black Court Elder: looks good. I'd give at least some BCEs some spellcasting ability, too, though.

Some? Sure. But most aren't Mavra, and I think it damages her uniqueness as a villain, and how surprised even Ebenezar is by her magical capability if we give t out all willy-nilly.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on July 04, 2010, 05:26:53 AM
Though those don't explain why it prevents the wielder from getting Lawbreaker, at least not IMO.

Mechanically it would be an effect of that particular Sponsored Magic. Thematically, I'd say it's because the staff is itself a sapient entity, and *it*'s doing the will-to-kill bit that twists a wizard.

Quote
Some? Sure. But most aren't Mavra, and I think it damages her uniqueness as a villain, and how surprised even Ebenezar is by her magical capability if we give t out all willy-nilly.  :)

Well, Mavra isn't an Elder. I think they were all wiped out in the Stokerpocalypse. In my view the reason Mavra is so scary to everyone is precisely because she is walking the path to Elderhood, fairly successfully. YMMV.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on July 04, 2010, 05:38:24 AM
All the Elders weren't wiped out, several are still around, atleast that is what I got from it IMO.

Dracula for sure, in the books Harry says somewhere that he is still in Eastern Europe according to there (the Councils) information.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 04, 2010, 05:51:45 AM
All the Elders weren't wiped out, several are still around, atleast that is what I got from it IMO.

Dracula for sure, in the books Harry says somewhere that he is still in Eastern Europe according to there (the Councils) information.

just going from memory so i might be wrong but i'm pretty sure he says "drakul" as in dracula's father is still in eastern europe.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tbora on July 04, 2010, 05:54:08 AM
Very maybe, I honestly am not sure either now, you could be right too.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 04, 2010, 06:00:22 AM
To Deadman i know this is kinda late (as in a pretty darn) i was looking over your notes for dresden during changes and (though i'm not sure this is important) i think dresden moved his focus items around some and added soulfire as an "element" to his blasting rod similar to how he added hell-fire as an element to his staff when he was possessed. I figure he did because when he channeled magic through it, his blasting rod glew with a silvery glow similar to how his staff glew with a hellish glow when he had hellfire, and the book specifically mentions his staff had hellfire added as an element around proven guilty.

Again not sure if thats important just something i noticed, and since you put so much work into those characters (and did an amazing job btw, I especially like cowl) i figured it would be cool to have actual evidence that people are still looking over them and studying them. ;)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 04, 2010, 11:14:30 AM
See, I don't see that as anything more than a reflection of his ability to channel the element impacting the item. Rules-wise, there's never any reason to use 'pure' Soulfire, nor 'pure' Hellfire (and we never see Harry doing either), so adding it as an actual thing seems wrong.


And actually, I believe it's implied that only the elders and other vampires of exceeding cunning survived the Stoker affair...much like Mavra.

I mean, logically it would be the young and the weak who'd fare the worst in such a situation.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on July 05, 2010, 12:20:14 AM
And actually, I believe it's implied that only the elders and other vampires of exceeding cunning survived the Stoker affair...much like Mavra.

I mean, logically it would be the young and the weak who'd fare the worst in such a situation.

The Elders were the targets, AIUI; the young ones could slip under the radar.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Nomad on July 06, 2010, 04:50:43 PM
About soulfire's agenda (on page 13), I think it's about "creating" (Fires of creation and all)
I know on gameplay terms soulfire and hellfire are about equal, both make a fire spell bigger and hotter but soulfire wants to create and drains you to create more, it doesnt care what its creation does as long as it creates something (flames in this case) while hellfire wants to "inflict" more and doesn't want to stop...

Soulfire drains you because you are the AAAA battery while hellfire harms you because it is too corrosive.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 07, 2010, 03:40:57 AM
See, I don't see that as anything more than a reflection of his ability to channel the element impacting the item. Rules-wise, there's never any reason to use 'pure' Soulfire, nor 'pure' Hellfire (and we never see Harry doing either), so adding it as an actual thing seems wrong.

not necessarily. it says under sponsored magic the benifits from sponsored magic can stack when it is applied to other elements so having a focus item with powers toward a sponsored element it just means whenever you add that element to your spells it makes it stronger or your control greater.

So like if you had a staff focus item that gave +1 offensive power spirit and +1 offensive control hellfire, when you channelled spirit magic coupled with hellfire through that it would get both the bonus's. at least thats way i looked at it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 07, 2010, 04:08:38 AM
That's not my interpretation of how Sponsored Magic interacts with normal magic at all.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 07, 2010, 05:46:30 AM
That's not my interpretation of how Sponsored Magic interacts with normal magic at all.

okay. How would you rule something like that? because it specifically says in YS pg 302
Quote
Later in Harry’s career, the staff is
seen assisting with Hellfire-based fire evocation,
likely adding it as an “element”.

actually looking at that again i could see it possibly being the "Fire" it added as an element. Is that how you would have ruled it?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 07, 2010, 02:23:08 PM
actually looking at that again i could see it possibly being the "Fire" it added as an element. Is that how you would have ruled it?

Yep.  :)

And, while I'd need to re-read Dead Beat I actually think I disagree, I don't think we ever see it help with Fire, we see it help with Hellfire-charged Spirit Evocations for the most part, which are kinda already within it's sphere of effect.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: GruffAndTumble on July 07, 2010, 07:44:01 PM
And, while I'd need to re-read Dead Beat I actually think I disagree, I don't think we ever see it help with Fire, we see it help with Hellfire-charged Spirit Evocations for the most part, which are kinda already within it's sphere of effect.

This is definitely the case, in my opinion. Hellfire with the staff is always "Forzare," "Fuego." I just read Proven Guilty, the book with the highest incidence of fire magic, hell- or otherwise, and he uses Hellfire-imbued force attacks.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 12, 2010, 01:32:11 AM
Hey Deadman i was wondering if i might request a more accurate version of Maeve. I know we dont see a whole lot of what she can do and dont know much about her, but i'm curious to see how you would peg one of the lady's powers. (i know they would be majorly tough but i figure they are just inside the statable level)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 12, 2010, 08:17:58 PM
Sure, if you like. And yeah, the Ladies aren't even Senior Council level (though they approach it). They're very stattable. In fact, here she is:


Name: Maeve

Aspects:
High Concept: The Winter Lady
Other:
Cruel and Vindictive;
Party Girl;
My Whim Is Your Command;
More Power Than Smarts;

Skills:

Superb: Conviction, Deceit, Lore, Resources,
Great: Athletics, Guns, Intimidation, Weapons,
Good: Contacts, Discipline, Endurance, Presence,
Fair: Alertness, Might, Rapport, Scholarship,

All other skills are Average.

Stunts:

Takes One To Know One (Deceit)
Sex Appeal (Rapport)
Riposte (Weapons)

Powers:

Inhuman Mental Toughness [-2]
Supernatural Senses (Strange Senses) [–1]
The Sight [-1]
Greater Glamours [–4]
Marked by Power [–1]
Inhuman Strength [-2]
Supernatural Speed [–4]
Supernatural Toughness [–4]
Inhuman Recovery [-2]
The Catch [+3] is cold iron and the like, as well as trappings of Summer.

Evocation [-3]
Thaumaturgy [-3]
Unseelie Magic [–2]
Refinement [-7]

Total: -36 Refresh

Specialties:

Evocation: Elements (Air, Spirit, Water); Power (Air +3, Spirit +1), Control (Air +4, Spirit +2)
Thaumaturgy: Control (Unseelie Magic +2); Complexity (Unseelie Magic +3); Crafting (Strength +1)

Focus Items:
Ring of Air [+2 Offensive Control with Air]

Enchanted Items:
Winter Mail [Block 8 or Armor Value 4, three times per session] (4 Item Slots)

Stress:

Mental: OOOO(OO) (+1 Mild Consequence)
Physical: OOOO(OOOO)
Social: OOOO
Armor: 2 vs. physical stuff, 1 vs. mental stuff, otherwise by spell or item effect.

Here she is, right around an 8 Shift Evocation specialist, among other things, and a deadly, deadly, creature.

Unseelie Magic is a perfectly valid thematic Specialty for Thaumaturgy.

Her magic is her own, hence the Evocation and Thaumaturgy. Also, it let her get Specialties.

She's a bit more combative than Aurora was, or than Lily is likely to be, but significantly worse at the social thing.

And, post Cold Days...I'd say she's not quite as good in a physical fight, and better at manipulation than I thought. Also, she uses guns as readily as melee weaponry. Stats adjusted accordingly.

EDIT: Added Inhuman Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 13, 2010, 03:01:56 AM
thanks deadman. thats a sweet write up of her :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 13, 2010, 03:05:00 AM
I endeavour to please.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 13, 2010, 03:13:57 AM
I endeavour to please.  :)

I'm not sure this is the place for it but would you mind rating a character of mine? he's an emissary of yggdrasil(sp?) the World Tree. I'm pretty good on most of his stuff but i have one power i dont think works. so if you dont mind i'll post it here.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 13, 2010, 03:24:17 AM
I don't think this is the right place for that, but PM me, and I'd be happy to look it over.

Or just post a general advice thread in the main forum and get lots of people's advice and opinion, not just mine.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Ophidimancer on July 14, 2010, 03:31:21 PM
You gave Maeve Fire Evocation, and no Water?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 14, 2010, 06:39:30 PM
Whoops. That was definitely just a typo. It's been fixed now.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 16, 2010, 07:46:41 AM
Hey can i put a few more requests in? I would like to see your take on grevane, corpsetaker, and kumori. I know we havent really seen them do much (really specificly refering to kumori) but still any imput would be sweet. Also if you stat up corpsetaker what are your personal thoughts on how her body swap works? Personally i thinks it is a majorly powerful psychomancy at the speed of evocation effect that deals any extreme consequence body swap (or at least thats its goal).

So if you have any free time and dont mind taking a crack at them i think it would be really interesting to hear your input. :)

P.S. sorry if any of that isnt very legible i'm very sleepy. Ill check this again tomorrow so if it isnt legible i'll fix it then lol.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 16, 2010, 09:25:32 AM
Sure. I'll whip 'em up in the next few days. Kumori and Grevane'll be pretty easy, since the book's done most of the work for me. Corpsetaker...will be a lot harder, but by no means impossible.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 16, 2010, 04:38:15 PM
Sure. I'll whip 'em up in the next few days. Kumori and Grevane'll be pretty easy, since the book's done most of the work for me. Corpsetaker...will be a lot harder, but by no means impossible.

Many thanks ;D. I actually tried them (well corpsetaker and grevane) myself and i wanna see what your take on them "full powered" is.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 17, 2010, 11:36:24 PM
Name: Grevane

Aspects:
High Concept: Master Necromancer
Trouble: Hubris On An Epic Scale
Other:
Disciple of Kemmler;
Never Without My Zombies;
Dead Calm;

Skills:

Superb: Conviction, Discipline, Lore, Presence,
Great: Contacts, Intimidation, Scholarship, Weapons
Good: Alertness, Athletics, Deceit, Resources,
Fair: Burglary, Endurance, Investigation, Stealth,
Average: Driving, Empathy, Fists, Might,

Stunts:

Finely Tuned Third Eye (Lore)
Kusarigamajutsu (Weapons)

Powers:

Inhuman Mental Toughness [-2]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [–0]
Wizard’s Constitution [–0]
Sponsored Magic (Kemmlerian Necromancy) [–2]
Refinement [–4]
Lawbreaker (First) [–2]
Lawbreaker (Fifth) [–2]

Total: -21 Refresh

Specializations:

Evocation: Elements (Air, Earth, Spirit); Power (Spirit +2), Control (Spirit +1)
Thaumaturgy: Control (Necromancy +3*); Complexity (Necromancy +4*, Divination +1, Summoning +1)

Focus Items:
Spirit Ring (+2 Offensive Power with Spirit)
Shield Ring (+2 Defensive Power with Spirit)

Stress:

Mental: OOOO(OO) (+1 Mild Consequence)
Physical: OOO
Social: OOOO (+1 Mild Consequence)
Armor: 1 vs. mental effects, otherwise by spell or item effect.

*Including the +1 from Kemmlerian Necromancy.

Grevane is terrifying, with an 10 shift offense at Weapon: 8 when he chooses to use it, and an 8 shift defense. He's also, unfortunately for him, very near helpless when not using his magic to defend.

He'll usually raise Zombies to deal with minor threats, or fold when people have the drop on him, but is exceedingly dangerous if he can contol the situation, and no slouch in a stand-up fight.

He clearly has good Contacts and decent Resources, or he wouldn't have had half the information and connecions he collected. Ditto Intimidation and Deceit.

His Trouble Aspect is nasty, and gets used on him a whole lot. It prevented his Death Curse.

EDIT: Inhuman Mental Toughness added.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on July 18, 2010, 12:02:44 AM
Name: Grevane

Aspects:
High Concept: Master Necromancer
Trouble: Hubris On An Epic Scale
Other:
Disciple of Kemmler;
Never Without My Zombies;
Dead Calm;

Skills:

Superb: Conviction, Discipline, Lore, Presence,
Great: Contacts, Intimidation, Scholarship, Weapons
Good: Alertness, Athletics, Deceit, Resources,
Fair: Burglary, Endurance, Investigation, Stealth,
Average: Driving, Empathy, Fists, Might,

Stunts:

Finely Tuned Third Eye (Lore)
Kusarigamajutsu (Weapons)

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [–0]
Wizard’s Constitution [–0]
Sponsored Magic (Kemmlerian Necromancy) [–2]
Refinement [–6]
Lawbreaker (First) [–2]
Lawbreaker (Fifth) [–2]

Total: -21 Refresh

Specializations:

Evocation: Elements (Air, Earth, Spirit); Power (Spirit +3, Air +2), Control (Spirit +1, Air +1)
Thaumaturgy: Control (Necromancy +3*); Complexity (Necromancy +4*, Divination +1, Summoning +1)

Focus Items:
Spirit Ring (+1 Offensive Power and Control with Spirit)
Shield Ring (+1 Defensive Power and Control with Spirit)

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOO
Social: OOOO (+1 Mild Consequence)
Armor: By spell or item effect.

*Including the +1 from Kemmlerian Necromancy.

Grevane is terrifying, with an 11 shift offense at Weapon: 9 when he chooses to use it, and a 9 shift defense. He's also, unfortunately for him, very near helpless when not using his magic to defend.

He'll usually raise Zombies to deal with minor threats, or fold when people have the drop on him, but is exceedingly dangerous if he can contol the situation, and no slouch in a stand-up fight.

He clearly has good Contacts and decent Resources, or he wouldn't have had half the information and connecions he collected. Ditto Intimidation and Deceit.

His Trouble Aspect is nasty, and gets used on him a whole lot. It prevented his Death Curse.


FTW!!!!!!!!!!!!!!!!!!1

Deadman you can really craft a character in system.   Kudos
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 20, 2010, 07:48:06 AM
Name: Kumori

Aspects:
High Concept: Cowl's Apprentice
Trouble: Personally Loyal
Other:
Death Must Be Conquered;
No Reason We Can’t Be Civilized;

Skills:

Superb: Lore,
Great: Conviction, Discipline,
Good: Athletics, Contacts, Endurance, Rapport,
Fair: Alertness, Intimidation, Investigation, Scholarship, Stealth,
Average: Empathy, Fists, Presence, Resources, Weapons,

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [–0]
Wizard’s Constitution [–0]
Sponsored Magic (Kemmlerian Necromancy) [–2]
Refinement [–3]
Lawbreaker (Fifth) [–2]

Total: -14 Refresh

Specializations:

Evocation: Elements (Earth, Fire, Spirit); Power (Spirit +2), Control (Spirit +1)
Thaumaturgy: Control (Necromancy +3*); Complexity (Necromancy +2*)

Focus Items:
Spirit Ring (+1 Offensive Power with Spirit)
Shield Ring (+1 Defensive Power with Spirit)

Enchanted Items:

Robe (6 shift Block or Armor: 3, five times per session) (4 Item Slots)

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: By spell or item effect.

*Including the +1 from Kemmlerian Necromancy.

Kumori is a flat 7 shift Evocation specialist, and has Sponsored Magic to boot. She's a specialized Necromancer, and no real match for Harry Dresden in a straight fight.

That said, she's a highly skilled and dangerous Wizard, and a fairly reasonable individual (for a crazy Necromancer, anyway).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on July 21, 2010, 07:44:28 AM
Hmm. You have Grevane waaay stronger than I'd put him at. Grevane had tons of zombies, but I wouldn't have thought he was nearly that good at slugging it out with Evocation. In DB, he fights with massive zombie hordes and -when cornered- with a kusari/fighting chain; if he were a good Evoker, he'd have fought with magic instead of that chain. 11-shift Weapon:9 Evocations are far too much IMO; frankly, I wouldn't give him any Evocation Refinements at all; IIRC he never casts an Evocation in the book.  (I know it's based on the official Stats, but I think some of the villains - Grevane and most of the Denarians - are significantly overstatted, while the WC types - Luccio, Morgan, the Senior Council - and the Fae Ladies & such are heavily understatted.)

Kumori looks very good; Harry says she's probably Council-level, but we don't see her do all that much.

Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 21, 2010, 08:17:23 AM
Well, Harry can do almost that good, and still needs to resort to guns now and again. And, even sans his Evocation Specialties, assuming well designed Foci Grevane's only gonna drop from a 9 to an 8 shift Evocater...so, while I might do that, you're still not gonna be happy with him. I'd assume that a lot of his non-Evocation has to do with keeping his Zombies up and going, not any weakness in the area.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on July 21, 2010, 03:00:34 PM
Well, Harry can do almost that good, and still needs to resort to guns now and again. And, even sans his Evocation Specialties, assuming well designed Foci Grevane's only gonna drop from a 9 to an 8 shift Evocater...so, while I might do that, you're still not gonna be happy with him. I'd assume that a lot of his non-Evocation has to do with keeping his Zombies up and going, not any weakness in the area.

We do have textual evidence that its almost unheard of to use two spells at once.  The only person we see do it is THE ARCHIVE.  If grevane is holding a bunch of zombies in control, and using one hand to drum on his leg the entire time, its got to be horridly difficult to throw a fireball at the same time.   Doesn't mean he doesn't know how, or that he's not good at it.  Simply that he like using minons better.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on July 22, 2010, 06:56:41 AM
Well, Harry can do almost that good, and still needs to resort to guns now and again. And, even sans his Evocation Specialties, assuming well designed Foci Grevane's only gonna drop from a 9 to an 8 shift Evocater...so, while I might do that, you're still not gonna be happy with him. I'd assume that a lot of his non-Evocation has to do with keeping his Zombies up and going, not any weakness in the area.

I wouldn't give him any Evocation Foci, either. I just don't see the evidence that he uses it enough to want them.

(And I'd only give him -1 on Lawbreaker (First), too, as while he kills a lot of people I imagine he'd mostly do it by ordering his minions to kill them, not with his own magic.)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 22, 2010, 10:10:59 AM
I wouldn't give him any Evocation Foci, either. I just don't see the evidence that he uses it enough to want them.

Thaumaturgy foci are fairly pointless, and he clearly lacks useful Enchanted Items...so my options for what to give him are a bit limited.

(And I'd only give him -1 on Lawbreaker (First), too, as while he kills a lot of people I imagine he'd mostly do it by ordering his minions to kill them, not with his own magic.)

Ordering summoned creatures (which is technically what zombies are) to kill breaks the First Law. This is stated rather explicitly in Storm Front, when discussing Victor Sells use of a a demon assassin, if I remember correctly.


How I'd probably actually handle it in play is to have all his offensive Evocations channeled through a zombie, as he supercharges one of his minions and has it attack. No mechanical difference of course, just very thematic.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tsunami on July 22, 2010, 02:37:49 PM

Ordering summoned creatures (which is technically what zombies are) to kill breaks the First Law. This is stated rather explicitly in Storm Front, when discussing Victor Sells use of a a demon assassin, if I remember correctly.
Then how does Binder avoid being chopped to bits by the Wardens ??
And Vic really had no need to break the Laws by proxy... he did pretty well on his own. Also, summoning the demon and binding it was probably enough to get him on the to-chop-list (hey, i kinda like this word *g*).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on July 22, 2010, 02:38:13 PM
Thaumaturgy foci are fairly pointless, and he clearly lacks useful Enchanted Items...so my options for what to give him are a bit limited.

Ordering summoned creatures (which is technically what zombies are) to kill breaks the First Law. This is stated rather explicitly in Storm Front, when discussing Victor Sells use of a a demon assassin, if I remember correctly.


How I'd probably actually handle it in play is to have all his offensive Evocations channeled through a zombie, as he supercharges one of his minions and has it attack. No mechanical difference of course, just very thematic.

Then why isn't Binder a warlock?  he obviously kills folks with his minions.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 22, 2010, 03:55:52 PM
Then why isn't Binder a warlock?  he obviously kills folks with his minions.

harry comments he knows the laws enough to skirt them without actually breaking any, hence the reason the wardens havent killed him.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Tsunami on July 22, 2010, 04:31:53 PM
harry comments he knows the laws enough to skirt them without actually breaking any, hence the reason the wardens havent killed him.
That much is quite obvious... The main question being HOW he skirts them.

We know he sends summoned creatures to kill people. He does so quite openly.
If Sending summoned creatures to kill someone breaks the laws, how is he getting around them?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on July 22, 2010, 07:23:22 PM
That much is quite obvious... The main question being HOW he skirts them.

We know he sends summoned creatures to kill people. He does so quite openly.
If Sending summoned creatures to kill someone breaks the laws, how is he getting around them?

Theory:


He sends the grey men at the target.  Then once they are locked in on a target he relinquishes control and "gives them their head" (a term used when letting a horse walk where it will at the speed it likes) and they being naturally belligerent demon type thingees go ahead and get the job done anyway.  He wouldn't be controlling them when they offed someone so it wouldn't be his magic breaking the laws.

Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 22, 2010, 07:27:38 PM
I got the impression he had a legitimately 'friendly' relationship with them, it's possible he doesn't even Bind them (his name notwithstanding), just Summons them and then ells them to go kill folk mundanely.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on July 22, 2010, 09:23:07 PM
I got the impression he had a legitimately 'friendly' relationship with them, it's possible he doesn't even Bind them (his name notwithstanding), just Summons them and then ells them to go kill folk mundanely.


yeah, harry seemed to think they were part of a hive mind.  Say he bargained with the hive mind to be able to call up and issue orders to some of its pieces that they will follow to the best of the hive's ability?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 22, 2010, 10:43:51 PM
yeah, harry seemed to think they were part of a hive mind.  Say he bargained with the hive mind to be able to call up and issue orders to some of its pieces that they will follow to the best of the hive's ability?

That's the impression I always got, yeah.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on July 23, 2010, 01:20:27 AM
That's the impression I always got, yeah.

yea that way he wouldn't even need to give verbal orders.  I mean harry and elaine and merlin have worked telepathy spells.  Why not binder to his minions?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Dan from Chicago on July 23, 2010, 08:18:55 PM
That much is quite obvious... The main question being HOW he skirts them.

We know he sends summoned creatures to kill people. He does so quite openly.
If Sending summoned creatures to kill someone breaks the laws, how is he getting around them?

One possibility is that sending summoned creatures doesn't break the law ... the entity doing the killing acts as a firebreak for the corrupting effects of lawbreaking.

A second possibility is that he doesn't use the creatures to actually kill normal people. If he gets hired to go after supernatural players, the Grey men go to town. If he's going after pure mortals, Binder uses the Grey Men to restrain the vics and caps them himself using a gun. It's clear he's proficient with firearms. He got a lot closer to killing Dresden using a grenade than he did using his nasties.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on July 25, 2010, 03:56:33 AM
Hey deadman I'm not sure if you have read the new short story Even Hand involving marcone and just incase you havent i wont spoil anything but i think it calls for some alterations on his aspects. (Though only one major-ish one)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: GruffAndTumble on July 25, 2010, 05:38:47 AM
Speaking of Even Hand, I'd love to see your take on
(click to show/hide)
or more
(click to show/hide)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on July 25, 2010, 07:47:40 AM
Hey deadman I'm not sure if you have read the new short story Even Hand involving marcone and just incase you havent i wont spoil anything but i think it calls for some alterations on his aspects. (Though only one major-ish one)

Haven't read it yet. I'll post things from it, and any changes I think Marcone warrants, after I do so.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: jalrin on August 06, 2010, 10:54:01 PM
Deadman,

I am trying to develop my own modified write-up of Elaine because, while I think you did (as usual) a good job with her, I think your version might be slightly underpowered.  I was wondering about her focus item crafting specialty: did I miss something becuase she does not seem to be anymore fond of her focus items than any other wizard (I am asking because I have my own plan for that slot).  Just curious.

P.S.:  I finally found Billy's stunt for you: he is described in Turn Coat as being an engineer.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on August 07, 2010, 08:35:32 AM
1. I thought her focus on extremely small items (ie: jewelry) warranted it, and she had this free specialty slot lying around...

If you have other plans, just remember to modify her shield ring accordingly and go for it.

2. Awesome! Thanks, I'll edit him momentarily.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on August 07, 2010, 05:08:22 PM
1. I thought her focus on extremely small items (ie: jewelry) warranted it, and she had this free specialty slot lying around...

If you have other plans, just remember to modify her shield ring accordingly and go for it.

2. Awesome! Thanks, I'll edit him momentarily.


and she's got the whole non traditional focus items working for her like the chain staff which is honestly just COOL
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on August 12, 2010, 03:14:45 AM
Hey deadman I'm curious how would you stat the Ick? (the thing that beat the crud out of nearly everyone in Changes). I'm trying my hand at it, and roughly power wise i'm giving it Supernatural Strength, Supernatural Speed, Supernatural Toughness, Mythic Recovery, The Catch is Unknown. I'm also thinking of giving it something like true aim on it's fists. I'm giving it Hulking Size and Claws as well.

Skill wise i'm giving it something like Great Athletics, Superb Alertness (cause it was faster than thomas), Superb Fists, And Then Fantastic Endurance.

On the Aspects I'm going with the high concept: Unstoppable Monstrousity. Then other aspects are Sadistic Killing Machine; Faster Than Thought

So any recommendations on the creature would be very helpful. (My characters are gonna be fighting one soon.) Thanks in Advance. :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Belial666 on August 12, 2010, 03:35:53 AM
It wasn't really fast - only kind of unstoppable. Harry, after taking the "big upgrade" and having inhuman speed could outrun it.

Mythic Toughness + Hulking Size + a stunt/power to use endurance for defense (which it might have at fantastic) means it is really, really tough. Even Harry blasting it with weapon 9 attacks at +9 control would deal 9 stress on average, meaning it would require 4 shots to burn its upper stress boxes, plus 2 for mild consequences plus 1 for moderate consequence plus 1 for serious consequence plus 1 to be taken out for a total of 9 blasts of magic from a powerful wizard. Which is freaking hardcore.
Now add supernatural recovery, supernatural strength, blood-drinker+feeding dependency, claws, a stunt/power to use both claws at once for weapon 7 attacks and both fists and might at +5 and you have a nightmare.

And that at the small cost of -16 refresh after the catch.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on August 12, 2010, 03:44:25 AM
I dont know. I might argue that it has mythic recovery considering how nigh impossible it was to kill. That could have been toughness though. Also i'm questioning the catch, as susan said they cant be killed, and i figure since the fellowship fights vampires they would have tried cross's. Also the fact that susan say's they cant be killed is why i gave it mythic recovery.

Also on the speed thing. I suppose harry did out run it (been reading the parts of the book involving it again.) But it was still fast, so it may have inhuman speed.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Belial666 on August 12, 2010, 03:57:28 AM
Consider this; with a defense of +6, armor 3 and 12 physical stress boxes, even a small army would have trouble harming it if its catch isn't the same as the vampire catch. It is Mayan so the catch may be obsidian instead of silver or holy stuff. And in every exchange it would rip one common red-court infected to shreds. Add blood-drinker so it can heal up during the fight if it drinks blood and it's really bad-ass.
Besides, mythic recovery doesn't make it any more unkillable during a fight.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on August 12, 2010, 04:02:30 AM
Consider this; with a defense of +6, armor 3 and 12 physical stress boxes, even a small army would have trouble harming it if its catch isn't the same as the vampire catch. It is Mayan so the catch may be obsidian instead of silver or holy stuff. And in every exchange it would rip one common red-court infected to shreds. Add blood-drinker so it can heal up during the fight if it drinks blood and it's really bad-ass.
Besides, mythic recovery doesn't make it any more unkillable during a fight.

thats quite true. I was modeling it off an Uber-ghoul which has mythic recovery and they comment that it may be unkillable. How i would play it up is after it was beaten in a fight, it would drop like it was dead then recovery would kick in and it would start getting back up. Though truth be told i think i might like the toughness better. (it gives the pc's more of a chance to kill it.) Though i'm still not entirerly certain it would have blood drinker. It would be sweet for it to have it but i dont believe we see any evidence that it would (though i could be wrong).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on August 12, 2010, 04:04:04 AM
I'd need to re-read the book for a definitive version, but I'd go somewhere between the two listed. Something like this:

Blood Drinker [-1]
Claws [-1]
Echoes of the Beast [-1]
Hulking Size [-2]
Supernatural Strength [-4]
Inhuman Speed [-2]
Mythic Toughness [-6]
Tough As Hell: Can use Endurance for Physical defenses of all sorts [-1]

Feeding Dependency [+1]
Supernatural Recovery [-4]

Skills:

Superb: Endurance, Fists,
Great: Intimidation, Might, Survival,
Good: Alertness, Conviction, Discipline,
Fair: Athletics, Empathy, Investigation,

Other skills at Mediocre to Average

That'll result in something fairly accurate. I agree that (at the very least) we are unaware of it's Catch, so either apply one of your choice, or force the PCs to deal without ((though the latter is likely to be quite hard on the PCs).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Archmage_Cowl on August 12, 2010, 04:10:07 AM
That'll result in something fairly accurate. I agree that (at the very least) we are unaware of it's Catch, so either apply one of your choice, or force the PCs to deal without ((though the latter is likely to be quite hard on the PCs).

Thanks deadmanwalking. It looks sweet :). I'll probably be using that (or something almost copyright infringingly similar) in my game. Though i may make it a little more skill heavy in skills it's really good at (or give it another stunt or power to give it bonus's equal to those). As I want it to be a major challenge for my pc's (i dont really know if it would have them higher).
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Belial666 on August 12, 2010, 04:59:12 AM
It has stress of OOOOOO(OOOOOO).
It has 2 mild, 1 moderate, 1 serious consequence (since it is supposed to be major opponent), plus 2 milds from recovery.
It has +5 defense and armor 3.


Maybe if a caster with power 8 and control 9 burns her/his 4th mental box and 4th physical box, 2 mild mentals, 3 fate points and 2 sponsor debt to pull off a freaking Weapon 19, control +15 megablast and rolls well, she/he might take it out in one blow. But other than that, it will be a bitch to take down.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on August 12, 2010, 02:05:05 PM
It has stress of OOOOOO(OOOOOO).
It has 2 mild, 1 moderate, 1 serious consequence (since it is supposed to be major opponent), plus 2 milds from recovery.
It has +5 defense and armor 3.


Maybe if a caster with power 8 and control 9 burns her/his 4th mental box and 4th physical box, 2 mild mentals, 3 fate points and 2 sponsor debt to pull off a freaking Weapon 19, control +15 megablast and rolls well, she/he might take it out in one blow. But other than that, it will be a bitch to take down.

one shotting things isn't really supposed to be SOP lol.     Thomas and mouse didn't have much of a problem with it.  In fact it ran from them and was still crippled later.  I think it might be a tad too powerful, either that or mouse and thomas's write ups were on the weak side (especially mouse).   
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on August 12, 2010, 02:10:46 PM
one shotting things isn't really supposed to be SOP lol.     Thomas and mouse didn't have much of a problem with it.  In fact it ran from them and was still crippled later.  I think it might be a tad too powerful, either that or mouse and thomas's write ups were on the weak side (especially mouse).   

We actually know for a fact that Mouse's was too weak in a variety of ways (he's a full Foo dog, not a hybrid), but even the hybrid version has a poor man's Sword of the Cross in it's ability to automatically satisfy something's Catch...a factor that more than explains the Ick's damaged state, particularly if you add in my contention that Mouse clearly has Inhuman Strength.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: ballplayer72 on August 12, 2010, 04:54:53 PM
We actually know for a fact that Mouse's was too weak in a variety of ways (he's a full Foo dog, not a hybrid), but even the hybrid version has a poor man's Sword of the Cross in it's ability to automatically satisfy something's Catch...a factor that more than explains the Ick's damaged state, particularly if you add in my contention that Mouse clearly has Inhuman Strength.

he's actually probably got the whole kit and kabootle (strength and speed and most certainly toughness.  recovery idk since we never see him Wolverine it up, but we do know that he can get hit by a speeding fan and still kick ass all night.) and i'd almost certainly bump him from inhuman to supernatural on the speed.  Personally I think both Thomas and Mouse need a touch up since changes.  (Thomas was ALOT stronger and faster imo.  if he had inhuman before, I think getting in touch with his inner Lord Raith bumped him up to supernatural at least).

Idk the bust the catch thing is good but he straight savaged that ick so bad it ran away from him like a scared little girl.  Personally I think thats a reflection of the quickness with which mouse can move and strike especially working in tandem with thomas who is also superfast, and the ponderousness of the Ick. 
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Belial666 on August 12, 2010, 05:04:04 PM
Well, mouse has Sacred Guardian. He could take a 3-stress mental hit and a mild mental consequence to get a +3 on his attack and satisfy the catch.

So, +6 attack, assume he rolls a 1 plus 1 from the Ick's hulking size for a total of 8 and the Ick has 5 defense and rolls average, that's a 5-stress hit that ignores toughness and recovery; the Ick has to take a consequence not to be taken out.
If mouse also has inhuman strength - which he probably should - that would be a 7-stress hit so the Ick would need to take an even bigger consequence not to be taken out. If mouse has a superb (+5) attack skill and not the good (+3) attack skill a standard temple dog has, that would be a 9-stress hit.


That's the reason the Ick ran away like a little frightened girl.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Vash the white on August 22, 2010, 08:00:18 PM
deadman, could you stat Nicodemus for me?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: finnmckool on August 23, 2010, 07:32:00 AM
Two minor aspect things.

You said you got too many aspects for Michael and didn't know which ones to drop. Friends are Family would be my pick since "Family Man" already covers the family thing nicely, and I don't think you'd NEED the extra aspect compel the Michael player to consider friends as family.

Toot-Toot does not have near enough aspects. I mean he's GOT to have at least one "The attention span of...OOO! SHINY!" and "It's all mortal stuff to me." The latter one has to cover things like not being able to read, but he can speak Russian no problem.

Other than that, good stuff! I'll keep reading.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jaroslav on August 23, 2010, 10:00:13 PM
Hm. I wonder like Susan looks like. Deadmanwalking could stat her when you have the time?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on September 30, 2010, 01:55:50 AM
I think the Senior Council members could use a few mortal stunts along with their supernatural powers. Most of them are pretty impressive people even without their powers. Some suggestions:

Listens to Wind:
The books mention that he's a pretty fantastic doctor. I think that he goes back to medical school every ten years in order to keep current. If you ask me, that means a high scholarship skill and several doctor stunts.

Gatekeeper:
He's got a contact on every plane and he's as mysterious as all hell. You can translate that into game terms (beyond simple aspects) with one stunt letting him use lore as a defense against empathy and another giving him +2 to his contacts in the Nevernever.

Merlin:
He's an excellent politician, especially when dealing with other wizards of the white council. He could use a stunt offering a bonus to maneuvers with presence or maybe just a blanket social bonus when dealing with other wizards of the white council.

Ancient Mai:
She's a scary lady. Some intimidate stunts would be appropriate, in my humble opinion.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Elegast on November 05, 2010, 05:14:41 PM
This is an attempt to stat a post-change Harry, largely based on Deadmanwalking's comments.

Name: Harry Dresden

Aspects:
High Concept: Spirit of a WC wizard
Trouble: I'm dead.

Other:
Epic Wiseass
He Tried to Do The Right Thing
Father of Maggie
Indebted to Mab
Unknown Ennemies

Skills:

Superb: Conviction, Endurance
Great: Discipline, Intimidation, Lore,Athletics
Good: Alertness,Contacts,Weapons,
Fair: Deceit, Investigation, Rapport, Fists,Guns,
Average: Burglary, Fists, Performance, Presence, Scholarship, Stealth

Stunts:

Listening (See sheet) (-1)
Subtle Menace (See sheet) (-1)

Powers:

Lawbreaker (First) [–1]
Marked by Power [–1]
Demesne [–1]
Spirit Form (Poltergeist) [–5]
Swift Transition (No Mortal Home) [–1]
Inhuman Strength [–2]
Physical Immunity [–8]
The Catch [+2] is that the ghost can only be hurt in
the mortal realm by those it has acknowledged. If confronted in the Nevernever, the ghost still has Armor:2 against attacks that aren’t specifically structured as counter-measures against ghosts (like ghost dust).

Total: -19 Refresh



Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOO
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: lordoracle on November 27, 2010, 05:26:29 PM

I think another post-Turn Coat change would be to his Resources. He'd no longer be disowned by House Raith.

Name: Thomas Raith

Aspects:
High Concept: Fallen Prince of the Raith Family
Trouble: Fighting My Inner Demon
Other:
Loyal To My Brother
Justine Is My True Love
Lara, My Sister, My Rival
Toe-moss
Make Like An Action Movie

Skills:

Superb: Deceit,
Great: Guns, Investigation, Weapons,
Good: Athletics, Discipline, Endurance, Presence, Resources
Fair: Alertness, Conviction, Driving, Fists, Intimidation,
Average: Empathy, Lore, Rapport, Stealth, Scholarship,

Stunts:

Sex Appeal (Rapport) (-1)
Takes One to Know One (Deceit) (-1)
Wall of Death (Weapons) (-1)

Powers:

Emotional Vampire [–1]
Human Guise [+0]
Incite Emotion (Lust; At Range, Lasting Emotion) [–3]

Feeding Dependency [+1] affecting the following powers:
Inhuman Strength [–2]
Supernatural Speed [–4]
Inhuman Recovery [–2]
The Catch [+0] is True Love.

Total: -14 Refresh

Stress:

Mental: OOO
Physical: OOOO
Social: OOOO
Hunger: OOOO
Armor: None.

Reasons For Changes:

Well, aside from him being more on-par with Harry now.

Thomas is specifically mentioned as making Inhuman Speed creatures look like extras in an action movie he was so fast (actually, Harry brings up action movie analogies a lot in regards to Thomas, hence the Aspect). That’s Supernatural Speed right there.

The Ghoul fight in White Night demonstrated some serious Weapons skill…hence the Stunt.

He can absolutely spot a liar, has a modicum of social skill outside of lying (not a lot, but a little), and needs no powers to seduce women.

And he’s too pretty and arrogant for Average Presence.

He also has his own salon, and a nice apartment, and a boat, so his Resources must be decent.

He can pull off the whole wisecracking/enemy making (a part of Intimidation), if not as well as Harry can, at least a bit.

I have a very hard time imagining him less well educated than Harry.


This is Thomas immediately post Small Favor.

Post Turn Coat and Changes: Clearly some Aspect changes, as well as a few Skill increases (possibly including Discipline...reflecting him being better fed these days). His powers don't seem to have changed, though.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 09, 2010, 04:24:29 AM
I've never been happy with the OW writeup of Shiro. So here's my interpretation, with a full skill list and way more stunts. He's fully playable as a PC, but only if the game is very high-powered.

Shiro Yoshimo (Scuba Diving)

High Concept: Knight Of The Cross
Other Aspects: Boundless Virtue, No Greater Love, Swordsman Without Peer, Wielder Of Fidelacchius, Faith Demands Sacrifice
Skills:
Fantastic: Weapons
Superb: Conviction
Great: Lore, Discipline, Presence
Good: Alertness, Athletics, Endurance
Fair: Fists, Stealth, Contacts, Empathy
Average: Might, Rapport, Resources, Investigation, Survival
Stunts:
Righteous (Conviction): +2 to Conviction for the Righteousness power.
Riposte (Weapons): sacrifice next action to counterattack after a successful defence with Weapons.
Footwork (Weapons): use Weapons to defend against ranged attacks.
Duelist (Weapons): +2 to Weapons when defending against a single opponent.
Devastating Slashes (Weapons): attacks with swords inflict 2 extra stress.
Master Of The Blade (Weapons): +1 to all attacks with a sword.
Powers:
Bless This House [-1]
Guide My Hand [-1]
Holy Touch [-1]
Righteousness [-2]
Sword of the Cross (Fidelacchius) [-3]
Total Refresh Cost:
-14
Refresh Total:
3
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Praeceps on December 19, 2010, 12:27:29 PM
The problem with that statting of Murphy in the earliest post of her is that she has mastered more martial arts styles than just Aikido.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 19, 2010, 05:59:17 PM
So, Bastian, how do you suggest that Murphy's writeup be changed? Switch her Aikido Master aspect for something broader? Add another Fists stunt? 
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: bibliophile20 on December 24, 2010, 03:49:44 PM
Question: Would it be alright with everybody if these excellent stat blocks were to be saved over on the Resource Wiki? 
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 27, 2010, 05:06:03 AM
I'm certainly fine with it. The person whose permission you really ought to have is Deadmanwalking, but he seems to have stopped posting here. So I recommend that you just take the stats and see if he complains.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Belial666 on December 27, 2010, 03:40:45 PM
I reccommend trying to find him, giing him a few days to respond before doing anything. After all, the Wiki would be big and have many things that need doing. It is not as if you have to add them right now.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: bibliophile20 on December 27, 2010, 04:05:24 PM
Too true.  I'm still trying to figure out where to put them, short of starting a new category "Canon Characters", but that seems overkill.  I think waiting until after New Year's seems more than doable. 
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Praeceps on December 28, 2010, 04:55:42 PM
Harry really needs the Infuriate stunt.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Drashna on December 29, 2010, 04:48:29 AM
I wouldn't say that. I'd say he just self compels to screw stuff up. :P
Namely because all he does is screw stuff up, and never anything useful.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: LordScythe on July 19, 2011, 12:06:33 PM
I loved looking at your take on the characters.  Though I think I would add an Aspect for Ancient Mai.  I would add the aspect "Dresden has a Foo dog".  This aspect could be good or negative depending on how you want to use it.

I know you don't normally add aspects for small events, but I am pretty sure the small comment she makes in Turn Coat is gonna be huge later in the books.  I am also very confident that here opinion of Harry Dresden has changed and may influence her actions later in the series.  She is the creator of the Foo dog statues and there is a reason she modeled them after a Foo dog. 
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on July 20, 2011, 12:50:38 AM
You have a point, although I don't think that Dresden is important enough to Mai for her aspects to mention him. Perhaps a more general Foo Dog-related aspect would be better.

PS: The author of this thread isn't around anymore, so don't expect an edit from him.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on August 19, 2011, 05:44:53 PM
Ghost Story is out, which means that some characters need an upgrade.

Behold Mort, now 20% more badass.

Replaced the Deceit stuff with a new custom power and a Refinement. He's no longer a fake spiritualist.

Mortimer Lindquist (Submerged)

High Concept: Spiritualist
Trouble Aspect: Ghosts Of Chicago
Other Aspects: Self-Proclaimed Coward, Paranormal Investigator, My Home Is My Castle, Life Is Looking Up, More Than Meets The Eye
Skills:
Superb: Lore
Great: Investigation, Conviction
Good: Deceit, Discipline
Fair: Contacts, Empathy, Scholarship, Craftsmanship, Performance
Average: Alertness, Rapport, Presence, Endurance, Resources, Weapons
Stunts:
Spirit Contacts (Lore): Lore instead of Contacts for ghostly contacts.
Powers:
Supernatural Senses [-2] (Senses ghosts, mostly-invisible spirits, and influences of the Nevernever.)
Ritual (Ectomancy) [-2]
Refinement [-1]
Mimic Ghost [-3] (As Mimic Abilities, but lets you mimic a ghost that's possessing you instead of a being that you've eaten.)
Total Refresh Cost:
-9
Refresh Total:
1
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on September 01, 2011, 02:29:00 AM
And here's Aristedes. Still working on the aspects, suggestions would be appreciated.

Also, did he have any other Lawbreakers?

Aristedes (Up To Your Waist)

High Concept: Kinetomancer
Trouble Aspect: Small Name, Big Ego
Other Aspects: Total Asshole, My Little Warehouse-Dwelling Cult, Controller Of Minds, Unorthodox Kinetomancy, Knife Nut
Skills:
Great: Weapons
Good: Endurance, Athletics, Conviction
Fair: Discipline, Lore, Intimidation, Fists
Average: Alertness, Burglary, Stealth, Presence
Stunts:
Trade Pain For Victory (Weapons): May increase accuracy of a Weapons attack by 2, but doing so inflicts a -2 penalty on his defence rolls.
Powers:
Channeling (Spirit) [-2]
Refinement [-1]
Lawbreaker (Fourth) [-2]
Magical Self-Enhancement [+2] affecting: (The following powers may not be used without first using an evocation to activate them.)
Inhuman Speed [-2]
Inhuman Strength [-2]
Total Refresh Cost:
-8
Refresh Total:
-1
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: UmbraLux on September 05, 2011, 02:39:26 PM
Ghost Story is out, which means that some characters need an upgrade.

Behold Mort, now 20% more badass.
Given some of his actions in GS, I'd give Mort the
(click to show/hide)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on September 05, 2011, 07:41:45 PM
Mimic Ghost is supposed to handle that. He can use a point of it to copy one of the possessing ghost's skills.

It isn't perfect, but I think it works.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Kiero on October 31, 2011, 11:17:12 PM
Has anyone considered doing Daniel Carpenter, as at Ghost Story?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on November 01, 2011, 01:52:00 AM
Considered it, but didn't do it in the end.

I could guess at aspects, but I really don't know what stats to give him. Feet In The Water mortal with high-ish physical skills and...?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on November 07, 2011, 02:47:49 AM
Alright, it's finally done. Cue the chorus of angels, because I just finished stats for Bob!

I'm actually kinda proud of this. It took a lot of work just to make this possible, and the actual statting process was no cakewalk either. But now it's done, and I think it's pretty good.

So yay.

As always, feedback would be appreciated. Even if it's a meaningless thumbs up/down.

Bob (Scuba Diving)

High Concept: Spirit Of Knowledge And Intellect
Trouble Aspect: Bound To The Skull
Other Aspects: History With Mab, Total Lech, Evil Bob, Like An Unexploded Nuke, Daydream Believer
Skills:
Fantastic: Lore, Scholarship
Superb: Conviction, Fists
Great: Athletics, Discipline
Good: Performance, Intimidation
Fair: Deceit, Contacts
Average: Presence, Rapport, Empathy, Investigation, Alertness
Stunts:
Romance Novel Fan (Performance): +1 to art criticism in general, further +1 to fiction criticism, further +1 to romance and pornography criticism.
Eidetic Memory (Lore): Research is two time increments faster.
Eidetic Memory (Scholarship): Research is two time increments faster.
Wizard's Helper (Lore): +2 to Lore maneuvers aimed at aiding a wizard.
Spirit Of Knowledge And Intellect (Lore): +2 to Lore about spirits and the nevernever.
Powers:
Improved Mental Library (Instant Recall) [-4]
Spirit Form (Poltergeist, Mind=Matter, Possession, Spiritual Physics Abuse) [-6]
Claws [-1]
Supernatural Strength [-4]
Supernatural Speed [-4]
Supernatural Toughness [-4]
The Catch (unknown) [+0]
Item Of Power (The Skull) [+1] granting:
Demesne [-1]
Swift Transition (No Mortal Home) [-1] (Bob can enter or exit his Demesne as he pleases)
Total Refresh Cost:
-29
Refresh Total:
-12
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: The Mighty Buzzard on November 07, 2011, 04:05:04 AM
No need to quote "Romance".  A romance novel not having explicit sex scenes in it is about as uncommon as an honest politician.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on November 07, 2011, 04:12:24 AM
Heh, sure, whatever. De-quoting.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Kiero on November 21, 2011, 08:50:21 PM
Here's a first cut of Daniel Carpenter, all grown up in Ghost Story:

Daniel Carpenter (Up To Your Waist)

High Concept: Son of a Knight of the Cross
Trouble Aspect: Angry Young Man
Other Aspects: Bad Guys Hate My Family, Nobody Hurts the Carpenters, Faced Down Fetches and Survived, Something to Prove, The Invincibility of Youth

Skills:
Great: Conviction
Good: Athletics, Endurance, Weapons
Fair: Alertness, Discipline, Fists, Might
Average: Craftsmanship, Driving, Empathy, Scholarship

Stunts:
Total Refresh Cost:
Refresh Total:

He's a Pure Mortal, but not sure about Stunts. Perhaps Resilient Self Image and On My Toes?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on November 21, 2011, 09:18:24 PM
Aspects look great.

Skills are pretty good, although I would probably give him a bit of Intimidation and maybe some Presence. Some of his lower skills are probably just guesswork, so there's room for change.

As for stunts:

Just about the only information we have about Daniel's specific skills is that he's been trained to fight against supernaturally fast opponents.

As such, I suggest stunts giving +2 to Athletics dodge and +1 to Weapons attack against opponents with Speed powers.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Kiero on November 21, 2011, 09:27:16 PM
Aspects look great.

Skills are pretty good, although I would probably give him a bit of Intimidation and maybe some Presence. Some of his lower skills are probably just guesswork, so there's room for change.

Ironically, I had both of those in at Average before deciding to go with Craftsmanship and Scholarship instead.

As for stunts:

Just about the only information we have about Daniel's specific skills is that he's been trained to fight against supernaturally fast opponents.

As such, I suggest stunts giving +2 to Athletics dodge and +1 to Weapons attack against opponents with Speed powers.

Custom ones? Is that one Stunt or two? I could see the first being a twist on Acrobat, +1 to Athletics to dodge melee attacks, with a further +1 against opponents using Supernatural Speed.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on November 21, 2011, 09:31:43 PM
That'd two custom stunts.

Tweaking existing stunts seems like a mistake here, creating new ones is easier and more effective. Also more aesthetically pleasing, which I care about even if most people don't.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on December 11, 2011, 03:36:30 PM
Could you stat up the Eebs and the Ik'k'uox ?. I'd also like to see a build of Gard with her axe from Even Hand as it's probably an Item of Power being able to deflect magic,as well as Marcone's anti magic musket ball. Seeing Mag's Stats would be cool as well.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 12, 2011, 05:56:22 AM
The ick has been done a couple of times. Once by Deadmanwalking, (http://www.jimbutcheronline.com/bb/index.php/topic,16552.msg895980/topicseen.html#msg895980) and once by vultur. (http://www.jimbutcheronline.com/bb/index.php/topic,24500.msg1289630.html#msg1289630)

vultur did his version today, so maybe it was aimed at you. I don't know.

I could take a shot at the Eebs and the Even Hand crowd if you describe them. Changes was a long time ago and I never read Even Hand.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 12, 2011, 07:09:47 AM
In other news, here's my take on Daniel Carpenter. I copied a lot from Kiero, I don't mind admitting it.

Daniel Carpenter (Up To Your Waist)

High Concept: Son of a Knight of the Cross
Trouble Aspect: Angry Young Man
Other Aspects: Bad Guys Hate My Family, Nobody Hurts the Carpenters, Faced Down Fetches and Survived, Something to Prove, The Invincibility of Youth
Skills:
Great: Conviction
Good: Athletics, Endurance, Weapons
Fair: Alertness, Discipline, Might, Fists
Average: Craftsmanship, Presence, Empathy, Intimidation
Stunts:
On My Toes (Alertness): +2 to initiative.
Anti-Speed Training (Athletics): +2 to dodge the melee attacks of opponents with Speed powers.
Son Of A Knight (Weapons): Inflict +2 stress when fighting in defence of others.
Brave Young Man (Conviction): Use Conviction to defend against fear.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
5
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on December 13, 2011, 01:06:23 AM
vultur did his version today, so maybe it was aimed at you. I don't know.

Yeah, I just forgot to post a link here as I planned, thanks for linking to it...

Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 13, 2011, 02:24:47 AM
You're very welcome.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: vultur on December 13, 2011, 03:41:49 AM
And some fomor  (http://www.jimbutcheronline.com/bb/index.php/topic,24500.msg1290038.html#msg1290038)(Mag, the weird 'warped beast' gorilla-things, and two 'generic fomor thugs').
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on December 13, 2011, 04:56:20 AM
In Even Hand Gard has an axe covered in a finite amount of runes along the blade that were capable of weakening or turning aside powerful magical attacks for a limited time though she still took a certain amount of  damage from them. Marcone has an 18th century flintlock dragoon pistol  that  shot an anti-magic/ward musket ball  which Gard said after making it she was knocked out for three weeks.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on December 28, 2011, 04:29:19 AM
I know this somewhat of an odd request but could someone do Vitto Malvora?. For being skilled with weapons and guns, having faster speed and reaction time then both Lara and Thomas according to Harry and a good pain threshold to have his leg on fire the entire duel,the poor guy has no stunts what so ever.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 28, 2011, 06:52:25 AM
Sorry, I don't remember enough about Vitto to provide stats.

But by posting here you reminded me about your earlier requests.

Gard's axe is a simple enchanted item providing armour against magical attacks.

The musket ball is a thaumaturgical ritual. Not sure exactly what it did from your description, but it's probably a counterspell. Either that or a block against magic. I'd charge a hefty complexity tax for the ability to store it for later use, if I were GMing.

PS: Will write up tengu tomorrow.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on December 28, 2011, 05:27:33 PM
Thanks. I'd never figured Gard's axe would be so simple,but it works and as for Marcone the bullet is designed to pierce through magical defenses, so a counter spell would probably be the most effective choice to do it.

White Night is my favorite out of the three "vampire duel"  climaxes after Changes, which where the request came from. As for Vittorio's stats I don't really see a reason for changing anything aside from giving him some stunts to work with.
 I'd suggest:
Fleet of Foot
Mighty Leap
Too Fast to Hit
Fast Reload
Hand-Eye Coordination
Quick Draw
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 29, 2011, 07:36:39 AM
Seems like you don't really need help after all. Give him some or all of those stunts and there you go.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on December 29, 2011, 08:20:28 AM
OK done deal. I was curious about something,would the Alpha's healing abilities in Aftermath count as requiring a feeding dependency,as they stated it requires a lot of energy to perform. Also whoever decided to do the Eebs stats,how would you handle their control of the Ick as apparently they can sense  when it's in pain?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Kiero on December 29, 2011, 12:16:30 PM
OK done deal. I was curious about something,would the Alpha's healing abilities in Aftermath count as requiring a feeding dependency,as they stated it requires a lot of energy to perform.

I'm not sure that was anything more than colour to add to Inhuman Recovery.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on December 29, 2011, 12:24:09 PM
Makes sense
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Kiero on December 29, 2011, 04:38:22 PM
Makes sense

Which is quite different from a ghoul's 50lbs of raw meat every single day. I'd peg it as an in-game way to explain the "cost" of having Inhuman Recovery added to their set, in particular having it function even in human form, unlike the rest.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on January 02, 2012, 04:40:41 AM
Continuing the White Court  theme could someone give some suggestions for a non-cursed Lord Raith stunt-list?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 02, 2012, 06:16:46 AM
My list of possibilities:

Sex Appeal.

Generic Deceit stuff.

+2 to Contacts among the White Court.

Lush Lifestyle, maybe some other Resources stuff.

Minion/hiring stunts if you use those.

A stunt that makes Performance fantastic when it modifies other skills.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on January 02, 2012, 07:48:50 AM
Shouldn't Lara have a few hiring and minion stunts too?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 02, 2012, 10:14:44 PM
Those stunts aren't canon. If you use them, then she should probably have them.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on January 03, 2012, 04:06:42 AM
Can someone do Martin and Susan?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 03, 2012, 09:54:07 PM
I dunno, maybe. What about their canon writeups do you not like?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on January 04, 2012, 04:35:30 AM
I mainly want to see a build of Susan during Changes as Martin  can stay the same with a few alterations. She probably has a much higher discipline,gets enchanted items from Lea, temporarily wields a Sword of the Cross, can swing an mean club and has enough speed and stealth to get the drop on the Ick in addition to having info about the Red Court's high ranked key players.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 05, 2012, 12:31:15 AM
Your comment has reminded me of just how little I remember from Changes. I'm afraid that writing up Susan is probably beyond my abilities.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on January 05, 2012, 12:35:10 AM
It's cool. I remember it mainly becuase I re-read a lot of the Dresden Files on a regular basis. Anyone who wants to can take a shot at it. I mainly asked becuase you seem to be the main poster on the thread since DeadManwalking stopped posting
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Silverblaze on February 21, 2012, 09:54:22 PM
Anyone notice Thomas onl has a +1 Rapport?

Seems very low.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on February 22, 2012, 07:41:34 AM
No, I hadn't noticed.

It does seem low though, now that you mention it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: waddesdonbaz on December 11, 2012, 09:48:04 PM
Sorry to play Kemmlerian with this thread, but what are your thoughts about Harry post Changes/Ghost Story/Cold Days? His refresh must have gone up by at least 5.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 12, 2012, 01:35:50 AM
Uh...I just read Cold Days and am in a Dresden-y mood again. Also, this forum has slowed down enough I don't feel I'll be overwhelmed keeping up with it...so I'm back. And will almost certainly be updating, well, everyone involved (basically, Harry*, Thomas, Murphy, Molly, Mouse, and maybe Butters...well, and Fix, Lily, and Maeve) for both Ghost Story and Cold Days. Though it may take a bit of time...

So, yeah, triumphant return and all that. Or something. Seemed like a good place for it anyway. Homey.

*Though I'm not gonna worry about Harry's ghost stats in terms of powers. I'm inclined to think those were mostly "You can spend FP and do appropriate things!" and very little else anyway.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 12, 2012, 02:35:08 AM
So, post Changes stuff are such big, well, changes that I'm doing new sheets. Here's a post Cold Days Harry.

Name: Harry Dresden

Aspects:
High Concept: Wizardly Winter Knight
Trouble: Am I One of the Monsters?
Other:
Epic Wiseass
I Trust My Brother
I Do What I Have To
Warden of Demonreach
The Building Was On Fire and It Wasn’t My Fault

Skills:

Fantastic: Conviction,
Superb: Discipline, Endurance, Lore,
Great: Alertness, Athletics, Intimidation,
Good: Contacts, Might, Fists, Weapons,
Fair: Deceit, Empathy, Guns, Investigation, Rapport,
Average: Burglary, Performance, Presence, Scholarship, Stealth,

Stunts:

Listening (See sheet) (-1)

Powers:

Refinements [-5]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Soulfire [-3]
Sponsored Magic: Unseelie Magic [-2]
The Sight [–1]
Soulgaze [+0]
Lawbreaker (First) [–1]
Marked By Power [-1]
Inhuman Speed [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is Cold Iron and the trappings of Summer [+3]

Item of Power (Mother's Pendant) [+1]; effecting:
Worldwalker [-2]

Total: -26 Refresh

Specializations:

Evocation: Elements (Air, Fire, Earth, Spirit); Power (Spirit +2, Fire+2), Control (Spirit+1, Fire+1)
Thaumaturgy: Control (Divination +1); Crafting (Strength +1)

Focus and Enchanted Items:
None. This sucks quite a bit. I guess technically 14 potion slots, but he never uses them. See below for an idea on why.

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO(OO) (+1 Minor Consequence)
Social: OOO
Armor: 1, or by spell or item effect.

Notes on advancement by Book:

Small Favor: Harry has the stats in post #1 of this thread post-Small Favor. His Refresh is 18.

Turn Coat: 1 Major Milestone, 1 Significant. Harry’s Fists goes to Fair, and he gains Empathy at Average. His Refresh goes up by 1, which he uncharacteristically saves.

Changes: Four Major Milestones (Finding out he has a daughter, becoming Winter Knight, sacrificing Susan, saving his daughter). His Weapons rises to Good, while his Athletics rises to Great and his Conviction to Fantastic, and he gains Average Might. He also, unfortunately, gains -9 Refresh worth of powers (Marked By Power, Unseelie Magic, Inhuman Strength, Speed, and Toughness, with the above Winter Knight Catch, and an Item of Power granting Worldwalker) and would be reduced to NPC-dom at the end of the scenario...if other forces didn't intervene. His Refresh is -3 at this point (meaning he needs 4 to be PC-able again).

Ghost Story: Harry gets 2 more Major Milestones (finding out the truth about his death, Uriel's seven words) in this one, as well as a Significant (beating the villain). Due to losing at least all the physical powers, he is not an NPC for this. He gains Superb Discipline and Fair Empathy and Fair Might. His Refresh is now -1.

Cold Days: Okay, I think, to avoid NPC-dom, Harry gave up all his Item Slots for this one. That's a bit more than 3 Refresh, so by my calculations should leave him at 1-2 Refresh or so. I'd allow it as a temporary measure in my game if it made sense (which it does). But those Major Milestones keep on coming, giving him 3 more in this one (
(click to show/hide)
) along with 1 significant (
(click to show/hide)
) and raises his Fists to Good, his Alertness to Great, his Lore to Superb, and his Might to Good.

He is now Refresh 2/28 and 60 skill points. Damn. I'd personally bet he also gets another Refinement...but we won't know what it's used on till next book, so it goes unused for now.

On Lawbreaker: Personally, due to events in Ghost Story and Cold Days (and possibly even as far back as Changes) I think Harry's hit the point of going to -2 on Lawbreaker. That's not indisputable...but I think the evidence (particularly in his attitude towards death) is pretty compelling. If you agree with me, tack on another level of Lawbreaker (he has the Refresh for it)...if you disagree, don't.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: narphoenix on December 12, 2012, 02:45:27 AM
I actually would think that the Warden thing would be important enough to make it to his HC. Something along the lines of WARDEN AND WINTER KNIGHT. Since you have to be a wizard to be the Warden.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 12, 2012, 03:02:47 AM
Anyone notice Thomas onl has a +1 Rapport?

Seems very low.

Longest response-time, ever, but: Aside from women wanting to sleep with him...he's really not as good as Harry at being friendly and likable. And Harry's Rapport is Fair. He's got Presence, and can lie his way through anything, but just being friendly? Not really his strong suit.

I actually would think that the Warden thing would be important enough to make it to his HC. Something along the lines of WARDEN AND WINTER KNIGHT. Since you have to be a wizard to be the Warden.

Debatably. I could certainly see it...but being a Warden in the classic sense hasn't been any part of what he's been doing for the last three books. At all. Being the Warden of Demonreach has, this last book, but that's not the same job at all, and I gave him an Aspect for it. If he goes back to his duties as a Warden, I'd then change it back, but not till then.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on December 12, 2012, 04:12:34 AM
Hopefully we'll see Fix finally get some more weapon related stunts. Since Harry mentions that Fix has instinctive fighting knowledge  on how to fight his Winter counterpart would you put that as a custom stunt?. Also since Harry specifically refers to him as a White Court Champion, do you think that would merit becoming one of Thomas's aspects if not his new HC?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 12, 2012, 04:29:34 AM
On Fix: He already had Great Weapons, which is nothing to sneeze at (Luccio and Michael have only a point higher and, like him, a single Stunt...only shiro really outshines him, and, well, he should in raw skill). I'll re-read the fight for re-statting purposes, but I'm not sure how many weapons stunts (or skill-buffs) he might get if any. I'm more likely to up his magic than his combat prowess, I think.

And the 'fighting your counterpart' thing is clearly a combination of Invoking their High Concept Aspects and being Compelled to do stuff via Sponsor Debt.

On Thomas: Not High Concept, that's not what defines him, I don't think. Maybe as something...I'll think about it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 12, 2012, 04:56:48 AM
Uh...I just read Cold Days and am in a Dresden-y mood again. Also, this forum has slowed down enough I don't feel I'll be overwhelmed keeping up with it...so I'm back. And will almost certainly be updating, well, everyone involved (basically, Harry*, Thomas, Murphy, Molly, Mouse, and maybe Butters...well, and Fix, Lily, and Maeve) for both Ghost Story and Cold Days. Though it may take a bit of time...

So, yeah, triumphant return and all that. Or something. Seemed like a good place for it anyway. Homey.

*Though I'm not gonna worry about Harry's ghost stats in terms of powers. I'm inclined to think those were mostly "You can spend FP and do appropriate things!" and very little else anyway.

Welcome back!

Since you're here, I can thank you for getting me into this whole DFRPG forum thing. IIRC I originally signed up because I wanted to comment on your animal thread.

That aside, I think Harry should at least have Spirit Form for when he's a ghost. But canon Spirit Form doesn't model ghosts all that well, so lemme show you the rewrite that we came up with to fix that. It's kinda long, since it's supposed to cover a whole bunch of different types of spirit at once.

(click to show/hide)

As for the item slot thing, you can probably just ditch some Refinements or have them give Specializations. Dropping Powers like that may or may not be possible by the RAW, but Harry's got a good excuse.

You might also be able to get rid of Listening or Lawbreaker. YS mentions that redeeming a Lawbreaker might be possible. And Listening isn't really important to Harry's character.

Then again, my local bookstore is going out of business so I haven't read Cold Days yet. Maybe I'm missing something important.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 12, 2012, 05:36:05 AM
Welcome back!

Since you're here, I can thank you for getting me into this whole DFRPG forum thing. IIRC I originally signed up because I wanted to comment on your animal thread.

You're very welcome.  :)

That aside, I think Harry should at least have Spirit Form for when he's a ghost. But canon Spirit Form doesn't model ghosts all that well, so lemme show you the rewrite that we came up with to fix that. It's kinda long, since it's supposed to cover a whole bunch of different types of spirit at once.

That looks workable. And yeah, he was clearly incorporeal...it's just all his other powers that seemed fiat-based to some degree. Also, the whole thing was very temporary and left no ongoing effects per se...so I'm just not that worried about it, to be honest.

As for the item slot thing, you can probably just ditch some Refinements or have them give Specializations. Dropping Powers like that may or may not be possible by the RAW, but Harry's got a good excuse.

You might also be able to get rid of Listening or Lawbreaker. YS mentions that redeeming a Lawbreaker might be possible. And Listening isn't really important to Harry's character.

Then again, my local bookstore is going out of business so I haven't read Cold Days yet. Maybe I'm missing something important.

Ah! Well, I don't think it's a huge spoiler to say that he doesn't use a single item the whole book. Hence, my saying that he scrapped his Item Slots temporarily...which, at 1 Refresh per two slots, pays for things pretty well.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 12, 2012, 05:39:16 AM
That looks workable. And yeah, he was clearly incorporeal...it's just all his other powers that seemed fiat-based to some degree.

Declarations are good for that. They basically run off of "that sounds reasonable".
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 12, 2012, 06:14:07 AM
Declarations are good for that. They basically run off of "that sounds reasonable".

Absolutely.  :)

I don't consider this a problem...it's just thus pretty much not in need of statting.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Jebm on December 12, 2012, 09:51:50 AM
Since we now know that the Items of Power aren't needed to grant the Sidhe Knights their physical enhancements, what would you suggest  to replace those powers?.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 12, 2012, 02:08:47 PM
At this point, I'm not sure we have any evidence that they have Items of Power at all. On that basis, I'd probably skip them having them.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on December 12, 2012, 10:03:03 PM
But if you want to make the Declarations with a skill, you need a stunt or Power adding that trapping to the skill.

And we do want to make the Declarations with a skill (probably Conviction) because it's narratively appropriate for willpower to dictate how well the ghost mojo works and because most ghosts (including Harry) won't have the FP to do many Declarations without a skill.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 12, 2012, 10:44:32 PM
But if you want to make the Declarations with a skill, you need a stunt or Power adding that trapping to the skill.

And we do want to make the Declarations with a skill (probably Conviction) because it's narratively appropriate for willpower to dictate how well the ghost mojo works and because most ghosts (including Harry) won't have the FP to do many Declarations without a skill.

He was a 20+ Refresh character with maybe 3-6 points worth of powers/stunts who got Compelled every time he couldn't interact with something physically (or, if you think he kept his powers and just lost access, then he also got a Compel every time he would've used magic but couldn't). Either way his Fate point total in Ghost Story was legendary.

Still, I do agree that he was making Conviction declarations in there, but it seemed more like a world rule than a power per se: Anyone who's acting as a ghost gets to make Conviction declarations. Much like having an adventure where the PCs are sucked into a dream and can manipulate things with Discipline rolls, this strikes me as a 'nature of the premise/world' temporary ability, not a power per se. The fact that's it is only Harry there makes the distinction weird...but I think anyone else in the same state would get the same ability, whether they were truly the same nature of being or not. So, more general rule of the weird state he was in than power.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 13, 2012, 01:32:37 AM
And I've added an index, for ease of use. Revisions of Fix, Lloyd Slate, and Ronald Reuel to follow (based on new knowledge of the Winter and Summer Knights).

EDIT: And all modified (slightly). all may come in for additional modification as I think about them, this is just the 'for sure' stuff.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 13, 2012, 04:14:17 AM
But that's what Powers are for. Representing the abilities that you get from the type of being you are. All Vampires are inhumanly strong, so they all have Strength Powers. All ghost-like-things can make willpower-based Declarations, so they all have a Power or Stunt that lets them do that.

I'm pretty sure Harry was still capable of casting spells in GS, it's just that his incorporeal nature made his spells pretty useless.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 13, 2012, 04:30:45 AM
But that's what Powers are for. Representing the abilities that you get from the type of being you are. All Vampires are inhumanly strong, so they all have Strength Powers. All ghost-like-things can make willpower-based Declarations, so they all have a Power or Stunt that lets them do that.

Okay, so your players' characters all get sucked into a very malleable dream realm. It's a function of that realm that anyone who's can use Discipline to make changes to it, making declarations. Would you charge all of them a power for this? I wouldn't, since everyone can do it in that realm. It's a function of the realm and not the character.

That's what I got the impression was going on there. Anyone and everyone in the realm/metaphysical state Harry was in could do that with Conviction, regardless of creature type or anything else. It was a changed world-rule, not a specific power of a kind of creature.

Now this can certainly be argued the other way...but that's my interpretation of what was occurring.

I'm pretty sure Harry was still capable of casting spells in GS, it's just that his incorporeal nature made his spells pretty useless.

He had some serious issues with it early on. And even later, he was using an entirely different methodology to cast the memories of spells...which might just be that Declaring thing. Or might be him keeping his magic. Hard to tell. He certainly didn't have the Winter Knight stuff and was getting compels like nobody's business.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: DFJunkie on December 13, 2012, 07:18:44 PM
Harry's trouble, at least in CD, is more like "the predator within" than "the temptation of power."  He's already given into that temptation, now he has to deal with the fallout.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 13, 2012, 07:25:36 PM
Harry's trouble, at least in CD, is more like "the predator within" than "the temptation of power."  He's already given into that temptation, now he has to deal with the fallout.

Hmmmm. Maybe. I personally tend to think that's just how his sponsor debt manifests now (and sincehe's operating sans foci, he's racking up quite a bit of that)...but I can see your argument. On another level, though, that's just more of the same, isn't it? Giving into winter is the Temptation of Power.

Also, I've revised Rashid slightly based on Cold Days. This inclines me to revise the other senior Council Members as well (he went down two Refresh...it seems like the rest should follow).

EDIT: And done. I mostly just added a Refinement or two to them. Though I wouldn't be surprised if they all have little tricks lie Listens-to-Winds shapeshifting, Ebenezar's Item of Power or the Gatekeeper's perceptiveness...we don't know what they are, so it's hard to stat them up. I'd expect some variety Sponsored Magic to be fairly common, for example, if only the Leyline based version...but as we've never seen it, I can't stat it appropriately.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: DFJunkie on December 13, 2012, 07:50:04 PM
Hmmmm. Maybe. I personally tend to think that's just how his sponsor debt manifests now (and sincehe's operating sans foci, he's racking up quite a bit of that)...but I can see your argument. On another level, though, that's just more of the same, isn't it? Giving into winter is the Temptation of Power.

You may be right about the sponsor debt, but I still don't think Temptation of Power applied during this book.  Maybe "One of the Monsters?"  (The question mark is part of the Aspect.)  In previous books Harry spent a good deal of time ruminating on the myriad offers he'd received and how taking one (or more) of them up would make his life easier.  In CD he spent the time lamenting his decision and wondering if he was doomed to become the next Lloyd Slate, only more powerful. 

Other possibilities would be "A Lot of Attention" (now that things are noticing him after his return from the dead) and "Strings Attached" (for all the people who have claims on him and complicate his life).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 13, 2012, 08:00:41 PM
Okay, you've talked me into it, Am I One of the Monsters? actually sounds perfect, revision coming right up.

Also, Mouse has been revised somewhat. Check him out.

EDIT: And there, Trouble Aspect changed.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: DFJunkie on December 13, 2012, 08:08:28 PM
Awesome  :)

Reading about Mouse always makes me want a giant fuzzy friendly dog. 
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 13, 2012, 10:19:39 PM
Okay, so your players' characters all get sucked into a very malleable dream realm. It's a function of that realm that anyone who's can use Discipline to make changes to it, making declarations. Would you charge all of them a power for this? I wouldn't, since everyone can do it in that realm. It's a function of the realm and not the character.

Not the same scenario at all. Harry's in the normal universe. He's just intangible. The various shenanigans come from being intangible.

And intangibility is definitely a Power, it's right there in YS.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 13, 2012, 11:02:44 PM
Not the same scenario at all. Harry's in the normal universe. He's just intangible. The various shenanigans come from being intangible.

And intangibility is definitely a Power, it's right there in YS.

Ahem, as per YS p.313 you can use literally any skill to make a Declaration by the basic rules...as long as it makes sense. To quote:

"In some situations, skills (knowledge skills like Scholarship are the most obvious, but any could apply) may allow a player to make a declaration." (Emphasis mine.)

I assert that being a ghost-like entity is a situation that allows Conviction declarations regarding other incorporeal things. It's clearly a world rule regardless of the precise nature of the creature who's doing it.

That's really the whole argument.

Powers are things not everyone has, if everyone who's incorporeal (even temporarily from a spell or some such) has this ability, it's a rules usage, not a power in it's own right. In other words, if a wizard astrally projects via Thaumaturgy, he should need to buy (with Tags or FP) Spirit Form and Physical Immunity (and maybe Wings to reflect flight). He should not need to buy this particular thing. He gets it just from, y'know, being incorporeal.

If you make it a separate power either A. the Wizard could choose not to have it, probably to save effort (which doesn't make sense world-wise, as that's basically what Harry was doing and he seems to have had it) or B. You have to force the Wizard to buy it...which makes no sense with any other mechanics anywhere.

It just works much better as a rule of the world. one not in the book since we didn't know it when the DFRPG came out.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 13, 2012, 11:15:24 PM
I know the Declaration rules. But the Conviction and Discipline skills don't normally include that sort of thing, regardless of incorporeality.

Your "world rule" approach has a notable issue in that it's really no different from just adding a line of text to Spirit Form. If Spirit Form makes you incorporeal and being incorporeal lets you do X, then Spirit Form lets you do X. Not including X in the Power serves no purpose other than to make things more complicated.

You'll notice that I included this in the Spirit Form rewrite. It would indeed by slightly silly for it to be separate.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 13, 2012, 11:34:30 PM
I don't necessarily have a problem with that logic. Indeed, I already said I'd give him Spirit Form. I was under the impression you were asking about adding something else entirely to allow that ability which...didn't make sense. Adding explicit note of the ability to use Conviction to make Declarations to the existing spirit form ability seems entirely reasonable (it's a good place for 'em)...but I never said otherwise.

I was specifically arguing that it wasn't necessary to have a new rule or stunt per se...which that isn't. It's a note about the way the existing rules interact with a particular Power, much the way 'Seek the Dead' is under Ghost Speaker. Neither strikes me as an actual power of the stunt, just an explicit note of the way the existing rules interact with it to avoid confusion.

I think we're in basic agreement here, and were simply arguing past each other due to some slightly different/confused terminology on both sides.

Or, more simply "What we had here was a failure to communicate."
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 15, 2012, 08:28:43 AM
Fix has been updated. Well, sorta. He has changed between Small Favor and Cold Days...but not that much. His sheet's identical, but there are some advancement notes at the bottom.

EDIT: And a few slight changes to Maeve. I do mean slight, though.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 15, 2012, 09:06:03 AM
Name: Karrin Murphy

Aspects:
High Concept: Ex-Cop In The Know
Trouble: Making This Make Sense
Other:
Avenging Angel
Aikido Master
Champion Marksman
I Trust Harry Dresden
I Have To Protect This City

Skills:

Fantastic: Fists, Guns,
Superb: Conviction, Investigation,
Great: Athletics, Discipline, Intimidation,
Good: Alertness, Contacts, Empathy, Endurance,
Fair: Burglary, Driving, Lore, Stealth,
Average: Might, Presence, Rapport, Resources, Scholarship, Weapons,

Stunts:

Hard Boiled (Discipline) (-1)
Martial Artist (Fists) (-1)
Redirected Force (Fists) (-1)
Armed Arts: Short Clubs, Staves, Katana/Bokken, Baton (Fists) (-2)
Nasty Infighter: May use Fists instead of Might to initiate and hold grapples (Fists) (-1)
Footwork (Fists) (-1)
You Don't Want Any Of This (Intimidation) (-1)
Pin the Tail (Investigation) (-1)
Scene of the Crime (Investigation) (-1)
Fast Reload (Guns) (-1)
Target Rich Environment (Guns) (-1)

Total: -10 Refresh (Pure  Mortal)

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOOO
Social: OOO
Armor: Usually, 1-2 from sort of worn armor.

And here's Murphy per Cold Days sans supernatural powers. She's been training a bunch, mostly in hand-to hand, and her Conviction's gone up pretty high as well, and her Intimidation and Discipline have been climbing, too. Her Contacts represent her being part of a scarily efficient organization, these days. She's a very scary lady now (she even got an Intimidation stunt for it). Not that she wasn't always...

She's got a couple of supernatural power suites she could accept...but until then, she's got more Fate Points than are quite reasonable, I mean, 18? Really? Damn.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 15, 2012, 09:06:46 AM
Name: Thomas Raith

Aspects:
High Concept: 'Redeemed' Prince of the Raith Family
Trouble: Fighting My Inner Demon
Other:
Loyal To My Brother
Justine Is My True Love and Dietitian
Lara, My Loving Sister
White Court Champion
Make Like An Action Movie

Skills:

Fantastic: Guns, Weapons,
Superb: Athletics, Deceit, Discipline,
Great: Fists, Investigation, Resources
Good: Conviction, Endurance, Presence,
Fair: Alertness, Driving, Intimidation, Lore, 
Average: Empathy, Rapport, Scholarship, Stealth,

Stunts:

Sex Appeal (Rapport) (-1)
Takes One to Know One (Deceit) (-1)
Target Rich Environment (As the Guns Stunt) (Weapons) (-1)
Wall of Death (Weapons) (-1)
Windfall (Resources) (-1)

Powers:

Emotional Vampire [–1]
Human Guise [+0]
Incite Emotion (Lust; At Range, Lasting Emotion) [–3]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Ritual (Divination) [-2]

Feeding Dependency [+1] affecting the following powers:
Supernatural Strength [–2]
Supernatural Speed [–2]
Supernatural Recovery [–4]
The Catch [+0] is True Love.

Total: -24 Refresh

Focus Items:
Mother's Pentacle [+2 Complexity with Divination]

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOOO
Hunger: OOOO (+1 Mild Consequence)
Armor: 1.

And here's Thomas circa Cold Days. I've gone with the interpretation that a member of the White Court who buys additional powers on top of his starting ones with the exception of Recovery powers can keep them outside the Feeding Dependency (to keep that from becoming an impossible roll). Lara will get a makeover in keeping with this (and maybe beefing her up slightly) in a bit.

Thomas's big Discipline bump is basically due to Justine and being extremely well-fed these days. His Resources are up due to his better relationship with Laura, and the Windfall stunt represents his 'Emergency Card'. The rest are just skills that went up one to put him on par with Harry (which he totally is). His combat skills particularly have been advancing quite a bit over the last several books. His new Weapons Stunt is because I thought he deserve it.

His Refresh is 4 or so at the moment, which seems right. He's pretty free-willed and able to resist temptation right now, y'know?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 15, 2012, 09:09:14 AM
Name: Molly Carpenter
Aspects:
High Concept: Rogue Wizard
Trouble: Not The Most Stable Person Ever
Other:
Carpenter Kid;
Harry Dresden’s Ex-Apprentice;
Subtlety Is Its Own Power;
Mentored by the Leannan Sidhe;
Sharp As A Knife;

Skills:

Superb: Discipline,
Great: Conviction, Deceit, Lore,
Good: Athletics, Endurance, Rapport,
Fair: Alertness, Empathy, Intimidation, Stealth,
Average: Burglary, Fists, Guns, Investigation, Might, Presence, Scholarship, Survival,

Stunts:

Sensitive (-1)

Powers:

Refinement [-2]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker (Fourth) [–1]

Total: -11 Refresh

Specializations:

Evocation: Elements (Air, Water, Spirit); Power (Spirit +2),  Control (Spirit +1)
Thaumaturgy: Complexity (Divination +1);

Focus Items:
Wand 1 [+2 Defensive Control and Power with Spirit for veils only]
Wand 2 [+1 Offensive Control and Power with Spirit]

Enchanted Items:
2 Potion Slots

Rotes:
Veil (6 shift Spirit Block, can be seen through on the inside, requires Wand 1)
Quick Veil (6 shift Spirit Block)
Distracting Lights (6 shift Spirit Maneuver)
Rave Party (7 shift Spirit Maneuver, requires Wand 2)

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: 0, or by spell effect.

And here's Molly as of Ghost Story/Cold Days. The stuff at Chichen Itza followed by a year of being tutored by the Leannan Sidhe have significantly toughened her in both body and mind. She does 8-shift Veils casually when she wants, and 6 shift ones you can see through, as well as being seriously dangerous offensively. Also, she's worked hard on being scary and it's borne fruit in a reasonable Intimidate score.

Events in Cold Days have likely left her changed somewhat, but stats for such changes are premature until we see her in action next.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 15, 2012, 09:32:34 AM
And, there's Murphy, Thomas, and Molly. Circa Cold Days. I've also added one more note to Harry's updated sheet...though its spoilered. So yeah.

I actually re-read the book to be sure I did these right. I hope you people appreciate the sacrifices I make for you.  ;)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: waddesdonbaz on December 15, 2012, 03:42:25 PM
Oh we do.

Only quibble is with Murphy only having average weapons - she tutored Harry in the staff so I thought it would be at least good.

A question - if you were creating a senior warden, just shy of Morgan power, would you say 17 refresh (and 12 skill "advances") would be excessive to represent a wizard around a century in age, with at least one World War behind him, wounded and demobbed from the Wardens in the Kemmler battle, re-drafted at the start of the Red War, present/involved at several big Red War events (Congo Hospital, Demonreach battle alongside Mai) and sundry experience as the regional commander for Sub-Saharan Africa and all the supernatural nastiness that entails... I like to create my NPCs organically... Or indeed is 17 refresh too low for this character?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 15, 2012, 06:34:54 PM
Oh, good.  :)

Murphy uses her Fantastic Fists for every weapon we've actually seen her use due to her Armed Arts stunt. Check it out if you like.

As for that, 17 seems a little over the top (though only a little). I built Morgan with only 16 (assuming he's down to Refresh 1) and 52 skill points. I'm inclined to think I undersold him a bit, looking at him (I may go back and tack on one more level of Refinement, now that I think about it...ditto Luccio) and he may have a Refresh of more than 1...but still, at 17, you're looking at a legitimate peer...so that's around right, especially if he has a few less skills.

EDIT: And there, slight modifications to Luccio and Morgan made. She got better at Fire Evocation (she is the Warden Commander, she should be maxed out there) and he got some improved items (we don't see him use 'em, but that hardly means he lacks them).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 15, 2012, 08:36:33 PM
And Lara Raith has been modified slightly (basically, I upped her Recovery and Weapons) and had some advancement changes noted.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 15, 2012, 10:52:58 PM
Going back through stuff that was posted after I stopped (making these) the latest responses that I've ever made to commentary (at over two years):

Sanctaphrax posted on giving the Senior Council mundane Stunts: I'm not against this idea, but I'm a little more skeptical as to who'd have what, which tends to make me leery of doing it. I also don't remember any references to Listens-to-Wind having a medical degree. If you can cite something I'd totally toss on Doctor and raise his Scholarship a rank to Great. Since I like to keep them on an even playing field, this'd probably lead to mortal stunts on the others, too.

Various people posted stuff on characters from Changes and particularly Ghost Story: I can't comment on the posted characters from Ghost Story who weren't in Cold Days (Mortimer Lindquist, Daniel Carpenter, Aristedes) or post my own as I'd need to re-read it. Ditto Susan from Changes. I suppose I could post stats for Bob...but I'd probably want to re-read Ghost Story for those too. I may do this re-reading, but it'll be a while.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 15, 2012, 11:03:54 PM
Quote from: http://dresdenfiles.wikia.com/wiki/Joseph_Listens-to-Wind
He is the White Council's premiere healer, and also has multiple degrees in modern medicine. He returns to medical school every decade or two to stay current with modern practise.

That aside, did you see the stats I made for Bob? Do they seems reasonable?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 15, 2012, 11:18:29 PM
That's not cited either, but I suppose it'll do. *halfhearted grumbling ensues*

As for Bob...I might be inclined to model his capabilities as magic as opposed to physical force, however they appear in the spirit realms...but maybe not, too. I'd need to think (and, as mentioned, re-read Ghost Story). I'd also give him crap Conviction (probably Average), though very high Discipline. He's not actually capable of independent will per se and high Conviction feels wrong for that reason among others. I admit that that's an aesthetic choice given his obvious negative Refresh, though. Other than that, I suspect my stats would differ in detail but be quite similar overall. Certainly a very workable version of the guy.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 16, 2012, 12:01:00 AM
I think Harry brought it up in Turn Coat when Listens to Wind was examining Lafortier's body.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 16, 2012, 12:20:47 AM
Alright, I'm convinced. He's a Doctor. I've given the other Senior council Members a Mortal stunt or two to round them out as well. Most seem fairly self-explanatory.

Ancient Mai and Martha Liberty aren't quite done yet, but will be shortly.

EDIT: And they're up.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: waddesdonbaz on December 16, 2012, 08:22:21 PM
Oh, good.  :)

Murphy uses her Fantastic Fists for every weapon we've actually seen her use due to her Armed Arts stunt. Check it out if you like.


Far be it for me to question someone clearly vastly better with the character creation system than I wil ever be, but I could buy that if it was just her being good using weapons, with aptitude transfering from unarmed combat muscle reflex and experience, but she was teaching them, which requires more technical expertise. Just my opinion of course.


As for that, 17 seems a little over the top (though only a little). I built Morgan with only 16 (assuming he's down to Refresh 1) and 52 skill points. I'm inclined to think I undersold him a bit, looking at him (I may go back and tack on one more level of Refinement, now that I think about it...ditto Luccio) and he may have a Refresh of more than 1...but still, at 17, you're looking at a legitimate peer...so that's around right, especially if he has a few less skills.

46 in skills, so less than your interpretation of Morgan for sure. Thanks for the feedback.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on December 16, 2012, 08:27:25 PM
On Morgan: TC says Eb is one of the only wizards expected to be able to take him down, so I'd figure he's much stronger, not that far short of the Senior Council (25+ Refresh maybe).

EDIT: Per OW, Harry is also a 14 base Refresh character by DB, and I think there's a pretty big gap between him and Morgan.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 16, 2012, 08:54:55 PM
Far be it for me to question someone clearly vastly better with the character creation system than I wil ever be, but I could buy that if it was just her being good using weapons, with aptitude transfering from unarmed combat muscle reflex and experience, but she was teaching them, which requires more technical expertise. Just my opinion of course.

Here's the thing, her weapon skills are explicitly part of her aikido training...which is what Armed Arts does, it allows you to use Fists because the weaponry training is part and parcel of your unarmed combat training, all of said training melding into one particular style of combat. No reason you couldn't teach with it.

46 in skills, so less than your interpretation of Morgan for sure. Thanks for the feedback.

Cool, then. And you're very welcome.  :)

On Morgan: TC says Eb is one of the only wizards expected to be able to take him down, so I'd figure he's much stronger, not that far short of the Senior Council (25+ Refresh maybe).

Well, Luccio is better (or was prior to her body-swap, which is what her stats as written represent)...and I interpret that as primarily Evocation prowess. Where he's actually not too far down from the Senior Council all things considered. 9 shifts vs. their 11-12. That's...really pretty close. And he never demonstrates the sheer scale of power they have (Listens-to-wind's duel with the skinwalker, or the Merlin putting up a Ward to stop an army, or Ebenezar smashing a compound full of Red Court with a satellite). All we hear about Morgan is that he's a scary customer in a straight fight (and fairly clever). No mention of the kind of raw power the Council wields.

Still, I suppose I could up both of them one shift in Evocation with Focus Items relatively cheaply (2 Refresh each)...but neither of them seem to use overt focus Items that much. Maybe I'll re-read the fight scene in Dead Beat and think about it. But that'd definitely be the only change I made.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 16, 2012, 09:28:16 PM
Can you do a write up of Cold Days level Toot-Toot , as the little guy clearly shows he's terrifying once he's taking on something in his own weight-class.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 16, 2012, 09:32:40 PM
Can you do a write up of Cold Days level Toot-Toot , as the little guy clearly shows he's terrifying once he's taking on something in his own weight-class.

Sure. Though I'd say a fair amount of that is legitimate advancement as he's kept growing, rather than simple comparisons of scale.

And having re-read the fight scene in Dead Beat...I'm not convinced either way on Morgan and Luccio. I really need to think about it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 16, 2012, 09:40:23 PM
Name: Toot-toot
Aspects:
High Concept: Pixie Minion
Other:
Major General of the Za Guard
Proud, But Loyal to the Za Lord
Doesn't Get Humans
Go Winter!

Skills:

Great: Athletics, Contacts, Weapons,
Good:Deceit, Investigation, Presence,
Fair: Alertness, Lore, Rapport, Stealth, Discipline,
Average: Empathy, Endurance, Conviction, Fists, Survival,

Stunts:

Ear To The Ground (Contacts) (See OW p. 50)

Powers:

Diminutive Size [-1]
Wings [-1]
Glamours [-2]
Inhuman Speed [-2]
Inhuman Toughness [–2]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.

Total: -8 Refresh

Stress:

Mental: OOO
Physical: OO(OO)
Social: OOOO
Armor: 1

And here's the Cold Days version of our favorite Pixie. His Stealth has gone down as he's gotten larger (though not, y'know, a lot) but his speed, combat skills, Contacts, Presence, and discipline have advanced significantly. He's right about a submerged level character at this point, actually (1 skill rank over in total). Befitting his growing into his new position. Don't mess with the little guy.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 16, 2012, 10:46:13 PM
Upon serious reflection, I've decided to go with improving Luccio and Morgan's Evocation. They're really good at that stuff, and the head of the Wardens being low-Senior Council level in that area made sense to me.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on December 17, 2012, 01:55:59 AM
Looks great.

(Though comparing them to the SC, I think Mai and Liberty at least are too good at Evocation. I'd actually put them below Morgan or Luccio in that area.)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 01:58:53 AM
We've never seen either of those two cut loose...so what are you basing that opinion on? I mean, Listens-to-Wind never demonstrated being badass as hell before kicking Shagnasty's ass, what makes you think they aren't similarly terrifying when angered?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 17, 2012, 02:01:04 AM
Mai, probably (Jim said she's not really combat oriented) but just barely (Senior Council). Liberty I'd put equal (since she specializes in divination, per WoJ), but not below (since Jim hasn't quantified her for combat stuff like he did Mai, and again, Senior Council).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on December 17, 2012, 02:04:28 AM
We've never seen either of those two cut loose...so what are you basing that opinion on? I mean, Listens-to-Wind never demonstrated being badass as hell before kicking Shagnasty's ass, what makes you think they aren't similarly terrifying when angered?

- I'm pretty sure that Mai at least is by WoJ not much for Evocation/combat.

- Eb was supposed to be one of the only wizards that could beat Morgan, which doesn't sound like every member of the Senior Council could do it.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on December 17, 2012, 02:06:07 AM
Also what does Gatekeeper's Supernatural Sense [-2] do? (It's not listed)

Quibbles aside, I really like these stats...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 17, 2012, 02:17:53 AM
- Eb was supposed to be one of the only wizards that could beat Morgan, which doesn't sound like every member of the Senior Council could do it.

Not exactly. By WoJ, Eb could FLOOR Morgan. Not beat. FLOOR. I'm pretty sure that any of the Senior Council (Mai included: she seems to be skilled at encahnting items- see the Foo Dog statues- and could probably be not too behind Morgan in terms of Evocation- she's four hundred years old, which should count for something) could kick Morgan's ass. Especially Eb, Langtry, and (I CANNOT emphasize this enough) Rashid.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 02:27:58 AM
Mai, probably (Jim said she's not really combat oriented) but just barely (Senior Council). Liberty I'd put equal (since she specializes in divination, per WoJ), but not below (since Jim hasn't quantified her for combat stuff like he did Mai, and again, Senior Council).

Y'know where all that is said? It'd be helpful to work out exactly how their stats should interact with each other. For example, this is the first I've heard of Martha as a Divination specialist. Revising her stats to make that true is pretty casually easy...but also something I'd want a citation for.

- I'm pretty sure that Mai at least is by WoJ not much for Evocation/combat.

Well, by reasonable standards none of the Senior Council are (at least as I've statted 'em). They all focus much more on Thaumaturgy than Evocation. They're also unbelievably powerful and scary enough that that lack of specialization still leaves them ridiculously badass.

- Eb was supposed to be one of the only wizards that could beat Morgan, which doesn't sound like every member of the Senior Council could do it.

Where exactly is that said? Because I'm not finding it in a quick skim of Turn Coat. I remember him being badass and almost taking out the red King...but nothing about how only Ebenezar could take him out.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 02:38:49 AM
Also what does Gatekeeper's Supernatural Sense [-2] do? (It's not listed)

Quibbles aside, I really like these stats...

The answer to this question is a Cold Days Spoiler.

And thanks. Always happy to be useful and/or entertaining. :)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 17, 2012, 02:50:02 AM
Quote from: jimbutcher
Plenty of the wizards there have got precious little gift when it comes to actual combat magic--like Ancient Mai.

Ancient Mai not being a battle Mage.

Quote from: Bitten by Books
What kind of magic does Martha Liberty specialize in?

Thaumaturgy, specifically information-gathering. She’s got legions of contacts in the Nevernever and the mortal world alike.

Martha Liberty specialization.

Quote from: jimbutcher
Harry does not have Morgan's experience or expertise in a fight.  It doesn't mean that Harry isn't also an effective and dangerous opponent, but he has a completely different approach--and he generally has a lot more to learn, still, before he is as formidable as someone like Morgan.

Granted, Ebenezar makes /Morgan/ look like Harry.


The relevant Eb quote.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 03:02:18 AM
Cool.  :)

Based on that, I think that Morgan's, Harry's, and Ebenezar's magic are about right. That I need to revise Martha Liberty slightly, and maybe ditto with Ancirent Mai...though she could to some degree just be 'bad at combat magic' the same way Molly is...which is to say not suited to it, not incapable per se.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 03:23:02 AM
So, I redistributed the ladies on the Senior council's Thaumaturgy specialties somewhat, and tacked an appropriate Aspect on each of them as well. Mai's now only a 10 shift Evocater offensively (though she hits 11 on defense)...and that's as low as I'm comfortable taking a legit Senior Council Member.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on December 17, 2012, 03:39:11 AM
Where exactly is that said? Because I'm not finding it in a quick skim of Turn Coat. I remember him being badass and almost taking out the red King...but nothing about how only Ebenezar could take him out.

It's right after the spiders on the Way, talking to Chandler. But the quote is actually  -

"What about Wizard McCoy?"
"Standing by with a strike team, when last I heard," Chandler replied. "He's one of the few who can reasonably expect to overpower Morgan."

- which isn't quite as strong a statement as I remembered it.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 03:41:32 AM
Ah. Yeah, that doesn't sound like he's the only one. Luccio's weakened enough to not be his better, which pretty much, IMO, leaves the Senior Council...maybe minus ancient Mai. So 5 Wizards at that point, of which Ebenezar is the most combative. I'm comfy with that.

EDIT: I was looking through the Senior Council, who've now pretty much all been touched up, and reshuffled the Merlin's Thaumaturgy a little (I dropped his Divination a little for more Veils and Conjuration).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: waddesdonbaz on December 17, 2012, 03:29:28 PM
Awesome work as always Dead.

One question as a relative n00b using the system compared to you, and it is about "pyramids". I was given to understand that to get a +3 in a specialization, you had to "build" on a foundation of a +2, which in turn had to have a +1 somewhere as well. Same goes for Thaumaturgy specializations if there are other specializations available in that category (crafting specs being an obvious exception).

Am I wrong here?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 17, 2012, 04:20:52 PM
Listens-to-Wind is the Council foremost example of a water Mage per WoJ and the entropy magic he used against Shagnasty.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 08:56:11 PM
Awesome work as always Dead.

One question as a relative n00b using the system compared to you, and it is about "pyramids". I was given to understand that to get a +3 in a specialization, you had to "build" on a foundation of a +2, which in turn had to have a +1 somewhere as well. Same goes for Thaumaturgy specializations if there are other specializations available in that category (crafting specs being an obvious exception).

Am I wrong here?

No, you're right (aside from Crafting specialties being an exception. They aren't.). But it's one pyramid each for Evocation and Thaumaturgy, not separate ones for control and Power or Control and Complexity.

If there's anywhere I haven't done that it's an error on my part.

Listens-to-Wind is the Council foremost example of a water Mage per WoJ and the entropy magic he used against Shagnasty.

Awesome. I'll switch him up. You know elemental specialties for any of the rest?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 17, 2012, 09:27:49 PM
I'll just put everything I know per Books and Jim about the Senior Council's stuff here, whether it's listed or not.

Arthur Langtry: Specializes in Warding, but is also really badass in combat magic per WoJ. How I don't know, but Warding seems to suggest Spirit.

Eb: THE combat master of the Council. Specializes in kinetomancy (Spirit), and I THINK I saw Earth Magic somewhere, too. Not sure.

Martha Liberty: Quote above.

Ancient Mai: Same

Listens-to-Wind: Water magic for evocation, biomancy for thaumaturgy.

Rashid: Probably has the highest Lore on the Council, followed by Martha Liberty. Worldwalking and Divination for slow stuff (but you already have that), no clue for evocation.

Pietrovich/LaFortier/Cristos: I have no freaking clue whatsoever.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 17, 2012, 09:39:48 PM
I'm pretty sure Eb had a magnetic ring he used in Blood  Rites to rip Kincaid's gun from his hands. So maybe that's it?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 10:21:17 PM
Huh. Cool. That all looks about on par with what I've got (I went with Air for the Merlin's Evocations because the game did). I'll maybe adjust a few things a bit (dropping Ancient Mai's Lore to Fantastic, probably switching out a specialty or two on Listens to Wind, and switching what element Martha uses) and that should be good.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 17, 2012, 10:24:28 PM
This is a personal opinion: I see Martha Liberty as an Earth Evocator. Just my two cents.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 10:32:58 PM
Sure. Why not.

There, changes made. Ancient Mai switches from Earth to Wood (and drops Lore to Fantastic), Martha Liberty from Water to Earth, and Listens-to-Wind gets a few more specialties in Thaumaturgy and rearranges them a bit. I figure that any Ebenezar is more badass than the rest in combat stuff is handled by him already being top tier and having the Blackstaff.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 17, 2012, 10:42:22 PM
I like them a lot. Especially since you can tell that, at the end of the day, they can ALL turn you into a bloody spot on the floor.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 10:45:05 PM
Well, yeah. I mean, Senior Council and all. You don't get there by collecting bottlecaps.  ;)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: waddesdonbaz on December 17, 2012, 11:29:32 PM
No, you're right (aside from Crafting specialties being an exception. They aren't.). But it's one pyramid each for Evocation and Thaumaturgy, not separate ones for control and Power or Control and Complexity.

If there's anywhere I haven't done that it's an error on my part.

That explains it - thanks.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 17, 2012, 11:34:42 PM
That explains it - thanks.

No problem, always happy to be of assistance.  :)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 18, 2012, 01:32:40 AM
I just remembered something that I really shouldn't have forgotten. Self-Sponsored Magic!

A while back on the board, somebody came up with the idea that you could have Sponsored Magic without a sponsor. The Compels would be ordinary Aspect Compels, not agenda Compels. The cost of the Power wouldn't be affected since all Compels are created equal.

Later on, I realized that that mechanic would be a great way to represent spellcasting expertise that isn't just "bigger numbers". In particular, I figured it would be a good way to model over-specialization in a field. I had in mind the scene where Langtry stonewalls an army with a ward cast in Evocation time and (maybe) no threshold.

So I came up with some Superior X Powers. Other people joined in and we came up with some stuff that'd fit the Senior Council (and Luccio).

So, let me show you the Powers.

Superior Warding for Arthur Langtry. Partially to represent that scene where he and the gatekeeper stop an army, partly just because he deserves some extra Warding tricks.
(click to show/hide)

Superior Biomancy for Listens-To-Wind. A guy who can shapeshift in combat ought to be capable of Evocation-speed biomancy. The extra benefits were designed to help him with his doctoring and with the disguises that True Shapeshifting makes him good at.
(click to show/hide)

Superior Worldwalking for Rashid. Because Worldwalker is kind of redundant with spellcasting. It even says so in Your Story.
(click to show/hide)

Superior Crafting for Luccio. The Warden Sword breaks the normal enchanted item rules, and the game doesn't really support the idea of enchanted items that only one person can make. This power explains that. Unfortunately it's questionably well-written.
(click to show/hide)

And Superior Divination for Martha Liberty because she might as well be a diviner and somebody wanted to write Superior Divination.
(click to show/hide)

Hope you find at least some of these useful.

PS: Martha Liberty is no longer a water mage, her notes should reflect that.
PPS: I've been thinking about Eb's role as the combat specialist of the group, and I don't think he really lives up to it. There are three things that bring victory in a wizard fight: big evocations, big defensive items, and high initiative. Eb's the best only at the first thing on that list. He could afford to spend more item slots to pump up the defence item easily enough, though. And an initiative stunt could work. Maybe let him spend a FP to automatically go first in the first round of a fight. Call it Quick On The Draw or something.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 18, 2012, 01:46:40 AM
In general, I'm not against Self-Sponsored Magic or something like it (Kemmlerian Necromancy is basically this)...but I think adding it to the Senior council is premature. We haven't ever seen them use it, and (based on some stuff Jim Butcher said) I'm not at all sure most of them don't have some sort of actual sponsored magic...so I'm withholding judgement until we know.

On the PS: Keep reading. I note changes without necessarily removing previous notes. It's at the bottom why I switched her element.

On the PPS: I don't necessarily agree, at least on Initiative. And his defensive item's pretty good...though I suppose it could be better. Alright, upgraded item will occur momentarily.

EDIT: And there, vastly beefed up defensive item. which, IMO, make initiative unnecessary to some degree.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 19, 2012, 06:47:17 AM
In general, I'm not against Self-Sponsored Magic or something like it (Kemmlerian Necromancy is basically this)...but I think adding it to the Senior council is premature. We haven't ever seen them use it, and (based on some stuff Jim Butcher said) I'm not at all sure most of them don't have some sort of actual sponsored magic...so I'm withholding judgement until we know.

You already gave the Gatekeeper most of Superior Worldwalking. And Listens-To-Wind has used biomancy-as-evocation on screen. And Luccio's Warden Sword-making clearly involves something like this, mechanically speaking.

So at least some of the Senior Council clearly has these abilities or something similar. Maybe also real Sponsored Magic, they're not incompatible.

On the PS: Keep reading. I note changes without necessarily removing previous notes. It's at the bottom why I switched her element.

I see. My apologies. Is she really a diviner?

On the PPS: I don't necessarily agree, at least on Initiative. And his defensive item's pretty good...though I suppose it could be better. Alright, upgraded item will occur momentarily.

EDIT: And there, vastly beefed up defensive item. which, IMO, make initiative unnecessary to some degree.

A big item does help with the initiative thing. But going first is still extremely powerful when wizards fight each other.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 19, 2012, 07:40:50 AM
You already gave the Gatekeeper most of Superior Worldwalking. And Listens-To-Wind has used biomancy-as-evocation on screen. And Luccio's Warden Sword-making clearly involves something like this, mechanically speaking.

Luccio's sword-making follows all the standard item creation rules as far as I can see (especially my revised version of her stats and the swords), and Listens-to-Wind has shown the ability to shapeshift during combat...which is a bit different from Evocation-speed Biomancy in general. And I already gave him a power for that. Ditto the Gatekeeper and Worldwalking.

So at least some of the Senior Council clearly has these abilities or something similar. Maybe also real Sponsored Magic, they're not incompatible.

True...I'm just leery of giving them too much stuff that might be completely wrong in kind as well as details and magnitude. Call it an aesthetic preference.

I see. My apologies. Is she really a diviner?

No problem. And apparently, Jim says so. So I believe him. Also, it makes a whole bunch of sense if you read her introductory scene in Summer Knight.

A big item does help with the initiative thing. But going first is still extremely powerful when wizards fight each other.

True, but that assumes he's fighting fair. Man's an assassin after all...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 19, 2012, 12:04:44 PM
True, but that assumes he's fighting fair. Man's an assassin after all...

Plus, he's in the Dresden verse. Fighting fair = being dead.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 20, 2012, 06:18:59 AM
Luccio's sword-making follows all the standard item creation rules as far as I can see (especially my revised version of her stats and the swords), and Listens-to-Wind has shown the ability to shapeshift during combat...which is a bit different from Evocation-speed Biomancy in general. And I already gave him a power for that. Ditto the Gatekeeper and Worldwalking.

The Warden Sword has two Powers, instead of one. Not normally possible.

Also, if Luccio does not have some kind of special ability than anybody could make a Warden sword. Which is not so.

Also it lets you use somebody else's Lore + strength specializations, which may or may not be possible normally. But for some reason it doesn't give you access to Luccio's frequency specializations. Unless the idea is that Luccio has Lore 6 and no specializations are carried over when the sword is given out? Hard to say.

Superior Worldwalking was created specifically because Worldwalker is not generally suitable for spellcasters (it says so in Your Story).

And if you can do extremely complex and powerful biomancy fast enough to have True Shapeshifting, I bet you can do minor biomancy even faster.

True...I'm just leery of giving them too much stuff that might be completely wrong in kind as well as details and magnitude. Call it an aesthetic preference.

Fair enough. But if Superior Worldwalking is wrong for Rashid then his writeup is already in error.

And Luccio and LtW have unusual abilities that demand some sort of representation.

True, but that assumes he's fighting fair. Man's an assassin after all...

And a brawler. He ought to be able to kill you any which way.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 20, 2012, 07:10:42 AM
The Warden Sword has two Powers, instead of one. Not normally possible.

Well, sorta true. IMO, any item can be multiple 'items' built into a single physical housing (as long as the item's size isn't exceeded by the total number of item slots...I'm all for encouraging PCs to put more eggs in one basket)...but the normal version does indeed have that either/or thing. My version of Luccio, however can make a Warden's Sword at two Item Slots with each of those two abilities entirely separate and usable at Strength 6  3/session...bringing it back in line with the standard rules on items. At least as I'd interpret them.

Also, if Luccio does not have some kind of special ability than anybody could make a Warden sword. Which is not so.

She's a really good Crafter. End explanation of specific ability.

Also it lets you use somebody else's Lore + strength specializations, which may or may not be possible normally. But for some reason it doesn't give you access to Luccio's frequency specializations. Unless the idea is that Luccio has Lore 6 and no specializations are carried over when the sword is given out? Hard to say.

I strongly disagree that that's impossible. Anyone can make a magic item only usable by themselves at no cost break, or items usable to anyoneat only a slight reduction in effectiveness. Luccio makes items usable by one specific person who happens not to be her (but who must still adopt the item to make use of it). I see no reason why that's not a trick anyone can do given they can do the other two...most Wizards simply don't bother (it uses up some Item slots of yours for a while and takes time and effort).

Superior Worldwalking was created specifically because Worldwalker is not generally suitable for spellcasters (it says so in Your Story).

That's not quite what it says. It says spellcasters don't usually need this ability...but spellcasters don't usually need, say, Glamour either (they can Veil without it, after all). Doesn't mean they can't take it, or have uses for it. And all of its abilities (especially the +2 on Lore and Survival) seem spot on for Rashid (and Harry once he's got the gem from his mother). I'm much more comfortable giving them this than something homebrewed (and not notably more useful).

And if you can do extremely complex and powerful biomancy fast enough to have True Shapeshifting, I bet you can do minor biomancy even faster.

An interesting speculation, but not one necessarily borne out. Changing yourself is a lot easier and more intuitive than changing others (as people like the Alphas demonstrate)...meaning that self-shifting (which we know he does quick) does not necessarily equate to ability to pull off tricks effecting others with the same speed.

Fair enough. But if Superior Worldwalking is wrong for Rashid then his writeup is already in error.

Not necessarily. He has an existing power that there's no reason he can't have. Superior Worldwalking is another theoretical way to do the same thing...but I prefer to stick to the book when it's a choice between two appropriate things, one from the book and one not.

And Luccio and LtW have unusual abilities that demand some sort of representation.

I feel that my listed stats cover what we've seen of both of their capabilities.

And a brawler. He ought to be able to kill you any which way.

I feel that 12 shift evocations plus whatever the Blackstaff does cover this.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 21, 2012, 07:11:23 AM
Well, sorta true. IMO, any item can be multiple 'items' built into a single physical housing (as long as the item's size isn't exceeded by the total number of item slots...I'm all for encouraging PCs to put more eggs in one basket)...but the normal version does indeed have that either/or thing. My version of Luccio, however can make a Warden's Sword at two Item Slots with each of those two abilities entirely separate and usable at Strength 6  3/session...bringing it back in line with the standard rules on items. At least as I'd interpret them.

The standard rules say you get 3 uses for both abilities together. Not 3 for each.

She's a really good Crafter. End explanation of specific ability.

Strength 6 Frequency 3 is doable at Feet In The Water. So why is Luccio the only Crafter who can make that specific item?

I strongly disagree that that's impossible. Anyone can make a magic item only usable by themselves at no cost break, or items usable to anyoneat only a slight reduction in effectiveness. Luccio makes items usable by one specific person who happens not to be her (but who must still adopt the item to make use of it). I see no reason why that's not a trick anyone can do given they can do the other two...most Wizards simply don't bother (it uses up some Item slots of yours for a while and takes time and effort).

I said it may or may not be possible. The rules don't really make it clear how item lending is meant to work.

There are serious balance issues with lending items once somebody makes a Strength 10 Crafter, though.

That's not quite what it says. It says spellcasters don't usually need this ability...but spellcasters don't usually need, say, Glamour either (they can Veil without it, after all). Doesn't mean they can't take it, or have uses for it. And all of its abilities (especially the +2 on Lore and Survival) seem spot on for Rashid (and Harry once he's got the gem from his mother). I'm much more comfortable giving them this than something homebrewed (and not notably more useful).

...

Not necessarily. He has an existing power that there's no reason he can't have. Superior Worldwalking is another theoretical way to do the same thing...but I prefer to stick to the book when it's a choice between two appropriate things, one from the book and one not.

It offends my aesthetic sense to see somebody take a Power when they have no actual use for it's primary effect, especially when the Power was specifically not designed for them.

I considered putting that +2 bonus in Superior Worldwalking, maybe I still should.

An interesting speculation, but not one necessarily borne out. Changing yourself is a lot easier and more intuitive than changing others (as people like the Alphas demonstrate)...meaning that self-shifting (which we know he does quick) does not necessarily equate to ability to pull off tricks effecting others with the same speed.

The Alphas trained for a long-ass time. They don't demonstrate much here.


I feel that 12 shift evocations plus whatever the Blackstaff does cover this.

They don't. Doesn't matter how hard your punches are if the fight ends before you can throw one.

As long he's got his item he can probably tough out an initial attack, unless his opponent is another powerful wizard in which case he could get splattered before acting once.

And of course foes with Speed can just run. A 7 zone sprint will get you out of sight range, barring unusual circumstances.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 21, 2012, 08:06:53 AM
The standard rules say you get 3 uses for both abilities together. Not 3 for each.

True! Which is why I note my alternate version of the Swords under Luccio's stats.

Strength 6 Frequency 3 is doable at Feet In The Water. So why is Luccio the only Crafter who can make that specific item?

Because, as mentioned in the books, each Wizard is unique and so is their magic. That kind of crafting is decently rare, and everyone who does it does it a different way from Luccio, so while they might make items of equivalent power, they aren't actually the same thing.

I said it may or may not be possible. The rules don't really make it clear how item lending is meant to work.

True, I'm just stating my opinion on the matter (ie: that anyone can do it). If that isn't the case in someone's game, they should obviously add to Luccio some ability to let her do so.

There are serious balance issues with lending items once somebody makes a Strength 10 Crafter, though.

Eh. Only other spellcasters can borrow them effectively. And the GM can make it bordering on arbitrarily hard to make ones for other people.

It offends my aesthetic sense to see somebody take a Power when they have no actual use for it's primary effect, especially when the Power was specifically not designed for them.

The ability to do one portal per scene sans Thaumaturgy can be a lifesaver if you need to get out of someplace quickly. And I'm legitimately sorry if our aesthetic sensibilities differ on this one.

I considered putting that +2 bonus in Superior Worldwalking, maybe I still should.

Very possibly, it looks a little weak all things considered.

The Alphas trained for a long-ass time. They don't demonstrate much here.

I'm just noting that the Alphas have no ability to effect others with magic at all, so combat shapeshifting doesn't necessarily imply other combat-speed Biomancy.

They don't. Doesn't matter how hard your punches are if the fight ends before you can throw one.

True...but 'brawler' and 'automatic first on initiative' don't necessarily have a lot in common.

As long he's got his item he can probably tough out an initial attack, unless his opponent is another powerful wizard in which case he could get splattered before acting once.

Not really, with two uses he's got a 12 shift Block and Armor 6. Assuming Eldest Brother Gruff is sucker punching him with a 14 shift effect that's a 10 stress physical hit. Which he'll take a Consequence or two from, but definitely survive. And...there's really nobody more hardcore than that to sucker punch him.

And of course foes with Speed can just run. A 7 zone sprint will get you out of sight range, barring unusual circumstances.

True. But attacking a specialist in killing people with Thaumaturgy and running is this little thing called suicide.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 21, 2012, 08:08:35 AM
And, due to looking up Eldest Brother Gruff for the previous post, I've adjusted him a bit. Basically, I added a defensive item. Seemed like he needed one.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 21, 2012, 08:19:14 AM
Because, as mentioned in the books, each Wizard is unique and so is their magic. That kind of crafting is decently rare, and everyone who does it does it a different way from Luccio, so while they might make items of equivalent power, they aren't actually the same thing.

So you're saying that Harry could make something exactly like a Warden Sword mechanically (with less strength), but it wouldn't be called a Warden Sword.

True...but 'brawler' and 'automatic first on initiative' don't necessarily have a lot in common.

Sure they do.

Have you ever been in a fight? Being quick is a huge deal.

Not really, with two uses he's got a 12 shift Block and Armor 6. Assuming Eldest Brother Gruff is sucker punching him with a 14 shift effect that's a 10 stress physical hit. Which he'll take a Consequence or two from, but definitely survive. And...there's really nobody more hardcore than that to sucker punch him.

One of my PCs hits harder than that.

And EBG would definitely not throw out a base-power attack against Eb. He'll take consequences and spend debt/FP to hit as hard as he can. Eb can't boost his item with FP.

True. But attacking a specialist in killing people with Thaumaturgy and running is this little thing called suicide.

Naw, it's pretty survivable if you don't leave any blood, etc, behind and he doesn't know where you live.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 21, 2012, 09:58:50 AM
So you're saying that Harry could make something exactly like a Warden Sword mechanically (with less strength), but it wouldn't be called a Warden Sword.

It wouldn't work on the same magical principles, but sure. I mean, in game terms, his Force Rings are already almost halfway there.

Sure they do.

Have you ever been in a fight? Being quick is a huge deal.

True, but it's far from the whole of the fight. And 'brawler' at least to me, says things like 'guy can hit like a Mack truck, and take a hit' more than it says 'quick on the draw'.

One of my PCs hits harder than that.

You have powerful PCs then.

And EBG would definitely not throw out a base-power attack against Eb. He'll take consequences and spend debt/FP to hit as hard as he can. Eb can't boost his item with FP.

Y'know, you've talked me into it (or talked me into re-reading the scene with him and Kincaid in Blood Rites, which helped talk me into it, anyway). Initiative will be enhanced shortly.

Naw, it's pretty survivable if you don't leave any blood, etc, behind and he doesn't know where you live.

11 shift tracking spells done casually make that second part a very temporary state of affairs indeed.

EDIT: And there, Ebenezar's Initiative is now stratospheric (if still less than, say, Kincaid's).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: DFJunkie on December 21, 2012, 03:57:54 PM
True, but it's far from the whole of the fight. And 'brawler' at least to me, says things like 'guy can hit like a Mack truck, and take a hit' more than it says 'quick on the draw'.

To me it says "prioritizing strength and toughness over finesse and technique."  Speed isn't necessarily on the table.

I also think that Eb's reputation as a magical brawler might be intentionally overstated.  He seems to go faaaar out of his way to look the part of the ignorant hillbilly, yet when we see him actually throw power around in Changes it's done with incredible efficiency (no SFX when he's killing those 200 or so mercenaries for instance).  I'd bet he prioritizes power over control, but not by much.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 21, 2012, 08:02:31 PM
Can you do a write-up for Cat Sith and the Red Cap?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 21, 2012, 09:00:43 PM
We don't really see enough of the Redcap, IMO. He's a decent combatant in several areas and that's all we really know. Maybe we'll find out more in the future. Cat Sith seems doable though, if you like. He's a scary little bastard.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 21, 2012, 09:10:22 PM
that's fine by me. I've been re-reading his fight scenes and was curious on your opinion of whether he merits supernatural or merely inhuman strength.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on December 21, 2012, 09:14:40 PM
Name: Cat Sith

Aspects:
High Concept: First Of The Malks
Trouble: Bound To Mab's Service
Other:
Icy Courtesy
Hyperviolent And Easily Bored
Ancient Predator
Scary Kitty

Skills:

Fantastic: Intimidation, Stealth,
Superb: Athletics, Deceit, Fists,
Great: Alertness, Lore, Might,
Good: Conviction, Discipline, Endurance, Presence,
Fair: Empathy, Rapport, Scholarship, Survival

All other skills default to average.

Stunts:

Takes One to Know One (Deceit) (-1)

Powers:

Cloak of Shadows [-1]
Echoes of the Beast (Cat) [-1]
Claws [-1]
Glamours [-2]
Supernatural Strength [–4]
Supernatural Speed [–4]
Inhuman Toughness [-2]
Inhuman Recovery [–2]
The Catch [+3] is Cold Iron and the like.
Swift Transition [-2]
Worldwalker [-2]

Total: -19 Refresh

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOOO
Armor: 1.

And there he is. He might be tougher than this, I guess, or heal faster. Hard to tell. He's certainly got the whole Nevernever/real world transition thing down cold. No evidence of Unseelie Magic or Greater Glamours and they don't seem his style. And the way he casually overpowers other Sidhe suggests the Supernatural physical stuff.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 21, 2012, 09:16:27 PM
that's fine by me. I've been re-reading his fight scenes and was curious on your opinion of whether he merits supernatural or merely inhuman strength.

Cat Sith? Definitely Supernatural, he goes through Sidhe like a damn meat grinder. The Redcap? Hard to tell. He's stronger than Harry...but that might be either supernatural Strength or Inhuman and a higher Might skill.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 22, 2012, 03:47:44 AM
You have powerful PCs then.

Yes.

11 shift tracking spells done casually make that second part a very temporary state of affairs indeed.

Eh. Still needs some kind of link.

EDIT: And there, Ebenezar's Initiative is now stratospheric (if still less than, say, Kincaid's).

Cool.

PS: I read CD recently. I'm thinking Harry might have some kind of limitation Power on his physical abilities, since he has to call upon Winter to get them. He might have Supernatural Strength so that he can bench 400kg. He probably lacks Toughness but he definitely has Recovery.
PPS: Toot-toot cuts pixies down fast enough to deserve Wall Of Death.
PPPS: I'd give Cat Sith weapon 4 claws, Inhuman Strength, and at least one combat/ambush stunt instead of Supernatural Strength. He's extravagantly lethal, but I think he's a finesse-over-force type.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on December 22, 2012, 05:45:36 AM
PS: I read CD recently. I'm thinking Harry might have some kind of limitation Power on his physical abilities, since he has to call upon Winter to get them. He might have Supernatural Strength so that he can bench 400kg.


I think Inhuman is more than enough for that. Benching 400kg is way more than what a normal man Harry's build could do, but it's not up to "bench press a locomotive/juggle refrigerators" (as Harry describes superstrong stuff in SmF) level.

Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 22, 2012, 06:10:09 AM
Yeah, my interpretation of Harry's stats is that he bought some Might and got Inhuman Strength. That pretty much covers that level of strength. 400 kg is...good, but just borderline inhuman, not completely outrageous.

And I firmly believe he has Toughness as well as Recovery, if only to represent the ability to completely ignore pain thing, and how much more iron messes him up than other stuff.

As for Cat Sith, it was his ability to just grab full Sidhe and take them away with him casually that made me think "He's way stronger than these people." and led to Supernatural on Strength.

And Toot-toot seems good to me at Great Weapons, that'll let him butcher pixies pretty well. I'll think about Wall of Death, but minions don't necessarily count enough for that Stunt to be needed, IMO.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 22, 2012, 06:18:20 AM
A higher Might skill would let Harry bench 400kg with Inhuman Strength, no question about it.

But you have him at Average Might, and I figured it'd be easier to increase the Power than the skill.

As for Sith, I think he found it easy to take them away because he'd already half killed them with his claws.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 22, 2012, 09:45:51 AM
A higher Might skill would let Harry bench 400kg with Inhuman Strength, no question about it.

But you have him at Average Might, and I figured it'd be easier to increase the Power than the skill.

He used to have Mediocre. I was going with it rising to Average and getting Inhuman managing that. Seemed workable. Especially if he can now use his High Concept on strength stuff (and couldn't before)...which sounds right.

As for Sith, I think he found it easy to take them away because he'd already half killed them with his claws.

But he did it silently, which to me implies more raw strength than that, at least to me. They were alive and kept from speaking/carried away.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 23, 2012, 01:00:37 AM
Harry's lifting Might is Great now. That's not superhuman. It's pretty strong, sure, but your average weightlifter can probably lift more.

Given that Harry is clearly supposed to be superhumanly good at lifting now, that seems inappropriate.

Not sure why silent snatch-grabs would require vast physical force.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 23, 2012, 08:34:35 AM
Harry's lifting Might is Great now. That's not superhuman. It's pretty strong, sure, but your average weightlifter can probably lift more.

Given that Harry is clearly supposed to be superhumanly good at lifting now, that seems inappropriate.

The average weightlifter does not have Great Might, that's near peak human ability. Nor does he have the other advantages of Inhuman Strength. Harry cannot pick up a motorcycle (as he could with Supernatural Strength...it's Might +7 to do), nor smash through a metal door (doing that's only Might +6) without FP...nor can anyone with his stated lifting capacity. Any less Might than that level and he's in the 'human range' technically. At +4 he can casually carry a heavyset adult easily, throw heavy chairs a zone, and use full backpacks as thrown weapons. That's plenty for what he's got. The top theoretical level of unaugmented human strength in the DFRPG is just...really unreasonably high. I mean, someone with Superb Might and Mighty Thews can lift motorcycles, throw sofas a zone without rolling, and use human beings as thrown weapons.

Realism-wise, you should just cap Pure Mortals at Good or Great strength and no enhancements on lifting capacityor something like that.

Not sure why silent snatch-grabs would require vast physical force.

You tend to need to overpower someone completely to keep them completely quiet without rendering them unconscious (which they weren't given their later screaming).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 23, 2012, 08:50:58 AM
Actually, 400 kilos is more than the weight of the vast majority of motorcycles. (http://www.sportrider.com/weights_measurements/146_motorcycle_weights_measurements/)

And Harry can do sets with 400 kilos. He could lift a motorcycle over and over again.

There are real people (http://en.wikipedia.org/wiki/Progression_of_the_bench_press_world_record) who've benched that much, incidentally. But not in sets. And not without equipment.

Given the weightlifting is a specialization of Might narrow enough for a Stunt, I'd expect most serious mortal weightlifters to have Fair-ish Might and a stunt. Given how specialized athletes are, they probably get much of their ability from stunts. Like college professors.

Also you vastly underestimate how strong people (http://www.youtube.com/watch?v=RtmsPAR4JQE) can get.

PS: I don't think keeping someone quiet is a matter of force. Force matters a little, but it's be mostly about technique. I think.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 23, 2012, 09:01:53 AM
Huh. For the record, I was thinking they were heavier than that, not underestimating human strength. Okay, I'll arrange...something.

EDIT: And raised his Might to Good. That's a total of +6...that combined with his ability to use Aspects on it should be sufficient.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 23, 2012, 09:08:59 AM
Yeah, that oughta work.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 24, 2012, 04:08:12 AM
Can you do a writeup for Ace?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 24, 2012, 04:18:19 AM
Hard to do. He operates in the background so much...he's got high Deceit and Craftsmanship, the decent combat stats, but power and stunt-wise? We know next to nothing (aside from likely being able to make explosives of some sort).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 24, 2012, 04:46:11 AM
He's got good contacts and knows how to use the little folk to his advantage as a hit squad. It's also implied he made Lacuna's weapons.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 24, 2012, 06:01:49 AM
True...but that just fits in with Craftsmanship and Contacts being high. We have a rough idea of his skill pyramid, but his Power/Stunt list is still maybe a stunt or two long, with no known powers. That's...not enough for a full sheet, I don't think.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 24, 2012, 06:29:22 AM
Ok, then is Sir Stu's build doable then?.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 24, 2012, 06:44:04 AM
Um...who? I'm more than a bit unclear who you're talking about now. Of course I'm bad with names...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 24, 2012, 07:37:02 AM
That ghost in Ghost Story. Mort's friend, was a soldier back when he was alive. Here (http://dresdenfiles.wikia.com/wiki/Sir_Stuart_Winchester)'s a wiki link.

I could try statting up Ace, but as DMW says there's no way to know how accurate the stats I come up with would be.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 24, 2012, 07:42:30 AM
Oh, right. Him. I was going through Cold Days characters in my head again and again trying to think...

Ghost Story characters will eventually show up, after I re-read the book and they're fresh in my head. Definitely Sir Stewart and Mort Lindquist, and quite possibly various others including Bob.

At the moment, I remember their existence, but it's been over a year since I read the book...so statting them up's a bad idea until I do. We'll see when that happens...might be a little while, as I'm seriously considering re-reading the whole series. That'd be fun, but mean that Ghost Story stuff was a while off.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 29, 2012, 01:22:30 AM
The Alertness you have for Ebenezar is equal to the canon stunt "On My Toes" in all but name.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 29, 2012, 02:04:23 AM
You're totally right, I was in a huge hurry and away from my books when I changed that. Fixed shortly.

EDIT: And fixed. Thanks.  :)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on December 29, 2012, 03:41:55 AM
Hey, I've been curious about something, does Harry's use of soul fire count as sponsored channeling?. We only ever see him use it for his evocation spells.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on December 29, 2012, 03:47:20 AM
Wrong. The sanctum invokation at Demonreach was Thaumaturgy.
Title: Also see Changes for a conjuration use of soulfire
Post by: jalrin on December 30, 2012, 10:01:02 PM
Harry uses soulfire to augment his conjuration in the FBI building to make the "stunt doubles" for Murphy and co. more realistic and to do it quicker than he could with standard methods.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 31, 2012, 01:43:22 AM
What they said, basically.

Also, as a matter of principle, if a published power explicitly mimics one in the books, I'm usually inclined to say that people who have that power due to a direct book citation (ala Harry and Soulfire, Unseelie Magic, or Hellfire) have the standard version, not some lesser variant, even if they haven't used every possible part of the power (I can't remember Harry ever using Hellfire on Thaumaturgy off the top of my head, but would still give Proven Guilty era Harry the full power if statting him, for example). I tend to assume powers work as per the RPG rules barring direct evidence to the contrary in the books. There are one or two exceptions to this, but it's my general policy.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on December 31, 2012, 07:20:45 PM
PS: I read CD recently. I'm thinking Harry might have some kind of limitation Power on his physical abilities, since he has to call upon Winter to get them. He might have Supernatural Strength so that he can bench 400kg.
Maybe Human Guise or Human Form? Given how he gets odd looks when he really uses his power, it seems to me that his form changes somewhat (even if it's only being cloaked in ice), like the bit in the warehouse, when he punches Sharkface, etc.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 02, 2013, 08:01:12 AM
Maybe Human Guise or Human Form? Given how he gets odd looks when he really uses his power, it seems to me that his form changes somewhat (even if it's only being cloaked in ice), like the bit in the warehouse, when he punches Sharkface, etc.

Seems to apply only to outright attacks though...maybe Claws with Human Guise? Or Claws plus Inhuman Strength governed by Human Form...

Or a Conjuration as Evocation effect to make brass knuckles out of ice...

Hard to tell, really. At the moment I'm assuming it's closer to the last than the first two, but as it continues to show up, that opinion might easily change.

In other news, I just finished Grave Peril in my re-reading, and am now tempted to do a full progression on Harry charting his advancement from starting character to the version in the beginning of this thread. Anyone interested in something like that?

He's probably the only character that can be done with, but it does seem a viable option for him specifically.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 02, 2013, 02:03:45 PM
Doitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoi tdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdo itdoit
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 02, 2013, 02:47:39 PM
Okay then. Advancement timeline through Summer Knight coming up in the near-ish future. Addenda coming as I finish the appropriate books (obviously). This might theoretically result in some slight stat changes...but I'll be making an effort to avoid that, so it should be very close to the same.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 03, 2013, 08:49:36 PM
Okay, here's that list of Advancements:

Pre-Storm Front Harry is...well, basically like post Storm Front Harry, which is the default character sheet. See either YS p. 67 or OW p. 136.

In Fool Moon, Harry uses his Potion slots for super-coffee and the blending potion. He manages a Major milestone right at the end and picks up Average Guns and a fourth Evocation Element (Earth), plus a specialty in Spirit Power (Note: This isn't technically how buying new Elements works RAW...I really don't care).

In Grave Peril, Harry's potion slots are replaced with his sword-cane as a Focus for Earth Offensive Control. This doesn't last long (though we do see the cane again). He manages two Milestones, a Major in dying/devouring the Nightmare, and a significant in winning the day. His Athletics rises to Good and his Discipline to Great. He gets a second level of Refinement, picking up a Specialty in Fire Control and a second level of Fire Power.

In Summer Knight, Harry is still experimenting with Foci and adds a +1 Offensive Air Control to his staff. He achieves only a Significant Milestone (the first and only time this occurs), upping his Endurance to Superb.

In Death Masks, Harry goes back to Potions, whipping up two anti-Red Court venom potions (though he only uses one...it's possible his unicorn hair rope used the other slot). He receives one each Major and Significant Milestone this book (though it can be argued exactly where), and his Lore rises to Great, while his Contacts go to Good and he makes a deal with his GM for Fair Weapons in exchange for not getting a skill point next Milestone (basically, just to keep the pyramid happy...his GM's a reasonable sort on this kind of thing), and keeping his point of spare Refresh free (the GM has plans for that Refresh).

In Blood Rites, Harry is finally foregoing Potions for Enchanted Items, and picks up his Armored Coat (4 shift Block or Armor 2, 1/session, 1 Item Slot) and his belt-buckle of endurance (probably built much like his super-coffee), and subs out his Blasting Rod for the Sword Cane as an Earth Magic Focus again (or more accurately, is generously alowed to do so after the Blasting Rod is broken). He also gets both a significant and Major Milestone again. His only skill-up is Guns, and he receives Hellfire, bringing him back down to Refresh 1. Any uses of Hellfire during this book are GM fiat events/clues as to what is starting to bleed into his spells. Or perhaps the GM let him buy only the Channeling portion of Hellfire, with the full version promised at another Refresh.

In Dead Beat, he's sans blasting rod and sword cane, but uses those slots to up his Coat to 3/session and allow it to be used by others (making it a 3 slot Item), while replacing the belt buckle by finally grabbing his Force Ring (Weapon 4 attack, 1/session, 1 Item Slot). He receives a Major Milestone and uses it to buy Refinement and improve his Control with Spirit by 1 (due to his experience in avoiding Fire-magic), as well as picking up another Item Slot (to maintain his new Enchanted Items even after re-making his Blasting Rod). His Deceit rises to Average under Lash's subconscious tutelage.

In Proven Guilty, his item load remains more or less the same as for Dead Beat only with a new Blasting Rod (this totals as Blasting Rod, Staff, and Shield Bracelet at one slot each, Coat at 3, and Ring at 1). He receives a Major Milestone, and uses it for yet another level of Refinement, this one getting him another Item Slot and his Crafting specialty. Under continuing physical therapy (and after picking his first lock), he manages to get Burglary to Average.

In White Night, his Crafting specialty allows for his coat to only be a two slot item, which in turn allows him to upgrade to multiple rings, making them 4 uses a session and two item slots. His new Item Slot is used to upgrade his Shield Bracelet to the current version. He undergoes yet another Major Milestone and uses it to grab one more Item Slots (which he'll eventually use to improve his Blasting Rod) and up his Spirit Power to +2 (improving his endurance with the new shield bracelet). He receives a level of Performance as something of a last gift from Lash. His Hellfire drops away, leaving him with Refresh 3, two of which he'll invest in Soulfire for Evocation only. Or, again, makes some deal where the GM throws it in as a prelude to the full thing.

In Small Favor, Harry uses his new Item Slot on the Doll, which applies a 5 shift effect of thaumaturgy-as-disguise to make anyone holding it look like Harry 1/session, making it a two slot Enchanted Item. In this one Harry gets yet another Major milestone, using it to finish off buying full Soulfire, and ups his Deceit to Fair as his lying/trickery continues to improve, and drops the doll afterwards to improve his blasting rod. This leaves him with the character sheet I demonstrate in the second post of this thread. Further Advancement is listed under his Cold Days character sheet (and is significantly more rapid...at least for a bit, we'll see if that continues). His items remain consistent through Changes, then go the way of the dodo for Ghost Story and Cold Days.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 03, 2013, 09:17:02 PM
Just to help: Harry should be spending one of his refinements on getting access to Water evocations before Turn Coat, because it is in that book where we see him use a water evocation for the first time (against Demonreach during the sanctum invokation).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 03, 2013, 09:36:47 PM
Just to help: Harry should be spending one of his refinements on getting access to Water evocations before Turn Coat, because it is in that book where we see him use a water evocation for the first time (against Demonreach during the sanctum invokation).
Eh, that whole thing was basically one big thaumaturgy spell, not an evocation.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 03, 2013, 09:40:06 PM
Eh, that whole thing was basically one big thaumaturgy spell, not an evocation.

This. That's clearly Thaumaturgy, which can effect any element, regardless of your Evocation affinities.

Water isn't Harry's thing.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 03, 2013, 10:34:15 PM
And I was mis-remembering, Harry doesn't get the ring quite yet in Death Masks, returning to potion-brewing. Advancements adjusted accordingly.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 04, 2013, 10:08:01 PM
And I've added Ritual to both versions of Thomas. I was looking over Backup and he clearly possesses the ability to perform divinations, so, yeah. He might actually have full Thaumaturgy...but we lack evidence of that. He clearly lacks Evocation altogether.

More updates to Harry's advancement in, y'know, a bit.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 05, 2013, 02:05:56 AM
I think the Common Ritual trapping of Lore is more suited to Thomas than the Ritual Power, personally.

A Power is supposed to be a meaningful part of your character concept. Spellcasting isn't, for Thomas.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 05, 2013, 02:18:33 AM
I think the Common Ritual trapping of Lore is more suited to Thomas than the Ritual Power, personally.

A Power is supposed to be a meaningful part of your character concept. Spellcasting isn't, for Thomas.

Except for the whole 'his mother was a Wizard' thing. Also, he does a tracking spell that works exactly as Harry's does (and mentions having some other low-key capabilities in his area). That's pretty clearly something more than Common Ritual.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 05, 2013, 02:20:46 AM
His mom being a wizard is part of his concept, but actually casting spells is a minor side note at best for him.

And a common ritual can work the same way as a normal spell. Really, the little "I'm not a real spellcaster but I know a few tricks" speech he gives sounded like a perfect way to describe using Common Rituals to me.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 05, 2013, 02:23:14 AM
I think it's definitely more than Common Rituals. Common Rituals are incredibly rare (working ones, anyway) and are powered by some 'other' source (like a sponsor).

I agree it's kind of marginal to the character concept, but Thomas definitely does have some true spellcasting ability - his description of it in Backup makes that clear. I'd put him on the 'Kim Delaney' / 'hedge wizard' level maybe - its insignificance to him is because he has to worry about being a White Court vampire, not because it's next-to-nonexistent.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 05, 2013, 08:19:14 AM
Thomas doesn't know how to do rituals. He knows how to do a "Find Harry" spell. Yes, his knowledge is that specific, as he describes it. That's not worth two refresh, for something we've seen him do all of once, and had to be thoroughly coached not to completely bollocks it up.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 05, 2013, 10:18:26 AM
Thomas doesn't know how to do rituals. He knows how to do a "Find Harry" spell. Yes, his knowledge is that specific, as he describes it. That's not worth two refresh, for something we've seen him do all of once, and had to be thoroughly coached not to completely bollocks it up.

Nope, he can do a 'Find Anyone' spell. He uses it on the Stygian Sister, too. That's approaching worth it all on its' own, and he actually specifically states he can do several other useful things in the same way...that's just the only one he demonstrates, and thus the only one where we know what it is. I'm assuming his tricks are all Divination until it proves otherwise, but it's clearly a repertoire, and that's either Ritual or Thaumaturgy.

Common Rituals have very specific requirements (You must do X, Y, and Z, often at time A), which isn't what Thomas appears to do at all. Indeed, from description, what he does is pretty much exactly what Harry does, only he's worse at it.

An argument could be made that Common Rituals can accomplish this sort of thing...but I'm deeply skeptical of it, and even if it can, it'd certainly require high Lore...which Thomas manifestly does not have based on his knowledge base.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 05, 2013, 06:01:36 PM
And if he DID know a "Find Harry" spell specifically, it still probably wouldn't be a Common Ritual (unless it was a sponsored, etc. thing) - it would be a (probably zero-refresh) Minor Ability.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 06, 2013, 09:53:31 AM
Harry's Advancement has been updated for Blood Rites. Dead Beat in a while.

EDIT: And modified slightly. Let this be a lesson to me: Never post one of these just because you're near the end of a book.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 07, 2013, 08:48:19 PM
Modified Kincaid to be a slightly less conservative version (he caps at Fantastic now).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 08, 2013, 08:33:36 AM
Shagnasty was looking a little too weak compared to some of the modifications on the heavy hitters (especially Morgan...who needed a nuke to kill one of his kind, remember), so I've adjusted him accordingly. Relatively small modifications, really. Check out his entry to see them.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 08, 2013, 11:39:53 AM
Name: Capirocorpus

Aspects:
High Concept: Body-Jumping Necromancer
Other:
Expert Among Novices;
A Little Too Certain;
Calm Sea Of Insanity;
Never Without My Minions;
Do As I Say, Fool;

Skills:
 
Superb: Conviction, Discipline, Lore, Scholarship,
Great: Deceit, Intimidation, Weapons, Presence,
Good: Alertness, Athletics, Contacts, Investigation,
Fair: Burglary, Fists, Resources, Stealth,
Average: Driving, Empathy, Rapport, Survival,

Stunts:

Scholar (Anthropology; Amerind Cultures) (Scholarship) (-1)

Powers:

Supernatural Mental Toughness [-4]
Refinements [-5]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Kemmlerian Necromancy [-2]
The Sight [–1]
Soulgaze [+0]
Lawbreaker (First) [-2]
Lawbreaker (Third) [-2]
Lawbreaker (Fourth) [-2]
Lawbreaker (Fifth) [-2]
Wizard’s Constitution [+0]

Total: -27 Refresh

Powers:

Evocation: Elements (Air, Water, Spirit);
Power (Spirit +2)
Control (Spirit +1)
Thaumaturgy:
Control (Necromancy +2*, Psychomancy +3); Complexity (Ectomancy +1 Necromancy +3*, Psychomancy +2);

Focus Items:
Corpsetaker generally disdains Focus and Enchanted Items as too tied to one body to be useful, or uses those of the bodies she steals. She might get ring of +2 Offensive Power for Spirit and a defensive item of some sort if it's convenient or she's in one body without distinctive Foci for a long while.

Stress:

Mental: OOOO(OOOO) (+1 Minor Consequence)
Physical: OOO (Can vary)
Social: OOOO
Armor: 2 vs. mental effects, otherwise by spell or item effect.

Notes: Endurance and Might vary wildly by body. Her current one in Dead Beat had Average Endurance and Mediocre Might. They're the only skills that so vary (well, and maybe Resources if it's higher than hers).

Having just re-read Dead Beat, I'm not feeling Corpsetaker is notably unstattable. She uses Thaumaturgy-as-Evocation to make 11 shift mental attacks, possibly taking Sponsor Debt to pay the Mental Stress Costs, and the Taking Out effect being a body swap. Just a couple of those and almost anyone goes down. One if she burns through some Sponsor Debt. I'll maybe make some notes for the later version once I hit Ghost Story in my reading list.

She's a 7 shift Evoker. More on offense if aiming to kill. Not bad, but not spectacular either (though a league or so past Harry at that point).

She's badder than Grevane (at 4 Refresh more), though a worse pure Necromancer to some degree, but she wasn't really even in Cowl's league (at a ridiculous 12 Refresh less). Her mundane Stunt and high Scholarship are because she successfully impersonated an Anthropology Professor for what seems likely to be quite a while (she had a Ghoul as a grad student).
.
.
.
On a separate note, I've updated Harry's stats as of the end of Dead Beat.

EDIT: Added Supernatural Mental Toughness (since she seemed tailor made for it).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 08, 2013, 12:32:26 PM
In the Our World (near Capriocorpus' official entry), Bob says that even contemplating the mechanism of Capriocorpus' body stealing treads on 7th Law territory... Shouldn't she have Lawbreaker 7th [-2] to reflect that?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 08, 2013, 12:39:28 PM
In the Our World (near Capriocorpus' official entry), Bob says that even contemplating the mechanism of Capriocorpus' body stealing treads on 7th Law territory... Shouldn't she have Lawbreaker 7th [-2] to reflect that?

Possible, but it's by no means a sure thing that that's what's involved, and even if it is it appears to be the only thing she does regularly that violates the 7th Law, so it makes little difference for the most part. If you think she has Lawbreaker (7th) tack it on. She's already into negative Refresh anyway.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 09, 2013, 10:13:32 PM
Name: Charity Carpenter

Aspects:
High Concept: Tower of Faith
Trouble: Wife of Michael Carpenter, Wife of a Knight
Other:
Protective To A Fault;
Not Without My Child;
Big Freaking Hammer;
Through The Valley of the Shadow of Death;
What Am I Going To Do With Molly?;

Skills:

Superb: Conviction,
Great: Craftsmanship, Weapons,
Good: Discipline, Endurance, Intimidate, Presence,
Fair: Alertness, Empathy, Lore, Scholarship, Stealth,
Average: Athletics, Rapport, Fists, Might, Resources,

Stunts:

Tower of Faith (Conviction) (-1)
Footwork (Weapons) (-1)

Powers:

Bless This House [–1]
Guide My Hand [–1]
Righteousness [–2]

Total: -6 Refresh

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOOO
Social: OOOO
Armor: 0, usually.

There. Just finished reading Proven Guilty and, well, yeah. I thought her Presence, Weapons, and probably Endurance got undersold a bit. I left off her former spellcasting ability (probaly Ritual of some type) because it's atrophied completely by this point, leaving her very much without it.
.
.
.
In other news, Harry's advancement is now current as of Proven Guilty.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 10, 2013, 01:51:43 AM
Can you do the Nightmare from Grave Peril? Despite it being used as an example for Mimic Abilities in YS, the actual stats in OW mysteriously lack Mimic Abilities.

Also they give Kravos 6 Refinements, which is way excessive considering he was a less skilled spellcaster than Harry, who probably has 1 at this point.

(I'd do it myself but don't have a 'resource' place to put it where it'll stay visible - like this thread.)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 10, 2013, 02:36:26 AM
Notes: Endurance and Might vary wildly by body. Her current one in Dead Beat had Average Endurance and Mediocre Might. They're the only skills that so vary (well, and maybe Resources if it's higher than hers).

She should have Mimic Abilities if she can mimic the abilities of her host. Two points ought to be plenty. That might also explain how she could pass for an anthropology professor...since the body includes the brain, it would make sense for her to be able to access the memories of her victims.

She uses Thaumaturgy-as-Evocation to make 11 shift mental attacks, possibly taking Sponsor Debt to pay the Mental Stress Costs, and the Taking Out effect being a body swap.

Too easy, I think. Swapping bodies should be harder than just killing or knocking unconscious, because otherwise consensual body-swaps are like cake for anyone with Thaumaturgy.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Locnil on January 10, 2013, 03:41:55 AM
Too easy, I think. Swapping bodies should be harder than just killing or knocking unconscious, because otherwise consensual body-swaps are like cake for anyone with Thaumaturgy.

How do you know they're not?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 10, 2013, 04:09:06 AM
Since the game is a work of fiction...I think the question is not "are they" but "should they be".

And I don't think they should be, because they're a major effect with significant plot consequences. Easy body-swapping seems like a recipe for wacky-ass nonsense.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 10, 2013, 04:12:38 AM
Perhaps body swapping is something only possible with Kemmlerian necromancy.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 10, 2013, 04:17:08 AM
Can we get an updated version of Lily and a build of Gard if possible?. I think the axe she used in Even Hand is a pretty neat enchanted item for her to have.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Locnil on January 10, 2013, 05:25:07 AM
Since the game is a work of fiction...I think the question is not "are they" but "should they be".

And I don't think they should be, because they're a major effect with significant plot consequences. Easy body-swapping seems like a recipe for wacky-ass nonsense.

Fair enough.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 10, 2013, 09:31:36 AM
She should have Mimic Abilities if she can mimic the abilities of her host. Two points ought to be plenty.

When taking someone out via Thaumaturgy as a means of transforming them, you can shift their skills around. I see no reason this wouldn't apply to yourself as well, and it's clearly what she was doing. She also didn't seem to really have a choice in doing so, so the Mimic Abilities would also come with Human Form [+2], and probably some other limitation for only working on Might and Endurance.

That might also explain how she could pass for an anthropology professor...since the body includes the brain, it would make sense for her to be able to access the memories of her victims.

I don't think so. She gave no indication of keeping memories or any such thing. Indeed, it was her obvious inability to effectively mimic Luccio that got her killed. I'd guess she just usually wore someone with similar qualifications to her own. Or grabbed 'em young and then wore 'em out...though the latter might take too long, I suppose.

Too easy, I think. Swapping bodies should be harder than just killing or knocking unconscious, because otherwise consensual body-swaps are like cake for anyone with Thaumaturgy.

How so? I mean, turning someone into a stag is equal to killing them, why wouldn't turning them into a different human being? I mean, I guess you can argue that Corpsetaker would need to take herself out, too, but that's pretty trivially easy with a zone-wide Evocation as her final attack or by taking an extra exchange to perform the magic. Would you argue that Biomancy couldn't swap two people's appearances perfectly? Because, in game terms, that and slight rearrangement of two skills are all that's going on. Luccio's long-term incapacity is likely an Extreme Consequence she took in the process, not anything inherent in body-swapping itself (or Corpsetaker would've fallen victim to it as well...clearly not a thing that happened). The only difference is which Laws are being broken.

I mean doing this inherently break the 4th and probably 5th Laws, and maybe the 7th as well. But yeah, I'd say consensual body swaps would be pretty easy if you're willing to do the Lawbreaking necessary. Capirocorpus's trick was never referred to as anything that wacky or unique, just 'something Necromancers do'. It's not Cowl or Grevane's bag...but then zombies aren't Corpsetaker's either.

Doing body-swaps on Supernaturals is a trickier issue...possibly impossible (or impossible without losing your magic, which is what I'd go with), or Capirocorpus likely would've been walking around in some sort of superhuman monster, not a young human girl. Indeed, given the difficulties Luccio underwent post-body swap (Extreme Consequence or not), I'd argue that in order not to lose both Evocation and Thaumaturgy as soon as you have the body both participants need to be human, and  the victim must have Thaumaturgy and Evocation, or at least Channeling and Ritual (ie: magical potential). Anything else the magical potentials screw you the hell up. Meaning it's only really a viable option on Wizards or those with the potential to be Wizards. So, much like the drumming with zombies, various in-world limitations built into the whole thing, not necessarily it being anything other than bog-standard Thaumaturgy rules-wise.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 10, 2013, 09:43:20 AM
Can you do the Nightmare from Grave Peril? Despite it being used as an example for Mimic Abilities in YS, the actual stats in OW mysteriously lack Mimic Abilities.

Also they give Kravos 6 Refinements, which is way excessive considering he was a less skilled spellcaster than Harry, who probably has 1 at this point.

(I'd do it myself but don't have a 'resource' place to put it where it'll stay visible - like this thread.)

Kravos-the-sorcerer had maybe one Refinement (and probably not even that). Kravos-the-ghost was supercharged by the circumstances and eating Harry's magic...but yeah, the Refinements they give him seem seriously over-the-top and unnecessary. But sure, I'll stat him up. I might even go with Lawbreaker, despite Ghosts not usually getting it. It seems appropriate under the circumstances...

Can we get an updated version of Lily and a build of Gard if possible?. I think the axe she used in Even Hand is a pretty neat enchanted item for her to have.

Yeah, sure. Gimme a little time (especially for Gard. I'll want to re-read Even Hand and maybe Heorot [though I read the latter recently], and probably Small Favor for her) and I'll throw 'em up.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Locnil on January 10, 2013, 10:25:15 AM
When taking someone out via Thaumaturgy as a means of transforming them, you can shift their skills around.

Not that I doubt you, but can I have a reference?
Doing body-swaps on Supernaturals is a trickier issue...possibly impossible (or impossible without losing your magic, which is what I'd go with), or Capirocorpus likely would've been walking around in some sort of superhuman monster, not a young human girl. Indeed, given the difficulties Luccio underwent post-body swap (Extreme Consequence or not), I'd argue that in order not to lose both Evocation and Thaumaturgy as soon as you have the body both participants need to be human, and  the victim must have Thaumaturgy and Evocation, or at least Channeling and Ritual (ie: magical potential). Anything else the magical potentials screw you the hell up. Meaning it's only really a viable option on Wizards or those with the potential to be Wizards. So, much like the drumming with zombies, various in-world limitations built into the whole thing, not necessarily it being anything other than bog-standard Thaumaturgy rules-wise.

Maybe shifting into a supernatural is either flat-out impossible, since they don't even have a soul for you to swap with? Alternatively, maybe you lose your free will if you do so. that is to say, you no longer count as mortal.

Also, your requirements for magical potential seem far too strict, based upon the comments the Corpsetaker made in Ghost Story, but that's always going to be a GM ruling anayway.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 10, 2013, 10:39:17 AM
Not that I doubt you, but can I have a reference?

Hmmm. Not finding it per se. On the other hand, as per p. 283, you can bring them back in a new form with new powers...one of which could be a permanent Beast Change (which I'd definitely stat as a -0 power...the -1 version includes the ability to switch, after all), which would definitely cover this. I mean, how else do you turn someone into a hound or stag?

Maybe shifting into a supernatural is either flat-out impossible, since they don't even have a soul for you to swap with?

Possible...but might interact oddly with something like a White Court Vampire or changeling, which clearly does have a soul.

Alternatively, maybe you lose your free will if you do so. that is to say, you no longer count as mortal.

Not an issue for Corpsetaker, since she's already done that whole 'lost free will' thing. There has to be another reason for it.

Also, your requirements for magical potential seem far too strict, based upon the comments the Corpsetaker made in Ghost Story, but that's always going to be a GM ruling anayway.

Very possibly. I haven't read Ghost Story in a while.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Locnil on January 10, 2013, 03:25:50 PM
Seems to me there's actually a difference between "mortal" and "has free will", but oh well.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 10, 2013, 03:29:47 PM
Seems to me there's actually a difference between "mortal" and "has free will", but oh well.

There totally is. But it seems unlikely to be a distinction Corpsetaker would care about if there were power at stake (as is demonstrated by her negative Refesh). I mean, the Darkhallow wasn't going to leave it's user mortal, yet she went for that.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 10, 2013, 11:24:24 PM
When taking someone out via Thaumaturgy as a means of transforming them, you can shift their skills around. I see no reason this wouldn't apply to yourself as well, and it's clearly what she was doing.

I dunno whether that's possible, but if it is the extra effect should certainly cost extra.

I don't think so. She gave no indication of keeping memories or any such thing.

We've seen very little of her. So that's not too meaningful.

Would you argue that Biomancy couldn't swap two people's appearances perfectly?

I would argue that it couldn't swap to people's appearances perfectly for 3 shifts.

What you're doing here would allow 3-shift body-swaps.

Doing body-swaps on Supernaturals is a trickier issue...possibly impossible (or impossible without losing your magic, which is what I'd go with), or Capirocorpus likely would've been walking around in some sort of superhuman monster, not a young human girl.

If you're giving yourself Powers through body-snatching, you need to pay for those Powers. That ought to cover the necessary difficulty difference.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 12:10:35 AM
I dunno whether that's possible, but if it is the extra effect should certainly cost extra.

Sure, I'd be perfectly willing to charge a Fate Point (or Tag, if allowing that sort of thing) per skill swapped (which, at only Might and Endurance at most is only 2 FP), and say that, barring milestone enhancements or consequences, any changes wear off over time (say, one adventure or so) as your habits of exercise probably have more to do with that than your body per se.

We've seen very little of her. So that's not too meaningful.

True enough, just saying.

I would argue that it couldn't swap to people's appearances perfectly for 3 shifts.

Yeah, I'm cool with that. Well, I'm cool with 4-5 shifts for it, anyway, which is gonna be more common. Actually, thinking on it, 6-7 or maybe 8-10 depending on how you rule doing it to two people. 5's the real absolute minimum (3+Zone). It's really not that useful an effect, all things considered. It lets you look different...and that's it.

It's also Lawbreaking, most times, though there are ways around that, I suppose.

What you're doing here would allow 3-shift body-swaps.

Only if they have crap mental stress, and as discussed above. But yeah, basically. It's Lawbreaking, but beyond that, I see no reason for it to be difficult. It's not particularly advantageous, after all. Really no more than looking like another person, which is pretty easy.

If you're giving yourself Powers through body-snatching, you need to pay for those Powers. That ought to cover the necessary difficulty difference.

That works for PCs who wish to keep free will. It doesn't explain why already negative Refresh people like the Corpsetaker won't do it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 11, 2013, 04:31:03 AM
Yeah, I'm cool with that. Well, I'm cool with 4-5 shifts for it, anyway, which is gonna be more common. Actually, thinking on it, 6-7 or maybe 8-10 depending on how you rule doing it to two people. 5's the real absolute minimum (3+Zone). It's really not that useful an effect, all things considered. It lets you look different...and that's it.

Looking like other people, with a built-in limitation, is a 2 Refresh Power. It's a reasonably big deal.

And for what it's worth, transformations normally require enough shifts to fill a consequence slot that's roughly equal in magnitude to the effect. This is clearly an Extreme-level effect, so I think you should add 8 to the required take-out margin. More if the victim has other consequences to resist with.

That works for PCs who wish to keep free will. It doesn't explain why already negative Refresh people like the Corpsetaker won't do it.

Sorry, that was poorly explained.

I meant she'd have to pay the ritual shifts that'd be needed to grant permission to buy those Powers permanently. Which is probably quite a lot.

There isn't much in the way of real rules for buying Powers, but it's clear that Grevane or whoever can't just buy 100 Refinements. Even if it wouldn't meaningfully effect his Refresh total.

You need some kind of narrative permission to buy Powers. Like a big ritual that changes your nature fundamentally, or lots of hard training.

I was suggesting that the costs of a "permission to buy Powers" ritual ought to be included in the cost of snatching a Powered body. Not for balance reasons, just because it shapes the setting in a good way.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 06:26:16 AM
Looking like other people, with a built-in limitation, is a 2 Refresh Power. It's a reasonably big deal.

That version gives you +4 to Deceit to impersonate them, too. A bonus that big on almost any activity is worth at least one Refresh. This one very likely wouldn't grant any such bonus. Well, it might, but only if you poured more power yet into it, as the shifts of effect would seem likely to replace any such roll.

A 4 shift effect can also conjure a sword, which is possibly Weapon 3 and better than the Claws power, too. And Glamours is pretty much all easily duplicated with pretty low-level rituals...or easily surpassed by higher level ones (and can sub-in for Mimic Form sans +4 bonus as well, now that I think on it). Thaumaturgy being potentially better than particular powers when used properly is nothing new.

EDIT: Another way to think of this is as using Thaumaturgy as a skill replacement for disguise, with shifts equalling out to the difficulty to spot the fakery. Forcing it on someone's harder than that, but that's really all that's meaningfully going on here. It's a bit more permanent than most such effects...but that's as much of a disadvantage as advantage in many ways.

And for what it's worth, transformations normally require enough shifts to fill a consequence slot that's roughly equal in magnitude to the effect. This is clearly an Extreme-level effect, so I think you should add 8 to the required take-out margin. More if the victim has other consequences to resist with.

Or require taking out the people in question. That does explicitly work, too.

Sorry, that was poorly explained.

I meant she'd have to pay the ritual shifts that'd be needed to grant permission to buy those Powers permanently. Which is probably quite a lot.

There isn't much in the way of real rules for buying Powers, but it's clear that Grevane or whoever can't just buy 100 Refinements. Even if it wouldn't meaningfully effect his Refresh total.

You need some kind of narrative permission to buy Powers. Like a big ritual that changes your nature fundamentally, or lots of hard training.

I was suggesting that the costs of a "permission to buy Powers" ritual ought to be included in the cost of snatching a Powered body. Not for balance reasons, just because it shapes the setting in a good way.

Hmmm. That'd probably work...but it's still a little shaky as an in-world justification...
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 07:31:34 AM
Name: The Skavis

Aspects:
High Concept: Heir to House Skavis
Trouble: Waging Covert War
Other:
'Priscilla'
Tough Bastard

Skills:

Superb: Deceit,
Great: Fists, Resources, Weapons,
Good: Athletics, Endurance, Lore, Presence, Rapport,
Fair: Alertness, Discipline, Empathy, Investigation, Stealth,
Average: Burglary, Contacts, Conviction, Intimidation, Scholarship,

Stunts:

Makeup Artist (Deceit) (-1)
Takes One to Know One (Deceit) (-1)
No Pain, No Gain (Endurance) (-1)

Powers:

Emotional Vampire [–1]
Human Guise [+0]
Incite Emotion (Despair; At Range, Lasting Emotion) [–3]
Inhuman Strength [-2]
Inhuman Toughness [-2]

Feeding Dependency [+1] affecting the following powers:
Supernatural Strength [–2]
Inhuman Speed [–2]
Inhuman Recovery [–2]
The Catch [+0] is True Hope.

Total: -16 Refresh

Stress:

Mental: OOO
Physical: OOOO(OO)
Social: OOOO
Hunger: OOO
Armor: 1.

My interpretation of the Skavis, fom White Night. A dangerous, very tough to kill, foe. Basically, I thought that the fight scene, and being the heir to House Skavis showed a bit more skill and badassness than the RPG's stats indicated. His Great defenses simply were not sufficient for the attacks he wound up facing. He has Supernatural Strength basically because Inhuman seems insufficient to warrant the verb 'smite' on an unarmed blow. And I saw no evidence of veils, 'Priscilla' was always front-and-center, really, just a skilled actor.

Other White Court from that book probably upcoming, mostly because why not?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 08:20:08 AM
Name: Madrigal Raith

Aspects:
High Concept: White Court Vampire
Trouble: Underestimating His Opponents
Other:
Twin Brother of Madeline Raith;
I Must Have Justine;
Darby Crane;
Greedy;
Fear and Lust;

Skills:

Great: Deceit, Intimidation, Weapons,
Good: Athletics, Endurance, Guns, Presence, Resources,
Fair: Alertness, Contacts, Discipline, Rapport, Stealth,
Average: Burglary, Conviction, Empathy, Fists, Scholarship,

Stunts:

Takes One to Know One (Deceit) (-1)
Sex Appeal (Rapport) (-1)
Lunge (Weapons) (-1)

Powers:

Emotional Vampire [–1]
Human Guise [+0]
Incite Emotion (Lust, Fear; Lasting Emotion) [–3]

Feeding Dependency [+1] affecting the following powers:
Inhuman Strength [–2]
Inhuman Speed [–2]
Inhuman Recovery [–2]
The Catch [+0] is True Hope.

Item of Power [+1] effecting;
Physical Immunity [-8]
The Catch is that it only applies to magic [+5]

Total: -14 Refresh

Stress:

Mental: OOO
Physical: OOOO
Social: OOOO
Hunger: OOO
Armor: 0.

And here's Madrigal. All in all, a much less scary guy, though his Item does help more than a bit. He's really a pretty simple critter to stat, too.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Locnil on January 11, 2013, 08:23:35 AM
Wasn't it mentioned he didn't usually feed on lust anymore?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 11, 2013, 08:28:52 AM
Wasn't it mentioned he didn't usually feed on lust anymore?

Sure, but he still can, y'know? He didn't lose the ability, just the inclination.

In other news, Harry's Advancements updated once again (including a correction on what Harry buys after Proven Guilty).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Locnil on January 11, 2013, 08:32:40 AM
Ah, I see. It was a misreading on my part.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 09:01:03 AM
Name: Vittorio Malvora

Aspects:
High Concept: Spellcasting White Court Noble
Trouble: Betraying My House
Other:
Quicker Than The Eye
Cowl's Apprentice
Smart And Vicious
Outsider-Powered

Skills:
 
Great: Athletics, Conviction, Deceit, Guns, Intimidation, Weapons,
Good: Discipline, Endurance, Fists, Lore, Presence, Resources,
Fair: Alertness, Burglary, Contacts, Investigation, Scholarship, Stealth,
Average: Everything else.

Stunts:

On My Toes (Alertness) (-1)
Deep Cover Operative (+2 Deceit to all rolls used to directly maintain his cover) (Deceit) (-1)
Takes One to Know One (Deceit) (-1)

Powers:

Sponsored Magic: Outsider [-4]
Emotional Vampire [–1]
Human Guise [+0]
Incite Emotion (Fear; At Range, Lasting Emotion, Potent Emotion, Scene Wide) [–6]
Inhuman Speed [-2]

Feeding Dependency [+1] affecting the following powers:
Inhuman Strength [–2]
Siupernatural Speed [–2]
Inhuman Recovery [–2]
The Catch [+0] is True Hope.

Total: -20 Refresh

Focus Items:

Sword [+1 Offensive Control with Outsider Magic]
Amulet [+3 Complexity with Outsider Magic]

Stress:

Mental: OOOO
Physical: OOOO
Social: OOOO
Hunger: OOOO
Armor: 0.

Vitto's explicitly faster than Thomas, hence the Supernatural Speed and initiative booster. He's also seriously good with knives and a sword. His magic appears to be all Outsider-powered, at least to me, so I went with that. He seemed to need a Deceit advantage to put one over on the entire White Court, hence Deep Cover Agent. His mental attack didn't seemed to be that much worse than other really powerful White Court, the main advantage it's Outsider powered nature giving it was the ability to effect a whole group of people (which isn't a listed thing, sadly, but I've always felt is a -2 Refresh enhancement on a power). His Focus Items are because he does what Thaumaturgy he does both well and fast.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 09:30:42 AM
Name: Leonid Kravos, the Nightmare

Aspects:
High Concept: Sorcerer’s Ghost
Trouble: Driven By Vengeance
Other:
Something to Prove;
The Nightmare;
Plenty Of Minions;
In Your Dreams;
Good At Nothing But Hurting People;

Skills:

Great: Lore, Discipline, Intimidation, Presence,
Good: Conviction, Deceit, Empathy, Fists,
Fair: Alertness, Contacts, Investigation, Stealth,
Average: Burglary, Endurance, Rapport, Scholarship,

Powers:

Evocation [–3]
Ritual: Diabolism [–2]
Lawbreaker (First) [-2]
Lawbreaker (Fourth) [-2]
Spirit Form  (Poltergeist) [-5]
Swift Transition (No Mortal Home) [-1]
Physical Immunity [-8]
The Catch is standard ghost stuff [+2]
Mimic Form [-2]
Mimic Powers [-4] [While Mimicing Harry, his Ritual becomes full Thaumaturgy, he gains the Sight and he gains a level of Refinement, and his Conviction becomes Superb. Stats shown below include these bonuses.]

Total: -27 Refresh

Specializations:

Evocation: Elements (Air, Fire, Spirit); Power (Spirit +1),
Thaumaturgy: Control (Psychomancy +1), Complexity (Psychomancy +2);

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOO
Social: OOOO
Armor: By spell or item effect.

Judging by Harry's judgment of Kravos as a magical hack I didn't think he warranted full Thaumaturgy. It's possible Diabolism is the wrong name for the variety of Ritual he has, but it's basically some summoning of nastier critters and transformation and disruption to mess people up (including mentally). It's only good for hurting people, as per Harry's description of Kravos.

Eating Harry's magic, per my interpretation, gave him the same powers as Harry (Thaumaturgy, The Sight, and Refinement)...but not necessarily the same specialties or uses, those being based on his own proclivities. Just like eating Kravos's magic back improved Harry's own proclivity for hurting things...specifically his fire magic.

This version also keeps Lawbreaker, basically because why not? Doesn't seem like becoming a ghost would make you worse at that stuff. You can't gain an new Lawbreaker stunts as a ghost, but you keep what you've got, IMO.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Locnil on January 11, 2013, 09:43:56 AM
Where did Vittorio use magic?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 11, 2013, 10:09:36 AM
Mostly? In calling up the uber-ghouls. Unlike, say, Thomas, he has no good reason to be associated with the Deeps, and opening portals to the Nevernever wherever you like is either spell-work or worldwalker, and as it's an Outsider powered ability magic seemed more likely. Harry also refers to his mind-mojo as a spell, and while that's not quite how I statted it, it seems a worthwhile thing to acknowledge. Also, he referred to Cowl as 'Master' which implies an apprenticeship of some sort, and if not in magic, in what?

It can definitely be argued he lacked it, but I think there's decent support for the idea of him having it. OW also gives him magic, and while I disagree with the stats in there in their particulars, they're still a pretty good source in many ways.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 11, 2013, 02:09:17 PM
Hey Deadman. Would you be willing to stay Nicky D (Nicodemus)? Or is he unstattable?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 11, 2013, 02:16:54 PM
Sure, I'm reading Small Favor now, and may well do several of the Nickleheads in consequence (though not for a bit, I just started). Their stats are likely to be more similar to OW's than many of my other stat spreads, if only because the OW writeups are more nebulous, as are mine likely to be.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Locnil on January 11, 2013, 03:03:05 PM
Mostly? In calling up the uber-ghouls. Unlike, say, Thomas, he has no good reason to be associated with the Deeps, and opening portals to the Nevernever wherever you like is either spell-work or worldwalker, and as it's an Outsider powered ability magic seemed more likely. Harry also refers to his mind-mojo as a spell, and while that's not quite how I statted it, it seems a worthwhile thing to acknowledge. Also, he referred to Cowl as 'Master' which implies an apprenticeship of some sort, and if not in magic, in what?

It can definitely be argued he lacked it, but I think there's decent support for the idea of him having it. OW also gives him magic, and while I disagree with the stats in there in their particulars, they're still a pretty good source in many ways.

I always thought he could call up the ghouls only because of Cowl, that is to say, Cowl gave him an enchanted item or something that let him open portals. And as ofr the relationship, Vittorio may have meant about how Cowl is higher in the heirachy of the Circle than him.

Also, in the DV, everything supernatural is technically a spell. Magic is magic is magic.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 11, 2013, 03:16:02 PM
I always thought he could call up the ghouls only because of Cowl, that is to say, Cowl gave him an enchanted item or something that let him open portals. And as ofr the relationship, Vittorio may have meant about how Cowl is higher in the heirachy of the Circle than him.

All possible. Like I said, it's a matter of opinion and interpretation. He was explicitly Outsider powered and did some stuff that looked like magic, so I went with it. He doesn't use it in direct combat, so dropping it is pretty easy if you want to.

Also, in the DV, everything supernatural is technically a spell. Magic is magic is magic.

True to some degree, but Harry rarely so refers to the abilities of nonhuman supernatural creatures.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 11, 2013, 03:45:36 PM
Could you do an updated version of Martin and Susan, when you get around to re-reading Changes?. If Vitto gets Deep Cover Agent then Martin definitely should.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 11, 2013, 03:55:13 PM
Could you do an updated version of Martin and Susan, when you get around to re-reading Changes?. If Vitto gets Deep Cover Agent then Martin definitely should.

Absolutely. And I'd be tempted to give Martin both Fantastic Deceit and Deep Cover Agent given his skills and proclivities.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 11, 2013, 09:26:57 PM
That version gives you +4 to Deceit to impersonate them, too. A bonus that big on almost any activity is worth at least one Refresh. This one very likely wouldn't grant any such bonus. Well, it might, but only if you poured more power yet into it, as the shifts of effect would seem likely to replace any such roll.

Pretty sure the +4 is just supposed to be the situational bonus for looking exactly the same. I dunno how I'd feel about a ritual that duplicated appearance perfectly without that sort of bonus.

A 4 shift effect can also conjure a sword, which is possibly Weapon 3 and better than the Claws power, too. And Glamours is pretty much all easily duplicated with pretty low-level rituals...or easily surpassed by higher level ones (and can sub-in for Mimic Form sans +4 bonus as well, now that I think on it). Thaumaturgy being potentially better than particular powers when used properly is nothing new.

A ritual is better than a single use of Glamours. The point of Glamours is that you can use it freely.

Claws, incidentally, is really only useful for when you're not prepared for a fight or bad at Weapons. In both of those cases conjuring (or buying) a sword doesn't work.

EDIT: Another way to think of this is as using Thaumaturgy as a skill replacement for disguise, with shifts equalling out to the difficulty to spot the fakery. Forcing it on someone's harder than that, but that's really all that's meaningfully going on here. It's a bit more permanent than most such effects...but that's as much of a disadvantage as advantage in many ways.

Except that's not how you defined the effect. If that's the effect you want, use a different shift calculation. And pay for the duration, because permanency is definitely an advantage.

Or require taking out the people in question. That does explicitly work, too.

Actually, lemme quote the book:

Quote from: YS page 265
The most complex spells outright kill people, leave them permanently insane, or transform them forever. There require enough shifts to bypass the resisting skill and all levels of consequence, including extreme. Victor Sells' killing spell needs 32 shifts to do the job...

I take this to mean that you actually have to bypass all levels of consequence. Not just the levels of consequence that the victim has available.

It could be interpreted differently, but I don't think it should be. These spells are supposed to be a big deal. They shouldn't be easy.

Hmmm. That'd probably work...but it's still a little shaky as an in-world justification...

What?

Harry goes on and on about how difficult and dangerous it is to make yourself stronger temporarily. Why would making yourself stronger permanently be easier?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 10:04:16 PM
Pretty sure the +4 is just supposed to be the situational bonus for looking exactly the same. I dunno how I'd feel about a ritual that duplicated appearance perfectly without that sort of bonus.

Fate...doesn't so much have situational bonuses per se. It's the bonus provided by that method of looking the same. I'd interpret it as including, via the same sympathetic magic as assuming their likeness, perfect vocal duplication and probably body language as well, while other methods might lack those. Corpsetaker's certainly lacks the body language duplication, for example.

A ritual is better than a single use of Glamours. The point of Glamours is that you can use it freely.

True! You can use Mimic Form freely without a big ritual too. It requires a piece of them, sure, but it doesn't require additional time, effort, or rolls beyond that.

Claws, incidentally, is really only useful for when you're not prepared for a fight or bad at Weapons. In both of those cases conjuring (or buying) a sword doesn't work.

Brass knuckles would in the second case, and are almost as good (Weapon 1 vs. Weapon 2). The first case....well yeah, same thing as Glamour above. That's the usual downside of Thaumaturgy. That it requires prep.

Except that's not how you defined the effect. If that's the effect you want, use a different shift calculation. And pay for the duration, because permanency is definitely an advantage.

My point isn't necessarily that that's how you build the spell (which would indeed involve duration), it's a note that a switch like this is really no better than that spell...and thus shouldn't be that many more shifts.

Actually, lemme quote the book:

I take this to mean that you actually have to bypass all levels of consequence. Not just the levels of consequence that the victim has available.

It could be interpreted differently, but I don't think it should be. These spells are supposed to be a big deal. They shouldn't be easy.

That's a really iffy interpretation that I disagree with completely. Killing someone who's almost dead is easier than someone completely healthy, and there's no reason doing it with Thaumaturgy would change that.

But it almost doesn't matter for purposes of Corpsetaker, since what she does is via Thaumaturgy-as-Evocation, which can surely kill or transform in a more normal combat sense via multiple attacks or the whole point of using it as Evocation is lost and fails to make sense.

What?

Harry goes on and on about how difficult and dangerous it is to make yourself stronger temporarily. Why would making yourself stronger permanently be easier?

Not...per se. He talks about the difficulties of various methods, which isn't quite the same thing.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 11, 2013, 10:30:26 PM
Fate...doesn't so much have situational bonuses per se.

It has some. Read Hairpin Maestro, Cloak Of Shadows, and any Speed Power.

That's a really iffy interpretation that I disagree with completely. Killing someone who's almost dead is easier than someone completely healthy, and there's no reason doing it with Thaumaturgy would change that.

Killing someone whose reputation has been destroyed without their knowledge is also easier than killing someone with a solid reputation.

Consequences aren't just vitality. They're a form of plot armour.

When Harry sees the heart-explodey spell's results he is shocked and awed. Why would he have been, if killing spells can be cast for 3 shifts?

Also, your interpretation would also allow people to just not defend or take consequences against transformations. So all transformations can be cast at base complexity, no problem.

But it almost doesn't matter for purposes of Corpsetaker, since what she does is via Thaumaturgy-as-Evocation, which can surely kill or transform in a more normal combat sense via multiple attacks or the whole point of using it as Evocation is lost and fails to make sense.

Evothaum works the same way normal Thaumaturgy does. It doesn't get around normal limitations, except insofar as it is faster and less risky.

And yes, that makes it pretty pointless to use in combat time unless you can call up a load of shifts. That's not rare, for evothaum.

Corpsetaker's trick just isn't easily doable with the set of canon Powers. It's written the way it's written in OW for a reason.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 10:44:51 PM
It has some. Read Hairpin Maestro, Cloak Of Shadows, and any Speed Power.

Sure, a few, but they're usually called out as such. That one isn't. Indeed, it's based on the quality of what you have to impersonate them with, making it very clearly a facet of the power, not a general rule.

Killing someone whose reputation has been destroyed without their knowledge is also easier than killing someone with a solid reputation.

Consequences aren't just vitality. They're a form of plot armour.

They are. But not when they're full. Not for anything. Why would Thaumaturgy be different? That's a serious question, BTW.

When Harry sees the heart-explodey spell's results he is shocked and awed. Why would he have been, if killing spells can be cast for 3 shifts?

Because even nameless people have all their Consequences to resist Thaumaturgy? That's always been my interpretation anyway, and it makes something in the 25-30 shift range absolutely necessary to be assured of killing someone.

Or, to look at it another way: Your heart exploding like that will kill anyonemeaning it needs to have enough shifts to do that, regardless of how many were actually necessary in this case. If it'd been something someone tough or lucky could survive (like an inflicted heart attack) Harry would've been less impressed even with the same victims dead, and it might've been a lower shift effect.

Also, your interpretation would also allow people to just not defend or take consequences against transformations. So all transformations can be cast at base complexity, no problem.

Only willing ones. That's hardly all.

Evothaum works the same way normal Thaumaturgy does. It doesn't get around normal limitations, except insofar as it is faster and less risky.

So, uh, how does Lea turn people into hounds, then, by your interpretation? I'm curious.

And yes, that makes it pretty pointless to use in combat time unless you can call up a load of shifts. That's not rare, for evothaum.

Corpsetaker's trick just isn't easily doable with the set of canon Powers. It's written the way it's written in OW for a reason.

I disagree rather completely. As stated above.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 11, 2013, 10:48:37 PM
Completely ignoring the debate here: do you think that you could stat up Lea? I know the book says unstattable, but most interpretations put our favorite psycho faerie death lady at just above Winter Lady level. Do you think she's stattable?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 11, 2013, 10:55:12 PM
Sure, a few, but they're usually called out as such.

Actually, you often have to infer their existence from the existence of things that negate them.

They are. But not when they're full. Not for anything. Why would Thaumaturgy be different? That's a serious question, BTW.

Because transforming someone with Thaumaturgy isn't actually an attack, it just simulates attack mechanics for the purpose of determining how complex an effect is.

Because even nameless people have all their Consequences to resist Thaumaturgy?

What? Why would you assume that?

Or, to look at it another way: Your heart exploding like that will kill anyonemeaning it needs to have enough shifts to do that, regardless of how many were actually necessary in this case. If it'd been something someone tough or lucky could survive (like an inflicted heart attack) Harry would've been less impressed even with the same victims dead, and it might've been a lower shift effect.

Hang on a minute, weren't you just proposing all take-out-based effects be equally hard to cast?

Only willing ones. That's hardly all.

Sorry, misspoke there. The general point stands.

So, uh, how does Lea turn people into hounds, then, by your interpretation? I'm curious.

She can cast with enough shifts. Or she has some kind of custom Power.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 11, 2013, 10:58:11 PM
Completely ignoring the debate here: do you think that you could stat up Lea? I know the book says unstattable, but most interpretations put our favorite psycho faerie death lady at just above Winter Lady level. Do you think she's stattable?

No. She is second only to Mab herself in power. She's beyond stats. Individual things she does can be statted (like the dog thing), but as a whole? Not really, no. She's probably on par with the Senior Council in magic and has excessive amounts of other powers for being a Faerie. When you get to the -60 Refresh level and stats all at Great at a minimum, you're pretty much beyond stats.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 11, 2013, 11:06:27 PM
Actually, you often have to infer their existence from the existence of things that negate them.

I suppose, but this isn't one of those.

Because transforming someone with Thaumaturgy isn't actually an attack, it just simulates attack mechanics for the purpose of determining how complex an effect is.

I disagree. It can kill or inflict Consequences, that makes it an attack. What other criteria are there for something being an attack?

What? Why would you assume that?

Just always have. Why would you assume the spell rules break all the other game rules in this area?

And my second explanation makes just as much sense. As does the meta explanation that he didn't know how many Consequences those people had and just assumed the worst, an assumption confirmed by his later research.

Hang on a minute, weren't you just proposing all take-out-based effects be equally hard to cast?

Uh...no, not really. You seem to be the one doing that (saying you always need 32 shifts regardless of circumstances). Taking someone out is enormously variable based on their current condition, willingness, and how good their defenses are. Something that can take anyone out no matter how good all that stuff is? Like that spell? Scary.

Sorry, misspoke there. The general point stands.

Not really. Willingness really should matter in how easy it is to perform magic on someone.

She can cast with enough shifts. Or she has some kind of custom Power.

Well, I can't argue with those, I guess. Still, this seems the kind of thing other Fae of lesser power can likely do with Seelie Magic alone (just for example).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 12, 2013, 06:29:36 AM
No. She is second only to Mab herself in power. She's beyond stats. Individual things she does can be statted (like the dog thing), but as a whole? Not really, no. She's probably on par with the Senior Council in magic and has excessive amounts of other powers for being a Faerie. When you get to the -60 Refresh level and stats all at Great at a minimum, you're pretty much beyond stats.

Why do you think her skills are all Great+? I don't see why she should have impressive Endurance, Might, or Fists for example, and Harry tricks her in GP (the ghost dust thing) so even her social skills probably aren't universally high.

Killing two Lords of Outer Night was really impressive, but she might have taken a ton of sponsor debt on that one... really, I think a lot of that "indulge yourself" stuff in Changes might have been sponsor debt based.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 12, 2013, 07:03:39 AM
Why do you think her skills are all Great+? I don't see why she should have impressive Endurance, Might, or Fists for example, and Harry tricks her in GP (the ghost dust thing) so even her social skills probably aren't universally high.

I do think her physical stats are that high, yeah. Or Good at least. And as for her social skills, that particular thing would be opposed by her Empathy...which I'd peg at Great, which is to say one of her lowest skills, plus she had several disadvantages in that situation, and Harry totally burned FP on that.

Killing two Lords of Outer Night was really impressive, but she might have taken a ton of sponsor debt on that one... really, I think a lot of that "indulge yourself" stuff in Changes might have been sponsor debt based.

I'll have to re-read Changes to really argue about that...so wait a while and I'll perhaps do that.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 13, 2013, 01:41:51 AM
Luccio has been adjusted slightly (well, her items have, more accurately). Just for the record.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 13, 2013, 05:38:00 AM
I suppose, but this isn't one of those.

Both of the "look exactly like somebody" Powers do that. So the inference that looking exactly like somebody ought to include a +4 disguise bonus seems a reasonable inference to me.

I disagree. It can kill or inflict Consequences, that makes it an attack. What other criteria are there for something being an attack?

Attacks can't inflict consequences. People take consequences in order to avoid being taken out by attacks.

When you attack, you declare what you want to happen to your victim and if they aren't willing able to spend enough stress/consequences to stop your attack then that thing happens.

Thaumaturgy spells that calculate their complexity by the conflict method don't work like that. If you want to inflict a mild-consequence-level injury to me, I can't stop you by taking a consequence other than the one you want.

Thaumaturgy is its own thing, about halfway between an attack and a consequential contest.

Just always have. Why would you assume the spell rules break all the other game rules in this area?

They don't break any rules. They have their own rules. That's my reading, any-hoo.

Uh...no, not really. You seem to be the one doing that (saying you always need 32 shifts regardless of circumstances). Taking someone out is enormously variable based on their current condition, willingness, and how good their defenses are. Something that can take anyone out no matter how good all that stuff is? Like that spell? Scary.

Not necessarily 32. And I'd charge extra for take-out results that exceed normal limitations.

But you're saying that turning somebody into a dog and giving them a heart attack should have the same complexity. So why should blowing someone's heart up and giving them a heart attack have different complexities?

Not really. Willingness really should matter in how easy it is to perform magic on someone.

Not what I meant. I meant the issue is that supposedly-impressive magic can be performed for fun by extremely weak spellcasters.

They talk about how difficulty it is to get the biology right when transforming people in the books. Why would you let people ignore all that difficulty?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 13, 2013, 05:40:27 AM
I could have sworn Luccio had a blasting rod in Small Favor, right after Micheal kills the last of the Hobs
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mrmdubois on January 13, 2013, 06:05:18 AM
She has a small, slender staff.  It's in Dead Beat too.

I don't think there's really been any indication of what bonuses it might give though.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 13, 2013, 06:44:14 AM
Both of the "look exactly like somebody" Powers do that. So the inference that looking exactly like somebody ought to include a +4 disguise bonus seems a reasonable inference to me.

That's because True Shapeshifting is a big block of other shapeshifting powers all balled together, not necessarily because it's the only way to achieve that effect.

Attacks can't inflict consequences. People take consequences in order to avoid being taken out by attacks.

When you attack, you declare what you want to happen to your victim and if they aren't willing able to spend enough stress/consequences to stop your attack then that thing happens.

Thaumaturgy spells that calculate their complexity by the conflict method don't work like that. If you want to inflict a mild-consequence-level injury to me, I can't stop you by taking a consequence other than the one you want.

Thaumaturgy is its own thing, about halfway between an attack and a consequential contest.

True enough for spells that inflict consequences. Still, I'm pretty convinced that's not the way it works on this kind of thing. In fact, specifically now that I consider why I've always felt this way, I think this because of the following conversation (http://www.jimbutcheronline.com/bb/index.php/topic,17367.msg784726.html#msg784726) I had with the folks at Evil Hat, where I discuss doing precisely this (the voluntary version, anyway). I know you don't care about that, but just in case the others reading do...

They don't break any rules. They have their own rules. That's my reading, any-hoo.

That's far from clear.

Not necessarily 32. And I'd charge extra for take-out results that exceed normal limitations.

But you're saying that turning somebody into a dog and giving them a heart attack should have the same complexity. So why should blowing someone's heart up and giving them a heart attack have different complexities?

I'm saying that a Wizard examining a magical crime scene can tell how much power would be needed to do X, at least roughly. You might be able to explode a heart with less, but it'd look significantly different than that version.

Not what I meant. I meant the issue is that supposedly-impressive magic can be performed for fun by extremely weak spellcasters.

They talk about how difficulty it is to get the biology right when transforming people in the books. Why would you let people ignore all that difficulty?

I wouldn't. That's what Compels are for, and I'd very seriously compel them not to even try that as it's too dangerous. That said, it's not actually magical difficulty, it's a difficulty in having a precise enough understanding of biology. I.e. a high Scholarship score. Hell, the Alphas learn to do it after (it's implied) only a few months of training with no grounding in magical ability whatsoever. And do it pretty much perfectly and at-will.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 13, 2013, 06:46:07 AM
I could have sworn Luccio had a blasting rod in Small Favor, right after Micheal kills the last of the Hobs

She has a small, slender staff.  It's in Dead Beat too.

I don't think there's really been any indication of what bonuses it might give though.

This. The bonuses are speculative, and it's apparently 5 feet long (according to Small Favor). I'd call that a staff more than a rod.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 13, 2013, 07:15:27 AM
And my second explanation makes just as much sense. As does the meta explanation that he didn't know how many Consequences those people had and just assumed the worst, an assumption confirmed by his later research.

I don't think I said that. Quote tag error?

I'm saying that a Wizard examining a magical crime scene can tell how much power would be needed to do X, at least roughly. You might be able to explode a heart with less, but it'd look significantly different than that version.

That's reasonable, I suppose.

I wouldn't. That's what Compels are for, and I'd very seriously compel them not to even try that as it's too dangerous. That said, it's not actually magical difficulty, it's a difficulty in having a precise enough understanding of biology. I.e. a high Scholarship score. Hell, the Alphas learn to do it after (it's implied) only a few months of training with no grounding in magical ability whatsoever. And do it pretty much perfectly and at-will.

The Alphas spent months training to learn one spell with an expert as a teacher. That's quite a lot of effort for 5 complexity.

Non-magical difficulty of a magical spell is generally represented with (mundane-skill-based) Declarations.

If you find yourself using Compels to block a usage of the rules, that usage is probably bad. Compels are supposed to come from Aspects, but your proposed Compels don't.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 13, 2013, 07:33:09 AM
I don't think I said that. Quote tag error?

I think you're right, but it's on your end, check your previous post.

That's reasonable, I suppose.

Thanks. :)

The Alphas spent months training to learn one spell with an expert as a teacher. That's quite a lot of effort for 5 complexity.

Non-magical difficulty of a magical spell is generally represented with (mundane-skill-based) Declarations.

Sure...but this appears to be just a matter of mundane skill, and of merely having it, not necessarily using it successfully. There's not really a mechanic for that in-game...it's sorta a different thing from the normal way things work. All biomancy (and pretty much biomancy specifically) is, per Harry's description.

If you find yourself using Compels to block a usage of the rules, that usage is probably bad. Compels are supposed to come from Aspects, but your proposed Compels don't.

I'd allow it if they forsook the Compel.

And using any 'Wizard' type Aspect to compel not breaking the Laws or doing reckless things with magic is pretty legitimate. Ditto compelling anyone with any High Concept involving being something less than a Wizard doing just about anything complex with magic ('You're only a Sorcerer, Wizards are scared of that, are you sure you're ready?'). And if your High Concept doesn't include either of those...it probably doesn't include spellcasting, does it? I guess if you had it anyway I wouldn't compel you...but that seems unlikely.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Sanctaphrax on January 13, 2013, 07:50:38 AM
I think you're right, but it's on your end, check your previous post.

You're right. Fixed.

I seem to be making a lot of minor errors at the moment, I just posted a Power without a Refresh cost.

Sure...but this appears to be just a matter of mundane skill, and of merely having it, not necessarily using it successfully. There's not really a mechanic for that in-game...it's sorta a different thing from the normal way things work. All biomancy (and pretty much biomancy specifically) is, per Harry's description.

That's normal for Thaumaturgy. Conjuration has almost exactly the same issue. I don't see much reason to make special rules.

I'd allow it if they forsook the Compel.

And using any 'Wizard' type Aspect to compel not breaking the Laws or doing reckless things with magic is pretty legitimate. Ditto compelling anyone with any High Concept involving being something less than a Wizard doing just about anything complex with magic ('You're only a Sorcerer, Wizards are scared of that, are you sure you're ready?'). And if your High Concept doesn't include either of those...it probably doesn't include spellcasting, does it? I guess if you had it anyway I wouldn't compel you...but that seems unlikely.

You're still deciding on a Compel without even seeing the character's Aspects. That ain't good, it's like deciding on the conclusion of your research before finishing the experiment.

Also, papering over problems with Compels remains unwise regardless.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 13, 2013, 08:37:26 AM
You're right. Fixed.

I seem to be making a lot of minor errors at the moment, I just posted a Power without a Refresh cost.

Yeah, I get like that whenever I don't get enough sleep. It's annoying.

That's normal for Thaumaturgy. Conjuration has almost exactly the same issue. I don't see much reason to make special rules.

I'm not making any special rules though, just noting that, like making anything mechanical that actually works with Conjuration, you need a knowledge base to do this in-world. I'm not changing the rules at all, just pointing out an area where the prerequisites described in the books are, in game terms, more thematic than mechanical.

You're still deciding on a Compel without even seeing the character's Aspects. That ain't good, it's like deciding on the conclusion of your research before finishing the experiment.

It's the same thing as discussing a vampire and talking about compelling him to feed in a discussion of, oh, Blood Drinker. It's an assumed part of the high concept that almost always involves the power in question.

Also, papering over problems with Compels remains unwise regardless.

I disagree. As as stated above, this is a thematic restriction more than a mechanical one, and thus a perfect subject for Compels. Heck, for most Wizards I'd be inclined to say it falls under a 'Blind Spots' kinda thing, as described on p. 179 of YS...though perhaps not to quite that extent since they lack a separate Aspect for it.

A Wizard who was, say, a doctor as well would, of course, be a very different matter.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 13, 2013, 08:58:25 PM
Name: Nicodemus Archleone

Aspects:
High Concept: First Among the Denarians
Trouble: Pride Goeth Before Everything
Other:
Anduriel’s Host;
Been around for a Long, Long Year;
That soul which has the greatest Punishment;
Try Not My Patience;
I rejoice over the corpses of Knights

Skills:

Fantastic: Contacts, Lore, Weapons,
Superb: Conviction, Deceit, Presence, Resources,
Great: Alertness, Athletics, Discipline, Fists,
Everything else defaults to Good.

Stunts:

Takes One To Know One (Deceit) (-1)
Filthy Lucre (Resources) (-1)
Linguist (Scholarship) (-1)
Riposte (Weapons) (-1)

Powers:

Supernatural Mental Toughness [-4]
The Catch is credible threats to his personal health [+0]
Marked By Power [-1]
Refinement [-8]
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic: Hellfire [-2]
Wings [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch is holy stuff [+2]

Item of Power (Barrabas Noose) [+1] effecting;
Physical Immunity [-8]
The Catch is the Noose Itself [+2]
Refinement [-3] (+3 Control and Complexity for Entropomancy)

Total: -38 Refresh

Specializations:

Evocation: Elements (Earth, Water, Spirit); Power (Spirit +2), Control (Spirit+3, Water +1)
Thaumaturgy: Control (Summoning and Binding +1, Entropomancy +3, Transformation and Disruption +1); Complexity (Summoning and Binding +4, Entropomancy +6, Transportation and Worldwalking +2, Transformation and Disruption +5)

Focus Items:
Barrabas Noose [+4 Complexity with Entropomancy]

Stress:

Mental: OOOO(OOOO) (+1 Mild Consequence)
Physical: OOOO(OO)
Social: OOOO (+1 Mild Consequence)
Armor: Infinite, 1, 2 vs. mental stuff, or by spell or item effect.

Nicodemus's mystical abilities are assumed. He's never actually demonstrated any per se. But then, he hardly needs to in combat, and someone did the heavy lifting on the curse the Shroud was supposed to enable. My interpretation is that it was Nick. I made him only decent at Evocation to explain why he doesn't use it too much, though personally I tend to think his shadow attacking people is his own version of that. Still, it's not that effective in the grand scheme compared to some other Denarians' magic, so crappy at Evocations he is (relatively speaking).

The noose has a +2 Catch solely for availability, since it's definitionally available to anyone who wants to use it.The Entropomancy Refinements are to enable the Barrabas curse (it'd probably give someone sans Thaumaturgy Ritual - Entropomancy and one Refinement, staying the same level of focus Item), and he curses with flare with that thing (16 shifts off the top of his head...never mind if he puts some effort in).

The physical defensive stuff is assumed since the noose makes them irrelevant in many ways.

I'll probably be statting up Tessa, Rosanna, Thorned Namshiel, Deirdre and Magog as well. I'll also think about doing Saluriel and Ursiel. The other Denarians are (effectively) nameless thugs with Great skills in combat (and Intimidation and Lore) and Inhuman to Supernatural physical stuff plus a Creature Feature or two. They're frightening, but not really in need of full sheets per se. Well, ignoring Lasciel anyway...and her we've never seen in action so her stats are highly speculative.

EDIT: Added Supernatural Mental Toughness, for appropriateness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 13, 2013, 09:14:47 PM
Name: Polonius Lartessa

Aspects:
High Concept: Elder Denarian
Trouble: Must Destroy Whole and Healthy Things
Other:
Small and Wily;
Short-Tempered; 
Host of Imariel;
Wife of Nicodemus;

Skills:

Superb: Contacts, Deceit, Lore, Presence,
Great: Athletics, Conviction, Discipline, Fists,
Good: Alertness, Endurance, Rapport, Resources,
Everything else, except possibly a few modern skills like Driving and Guns, defaults to Fair.

Stunts:

Takes One To Know One (Deceit) (-1)
Linguist (Scholarship) (-1)

Powers:

Inhuman Mental Toughness [-2]
Refinements [-11]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Hellfire [-2]
The Sight [–1]
Claws [-1]
Wings [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Mythic Recovery [-6]
The Catch is holy stuff [+2]

Total: -36 Refresh

Specializations:

Evocation: Elements (Air, Water, Spirit); Power (Air +4, Water +2), Control (Air +5, Water +3, Spirit +1)
Thaumaturgy: Control (Hellfire +1); Complexity (Hellfire +3, Veils +1, Wards +2)

Focus Items:
Bracelet [+2 Defensive Power +1 Defensive Control with Air]
Rod [+2 Offensive Power +1 Offensive Control with Air]

Stress:

Mental: OOOO(OO)
Physical: OOOO(OO)
Social: OOOO (+1 Mild Consequence)
Armor: 1 vs. physical or mental effects, otherwise by spell or item effect.

Here's Tessa. She's a lot less scary than Nicodemus...but she's still a leader of the Denarians and a scary lady. Her Evocations are quite good at 10 shifts, putting her on par with Morgan, and her Thaumaturgy is decent, though not spectacular. She's an old and frightening creature.

She was by far the biggest threat of the Denarians fighting the Archive magically speaking, with the skill to make Ivy focus a full half of her attention on her (by my interpretation, this puts her, Nicodemus, Rosanna, Quintus Cassius [when he was around] and Thorned Namshiel as the spellcasters in the Denarians' ranks. Well, and probably Lasciel. And her the second best Evoker after Namshiel. One or more of the minions might have some magic, but not a whole lt.) I went with her Thaumaturgy being bad as yet another sign of the short term/long-term approaches that differentiate her and Nicodemus. He does slow magic that effects many, she hurls thunderbolts.

EDIT: Added Inhuman Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 13, 2013, 09:24:14 PM
Name: Ivy

Aspects:
High Concept: The Archive
Trouble: I'm Just A Kid
Other:
Knowledge is my Shield;
On the Shoulders of Giants;
Tortured by the Denarians;
Look, a Kitty!;
Kincaid’s Contract;
General of the Oblivion War;

Skills:

Legendary: Lore, Scholarship,
Epic: Conviction, Discipline
Fantastic: Investigation, Resources,
Superb: Contacts, Craftsmanship,
Great: Alertness, Deceit, Rapport,
Good: Athletics, Empathy, Intimidation, Presence, 
Fair: Burglary, Performance, Stealth, Survival,
Average: Endurance, Fists, Guns, Weapons,

Stunts:

Maybe a Resources stunt or two, also see below.

Powers:

The Archive (Not only does Ivy have Legendary levels in Lore and Scholarship, she has literally every possible Mundane stunt for both those skills simultaneously. Yes that is as broken and frightening as it sounds, and yes it does mean she's usually working at at least Scholarship and Lore 10, doing everything two time increments quicker, and lowering all difficulties by two each simultaneously. She should be. She can also sub them in (at their base of Legendary) for any other skill your GM would allow such a substitution on. She also knows anything and everything written down as soon as it is, making her able to ignore any research rolls required for, well, almost anything.) [-?]
Refinements [-?]
Mythic Mental Toughness [-6]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -??? Refresh

Specializations:

Definitionally, she has a +8 Specialization on every possible kind of magic (or at least Thaumaturgy...it could be argued that some degree of Evocation specialty is practice...in which case she might have somewhat less in some areas, but I doubt it). Period. And all spells are Rote Spells. And that's only the beginning. Her ability to do multiple spells simultaneously and not take mental stress from doing them is also notable. She'd also, definitionally, have any and all forms of self-sponsored magic that simply represent knowledge, as opposed to commitment to some goal. So, 15 shift Evocations, boys and girls. Plus Senior Council level or better thaumaturgy. Be afraid, be very afraid.

Stress:

Mental: OOOO(OOOOOO) (+2 Mild Consequences)
Physical: OOO
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.

Yeah...people wanted unstattable things...here's an example of something like that. My sheet of Lea would be less complete than this one as Ivy has the downside of legitimate human weaknesses...Lea doesn't so much.

Anyway. Ivy here. She's really just awe-inspiringly deadly and unstoppable in her way. These stats aren't really for the Archive though, they're for the little girl. The Archive stuff is hand-wavey and plot-device level powerful, she can only be adequately interacted with or statted when dealing with those parts of her that are still just a person.

EDIT: Added Mythic Mental Toughness.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 13, 2013, 09:57:27 PM
Name: Rosanna

Aspects:
High Concept: Denarian Sorceress
Trouble: Tessa's Second
Other:
Sex Appeal;
Facade of Weakness;
Maiden of Sorrow;
Host to a Demon;

Skills:

Superb: Deceit, Presence,
Great: Discipline, Lore, Rapport, Intimidation, Fists,
Good: Alertness, Athletics, Conviction, Empathy, Endurance,
Fair: Contacts, Investigation, Resources, Scholarship, Stealth,
Average: Burglary, Driving, Guns, Might, Survival,

Stunts:

Takes One To Know One (Deceit) (-1)
Sex Appeal (Rapport) (-1)

Powers:

Refinements [-4]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Hellfire [-2]
Claws [-1]
Wings [-1]
Inhuman Strength [-2]
Supernatural Speed [-4]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch is holy stuff [+2]

Total: -26 Refresh

Specializations:

Evocation: Elements (Air, Fire, Spirit); Power (Fire +2), Control (Fire +3, Spirit +1)
Thaumaturgy: Control (Hellfire +1); Complexity (Hellfire +2)

Focus Items:
Ring [+2 Defensive Power with Fire]
Bracelet [+2 Offensive Power and +1 Offensive Control with Fire]

Stress:

Mental: OOOO
Physical: OOOO(OOOO)
Social: OOOO (+1 Mild Consequence)
Armor: 2, or by spell or item effect.

Here's Rosanna, she's sorta Tessa writ small in many ways, though she's better at social stuff other than lying. She's a decent Evoker (at 7 shifts, 8 on offensive control), and also decent (though not fabulous) at hand to hand. Her exact physical bonuses are speculative. She might be a bit better or a bit worse at that stuff.
.
.
.
In other news, Harry's advancements up through Small Favor have been completed. Meaning a complete timeline can now be worked out pretty easily.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 13, 2013, 10:23:30 PM
The Middle and Elder Gruffs have had their skills adjusted slightly, just FYI.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 14, 2013, 05:43:54 AM
Name: Magog

Aspects:
High Concept: Denarian Bruiser
Trouble: The Arrogance of Strength
Other:
Unstoppable Force;
Quick To Anger;
Basically A Thug;
Dependent On My Host;

Skills:

Fantastic: Fists, Might,
Superb: Athletics, Endurance,
Great: Deceit, Lore, Intimidation,
Good: Alertness, Conviction, Discipline, Presence,
Fair: Contacts, Investigation, Scholarship, Stealth,
Average: Burglary, Empathy, Resources, Survival,

Stunts:

Takes One To Know One (Deceit) (-1)
No Pain, No Gain (Endurance) (-1)
Step Into The Blow (Fists) (-1)
One On One Fighter (Fists) (+1 to Fists when fighting a single opponent) (-1)
Wrestler (Might) (-1)
Linguist (Scholarship) (-1)

Powers:

Echoes of the Beast [-1]
Claws [-1]
Mythic Strength [-6]
Supernatural Speed [-4]
Supernatural Toughness [-4]
Supernatural Recovery [-4]
The Catch is holy stuff [+2]

Total: -24 Refresh

Stress:

Mental: OOOO
Physical: OOOO(OOOO) (+2 Mild Consequences)
Social: OOOO
Armor: 2.

Here's Magog. Statted at about Rosanna's level, though specialized very differently. He's basically just a thug, but a hefty, scary, one. Not a lot else to say, really.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 14, 2013, 06:04:06 AM
Name: Deirdre

Aspects:
High Concept: Daddy's Little Denarian
Trouble: Dependent On Her Father
Other:
Denarian Host;
Cruel and Vindictive;
Incest;
Steel Scales, Steel Blades;
Bloodlust

Skills:

Fantastic: Fists,
Superb: Athletics, Alertness, Endurance,
Great: Deceit, Lore, Scholarship,
Good: Conviction, Discipline, Intimidation, Presence,
Fair: Investigation, Might, Rapport, Resources, Stealth,
Average: Burglary, Contacts, Guns, Empathy, Survival,

Stunts:

Takes One To Know One (Deceit) (-1)
Target Rich Environment (Fists) (+1 to Fists when outnumbered) (-1)
Linguist (Scholarship) (-1)

Powers:

Echoes of the Beast [-1]
Sponsored Magic: Hellfire [-4]
Claws (w/ Area Effect and Extended: She can attack an entire zone at once if she wishes, though she can't exempt people if doing this, and can attack adjacent zones with he hair) [-4]
Supernatural Strength [-4]
Supernatural Speed [-4]
Supernatural Toughness [-4]
Supernatural Recovery [-4]
The Catch is holy stuff [+2]

Total: -26 Refresh

Enchanted Items:

Defensive Bracelet (8 shift Block or Armor 4, 7/session) [8 Item Slots]

Stress:

Mental: OOOO
Physical: OOOO(OOOO) (+1 Mild Consequence)
Social: OOOO
Armor: 2.

And here's Deirdre. I gave her Hellfire and her enchanted Item both to round her out and because it seemed lie she had some magical ability...if not enough to really equal the true spellcasters among the Denarians, and because her invincibility seemed notable (and is helped to be explained by the item). Thaumaturgy alone is also a possibility, the big thing is that her Evocation sucks. She's a scary lady with that damn hair. She's at about the Magog/Rosanna power level, which sounds right.

Indeed, I've now got around three power levels established for Denarians:

The thug level, -15 to -20 Refresh. We only learn these guys names in passing and precious few have magic. They're scary by reasonable standards, but as Denarians go, they're small fry.
The scary badass level. The one Deirdre is at, right around -26 Refresh, and either spellcasters or true powers sans spells. Cassius and Ursiel were also this level, as are Magog and Rosanna.
The Ohmigod Level: Tessa, Nicodemus, Thorned Namshiel, and likely Lasciel in her full glory (though I guess with a crappy host she might be 'merely' the next level down). Maybe one or two others currently locked up by the Church. -33 Refresh plus. Some of the most badass folks you're ever likely to go up against.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 14, 2013, 01:03:46 PM
Oh my God level? Are you sure that's how you want to refer to the champions of hell?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 14, 2013, 07:27:02 PM
Oh my God level? Are you sure that's how you want to refer to the champions of hell?

It's what their victims say when they see them. I think it's an accurate assessment.  :)
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 15, 2013, 12:32:18 AM
Name: Thorned Namshiel

Aspects:
High Concept: Denarian Master of Magic
Trouble: Mortals Are Lesser Beings
Other:
Teacher of Magic;
Gaunt and Monstrous to Behold;
Host of a Blackened Denarius;

Skills:

Fantastic: Lore,
Superb: Conviction, Deceit, Discipline,
Great: Contacts, Investigation, Presence, Scholarship,
Good: Alertness, Athletics, Endurance, Intimidation,
Fair: Burglary, Fists, Resources, Stealth,
Average: Empathy, Might, Rapport, Survival,

Stunts:

Takes One To Know One (Deceit) (-1)
Pickpocket (Deceit) (-1)
Linguist (Scholarship) (-1)

Powers:

Supernatural Mental Toughness [-4]
Refinement [-16]
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic: Hellfire [-2]
The Sight [-1]
Soulgaze [-0]
Claws [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is holy stuff [+2]

Total: -39 Refresh

Specializations:

Evocation: Elements (Air, Water, Spirit); Power (Water +1, Spirit +3), Control (Water +2, Spirit +4)
Thaumaturgy: Control (Hellfire +1); Complexity (Divination +2, Summoning and Binding +4, Hellfire +6, Wards +5, Transportation and Worlwalking +3)

Focus Items:

Bracelet [+2 Offensive Power and +1 Offensive Control with Spirit]
Amulet [+2 Defensive Power and +1 Defensive Control with Spirit]

Enchanted Items:

Defensive Ring (6 shift Block or Armor 3, 3/session) [2 Item Slots]

Stress:

Mental: OOOO(OOOO) (+1 Mild Consequence)
Physical: OOOO(OO)
Social: OOOO
Armor: 1 vs. physical stuff, 2 vs. mental effects, otherwise by spell or item effect.

And here's Thorned Namshiel, last of the Denarian heavy-hitters. Another 10 shift evocation user, this one with even better Thaumaturgy than Nicodemus (though Nick's Noose boost him almost equal). He's scary magically, smart and versatile, but not really built with combat in mind and falls apart under determined assault.

Almost a Senior council level Thaumaturge (though his low control bonuses mean he takes longer at it), though, which synchs up with what he was able to achieve in terms of ridiculous ritual magic in Small Favor.

EDIT: Added Supernatural Mental Toughness.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 15, 2013, 01:56:41 AM
Question: should Spinyboy be lower Refresh than Tessa? I know he'd have more Refinements, but Tessa is referred to be second only to DJ Nicky D himself, so she should probably have a refresh second only to his. Probably with Supernatural instead of Inhuman stuff.

Also, Magog should not really have those scholarship stunts. He's big dumb and stupid.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 15, 2013, 02:08:01 AM
Question: should Spinyboy be lower Refresh than Tessa? I know he'd have more Refinements, but Tessa is referred to be second only to DJ Nicky D himself, so she should probably have a refresh second only to his. Probably with Supernatural instead of Inhuman stuff.

I disagree. she's the second oldest Denarian...that doesn't necessarily mean second most powerful. She's also a leader, which helps her to be considered scary. I mean, she plus Magog or rosanna could beat Namshiel's ass, and that's how it would go if there happened to be a fight. Namshiel's clearly a vastly better spellcaster than her...and there are certain Denarian minimums in the physical stuff.

Also, Magog should not really have those scholarship stunts. He's big dumb and stupid.

This is the actual Fallen we're talking about. He's thousands of years old. At that age, a Lore of only Fair is...unimpressive. And Linguist is just for extra languages. If one of the actual Fallen doesn't speak several of those...something's seriously wrong there.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 15, 2013, 02:14:23 AM
Harry didn't take Linguist when he had Lash in his head. I'd just call speaking languages an invocation of the various "Fallen in my head" aspects with Hell sponsor debt instead of an actual stunt.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 15, 2013, 02:24:48 AM
Harry didn't take Linguist when he had Lash in his head. I'd just call speaking languages an invocation of the various "Fallen in my head" aspects with Hell sponsor debt instead of an actual stunt.

I don't, for those with names (see Rosanna...I do it anyway for those who've lived long enough ala Nicodemus...but that's a different thing). But Magog, as statted, isn't the Host, it's the Fallen inside, and that being needs some linguistic knowledge.

Still, upon reflection, I am dropping Namshiel's Recovery to merely Inhuman. That might help a bit with your concerns in that area.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 15, 2013, 02:27:47 AM
Why don't the "human named" spellcasting Denarians have Lawbreaker: First?

If they get it, though, they should lose Evocation Refinements. (Really, I don't think they deserve many, except Namshiel - Harry seems to think only Tessa and Namshiel qualify as 'Council-level', and only Namshiel seems better than SmF-Harry.)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 15, 2013, 02:35:08 AM
I made a judgment call. Possibly a wrong judgment call, that adding those would be...problematic at best for such creatures. Mostly because we have no idea what Laws they've broken aside from the First, and no idea where the Fallen starts and the Human ends. It's...just a weird combination. They are likely to have it though, I admit...

Tessa, Nicodemus, and Rosanna are the only three it'd likely effect anyway. Maybe I'll adjust them a bit...

And I agree with you mostly. Note that Harry's a better Evoker than any of them but Tessa and Namshiel, and Tessa was good enough to actually require the Archive to put effort into stopping her, so she's at least fairly potent.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 16, 2013, 12:51:25 AM
Can we get an updated version of Lily and a build of Gard if possible?. I think the axe she used in Even Hand is a pretty neat enchanted item for her to have.

Note: I haven't forgotten this, I'm just back at school and my reading speed has slowed (I mostly did the Denarians on my trip here). Still, Lily will be up in a bit.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 16, 2013, 03:01:04 AM
Good to hear. I'd suggest giving Lily and Maeve both Shape shifter  as according to Fix they and the rest of their retainers flew to Demon Reach as birds.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on January 16, 2013, 03:03:48 AM
That might be better represented as both of them taking two or more points of sponsor debt to gain the Beast Change and Wings powers for a scene.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 16, 2013, 03:33:53 AM
Yeah, that strikes me as Thaumaturgical shapeshifting as opposed to the combat-ready variety.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 16, 2013, 05:41:01 AM
Name: Lily

Aspects:
High Concept: The Summer Lady
Trouble: Desperately Lonely
Other:
Curvy and Lovely;
Gentle and Sweet;
Manipulative and Manipulated;
I Never Got To Choose;

Skills:

Superb: Conviction, Rapport, Resources,
Great: Athletics, Deceit, Discipline, Lore,
Good: Contacts, Endurance, Presence, Weapons,
Fair: Alertness, Empathy, Intimidation, Survival,
Average: Driving, Investigation, Scholarship, Stealth,

Stunts:

Sex Appeal (Rapport)

Powers:

Inhuman Mental Toughness [-2]
Supernatural Senses (Strange Senses) [–1]
The Sight [-1]
Greater Glamours [–4]
Marked by Power [–1]
Inhuman Strength [-2]
Inhuman Speed [–2]
Supernatural Toughness [–4]
Inhuman Recovery [-2]
The Catch [+3] is cold iron and the like, as well as trappings of Winter.

Evocation [-3]
Thaumaturgy [-3]
Seelie Magic [–2]
Refinement [-9]

Total: -34 Refresh

Specialties:

Evocation: Elements (Earth, Air, Fire); Power (Earth +1, Fire +3), Control (Earth +2, Fire +4)
Thaumaturgy: Control (Seelie Magic +2); Complexity (Divination +1, Seelie Magic +4, Transportation and Worldwalking +3);

Focus Items:
Ring of Fire [+1 Offensive Power and Control with Fire]
Ring of Fire [+1 Defensive Power and Control with Fire]

Stress:

Mental: OOOO(OO) (+1 Mild Consequence)
Physical: OOOO(OOOO)
Social: OOOO
Armor: 2 vs. physical stuff, 1 vs. mental stuff, otherwise by spell or item effect.

And there's Lily. She's young and new at her role...which is interesting for her stat-wise. She's actually more mystically potent than Maeve...and better socially too...but no real match for her in combat.

EDIT: Added Inhuman Mental Toughness. It's built in.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 16, 2013, 05:51:53 AM
Shouldn't that be trappings of Winter?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Locnil on January 16, 2013, 11:39:19 AM
And should she really have Superb Resources? She's probably real rich, sure, but we've never seen her use money for anything.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 16, 2013, 02:04:58 PM
Shouldn't that be trappings of Winter?

Yes.

And should she really have Superb Resources? She's probably real rich, sure, but we've never seen her use money for anything.

That bit's straight from OW. I do try not to disagree with OW unless I have a reason.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 16, 2013, 09:32:51 PM
I'd put the one aspect as "Manipulative and Manipulated". She's more notable for how she's been played than for how she's played others.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 16, 2013, 10:01:45 PM
I'd put the one aspect as "Manipulative and Manipulated". She's more notable for how she's been played than for how she's played others.

She played Harry pretty thoroughly in Small Favor...but yeah, that sounds better. Change made.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 16, 2013, 10:17:41 PM
She played Harry in Proven Guilty. Not Small Favor.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 16, 2013, 10:55:22 PM
She played Harry in Proven Guilty. Not Small Favor.

D'oh. You're right. I'll call it a typo. I've just been re-reading the whole series and I swear they blur together...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 18, 2013, 02:19:27 PM
Okay, for Susan I felt the need to do three sheets. The first is her pre-Grave Peril, the second circa Death Masks, the third circa Changes.

Name: Susan Rodriguez

Aspects:
High Concept: Intrepid Paranormal Reporter
Trouble: Curiosity Killed The...
Other:
In Love with Harry Dresden
Always Has An Angle
Joie De Vivre

Skills:

Great: Investigation
Good: Empathy, Rapport,
Fair: Alertness, Athletics, Conviction, Deceit, Guns,
Average: Contacts, Discipline, Endurance, Lore, Presence,

Stunts:

Ear to the Ground (Contacts) (-1)
Quick Eye (Investigation) (-1)

Total: -0 Refresh

Stress:

Mental: OOO
Physical: OOO
Social: OOO
Armor: 0.

Here she is as an ordinary mortal. she'd be a fine character for a Waist Deep game...but she was definitely in over her head dealing with Harry's foes.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 18, 2013, 02:33:50 PM
Name: Susan Rodriguez

Aspects:
High Concept: Red Court Infectee
Trouble: The Hunger Rises
Other:
In Love with Harry Dresden
Always Has An Angle
Fellowship of St. Giles Operative
Former Paranormal Reporter
Very Dangerous Woman

Skills:

Great: Fists, Investigation, Rapport,
Good: Athletics, Discipline, Endurance, Empathy, Guns,
Fair: Alertness, Conviction, Deceit, Lore, Stealth,
Average: Burglary, Contacts, Presence, Scholarship, Survival,

Stunts:

Ear to the Ground (Contacts) (-1)
Armed Arts: Bludgeon, 1 more (Fists) (-1)
Quick Eye (Investigation) (-1)

Powers:

Blood Drinker [–1]
Addictive Saliva [-1]
Tattoos of St. Giles [-2]

Feeding Dependency [+1] affecting the following powers:
Inhuman Strength [–2]
Inhuman Speed [–2]
Inhuman Toughness [-2]
Inhuman Recovery [–2]
The Catch [+2] is holy stuff.

Total: -12 Refresh

Stress:

Mental: OOO
Physical: OOOO(OO)
Social: OOO
Hunger: OOOOOO
Armor: 1.

And here's the version Harry deals with circa Death Masks, after some serious Fellowship training, she's now a match for him. Which is sad, really, in context.

Her version in Changes will take a bit longer, and be put up around the same time as Martin.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 18, 2013, 05:11:15 PM
The occultist stunt is redundant with a trapping of the Tattoos of St. Giles which does the same thing.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 18, 2013, 06:14:37 PM
The occultist stunt is redundant with a trapping of the Tattoos of St. Giles which does the same thing.

Shit, you're right. I almost never use those things and always forget that bit. Fixed momentarily.

EDIT: And done.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 18, 2013, 07:31:15 PM
Name: Susan Rodriguez

Aspects:
High Concept: Fellowship of St. Giles Operative
Trouble: The Hunger Rises
Other:
Once In Love with Harry Dresden
Always Has An Angle
Former Paranormal Reporter
Very Dangerous Woman
Mother of Maggie

Skills:

Superb: Fists,
Great: Athletics, Guns, Investigation, Rapport,
Good: Conviction, Deceit, Discipline, Endurance, Empathy,
Fair: Alertness, Burglary, Lore, Might, Stealth,
Average: Contacts, Presence, Resources, Scholarship, Survival,

Stunts:

Ear to the Ground (Contacts) (-1)
Armed Arts: Bludgeon, Sword, Knife, ? (Fists) (-2)
Quick Eye (Investigation) (-1)

Powers:

Blood Drinker [–1]
Addictive Saliva [-1]
Tattoos of St. Giles [-2]

Feeding Dependency [+1] affecting the following powers:
Inhuman Strength [–2]
Inhuman Speed [–2]
Inhuman Toughness [-2]
Inhuman Recovery [–2]
The Catch [+2] is holy stuff.

Total: -13 Refresh

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOO
Hunger: OOOOOO
Armor: 1.

And here's Susan as she was in Changes. Again, roughly on Harry's level...at least up until he takes Mab's offer. A very dangerous woman. It's worth noting that her base Refresh has likely gone up 4-6 points between Death Masks and here, she just chose to keep most of it.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 18, 2013, 07:32:48 PM
Name: Martin

Aspects:
High Concept: The Red Court's Bane
Trouble: Double Agent
Other:
Completely Unobtrusive
'Mr. Excitement'
Strong Work Ethic
Will Do Anything For The Cause
Sudden Violence

Skills:

Fantastic: Deceit, Discipline,
Superb: Conviction, Guns,
Great: Athletics, Burglary, Stealth, Weapons,
Good: Alertness, Contacts, Endurance, Investigation, Lore,
Everything else defaults to Fair, with the exception of Presence which is conspicuously Mediocre.

Stunts:

Paranoid? Probably (Alertness) (-1)
Person of Conviction (Conviction) (-1)
Deep Cover Operative (+2 Deceit to all rolls used to directly maintain his cover) (Deceit) (-1)
Takes One to Know One (Deceit) (-1)
Calm Blue Ocean (Discipline) (-1)
Hard Boiled (Discipline) (-1)
Sniper (Guns) (-1)
Knowing Your Gun (When using any gun he's personally done maintenance on and fired at least a dozen shots with, even on a shooting range, Martin adds +2 to that gun's Weapon rating) (Guns) (-1)

Powers:

Blood Drinker [–1]
Addictive Saliva [-1]
Tattoos of St. Giles [-2]

Feeding Dependency [+1] affecting the following powers:
Cloak of Shadows [-1]
Inhuman Strength [–2]
Inhuman Speed [–2]
Inhuman Toughness [-2]
Inhuman Recovery [–2]
The Catch [+2] is holy stuff.

Total: -18 Refresh

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOOO(OO)
Social: OOOO (+1 Mild Consequence)
Hunger: OOOOOO (+1 Mild Consequence)
Armor: 1, or by equipment.

And here's Martin. I do try and avoid absolutely awful spoilers unless I have no choice...but I had no choice here. Martin was an epic sort of fellow, in his quiet way.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 18, 2013, 07:39:22 PM
Ok. Wow. Martin is frigging scary. Not Harry level, of course, but he can kick your ass without being short of breath after. And are you sure Susan only has one major milestone between Death Masks and Changes? It seems like there should be a lot more.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 18, 2013, 07:44:04 PM
Oh, she had bunches more...I'd peg her at Refresh 1 in Death Masks and more like 5 or 6 in Changes, maybe even 7...I just couldn't find any appropriate additional powers or stunts. I guess I could throw on Cloak of shadows, but I don't feel the need. She acted more like a higher refresh character self-determinism-wise in Changes, and seemed to do the 'one big thing' stuff high FP characters can pull off as well.

And yeah...he'd been an operative for 150 years, while being able to lie to the Red King's face and effectively snipe elder vampires. Martin was dangerous as hell...just quiet about it.

EDIT: And her sheet's been edited to note the above.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 18, 2013, 08:06:59 PM
Ok. Gotcha on Susan.

Martin was quiet about it... The way most truly dangerous people are. Makes me wonder what the hell Mac is.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 18, 2013, 08:10:44 PM
Ok. Gotcha on Susan.

Martin was quiet about it... The way most truly dangerous people are. Makes me wonder what the hell Mac is.

I'm betting on one of the Grigori (http://en.wikipedia.org/wiki/Grigori#Slavonic_Enoch), personally. Too many jokes involving the phrase 'watch this' or the equivalent. Though I wouldn't bet against a rogue Outsider or something even weirder.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 18, 2013, 08:48:54 PM
Maybe. Although if you ever stat him up, you should hand him MYTHIC recovery. I mean, that Cold Days scene. Ukh.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 18, 2013, 10:15:56 PM
I'd possibly give Susan Martial Arts, as Harry mentions her performing Tai Chi katas in Death Masks and that she probably knew the bone breaking locks and throws Tai Chi is capable of doing.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 19, 2013, 06:51:55 AM
Name: Sigrun Gard

Aspects:
High Concept: Honest-to-Odin Valkyrie
Trouble: On Marcone's Payroll
Other:
Runecaster and Scryer;
Icy Beauty;
Descendent of Beowulf;
Respect For Professionalism;
The Art of Paranoia;

Skills:

Superb: Conviction, Endurance, Weapons,
Great: Athletics, Burglary, Discipline, Guns, Lore,
Good: Empathy, Fists, Presence, Scholarship, Survival,
Fair: Alertness, Driving, Intimidate, Might, Stealth,
Everything else defaults to Average.

Stunts:

Paranoid? Probably (Alertness) (-1)
The Big Picture (Burglary) (-1)
Pilot (Helicopter) (Driving) (-1)
Doctor (Trauma) (Scholarship) (-1)
Berserker (Weapons) (-1)

Powers:

Refinements [-3]
Thaumaturgy [-3]
Strange Senses [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch is that, for Moderate or worse injuries, her Recovery requires medical attention to kick in [+2]

Total: -19 Refresh

Specializations:
Complexity (Warding +1), Crafting (Strength +2)

Enchanted Items:
Rune Covered Axe [8 shift Block or Armor Value 4, 5/session] (5 Enchanted Item Slots)
7 'potion' slots

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOOO(OO) (+1 Mild Consequence)
Social: OOOO
Armor: 1, or by spell or item effect.

Gard's Sponsored Magic effects only Thaumaturgy. She has no abilities at Evocation whatsoever, making use of Enchanted Items and pre-set rituals instead. The abilities of which were countered by the Grendelkin's magic-immunity in Heorot, for reference. It's possible the axe only works to block magic, in which case she'd get a compel for facing physical attacks which ignore it (it cost her more than a full point of Refresh after all).

She's also really hard to kill, supernaturally strong, and dangerous in a fight (Weapon 6 attacks at Fantastic are nothing to sneeze at). It's possible (no, likely) that she has a Catch of +2 or so reducing her Refresh that we simply haven't seen come up yet.

I dropped her Recovery because, while she'll eventually heal from anything, she didn't seem to have real in-combat regeneration. And gave her Toughness because she seemed to deserve it.

EDIT: And upped her Recovery, paid for by a Catch of needing to, say, physically put her guts back in and sow herself up. Also, added Doctor to her Stunt list (she deserves it), and rearranged her skills a little.

I've skipped sponsored Magic at this point for full-on Thaumaturgy to represent her rune-magic. Honestly, given time she seems able to do anything a wizard could...her methods just differ and are ill-suited to Evocation save in Enchanted Item form.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 19, 2013, 08:00:40 AM
A note updating Will and Georgia to Changes era has been added to their sheets, check them out.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 19, 2013, 08:03:08 AM
I'd possibly give Susan Martial Arts, as Harry mentions her performing Tai Chi katas in Death Masks and that she probably knew the bone breaking locks and throws Tai Chi is capable of doing.

I'm not sure if she ever demonstrates actual knowledge of martial arts beyond how to hit people, though, which is what the stunt is really for. Murphy uses that kind of knowledge of how people fight all the time, and totally deserves the Stunt...but Susan's unarmed combat appears less analytical.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 19, 2013, 02:49:49 PM
Can you do  a build for Ariana?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 19, 2013, 05:50:45 PM
Can you do  a build for Ariana?

Considering her importance, we actually see surprisingly little of her. She's got Evocation about on par with Harry and the standard vampire power suite (probably with some stuff at Supernatural...though not Toughness), and good social skills and Athletics. That's actually just about all we know. I don't think it's quite enough for a sheet, really.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 19, 2013, 06:16:43 PM
 Gard also has a rune dagger in changes that gives her Swift Transition and World Walker. Would those count as powers or another enchanted item?.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 19, 2013, 06:27:52 PM
Uh...it'd be an Item of Power if it actually gave those Powers(which I seriously doubt)...but if it just opens a portal to the Nevernever it's an Enchanted Item. Or  a potion slot since there are no indications of it being more than one use. She has six of those, after all. Or, most likely of all IMO, she just used Thaumaturgy (well, Ritual) to open a Way like Harry does pre-Changes and that's how that looks for rune-magic.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 19, 2013, 07:08:46 PM
Name: Shiro Yoshimo

Aspects:
High Concept: Knight of the Cross
Trouble: Faith Demands Sacrifice
Other:
Feared By The Wicked;
Boundless Virtue;
No Greater Love;
Swordsman Without Peer;
Wielder of Fidelacchius;

Skills:

Epic: Weapons,
Fantastic: Conviction,
Superb: Alertness, Discipline, Presence,
Great: Empathy, Rapport, Lore,
Good: Athletics, Endurance, Fists,
Fair: Contacts, Scholarship, Stealth,
Average: Craftsmanship, Deceit, Driving, Resources, Survival,

Stunts:

Blessed Words (Conviction) (-1)
Devout Words (Conviction) (-1)
Occultist (Christian Milieu +1; Order of the Blackened Denarius +2) (Lore) (-1)
The Weight of Reputation (Presence) (-1)
Know The Blade (+2 to weapon rating when using his sword specifically) (Weapons) (-1)
Dueling Mastery (+1 to attacks when fighting one-on-one) (Weapons) (-1)
Footwork (Weapons) (-1)
Riposte (Weapons) (-1)
Target Rich Environment (Weapons) (-1)
Untouchable (+1 to all defenses while using a blade) (Weapons) (-1)
Wall of Death (Weapons) (-1)

Powers:

Bless This House [–1]
Guide My Hand [–1]
Holy Touch [–1]
Righteousness [–2]
Sword of the Cross [–3]

Total: -19 Refresh

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOOO
Social: OOOO (+1 Mild Consequence)
Armor: 0, usually.

And because I felt like it, my version of Shiro. The basic point is that Nicodemus was physically frightened of Shiro despite being invulnerable. In context, he has to be afraid Shiro's a good enough swordsman to disable him and take his noose and/or coin. That's...a ridiculous amount of swordsmanship considering who and what Nicodemus is.

Also, this is how Knights of the Cross look at around Harry's current power level. 9 shifts attacks and defenses folks, be very afraid.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 19, 2013, 08:16:25 PM
Forgot to post this earlier, but I really like your version of the Nightmare.

I really like this thread in general, actually.

---

I'm not sure Shiro really deserves Epic Weapons... counting in the stunts... that makes him at least 2 points higher than your Nicodemus with Fantastic Weapons and only Riposte as a stunt.

Also, as statted, Nic isn't actually immune to Swords of the Cross. (And Harry seems to think not, in SmF.)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 19, 2013, 08:22:04 PM
I always got the impression that he was, actually (immune that is). Or the swords would have frightened him more.

And I suppose you could drop Shiro's Weapons to Fantastic but leave the stunts the same and have a similar effect...actually, I'm now tempted to do that.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 19, 2013, 08:31:14 PM
I always got the impression that he was, actually (immune that is). Or the swords would have frightened him more.

Well, Harry says something in SmF about Nic having nightmares about the Swords (when he offers Nic Fidelacchius) and Nic seems to react as if Harry were right.

In any case, if he is, he needs some Power to reflect that... as written, the Swords can still kill him.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 19, 2013, 08:34:07 PM
Shiro's been adventuring for a long time. Also, how much refresh does Shiro have left over?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 19, 2013, 08:36:58 PM
Can you do  a build for Ariana?

I did one for her on the Spoiler Quarantine Zone thread "Monsters from Turn Coat/Changes/short stories" here: http://www.jimbutcheronline.com/bb/index.php/topic,24500.0.html

By these stats, she's a -28 refresh cost character, but not very powerful for that level: I gave her the full suite of Supernatural powers, except Inhuman Recovery, and 6 Refinements.

EDIT: and now that a focus item error has been corrected, she's -27 refresh cost, 5 Refinements.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 19, 2013, 08:50:08 PM
Shiro's been adventuring for a long time. Also, how much refresh does Shiro have left over?

Probably 9-ish. I built him at the same power level as post-Cold Days Harry, more or less. You could definitely argue for less, though.

Well, Harry says something in SmF about Nic having nightmares about the Swords (when he offers Nic Fidelacchius) and Nic seems to react as if Harry were right.

He's afraid of the swords continuing to mess up his plans, not of them killing him. At least, in that scene.

In any case, if he is, he needs some Power to reflect that... as written, the Swords can still kill him.

Actually, it's unclear what happens when Items of Power come into direct conflict...and it's not for sure, and would be a -0 power anyway, given it's specificity and their rarity.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 19, 2013, 09:23:51 PM
Wait. I just realized something. If Murphy took up Fidelacchius, she'd be just a badass as Shiro. Minus a skill cap and a refresh cost, but still. That makes Murphy SCARY.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 19, 2013, 09:33:37 PM
She's not nearly as good a swordsman (well, swordswoman in her case)...but yeah, she'd be terrifying. She killed one of the Lords of the Outer Night while wielding Fidellachius, remember, and those things were minor deities.

And her Refresh would actually be a bit worse than his at -20 if she took the whole power suite (which she would).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 19, 2013, 09:40:27 PM
Due to her Armed Arts Stunt, she'd be only one down point wise... But she wouldn't have all those sword stunts, so.

Oh. Ya. Forgot about the giving up +2 thing.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 19, 2013, 09:52:20 PM
Due to her Armed Arts Stunt, she'd be only one down point wise... But she wouldn't have all those sword stunts, so.

Yeah, it's the 7 Refresh less invested in it more than the one skill rank less I was talking about.

Oh. Ya. Forgot about the giving up +2 thing.

Yeah, I sometimes do that too. It's annoying when it happens.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 20, 2013, 02:01:27 AM
He's afraid of the swords continuing to mess up his plans, not of them killing him. At least, in that scene.

Well, Harry talks about him being afraid of them "turning him into one more discarded Dixie cup for the Fallen," so Harry at least seems to think they can kill him.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 20, 2013, 02:09:25 AM
Well, Harry talks about him being afraid of them "turning him into one more discarded Dixie cup for the Fallen," so Harry at least seems to think they can kill him.

It's never been put to the test, so we don't really know one way or the other. Maybe we'll find out next book, since the Denarians are apparently gonna be back.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mr. Death on January 21, 2013, 06:15:04 PM
Name: Sigrun Gard

Aspects:
High Concept: Honest-to-Odin Valkyrie
Trouble: On Marcone's Payroll
Other:
Runecaster and Scryer;
Icy Beauty;
Descendent of Beowulf;
Respect For Professionalism;
The Art of Paranoia;

Skills:

Superb: Conviction, Endurance, Lore, Weapons,
Great: Athletics, Burglary, Discipline, Guns,
Good: Driving, Empathy, Fists, Presence, Survival,
Fair: Alertness, Intimidate, Might, Scholarship, Stealth,
Everything else defaults to Average.

Stunts:

Paranoid? Probably (Alertness) (-1)
The Big Picture (Burglary) (-1)
Pilot (Helicopter) (Driving) (-1)
Linguist (Scholarship) (-1)
Berserker (Weapons) (-1)

Powers:

Refinements [-2]
Sponsored Magic: Rune Magic [-2]
Strange Senses [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is unknown [+0]

Total: -17 Refresh

Enchanted Items:
Rune Covered Axe [8 shift Block or Armor Value 4, 5/session] (6 Enchanted Item Slots)
6 'potion' slots

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOOO(OO) (+1 Mild Consequence)
Social: OOOO
Armor: 1, or by spell or item effect.

Gard's Sponsored Magic effects only Thaumaturgy. She has no abilities at Evocation whatsoever, making use of Enchanted Items and pre-set rituals instead. The abilities of which were countered by the Grendelkin's magic-immunity in Heorot, for reference. It's possible the axe only works to block magic, in which case she'd get a compel for facing physical attacks which ignore it (it cost her more than a full point of Refresh after all).

She's also really hard to kill, supernaturally strong, and dangerous in a fight (Weapon 6 attacks at Fantastic are nothing to sneeze at). It's possible (no, likely) that she has a Catch of +2 or so reducing her Refresh that we simply haven't seen come up yet.

I dropped her Recovery because, while she'll eventually heal from anything, she didn't seem to have real in-combat regeneration. And gave her Toughness because she seemed to deserve it.
I'm honestly not seeing the logic for a lot of this. What we've seen of Gard, she doesn't really take more of a beating than others. Where are you getting that the axe is a block or armor? I didn't get the sense she was using any magic against the Grendelkin. I'd put the regeneration back up--she recovers from a full disemboweling after, what, a day or so? Just because she doesn't regenerate in battle doesn't mean anything--we've only ever seen her wounded twice, both of those probably Severe consequences (broken arm and disemboweling). Remember that the in-combat regeneration only applies to mild consequences.

All in all, honestly, I don't think your changes are very accurate to what we've seen of the character at all.

Oh, and Rune Magic is listed as -4 refresh, not -2.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 21, 2013, 06:28:28 PM
Against the Grendelkin, she was too pissed.

Check Even Hand for the Axe as a block.

I agree on the Recovery.

He reduced it to two because there are no real Evocation effects to Rune Magic. Only Thaumaturgy and Enchanted Items.

Also, what exactly does Sigrun supernaturally sense?
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 21, 2013, 06:35:07 PM
I'm honestly not seeing the logic for a lot of this. What we've seen of Gard, she doesn't really take more of a beating than others.


She seems to have the same kind of complete immunity to pain Harry's gotten as Winter Knight. I stat that as Inhuman Toughness, as it seems the closest power to model that sort of effect.

Where are you getting that the axe is a block or armor?

Have you read Even Hand? If not, read it, if so, re-read it. This is exactly what the axe does in that story in her final confrontation with the Fomor lord. You could argue it counterspells instead...but that doesn't match the way the fight went nearly as well.

I didn't get the sense she was using any magic against the Grendelkin.

She doesn't, knowing it's immune, which was sorta my point. Which was that that fight said little or nothing about her magical capabilities.

I'd put the regeneration back up--she recovers from a full disemboweling after, what, a day or so?

Ghouls (our basic Supernatural Recovery example) recover from being disemboweled quicker than that. A day's about right for Inhuman Recovery plus Severe Consequences anyway, due to the way it works, Supernatural would result in her recovering in a single scene after receiving the wound (so she would've been better after the first scene we saw her in)...it took longer than that. Inhuman results in it being healed in a session, which sounds about right.

Just because she doesn't regenerate in battle doesn't mean anything--we've only ever seen her wounded twice, both of those probably Severe consequences (broken arm and disemboweling). Remember that the in-combat regeneration only applies to mild consequences.

True...but even on such consequences there's usually talk of the wound knitting together or some such. There isn't with Gard.

All in all, honestly, I don't think your changes are very accurate to what we've seen of the character at all.

I obviously disagree.

Oh, and Rune Magic is listed as -4 refresh, not -2.

That assumes an ability to use Evocation, which, since she's never used it, I'm assuming she can't. The version here is sponsored Thaumaturgy/Ritual alone, which makes it -2.

Also, what exactly does Sigrun supernaturally sense?

Oncoming death/fate. We've seen it with both Harry and Michael. Possibly other things too, but I'm not sure about those.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mr. Death on January 21, 2013, 06:50:51 PM
She seems to have the same kind of complete immunity to pain Harry's gotten as Winter Knight. I stat that as Inhuman Toughness, as it seems the closest power to model that sort of effect.
Where? Is it when she cries out in pain after the Grendelkin breaks her arm and is then defenseless for the rest of that story? Or is it when she's clearly in too much pain to do much when her guts are hanging out?

Quote
Have you read Even Hand? If not, read it, if so, re-read it. This is exactly what the axe does in that story in her final confrontation with the Fomor lord. You could argue it counterspells instead...but that doesn't match the way the fight went nearly as well.
I haven't, so fair enough. I posit, though, that the axe in Heorot was not the same axe as the one in Even Hand, since she loses that first axe.

Quote
She doesn't, knowing it's immune, which was sorta my point. Which was that that fight said little or nothing about her magical capabilities.
I don't think she knew at all that it was immune--you'd think during that whole information session thing before the fight, she might have mentioned that to Harry.

Also, why does Harry then speculate that the axe, as an enchanted and runic weapon, is specifically what the Grendelkin's catch might be? She wounds it so it's clearly bleeding--meaning that she must have done a solid 14 shifts of damage if it wasn't a catch to it. So either she rolled as high as she possibly could while the Grendelkin rolled low, or it did indeed have an effect on its own Toughness power. And, again, the axe used there was not the same axe as in Even Hand.

Quote
Ghouls (our basic Supernatural Recovery example) recover from being disemboweled quicker than that. A day's about right for Inhuman Recovery plus Severe Consequences anyway, due to the way it works, Supernatural would result in her recovering in a single scene after receiving the wound (so she would've been better after the first scene we saw her in)...it took longer than that. Inhuman results in it being healed in a session, which sounds about right.
They recover that quickly after treatment. Remember that Harry first finds her while she's still treating herself, and getting her out of the house only aggravates her injury--she probably didn't start healing at all until she got to the Carpenters and had her wound sealed up. By the next day or so, she's on her feet. Remember that a "scene" is a fluid thing--it could mean an hour, but it could also mean the next day.

Quote
True...but even on such consequences there's usually talk of the wound knitting together or some such. There isn't with Gard.
Where are you getting this from? We don't really see anything regenerating right in the middle of a fight like that, short of the Uber Ghouls, which are noted as being an exception for being able to do that, and the White King, who's also supposed to be somewhat above and beyond normal.

Again, we only ever see Gard get wounded in such ways that she needs some kind of outside treatment--a broken arm with the bone sticking out, and her intestines spilling out, neither of which can really just regenerate.

Quote
That assumes an ability to use Evocation, which, since she's never used it, I'm assuming she can't. The version here is sponsored Thaumaturgy/Ritual alone, which makes it -2.
I suggest you take another look at the Sponsored Magic list. I helped to write the current version of Rune Magic, which is still -4 and does account for the lack of Evocation.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 21, 2013, 07:05:13 PM
Where? Is it when she cries out in pain after the Grendelkin breaks her arm and is then defenseless for the rest of that story? Or is it when she's clearly in too much pain to do much when her guts are hanging out?

When she's actually fighting? Yeah, she can feel it, but it doesn't seem to actually impair her. Damage impairs her (like an inability to use a broken arm effectively), but pain? Not so much. Again, see Even Hand for examples.

I haven't, so fair enough. I posit, though, that the axe in Heorot was not the same axe as the one in Even Hand, since she loses that first axe.

Very possible. I'm...not sure how this is a criticism (given it's a current, ie: post-Heorot build), but very possible.

I don't think she knew at all that it was immune--you'd think during that whole information session thing before the fight, she might have mentioned that to Harry.

Immune to her magic and immune to Harry's are different things, she could easily know the first but assume it had to do with them being related and not realize it'd apply to Harry as well.

Also, why does Harry then speculate that the axe, as an enchanted and runic weapon, is specifically what the Grendelkin's catch might be? She wounds it so it's clearly bleeding--meaning that she must have done a solid 14 shifts of damage if it wasn't a catch to it. So either she rolled as high as she possibly could while the Grendelkin rolled low, or it did indeed have an effect on its own Toughness power. And, again, the axe used there was not the same axe as in Even Hand.

The axe might easily be it's Catch. That doesn't mean it's mechanically magical or an Enchanted Item, though, just that she prepped it properly to be the Grendelkin's Catch.

They recover that quickly after treatment. Remember that Harry first finds her while she's still treating herself, and getting her out of the house only aggravates her injury--she probably didn't start healing at all until she got to the Carpenters and had her wound sealed up. By the next day or so, she's on her feet. Remember that a "scene" is a fluid thing--it could mean an hour, but it could also mean the next day.

Uh...Inhuman or better Recovery definitionally needs no such treatment to begin healing, which throws all that out the damn window, timeline-wise. But maybe I'll throw that in as her Catch and up her back to Supernatural. That would make some sense, I suppose...

Where are you getting this from? We don't really see anything regenerating right in the middle of a fight like that, short of the Uber Ghouls, which are noted as being an exception for being able to do that, and the White King, who's also supposed to be somewhat above and beyond normal.

We see Ghouls do it occasionally (on the rare occasions Harry doesn't kill them outright, see the boat fight in White Night for examples)...and they're the only Supernatural Recovery baddies we run into regularly. Which is the same level of Recovery the White King is listed with, btw.

Again, we only ever see Gard get wounded in such ways that she needs some kind of outside treatment--a broken arm with the bone sticking out, and her intestines spilling out, neither of which can really just regenerate.

Which is why I'm considering adding that as her Catch, since, by the rules, no level of Recovery power needs that kind of thing.

I suggest you take another look at the Sponsored Magic list. I helped to write the current version of Rune Magic, which is still -4 and does account for the lack of Evocation.

I don't use homebrew stuff (other than relatively minimal amounts of my own) in this thread. Simpler and more generally usable that way, I think.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 21, 2013, 07:16:09 PM
And added the above-mentioned Catch, along with a couple other minor changes.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mr. Death on January 21, 2013, 07:16:40 PM
When she's actually fighting? Yeah, she can feel it, but it doesn't seem to actually impair her. Damage impairs her (like an inability to use a broken arm effectively), but pain? Not so much. Again, see Even Hand for examples.
That could easily be reflected by her having the No Pain, No Gain stunt in addition to her extra mild consequence. I'm not sure how it works as Inhuman Toughness, which is more of a resistance to damage in the first place.

Quote
Very possible. I'm...not sure how this is a criticism (given it's a current, ie: post-Heorot build), but very possible.
I meant it as in that's why she didn't use those enchantments during Heorot--it was a different axe, with different enchantments.

Quote
Immune to her magic and immune to Harry's are different things, she could easily know the first but assume it had to do with them being related and not realize it'd apply to Harry as well.
Eh. Harry speculates that it's the exact opposite, I'm more inclined to believe him. If Gard thought it was immune to any magic, again, I think that's something she would have mentioned to Harry when he convinces her to tell him what's going on.

Quote
Uh...Inhuman or better Recovery definitionally needs no such treatment to begin healing, which throws all that out the damn window, timeline-wise. But maybe I'll throw that in as her Catch and up her back to Supernatural. That would make some sense, I suppose...
I'll have to check the rulebook again--but I'm inclined to say that the wounds aren't going to heal if they're not able to heal. A bone sticking out of skin has to be set right; intestines aren't going to pull themselves back in. That only makes sense.

Quote
We see Ghouls do it occasionally (on the rare occasions Harry doesn't kill them outright, see the boat fight in White Night for examples)...and they're the only Supernatural Recovery baddies we run into regularly. Which is the same level of Recovery the White King is listed with, btw.
Ghouls are, again, typically seen as exceptional in how they can heal, or at least that's how I read it. I'll give you the White King, though there are ways I've come up with that his feeding dependency and emotion eating let him dodge or tank those attacks and the healing was just flavor.

Quote
I don't use homebrew stuff (other than relatively minimal amounts of my own) in this thread. Simpler and more generally usable that way, I think.
Chopping two refresh off of a canon power isn't "minimal." There's no write-up for Rune Magic, so you can't really say that evocation has any part in why it's priced that way, because you don't know why it's priced that way.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 21, 2013, 07:31:51 PM
That could easily be reflected by her having the No Pain, No Gain stunt in addition to her extra mild consequence. I'm not sure how it works as Inhuman Toughness, which is more of a resistance to damage in the first place.

I think Inhuman Toughness is a better fit for what we see her do and survive.

I meant it as in that's why she didn't use those enchantments during Heorot--it was a different axe, with different enchantments.

Very possibly.

Eh. Harry speculates that it's the exact opposite, I'm more inclined to believe him. If Gard thought it was immune to any magic, again, I think that's something she would have mentioned to Harry when he convinces her to tell him what's going on.

It's possible she didn't know until she tried magic on it and failed, or that her axe was offensive magic and it worked. Or a lot of other things, it's not really that relevant to her capabilities, though, so probably not worth discussing.

I'll have to check the rulebook again--but I'm inclined to say that the wounds aren't going to heal if they're not able to heal. A bone sticking out of skin has to be set right; intestines aren't going to pull themselves back in. That only makes sense.

Most supernaturals can just pop the bone back in or pile the guts back in casually and heal fine, seems to be the theme. Her needing actual medical attention is an exception, not the rule, for those with impossible recovery speeds.

Ghouls are, again, typically seen as exceptional in how they can heal, or at least that's how I read it. I'll give you the White King, though there are ways I've come up with that his feeding dependency and emotion eating let him dodge or tank those attacks and the healing was just flavor.

They're considered exceptional because they have Supernatural Recovery. Most stuff has to make do with Inhuman.

Chopping two refresh off of a canon power isn't "minimal." There's no write-up for Rune Magic, so you can't really say that evocation has any part in why it's priced that way, because you don't know why it's priced that way.

It's bog-standard Sponsored Magic, man, with the same cost as every other kind, which all include Evocation. Assuming it doesn't include Evocation is the big deviation from the book. As is writing up a detailed version of it, since we have no idea how accurate that would be.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Mr. Death on January 21, 2013, 07:39:30 PM
I think Inhuman Toughness is a better fit for what we see her do and survive.
Eh, I disagree.

Quote
Most supernaturals can just pop the bone back in or pile the guts back in casually and heal fine, seems to be the theme. Her needing actual medical attention is an exception, not the rule, for those with impossible recovery speeds.

They're considered exceptional because they have Supernatural Recovery. Most stuff has to make do with Inhuman.
Most supernaturals we see aren't human--it's heavily implied that Ms. Gard is/was. I think that's what makes the difference, that she's a human who got these powers put on her, rather than being a creature that was born to them.

Quote
It's bog-standard Sponsored Magic, man, with the same cost as every other kind, which all include Evocation. Assuming it doesn't include Evocation is the big deviation from the book. As is writing up a detailed version of it, since we have no idea how accurate that would be.
How can you say it's "bog-standard" with the same considerations as all the others while when there is no write-up for it? How can you say what each refresh point accounts for when there is no write up for what each refresh point--or any of them--accounts for?

If the canon version of Rune Magic--whatever it is--is worth -4 refresh, how can you possibly say that you can chop off -2 refresh while keeping its capabilities the same? Does it then cost only -1 refresh if someone with Thaumaturgy takes it?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 21, 2013, 07:46:39 PM
There is no such thing as canonical Rune Magic.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 21, 2013, 07:48:13 PM
There is no such thing as canonical Rune Magic.
You know what I mean. They priced it for Gard at -4, and would have had a reason to do that.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 21, 2013, 07:51:20 PM
I guess?

I'm not sure they put any thought into it, really. That's the default cost, so maybe they just wrote it down without thinking.

I was more addressing DMW's desire not to use homebrew. Even if he wants to stick with canonical Rune Magic, he can't because canonical Rune Magic is not a real thing.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 21, 2013, 08:24:48 PM
Eh, I disagree.

*shrugs* Nothing I can do about that. I think it's an accurate portrayal of her demonstrated capabilities.

Most supernaturals we see aren't human--it's heavily implied that Ms. Gard is/was. I think that's what makes the difference, that she's a human who got these powers put on her, rather than being a creature that was born to them.

To some extent, this is totally true. But on another level, that's not a mechanical distinction that's ever made, so mechanics (like the Catch I added) are needed to reflect it.

How can you say it's "bog-standard" with the same considerations as all the others while when there is no write-up for it? How can you say what each refresh point accounts for when there is no write up for what each refresh point--or any of them--accounts for?

It's Sponsored Magic, which is a listed power, explicitly costing two Refresh each for versions of Channeling and Ritual. See p. 287. So we know exactly how it's costed, actually. We don't know details of the exact way that particular version works...but we know how it's priced, by all the Gods.

If the canon version of Rune Magic--whatever it is--is worth -4 refresh, how can you possibly say that you can chop off -2 refresh while keeping its capabilities the same?

I'm not keeping it's capabilities the same. By the writeup in the book, she can use Evocation, since there's no text talking about her being incapable of that, and that's a default part of the Sponsored Magic power. My version can do nothing of the sort. That's a difference of capability.

Does it then cost only -1 refresh if someone with Thaumaturgy takes it?

Presumably.

I'm not sure they put any thought into it, really. That's the default cost, so maybe they just wrote it down without thinking.

This. Basically. Bear in mind that the book's stats were pre-Even Hand, too, so we'd had less chance to prove she can't do Evocation.

I was more addressing DMW's desire not to use homebrew. Even if he wants to stick with canonical Rune Magic, he can't because canonical Rune Magic is not a real thing.

True! But I consider assuming it's a Sponsored version of Thaumaturgy/Ritual alone a simpler and closer to canonical version than a -4 Refresh version that would necessitate a bunch of custom stuff as well to justify it costing more. I seriously considered skipping the Sponsored bit altogether and having it be just her version of Ritual or even Thaumaturgy, as there's little indication whether it is actually provided by Odin, or simply a form of magic he knows and can teach...but went with the Sponsored version for now because full Thaumaturgy seemed a bit broad, and Ritual a bit narrow. I may yet change that decision.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 21, 2013, 08:32:47 PM
I'm going to refuse to accept "they just didn't think about it or care" as an answer for, well, anything in either book. You don't go to the trouble of creating something that's clearly had a lot of thought and time and effort put into it to emulate the feel and mechanics of a series and then--when it comes time to stat out the series' main and signature characters--just throw up your hands and just say, "Screw it, just throw any old thing on there."

So please, come up with another explanation for disregarding what's in the books (while saying you don't use homebrew) beyond what amounts to, "I know the game and the mechanics better than the people who wrote it." If they listed Rune Magic as -4, that means if you're following the book, then the power is -4 refresh.

The RPG wasn't written by a bunch of clueless people who don't know or care about the series, so please stop trying to use "they just didn't care" as justification.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 21, 2013, 08:38:19 PM
I'm not saying they didn't care. But there's plenty of stuff in both YS and OW that isn't fully thought-out. So when something seems weird, the most plausible explanation is that it's an oversight.

PS: There's a Sponsored Ritual Power on the list. I think it'd be appropriate here.

Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 21, 2013, 08:57:22 PM
@Mr. Death: I have nothing but respect and admiration for the folks at Evil Hat. They did a phenomenal job on the DFRPG. No, really, absolute phenomenal, and Fred knows Jim personally, so they even had some input from him officially and directly.

All that all said, if I'm not allowed to think I can stat out characters better than them...about 70% of this thread stops having a point. It's sorta the point of the thread, y'know? Statting out characters in what I believe is a more accurate fashion is basically this thread's mission statement.

And...I'm gonna guess you weren't around for the Early Bird PDFs and the editing that fans did at the time. I was, hell, I was one of the people doing it. The fact that the folks at Evil Hat are good people, amazingly skilled game designers, and pretty good at statting out characters in no way makes them infallible. I'll link you to the thread (http://www.jimbutcheronline.com/bb/index.php/topic,16539.0.html) where this was done...and I suggest reading it if you think they don't make mistakes. As an example (particularly relevant to this discussion), prior to me pointing it out as an issue, Sigrun lacked the Drive skill.

But what we're discussing wasn't even a mistake per se. It was an assumption that wasn't disproved at the time, IMO, but has been somewhat more definitively since (ie: that she couldn't do Evocation). So changes are needed.

@Sanctaphrax: That's pretty much what's already there. I'm not seeing the point in a name change.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 21, 2013, 09:20:56 PM
It's generally better to refer to a Power that actually exists. Sponsored Ritual (Runes) actually exists, and Sponsored Magic: Runes [-2] does not.

Unless you wrote it up somewhere without me noticing. I do miss things sometimes.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 21, 2013, 09:40:41 PM
All that all said, if I'm not allowed to think I can stat out characters better than them...about 70% of this thread stops having a point. It's sorta the point of the thread, y'know? Statting out characters in what I believe is a more accurate fashion is basically this thread's mission statement.
I was under the impression that this thread was about updating the characters more than changing them outright.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 21, 2013, 10:11:36 PM
I was under the impression that this thread was about updating the characters more than changing them outright.

To some degree, sure. Especially with Harry, Murphy, and Thomas. And that's why I went with only making it 70% useless if I'm somehow not allowed to do that. But really, I mean, look at the first six to ten posts, they include revisions on Marcone that I explicitly note are because I think they did him slightly wrong. Or look at the Denarian versions. We haven't seen any of them since Small Favor, so they obviously aren't updates. Ditto on Maeve when I statted her, or Carlos Ramirez (who's in the first ten posts) even now.

And I'm legitimately curious why you're not responding to the rest of that post.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 21, 2013, 10:20:47 PM
Because I have no response for it, because I'm conceding the point. I still think you're mistaken for lopping off the refresh cost, but there's no reason to continue the discussion further.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 21, 2013, 10:24:42 PM
Because I have no response for it, because I'm conceding the point. I still think you're mistaken for lopping off the refresh cost, but there's no reason to continue the discussion further.

Okay, cool. Just curious.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 22, 2013, 01:10:34 AM
When I built a Valkyrie template for the Custom Templates thread, I used Ritual (Crafting) rather than any Sponsored Magic - IMO Odinic rune magic is more about your knowledge than sponsor-given power.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 22, 2013, 01:14:00 AM
It seems like she does get some of her runes from the 'home office' though, and it certainly seems she can do things other than crafting (wards, divinations, the bullet-thing in Even Hand, etc.)...which would tend to indicate either Sponsored Magic/Ritual or, alternately, full Thaumaturgy. I'm currently leaning towards changing it to the latter, actually...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 22, 2013, 01:22:50 AM
It seems like she does get some of her runes from the 'home office' though, and it certainly seems she can do things other than crafting (wards, divinations, the bullet-thing in Even Hand, etc.)...which would tend to indicate either Sponsored Magic/Ritual or, alternately, full Thaumaturgy. I'm currently leaning towards changing it to the latter, actually...

 I was thinking a lot of her effects (rune of Routine, lightning blast, bullet*...) were basically 'potions' in mechanical terms, in the same way Harry's "sunshine handkerchief" is a 'potion', but full Thaumaturgy is quite possibly better.

*OK, that one's awfully powerful, but it kind of looks like it's boosted by an Aspect achieved by a Resources (or some skill...) declaration to find the appropriate bullet....
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 22, 2013, 01:50:20 AM
I was thinking a lot of her effects (rune of Routine, lightning blast, bullet*...) were basically 'potions' in mechanical terms, in the same way Harry's "sunshine handkerchief" is a 'potion', but full Thaumaturgy is quite possibly better.

I agree! Note her six potion slots.  :)

But her wards (which messed Bob up pretty bad), and, I'd argue, the bullet, are really beyond the scope of that sort of thing...I think I'm being talked into Thaumaturgy with a Crafting specialization, here...

*OK, that one's awfully powerful, but it kind of looks like it's boosted by an Aspect achieved by a Resources (or some skill...) declaration to find the appropriate bullet....

It seemed to me like an orchestrated death ritual in bullet form, or something close to that anyway.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 22, 2013, 02:01:57 AM
I agree! Note her six potion slots.  :)

But her wards (which messed Bob up pretty bad),

Oh, I forgot those... I thought you were referring to the "lightning blast" that hit Tiny when Harry opened Gard's locker.

Quote
I think I'm being talked into Thaumaturgy with a Crafting specialization, here

Yeah, given that she built genuine wards, I think that's right.

Quote
It seemed to me like an orchestrated death ritual in bullet form, or something close to that anyway.

Could be... especially given that it knocked Gard out to make it. Wonder how that would work, mechanically?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 22, 2013, 02:26:07 AM
IMO, like an ordinary one, plus an Aspect tagged for effect to make it triggerable, plus a duration for how long it'd last just sitting there.

No wonder it knocked her out.

And yeah, I've been talked into it. Full Thaumaturgy it is.

EDIT: And edited in. I also dropped her Lore to Great since it's use on Enchanted Items was a large part of why I had it quite so high, and i can now replace it with specialties. I'm much happier with this version, actually.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 22, 2013, 01:13:14 PM
I'd actually drop Gard's Divination Complexity in favor of something else. In Heorot, Harry is able to track the Grendelkin even though it threw Gard off. Right now, you have Harry doing 4-Shift Divinations without prep around Small Favor. You have Gard doing five.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 22, 2013, 05:26:45 PM
Could be... especially given that it knocked Gard out to make it. Wonder how that would work, mechanically?
That's part of what we tried to work into the homebrew version of Runecrafting--it's essentially Thaumaturgy letting you 'store' a given spell in a rune like a potion (with each turn of the casting process being one item slot). So in that case, it was basically a big thaumaturgic ritual that Gard had to take Backlash on to cast, and let herself be physically Taken Out.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 22, 2013, 06:30:56 PM
I'd actually drop Gard's Divination Complexity in favor of something else. In Heorot, Harry is able to track the Grendelkin even though it threw Gard off. Right now, you have Harry doing 4-Shift Divinations without prep around Small Favor. You have Gard doing five.

Y'know, you're right. Fixed.

That's part of what we tried to work into the homebrew version of Runecrafting--it's essentially Thaumaturgy letting you 'store' a given spell in a rune like a potion (with each turn of the casting process being one item slot). So in that case, it was basically a big thaumaturgic ritual that Gard had to take Backlash on to cast, and let herself be physically Taken Out.

I personally feel that normal Thaumaturgy should be able to do this, more or less by the method I discuss above (Normal Complexity + Tag for Effect + Duration...this gets really high pretty quick)...just because it doesn't seem like something Harry couldn't do, just something he hasn't.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Theonlyspiral on January 22, 2013, 06:35:56 PM
Quick question for you Deadmanwalking...

Would you say most of the "Brutish" Denarians (Feathers, Ursiel ect) would basically be the same as Magog just with an aspect switch? Or do you think there's more variety among their ranks? I ask because frankly this is one of the most helpful threads here and you know what you're doing.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 22, 2013, 06:52:10 PM
Magog is king of the brutes (well, along with Ursiel...who probably would have nearly identical stats). I'd actually expect similar Aspects but lower skills and powers on most of them. In fact, I listed my rough outline for lesser Denarians...let me find that. Here it is from Nicodemus's sheet:

The other Denarians are (effectively) nameless thugs with Great skills in combat (and Intimidation and Lore) and Inhuman to Supernatural physical stuff plus a Creature Feature or two. They're frightening, but not really in need of full sheets per se.

That's my basic outline for an unnamed Denarian thug. A few might have Hellfire as well as (or instead of) the physical stuff. Any of them get scary if their host is named and badass, too.

So..Shaggy Feathers (for example) would have Great Fistss, Inhuman Speed and Recovery, Supernatural Strength and Toughness, Hulking Size, Claws...and not a lot else notable. The official writeup for him looks about right to me, actually. Throw on Linguist for those with the Fallen in charge, just because, and you're good to go.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 22, 2013, 11:19:33 PM
On that note, I think you made Magog too fast. Supernatural Speed is really something.

I also would have made him dumber, but since we never see him think much onscreen it's hard to know what's right there.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 22, 2013, 11:24:34 PM
On that note, I think you made Magog too fast. Supernatural Speed is really something.

Matter of debate...we saw little enough of him it could go either way. It's definitely very possible that I overstated it, though.

I also would have made him dumber, but since we never see him think much onscreen it's hard to know what's right there.

I went with making his Aspects very conducive to not thinking things through instead. Seemed like that's where most of his dumb moves came from, IMO.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on January 23, 2013, 12:26:31 AM
Consider that Magog is only dumb by the standards of creatures older than Time. The Fallen's version of "stupid thug" might be the human version of "400-point IQ".

And Magog's speed could go either way. Harry describes him as shockingly speedy and agile for his size, but that could just as easily be Inhuman.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 24, 2013, 08:52:49 PM
Is it possible to stat Bob?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 24, 2013, 09:07:47 PM
Possible? Certainly. Going to happen? As soon as I re-read Ghost Story...which may be a little while, since I got distracted from the Dresden Files by other stuff. I'll get back to it and stat him sometime soon-ish.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 24, 2013, 09:09:28 PM
When you reread Ghost Story, can you also do Mort around that time, too? I mean, he took down an Heir of Kemmler. After being tortured for a while. I think this puts sufficiently on the badass-o-meter.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 24, 2013, 09:11:06 PM
Oh, totally. Butters is getting an update around then, and Daniel Carpenter'll probably get stats, as will Sir Stewart and others I feel are appropriate.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 24, 2013, 10:24:33 PM
Possible? Certainly. Going to happen? As soon as I re-read Ghost Story...which may be a little while, since I got distracted from the Dresden Files by other stuff. I'll get back to it and stat him sometime soon-ish.
Bob, I presume, has Lore ridiculously high and a handful of stunts that let him do a lot of stuff with it.

But generally speaking, I have to agree with the book--Bob's more of a plot device than a character.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 25, 2013, 12:54:08 AM
Is it possible to stat Bob?

I'm pretty sure Sanctaphrax did, after GS, using a bunch of custom powers - but I sure can't find it, even by searching.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 25, 2013, 02:40:18 AM
I'm pretty sure Sanctaphrax did, after GS, using a bunch of custom powers - but I sure can't find it, even by searching.

It's here (http://www.jimbutcheronline.com/bb/index.php/topic,16552.msg1272197.html#msg1272197). Mine will likely differ quite a bit...but be capable of many of the same things.

Bob, I presume, has Lore ridiculously high and a handful of stunts that let him do a lot of stuff with it.

But generally speaking, I have to agree with the book--Bob's more of a plot device than a character.

Very possibly true...but that doesn't mean he doesn't have stats, it means he has stats that make him a good plot device. Or at least it would in my games.  :)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 25, 2013, 03:50:47 AM
I wrote up Mort (http://www.jimbutcheronline.com/bb/index.php/topic,16552.msg1220352.html#msg1220352), too.

My style differs from DMW's a bit, though. Look at our takes on Shiro for a demonstration of how.

PS: If you're having trouble searching a thread, hit Print Thread and use Control-F. It works much better than the forum search.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 25, 2013, 05:57:32 AM
PS: If you're having trouble searching a thread, hit Print Thread and use Control-F. It works much better than the forum search.

Oh. LOL. It never even occurred to me to check this thread... I'd totally forgotten you'd statted stuff here. :-[
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on January 28, 2013, 06:07:30 AM
If you're still taking suggestions, could you do Mavra? She doesn't have a full stat block in OW - and OW's Master Blampire only goes up to Great skills...

The Eebs might be interesting too.

Alternately, I could stat them, if you're still OK with other people posting stats here.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 28, 2013, 06:25:25 AM
As I've said before, anyone who doesn't mind (hopefully constructive) criticism is welcome to post here, though I'm only putting my stuff in the index.

And...we've never seen Mavra actually fight, so I feel like statting her is premature. She's smart, has Wizard-level magic, something like Kemmlerian Necromancy, and is good at veils...but that's seriously all we know. Skill-wise, she's probably Superb in Intimidation and Deceit, plus maybe some magical skills...but again, that's approaching all we know about her beyond the Black Court basics.

The Eebs are more doable...but not that interesting (being mostly bog-standard Red Court plus a little mental mojo and Pack Instincts for their bond with each other...plus pretty good skills, I guess). I guess I could throw 'em up though.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 31, 2013, 11:29:52 AM
And I'm reading Ghost Story again. stats for various people up at some point, but right now I've just updated Harry's stats, as (and I'd forgotten this) he indisputably kills a human with magic in Ghost Story. So, there's Lawbreaker to -2 right there. That does mean we can stop worrying about that sort of thing from here on out, though. He gets Milestones faster than he kills people, so he can actually just ignore the changing Aspects thing for the most part as long as he doesn't go on a killing spree or break any other Laws.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 31, 2013, 01:00:25 PM
No. Corpsetaker is a ghost. Not a human.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 31, 2013, 01:07:24 PM
No. Corpsetaker is a ghost. Not a human.

I'm not talking about her. He burned one of the Fomor's human minions to death while possessing Molly. Much as those guys have been physically modified, they're still quite definitely human, and referred to as such.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on January 31, 2013, 02:13:54 PM
I believe it was mentioned that the Turtlenecks are no longer human.

I could be wrong, I haven't read Ghost Story in a while.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 31, 2013, 02:19:09 PM
I believe it was mentioned that the Turtlenecks are no longer human.

I could be wrong, I haven't read Ghost Story in a while.

Not in Ghost Story. Or Even Hand. Or Aftermath. I've read all those recently and all refer to them rather explicitly as human. Modified, sure, but still human.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on January 31, 2013, 02:39:10 PM
Name: Waldo Butters
Aspects:
High Concept: Clued-In Medical Examiner
Trouble: Physician to the Supernatural
Other:
Current Owner of Bob The Skull;
Musician’s Soul;
The Dead Can Speak;
By The Book? What Book?;
Member Of The Alliance;

Skills:

Superb: Scholarship,
Great: Alertness, Rapport, Lore,
Good: Athletics, Discipline, Performance,
Fair: Conviction, Deceit, Empathy, 
Average: Endurance, Presence, Weapons,

Stunts:
Fleet of Foot (Athletics)
Occultist (Magic; How Magic And Science Interact) (Lore)
Medical Examiner (Scholarship)
Doctor (Forensic Medicine) (Scholarship)

Total: -2 Refresh (Pure Mortal)

Stress:

Mental: OOO
Physical: OOO
Social: OOO
Armor: 0, or 1 with Kevlar.

Here's Butters post Ghost Story and Cold Days (though really, he doesn't change much between those two specifically). He's...definitely evolved. Into a full Submerged level character, which works for me. By Cold Days he's even got a girlfriend. Go Butters.

Not a lot else to say beyond the fact that having Bob has done wonders for his Lore skill. Everything else has just...gotten slightly better.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 31, 2013, 03:24:33 PM
One, I group them in the same group as Blampires and Rampires-no longer human, though they used to be.

Two, Harry would have to violate the 1st Law THREE times before it becomes -2.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 31, 2013, 04:53:55 PM
Not in Ghost Story. Or Even Hand. Or Aftermath. I've read all those recently and all refer to them rather explicitly as human. Modified, sure, but still human.
I think it's more telling what isn't said--Harry, for instance, doesn't so much as bat an eye when he helps Molly incinerate one. You'd think if there was the suspicion that they still counted as human, Harry would've said something.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 31, 2013, 06:37:41 PM
One, I group them in the same group as Blampires and Rampires-no longer human, though they used to be.

Their ability to freely enter homes uninvited seems to belie this. As do repeated references to them as human. Though I admit data's a bit skimpy.

Two, Harry would have to violate the 1st Law THREE times before it becomes -2.

Valid point...but I'm still gonna say that he's got it by post-Cold Days
(click to show/hide)

I think it's more telling what isn't said--Harry, for instance, doesn't so much as bat an eye when he helps Molly incinerate one. You'd think if there was the suspicion that they still counted as human, Harry would've said something.

Actually...he assumed they were the actual Fomor. He's not informed they were human minions till his post-fight talk with Molly. He's singularly un-upset by the notion when it comes up, though.
.
.
.
It's arguable...but we're getting way too many edge cases, he doesn't seem overly worried about doing such things any more, and he's got the free Refresh, so it seems the right time to go with that -2. Hell, since ritual sacrifice counts it's debatable the thing with Lloyd Slate in Changes qualified. Or the thing with Susan (though her inhumanity probably counts that one out).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on January 31, 2013, 08:47:47 PM
The problem with increasing Lawbreaker is that Harry has also been working towards another Refinement. His time spent as a ghost and his physical therapy did WONDERS for his spell control, which indicates another Refinement in the works. Plus, when Harry Forzared the hound, it was a Hound of the Hunt. Not a human.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 31, 2013, 08:56:28 PM
And that's pretty much why I don't like the mandatory purchase of the Lawbreaker Power.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on January 31, 2013, 09:40:56 PM
It's arguable...but we're getting way too many edge cases, he doesn't seem overly worried about doing such things any more, and he's got the free Refresh, so it seems the right time to go with that -2. Hell, since ritual sacrifice counts it's debatable the thing with Lloyd Slate in Changes qualified. Or the thing with Susan (though her inhumanity probably counts that one out).
Eh, I don't see Slate counting--it wasn't really part of a spell, leastwise not one that Harry was casting.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Theonlyspiral on January 31, 2013, 10:21:39 PM
Susan was full Rampire when the ritual went down. She wouldn't count any more than any other Vampire. In terms of the hound...in play I would have a hard time giving him Lawbreaker for it.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on February 01, 2013, 01:05:35 AM
Eh, I don't see Slate counting--it wasn't really part of a spell, leastwise not one that Harry was casting.

I agree.
Susan was a Rampire at the time, yes.

I personally think Harry was "redeemed" from his Lawbreaker at the end of PG, when he stands up for Molly. (Or possibly when he loses Lash, but...)

He might regain it in CD, but
(click to show/hide)
If we see it having effects on him in future books, though, I'd change my mind.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 01, 2013, 03:33:59 AM
All a matter of interpretation.

Though on the Refinement thing: I suspect he might get a Refinement from trading in Item Slots...we'll see how that works out based on how many items he makes for next book.

Looking at it, I might give him such a trade-in (well, 1 specialty of it, anyway) even in Cold Days.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on February 01, 2013, 03:40:20 AM
The turtleneck's death was arguably a suicide, but I'll concede that he died and magic was involved.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on February 01, 2013, 04:57:26 AM
Name: Aristedes

Aspects:
High Concept: Unorthodox Kinetomancer
Trouble: Big Ego
Other:
Total Asshole;
My Little Warehouse-Dwelling Cult;
Knife Nut;
Not Too Bright;

Skills:

Superb: Weapons,
Great: Athletics, Intimidation,
Good: Conviction, Discipline, Endurance,
Fair: Alertness, Deceit, Fists, Lore,
Average: Burglary, Contacts, Presence, Resources, Stealth,

Stunts:

Rule By Fear (Intimidation) (-1)

Powers:

Channeling (Spirit) [-2]
Inhuman Speed [-2]
Ritual (Psychomancy) [-2]
Lawbreaker (Fourth) [-2]

Total: -9 Refresh

Focus Items:
Ring 1 [+2 Offensive Spirit Power]
Ring 2 [+2 Offensive Spirit Control]

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: By spell or item effect.

And here's Aristedes. He's a potent threat for a street-level game, which translates to about equal to a Submerged PC, IMO. He dodges at Superb, and throws Superb offensive Evocations in the form of physical attacks (or mundane knife-blows when he's not too worried or out of juice). Pretty scary if you're, y'know, people at that level or below.

It's possible he also has Lawbreaker (First) or full Thaumaturgy...but we see no evidence of it, so I'm not tossing it on at the moment.

Aspects partially cribbed from Sanctaphrax's version.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on February 01, 2013, 05:00:59 AM
Name: Daniel Carpenter

Aspects:
High Concept: Son Of A Knight Of The Cross
Trouble: Chip On His Shoulder
Other:
Nobody Hurts the Carpenters;
Faced Down Fetches and Survived;
Actual Tough Guy;
More Bravery Than Sense;

Skills:

Great: Fists,
Good: Conviction, Endurance, Might,
Fair: Alertness, Athletics, Discipline, Lore,
Average: Empathy, Intimidation, Presence, Scholarship,

Stunts:
Footwork (Fists) (-1)
Martial Artist (Fists) (-1)
Armed Arts: Knife, Sword (Fists) (-1)

Total: -1 Refresh

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: 2, from his mom's chain and kevlar combo.

Daniel's pretty tough these days...though not quite up to Aristedes weight-class. Some Aspects cribbed from Sanctaphrax's version.

It's very possible he has other stunts...but we've seen no real evidence of it, so I'm leaving him as-is.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 01, 2013, 05:04:11 AM
And, given the degree of controversy, I'm gonna drop Harry's Lawbreaker back to only -1.

I personally still think he's hit -2...but it's a close enough call I won't have that on the sheet, just in the notes below.

EDIT: And done.

Sir Stewart, Mort at Submerged and pretty badass, and probably Bob are upcoming in the near future, since I've finished Ghost story now (along with all the short stories). Cold Days re-read and possible revisions underway...but maybe slowly, since I'm busy the next few days.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 01, 2013, 06:38:20 AM
Random Cold Days note, while I re-read: Taking another look at it, the Redcap is kinda a pansy, power-wise. Harry's pretty sure he might be stronger than the guy, and he's only barely faster than Harry...which combined with his breakability indicates only Inhuman levels of Strength, Speed, and Toughness. Still not enough to stat him, but seemed worth noting.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mrmdubois on February 01, 2013, 06:48:09 AM
I was a little disappointed with the redcap.  I figured he'd have something nifty gimmick other than the standard faerie package, but yeah, come down to it he was a bag of hot air.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 01, 2013, 06:50:01 AM
I was a little disappointed with the redcap.  I figured he'd have something nifty gimmick other than the standard faerie package, but yeah, come down to it he was a bag of hot air.

If I was statting him I'd give him Blood Drinker, since it seems appropriate...but yeah, at heart, he's just not anywhere near as hardcore as, say, Cat Sith.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mrmdubois on February 01, 2013, 06:53:49 AM
I kind of expected a "Blood of my enemies/victims makes me stronger." type deal.  Especially if he got the cap dipped in it.  Maybe I read the d&d monster manuals too many times though.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 01, 2013, 06:56:42 AM
I kind of expected a "Blood of my enemies/victims makes me stronger." type deal.  Especially if he got the cap dipped in it.  Maybe I read the d&d monster manuals too many times though.

It's very possible he has precisely that..we didn't really get a chance to see. I'm still not that impressed.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mrmdubois on February 01, 2013, 06:58:36 AM
Nah, I figure if he had then it would have come up, and he got capped, didn't he?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on February 01, 2013, 04:39:58 PM
I was a little disappointed with the redcap.  I figured he'd have something nifty gimmick other than the standard faerie package, but yeah, come down to it he was a bag of hot air.
Eh, I think Harry hit it right on the head: The Redcap is an ambush predator, a scavenger. He isn't big and tough and strong enough to take on anything that would give him a real fight, so he targets travelers who are alone and tired.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 01, 2013, 07:59:10 PM
Nah, I figure if he had then it would have come up, and he got capped, didn't he?

No, actually. One of the few parts of that particular book where I went "No, you idiot!" at Harry, but the Redcap was alive at the end of everything and Harry didn't put the effort in to finish his ass off. I would've killed everyone involved in the kidnapping bit just on general principles...but then I'm vindictive as hell.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Theonlyspiral on February 01, 2013, 08:41:15 PM
No, actually. One of the few parts of that particular book where I went "No, you idiot!" at Harry, but the Redcap was alive at the end of everything and Harry didn't put the effort in to finish his ass off. I would've killed everyone involved in the kidnapping bit just on general principles...but then I'm vindictive as hell.
I think Harry is desperately clinging to his humanity at the moment. While part of him likely wanted to, I think that would make it harder to resist the mantle.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 02, 2013, 05:05:12 AM
I think Harry is desperately clinging to his humanity at the moment. While part of him likely wanted to, I think that would make it harder to resist the mantle.

Nah, he just got distracted by things.

And killing is very much a part of Harry already, I don't think killing people who kidnapped and threatened to kill, among others, his brother's girlfriend is going to drive him deeper into the darkness. Hell, I'm a little surprised Thomas didn't do it himself. Maybe he hadn't gotten the memo about her kidnapping yet...[EDIT: Ah, he was unconscious, that explains it.]

Really, IMO, this should be a policy thing for someone in Harry's position: If people mess with your friends/family to get at you then they die. Badly. anything else encourages imitators, and that's a bad thing. I'd be overjoyed to find out it got handled sometime between this book's end and the beginning of the next one.
Title: Re: Harry's Stats as of Small Favor/Turn Coat plus Assorted Other Stat Revisions
Post by: Deadmanwalking on February 02, 2013, 11:56:12 AM
Name: Mortimer Lindquist

Aspects:
High Concept: Professional Ectomancer
Trouble: Protector of the Dead
Other:
Self-Proclaimed Coward;
Paranormal Investigator;
My Home Is My Castle;
Life Is Looking Up;
More Than Meets The Eye;

Skills:

Superb: Lore,
Great: Deceit, Investigation,
Good: Conviction, Discipline, Empathy,
Fair: Rapport, Resources, Scholarship, Weapons,
Average: Alertness, Athletics, Contacts, Endurance, Presence,

Stunts:

Seance Spiritualist (Deceit) (-1)
Spirit Contacts (Lore) (-1)

Powers:

Ghost Speaker [-1]
Ritual (Ectomancy) [-2]
Mimic Ghosts [-4]

Total: -9 Refresh

Focus Items:
Seance Table [+2 Complexity with Ectomancy]

Stress:

Mental: OOOO
Physical: OOO
Social: OOO
Armor: By spell or item effect.

Here's Morty circa Ghost Story. He's come a long way, and is a submerged level character at this point. I replaced his Supernatural Senses with Ghost Speaker because, well, read Ghost Speaker. It covers all that and more, and is clearly made with Morty in mind. Why he doesn't have it has got to be some sort of clerical error or something.

I followed Sanctaphrax's lead on how to represent the ability to gain power from possessing entities on this one...while possessed, he can use 4 points of abilities from the ghost in question. During the fight in his house, he borrowed Fists, Might, and Inhuman Strength, for example. I considered doing something with True Shapeshifting instead...but this seems loads more accurate.

I also stole the Aspects from him wholesale from Sanctaphrax.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 02, 2013, 05:39:55 PM
Do you think he should Channeling? That trick against the Corpsetaker was really fast. He's still not a monster, though, but I think that he's a little more than Submerged at this point, anyway. That fight against Capriocorpus was a Major Milestone, almost for sure.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 02:05:28 AM
The trick against Corpsetaker took the entire length of a proonged mental conflict...that's well within the realm of rushed Thaumaturgy.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 02:29:35 AM
I doubt you can work magic while engaged in mental combat. Both are very mentally intensive and you really can't afford to be distracted while doing them.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 02:31:43 AM
I doubt you can work magic while engaged in mental combat. Both are very mentally intensive and you really can't afford to be distracted while doing them.

True...but Morty wasn't actually involved in the combat in question, Molly was. It just took him most of the combat to prep his stuff.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 02:39:02 AM
True, I suppose.

But his Discipline seems low. He works complicated Ectomancy (see Dead Beat: Harry needs Little Chicago to do that), and it doesn't backfire.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 02:42:04 AM
True, I suppose.

But his Discipline seems low. He works complicated Ectomancy (see Dead Beat: Harry needs Little Chicago to do that), and it doesn't backfire.

Discipline 3 means he can channel one shift of power a round with very very low chances of failure, since he would need to roll a -3 for that to happen, and even if it did, he could just burn an FP to counteract it. If you're that worried, you could switch the table to a Control bonus, I suppose.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on February 03, 2013, 03:02:11 AM
I'd give Morty some kind of channeling or evothaum. 
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 03:13:05 AM
I'd give Morty some kind of channeling or evothaum.

Channeling? Definitely not. Too many times it would've ben useful that it didn't come up. Evothaum? Possible, but I can't think of anything he does that necessitates it.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on February 03, 2013, 03:49:10 AM
The wraith pit, I'd say. Possibly forcing his will upon Harry's spirit (the car, exorcising him)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 04:17:11 AM
The wraith pit, I'd say. Possibly forcing his will upon Harry's spirit (the car, exorcising him)

The Wraith Pit he had definite time to do (that's what was being discussed earlier). And exorcising a ghost from yourself seems as simple as not wanting them there, it's explicitly noted that they aren't demons to possess the unwilling. I'm not remembering the thing in the car...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mrmdubois on February 03, 2013, 05:54:45 AM
He grabs Harry and keeps him from falling through the floor.  Didn't seem like a spell to me though.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on February 03, 2013, 05:56:14 AM
He was basically exercising his will on a ghost. I might call it a high concept compel, but giving him evothaum makes sense to me.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 06:02:55 AM
I'd peg that as more flavor than anything. The kind of thing that's represented by him making, say, a Conviction maneuver that he tags for effect.

Evothaum's certainly reasonable...but I'm not throwing on what amounts to a custom power based on being able to help Harry not fall out of a car, which appears to be the only real example available.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mrmdubois on February 03, 2013, 06:10:13 AM
I'd peg that as more flavor than anything. The kind of thing that's represented by him making, say, a Conviction maneuver that he tags for effect.

Evothaum's certainly reasonable...but I'm not throwing on what amounts to a custom power based on being able to help Harry not fall out of a car, which appears to be the only real example available.

This is the way I saw it too.

By the way, giving Mort Mimic Points is pretty cool.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 06:44:22 AM
This is the way I saw it too.

By the way, giving Mort Mimic Points is pretty cool.

That part is all Sanctaphrax's idea. I might have come up with it on my own, but we'll never know, because I saw his version and went 'That's perfet!' before really considering statting him myself.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 01:24:06 PM
So when Mort Mimiced Harry, he took Evocation and... What?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 01:31:16 PM
So when Mort Mimiced Harry, he took Evocation and... What?

Probably a level of Refinement or Harry's Conviction skill.

On the other hand, that might've been an example of Harry's ghostly abilities rather than Mort's standard trick as Harry later does the same thing to Molly, and she clearly doesn't have such a power. Doesn't seem to be a thing most ghosts can do (barring Morty's intervention), but willing possession appears to have been on Harry's list of abilities as a ghost.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 01:36:04 PM
So what do you think he did with the +1 Refresh he got after sending Capriocorpus on that southbound train?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 01:40:08 PM
So what do you think he did with the +1 Refresh he got after sending Capriocorpus on that southbound train?

Kept it, or bought a Refinement, or alternately a fifth point of Mimic. Those are pretty much the useful and thematically appropriate things to do, after all.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 01:51:30 PM
Ok. So here's a question for you. If Mort takes up Channeling later, and then he Mimics a wizard's ghost for Evocation, does he pay three Mimic Points or one?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 01:55:55 PM
Ok. So here's a question for you. If Mort takes up Channeling later, and then he Mimics a wizard's ghost for Evocation, does he pay three Mimic Points or one?

One, at least IMO. That's how I handled The Nightmare mimicking Harry's Thaumaturgy anyway, and I see no reason this would work differently.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 02:31:39 PM
For someone who took out a Kemmlerite, Mort seems a little underwhelming. Can't put my finger on exactly why.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 02:34:41 PM
For someone who took out a Kemmlerite, Mort seems a little underwhelming. Can't put my finger on exactly why.

Corpsetaker wasn't just a Kemmlerite, but a Kemmlerite ghost, and that's what he has power over. Additionally, he took her down with unexpected Thaumaturgy when she was already at least somewhat worn down. Unexpected Thaumaturgical attacks are nasty and will screw just about anybody.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 03:34:44 PM
Corpsetaker wasn't just a Kemmlerite, but a Kemmlerite ghost, and that's what he has power over. Additionally, he took her down with unexpected Thaumaturgy when she was already at least somewhat worn down. Unexpected Thaumaturgical attacks are nasty and will screw just about anybody.

Harry (and Lea) said he was Council level in his specialty though. And he doesn't seem very Council-y.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 03:48:59 PM
Uh...within his specialty he's better than Harry was at all of Thaumaturgy in any book pre-Cold Days. Harry was a bit faster at Divination, and faster in general after Grave Peril...but Harry was certainly Council level even in Storm Front.

Thaumaturgy, which is all he does, remember, is almost entirely Lore based. Morty's Lore is phenomenal.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 04:32:02 PM
True. But Council Level seems to imply some speedy stuff. At least Evothaum (or is it chantial, here?)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 04:57:44 PM
True. But Council Level seems to imply some speedy stuff. At least Evothaum (or is it chantial, here?)

Does it? Harry's never seen him do speedy stuff, so why would it?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 05:13:07 PM
True. But here's a big problem. Mort can't do high level rituals without them backfiring in his face. The odds say he can control it most of the time per roll, but assuming you're seven times for a seven shift ritual (the max Mort can do without declarations), gets it off without backlash only 65% of the time. And Mort doesn't have a lot of FP to chuck around to avoid that.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 05:24:14 PM
True. But here's a big problem. Mort can't do high level rituals without them backfiring in his face. The odds say he can control it most of the time per roll, but assuming you're seven times for a seven shift ritual (the max Mort can do without declarations), gets it off without backlash only 65% of the time. And Mort doesn't have a lot of FP to chuck around to avoid that.

Like I said, move the Complexity bonus from his Seance Table to Control if this really bothers you, that'll net him Control 5 and thus perfect Control on any ritual he can take his time one.

But given that the exact same was true of Harry on most Thaumaturgy (the part of magic he claimed to be best at) in, say, Fool Moon...I am deeply skeptical that sometimes losing control means you aren't Council level.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 05:50:16 PM
But Mort has been noted to do some really complicated Thaumaturgy without loosing control (to give you an idea, for the Map thing he pulled in Dead Beat, our GM said an equivalent ritual for the Warden in our group to pull off would require 13 shifts). I'd actually swap his Discipline with his Investigation-since he really focuses on his ghosts to investigate stuff) and split his Seance table into a +1 for control and complexity.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on February 03, 2013, 05:58:25 PM
How would you stat up Sir Stu?. I'd imagine he's pretty powerful as Lea spoke rather highly of him...almost like a schoolgirl with a crush or something. ;D 
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 06:02:03 PM
But Mort has been noted to do some really complicated Thaumaturgy without loosing control (to give you an idea, for the Map thing he pulled in Dead Beat, our GM said an equivalent ritual for the Warden in our group to pull off would require 13 shifts). I'd actually swap his Discipline with his Investigation-since he really focuses on his ghosts to investigate stuff) and split his Seance table into a +1 for control and complexity.

How much Complexity you can pull off has vastly more to do with Lore than Discipline, especially if you grab an extra tag or two to take care of really low rolls (which he would). And that assumes that's a spell per se and not a use of what amounts to Contacts.

How would you stat up Sir Stu?. I'd imagine he's pretty powerful as Lea spoke rather highly of him...almost like a schoolgirl with a crush or something. ;D 

Sir Stu is indeed badass. I'll be statting him up...but mostly, he's a ghost with ghost stuff plus some Inhuman physical stuff...and a really impressive skill layout.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 03, 2013, 06:07:42 PM
I know that. But the more complexity you have, the more chance you have to fail. Assuming Mort does one shift at a time, he fails that ritual about 3 times in 5. And he didn't have time for both tags to reroll and to pull off that ritual. Harry had walked in about 2 seconds (well, minutes) earlier.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on February 03, 2013, 06:13:54 PM
...

LEA/SIR STU

OTP
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 03, 2013, 06:20:00 PM
I know that. But the more complexity you have, the more chance you have to fail. Assuming Mort does one shift at a time, he fails that ritual about 3 times in 5. And he didn't have time for both tags to reroll and to pull off that ritual. Harry had walked in about 2 seconds (well, minutes) earlier.

Uh...he probably had at least 3 FP by then. If you don't think he got Compelled on something to help Harry...I strongly disagree. That's more than enough, especially if making additional Declarations by casting.

Or it wasn't quite that big a spell (I wouldn't have it be...more like 5-8 at most) or it wasn't a spell at all (it struck me as a Contacts roll).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on February 03, 2013, 07:32:55 PM
...

LEA/SIR STU

OTP

LIES and SLANDER SIR!. Eldest Gruff defend your lady's honer!.  but seriously though makes me wonder how much of a badass he was when he was alive if Lea remembers how awesome he was before he attached himself to Mort
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 12, 2013, 04:15:54 AM
Solution: Threesome?


Anyway, I've updated one of Marcone's Aspects based on Even Hand. Versions of Bob and Sir Stu still coming...I've just been busy.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on February 12, 2013, 04:45:35 AM
Oh, god. Where's mrs.duck when you want to throw her into an abyssal rift so that she never ever hears the phrase, "Eldest Gruff/Leanansidhe/Sir Stu Threesome".

Harry/Mavra was bad enough.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 14, 2013, 11:28:03 PM
Hey Deadman, suggestion:

I'd actually move Morgan's ZEALOTRY aspect to his Trouble. It drives him and has definitely complicated his life. 
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on February 15, 2013, 12:07:02 AM
I'd argue that several of his Aspects are equally troublesome...which is one reason I didn't specify his Trouble. I couldn't pick just one.  :)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 15, 2013, 12:24:51 AM
But ZEALOTRY drives him... And nearly ended the world. Literally. See Summer Knight.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on March 03, 2013, 07:51:10 PM
Also, why not include Listens-to-Wind spell casting in his Modular Abilities? It's not like we see him blast someone into oblivion while he's a bear, and it makes his powers a lot less awkward.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on March 03, 2013, 09:06:19 PM
Modular Abilities really only allows for Creature Features and occasionally some other things. I'd be wary of letting you potentially get Refinements with it.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on March 03, 2013, 11:11:55 PM
Modular Abilities really only allows for Creature Features and occasionally some other things. I'd be wary of letting you potentially get Refinements with it.

This. Mostly anyway. Modular Abilities is actually pretty limited, but it does allow all Strength, Speed, and Toughness powers in addition to Creature Features. It does not, however, allow any power, and certainly not spellcraft. Nor would I allow it to, that gets broken real quick.

Now, if using custom powers, there's a construct for what you're talking about...but I try not to do that for the most part, and I remain deeply concerned about the potential abuses of being able to shuffle your Refinements at will, which is something that build would allow.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on March 03, 2013, 11:58:08 PM
I assume you're talking about variable abilities?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on March 04, 2013, 12:02:51 AM
I assume you're talking about variable abilities?

Yup, that's the one.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on March 04, 2013, 12:07:01 AM
I'm not incredibly fond of it. A lot of the Custom Powers list is great, and some of it ....isn't.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on March 04, 2013, 12:35:22 AM
I'm not incredibly fond of it. A lot of the Custom Powers list is great, and some of it ....isn't.

*shrug* I pretty much won't be using them for this thread, so...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on March 04, 2013, 03:57:15 AM
...I remain deeply concerned about the potential abuses of being able to shuffle your Refinements at will, which is something that build would allow.

It doesn't actually let you do that. Or at least, it's not meant to.

But because of a writing mistake, you need to look at the examples to get any indication of that.

Incidentally, said examples contain a Listens-To-Wind imitation Power.

If you have any critiques/suggestions, I'd appreciate hearing them over on one of the custom Power threads.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on March 04, 2013, 04:22:39 AM
It doesn't actually let you do that. Or at least, it's not meant to.

But because of a writing mistake, you need to look at the examples to get any indication of that.

Noted.

Incidentally, said examples contain a Listens-To-Wind imitation Power.

If you have any critiques/suggestions, I'd appreciate hearing them over on one of the custom Power threads.

Perhaps I'll drop by and do that, though no promises, been a bit busy recently...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on March 05, 2013, 12:20:35 PM
Anyway, Deadman, what's your take on Arianna?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on March 05, 2013, 09:54:46 PM
Anyway, Deadman, what's your take on Arianna?

Honestly? That we lack info sufficient to stat her. She's got good social skills, Evocation on par with Harry, maybe some shapeshifting, and probably supernatural in at least some of the Physical stuff (but we don't know what). That's...really pretty close to all we know about her, stats-wise, and it's not enough for a full write-up.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Hick Jr on March 05, 2013, 11:13:24 PM
Arianna's writeup would be kind of dry. She's a gishy evoker, probably on Harry or even Morgan's level, possibly with a couple of Experience powers or an absurd number of skill points if she's prehistoric.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on March 20, 2013, 06:12:33 PM
Deadman, could you do a build of Klaus Schneider and Maggie Sr.?

Klaus is known as the "Toymaker", because he's known for his toy based foci and enchanted items (per WoJ, he once took down an SS summonsed demon via magical windup duck). To become this famous, he's probably had to make a lot of toy magic items, which hints at crafting specializations for Thaumaturgy. He's also probably Senior Council level. As for Evocation specialties, we haven't seen a Senior Council level wizard fond of Killing It With Fire, so maybe he's the one?

As for Maggie Sr.: Worldwalking is her Thaumaturgy. This should probably be followed by Transformation and Disruption, based on her NASTY death curse (I think cutting a Whampire off from his Hunger counts as "disruption"), which I'd follow with Summoning. She almost certainly has Worldwalker, and, based on Eb in Blood Rites, probably has Lawbreaker 1st. Based on the way she redeemed herself, I'd only give her the [-1] version, though. Her Intimidation should be pretty high and she probably shares Harry's EPIC WISEASS aspect, based on the conversation Harry has with Luccio in Turn Coat. Based on the way everyone and their brother knows her, her Contacfs are probably up there. Based on how she's known as willful, but not super controlled, I'd make her Conviction higher than her Discipline, like her father and younger son. If elemental specialization is hereditary, then, based on Eb's and Harry's specializations, she probably specializes in Spirit in Evocation. I'd be willing to wager that she'd be able to give Morgan a run for his money in a fight. Just based on intuition.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on April 14, 2013, 06:08:44 AM
Arianna's writeup would be kind of dry. She's a gishy evoker, probably on Harry or even Morgan's level, possibly with a couple of Experience powers or an absurd number of skill points if she's prehistoric.

Actually, I'd say she's probably inferior to WK-Harry using Sponsored Magic in evocation, since Harry wins that duel, and Arianna's dodging/speed seems superior as well.

Morgan... is probably one of the 10 best evokers on the Council, I don't think Arianna is even close to that.

When I statted Arianna, I gave her "all other skills default to Average", so Inhuman Experience, sure. (I gave her 50 skill points worth above Average, Fantastic cap.)

But I'm not entirely convinced she needs truly excessive skill points. Honestly, in the DV, just being really ancient doesn't necessarily give you uber-awesome skills.

While admittedly significantly younger than Arianna, who's probably in the 3000-4000 range, Maeve (1000ish?), Quintus Cassius (1500+, I think), Tessa (certainly 1600+, given that she was around when a major official temple to Isis existed) are all really old characters who are pretty unimpressive.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on July 16, 2013, 08:32:37 AM
Would it be possible to see a write up of Paolo Ortega?. I'd been re-reading Death Masks and his write-up in the books just seems a bit lacking to me, though it covers a lot. Plus the lack of enchanted items on his sheet when he clearly has them during the duel is more then a little irksome.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on July 16, 2013, 03:08:38 PM
What enchanted items did he have during the duel?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on July 16, 2013, 03:12:13 PM
He had a white and black bead bracelet he put on before the start of the duel. Harry said he could feel defensive energy from it without having to concentrate so I'd say it's probably pretty powerful. Not up to the standards of Harry's 2.0 shield bracelet, I'd say but still impressive none the less .
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on July 18, 2013, 07:14:27 PM
But yeah for someone who's supposed to be the equivalent of Eb for the Red Court, his build seems a little bit unimpressive. Plus I was also surprised he didn't have a least a few Scholarship or Deceit Stunts.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on July 19, 2013, 05:50:57 AM
But yeah for someone who's supposed to be the equivalent of Eb for the Red Court,

I think that would be more like one of the Lords of Outer Night... but really the RC doesn't seem to have an Eb-equivalent. They have assassin types (like the Eebs), but not ones on that extreme power level. Eb's probably, combat-wise, one of the top three in the Council (with the Merlin and likely the Gatekeeper); I don't think Ortega is anywhere near that high up in the Red Court. Despite being a Duke and a warlord, Arianna seems significantly more impressive, much less the Lords of Outer Night.

Harry seems to consider Ortega a frightening but potentially beatable foe. He might be somewhat stronger than the listed stats in OW, but I really don't think they're enormously out of line...

I'd probably boost one of his four Great skills (likely Fists) to Superb, and one or two of his seven Good skills (likely Alertness and/or Athletics) to Great, and yeah, he probably deserves some stunts .... but it's not way off/underpowered like the OW Senior Council and such. His powers seem about right, he has two Supernatural physical powers putting him well above the run-of-the-mill Red Court (all Inhumans); a Red Court noble is supposed to have at least one Supernatural (though Bianca doesn't, so...)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on July 19, 2013, 03:50:21 PM
But yeah for someone who's supposed to be the equivalent of Eb for the Red Court, his build seems a little bit unimpressive. Plus I was also surprised he didn't have a least a few Scholarship or Deceit Stunts.
Ortega is equivalent of Ebenezer in his duties, not in his power.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on August 19, 2013, 07:54:29 AM
If anyone cares,because I was bored and was wondering what you all would think, I've decided to put up my version of Ace from Cold Days. Might try the Eebs next if no-one minds.

Ace

High Concept: Half-Blood Pawn of the Red Cap
Trouble: Still in Way over My Head
Other:
Forest of Bones to Pick With Harry Dresden
Pixie Death Squad at My Command;
Desperate to Please My Dad;
Pragmatism is a Family Trait;
                                       
Skills
Superb:Contacts
Great: Craftsmanship
Good: Fists,Lore,Guns,
Fair: Rapport, Presence, Resources

Everything else defaults to Average or Mediocre


Stunts:
Demolitions Training (Craftsmanship) (-1)
Jury-Rigger (Craftsmanship) (-1)
Occultist (+1 Fae,+2 Unseelie Fae) (Lore) (-1)
The Boss (Contacts) (-1)
Minions Attack! (Contacts) (-1)
Coordinated Attack (Contacts) (-1)


Notes: Ace has surprisingly become more dangerous given the little we’ve seen of him in both Cold Days and Summer Knight. 

He’s become a good enough craftsman to  learn play with explosives and use those to keep Harry off balance, as well as make actual swords and nail guns for his pixie hit mob, which are clearly effective if used properly. He didn’t seem particularly good with Guns enough to warrant a Stunt there, but Occultist seemed to fit given the amount of time he’s spent around both of the previous Knights, and that he’s a changeling himself.

All in all not even remotely close to a threat to Harry  or any of his friends on his own, but with the right backup and distractions he could be a force to be reckoned with. I could see him being a low-level threat in a game simply due to how deadly Lacuna's crew can be in their element. After taking a look at the Homebrewed Stunt list, I've decided the various Minion stunts suit Ace pretty well, even if Lacuna's the one in charge, though her sheet would probably have them too.

Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on August 26, 2013, 12:50:30 AM
Superb Craftsmanship and Great Guns might be a bit much, but otherwise I like those stats.

I really doubt anyone would mind you writing up the Eebs.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on August 26, 2013, 01:51:37 AM
I'm glad to hear you approve. I probably should scale the skills back a bit. Come to think of it the Eebs will probably share a few of Ace's stunts to make it easier. Think the Occultist Stunt isn't too out of place?.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: bobjob on August 26, 2013, 02:12:56 AM
I would make the Occultist just a straight Occultist (Seelie or Unseelie). The "Sidhe Knight Countermeasures" seems to be a little too narrowly focused for the intent of the stunt. I mean, as a changeling who has spent plenty of time around a Knight, he would already have some idea of the weaknesses without having to spend a Stunt on it.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on August 26, 2013, 02:18:44 AM
Sounds good.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on August 28, 2013, 02:37:11 AM
Given the Vampirologist stunt (+1 Lore for all vampires, +2 for a specific Court), I'd suggest the Faerie version would be +1 Lore relating to Faerie/fae in general, and +2 for a specific Court (probably Unseelie for Ace).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on August 28, 2013, 06:18:08 AM
Duly Noted, I'll make the changes. Working on the Eebs at the moment.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on August 28, 2013, 10:09:23 AM
Name: Esteban & Esmeralda Batiste “The Eebs”
High Concept:  Married Red Court Assassins
Trouble:  We’re Planners not Fighters
Other:
Something Resembling Love & Affection;
The Ick is Our Heavy and Hunting Beast;       
Boring but Practical;
We are Not of the First Maya; 

Skills
Superb: Deceit, Guns
Great: Contacts, Fists, Lore, Stealth
Good: Burglary, Discipline, Intimidation, Resources
Fair: Alertness, Athletics, Craftsmanship, Presence
Average: Driving, Empathy, Endurance, Might

Stunts:
Demolitions Training (Craftsmanship)
The Boss (Contacts)
Minions, Attack! (Contacts)
Sex Appeal (Deceit)
Takes One to Know One (Deceit)


Powers
Addictive Saliva [–1]
Blood Drinker [–1]
Claws [–1]
Flesh Mask [–1]
Pack Instincts [-1]
Supernatural Senses [-1]
Incite Emotion: Confusion (At Range) [-1]

Feeding Dependency [+1] affecting the following powers:
Cloak of Shadows [–1]
Inhuman Strength [–2]
Inhuman Speed [–2]
Inhuman Recovery [–2]
Inhuman Toughness [–2]
The Catch [+2] is sunlight, holy stuff; armor doesn’t protect belly.

Notes: Here are the Eebs. Pretty simple, though I decided to give them the homebrewed version of pack instincts, as it seemed more in line with what they showed when storming the FBI building. I gave them Supernatural Strength and Speed, as my personal theory about their aversion to close combat is aside from laziness is because they simply can't take damage very well.  Plus, it give more credit to the fact that they killed two goblins on their home turf than simple surprise factor. Thoughts?.

Changed up the skill set and stunts, reduced supernatural strength and speed to inhuman  and added incite emotion and made finally managed to line up the aspects in a way I'm satisfied with. All in all as Harry  stated tough but doable.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on August 29, 2013, 01:15:29 AM
The Eebs have five Good skills and four at Fair, this won't work.
Also, they should have a decent Burglary skill, IMO.

Maybe give them skills of:
Superb: Deceit, Guns
Great: Contacts, Fists, Lore, Stealth
Good: Burglary, Discipline, Intimidation, Resources
Fair: Alertness, Athletics, Craftsmanship, Presence
Average: Driving, Empathy, Endurance, Might

(That's 50 skill points instead of 49, but...)

I personally wouldn't have given them Supernatural Strength either, but that's entirely arguable. Still, maybe replace it with Incite Emotion (Confusion, At Range) ? (and then you could drop the Mesmerizing Gaze stunt and replace it with Takes One to Know One (Deceit).)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on August 29, 2013, 05:41:46 AM
Thanks for noticing, I was a bit of rush when I finished up this morning.  Incite Confusion does seem more appropriate as Harry mentioned  that Esmeralda could have Bart seeing anything she wanted. I decided to  give them the strength boost off of the Red Court Noble Template, despite ya know, not being nobility as their aspect will attest to. I could remove Supernatural Speed to offset it. Do you think the whole "hide in the shadow of their flesh mask" would be an aspect or just an advanced usage of the regular Flesh Mask power?.

Also would it be much of a stretch to assume they have some ability with summoning rituals , as I always felt it was implied they summoned the Ick themselves.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: PatchR on September 02, 2013, 05:48:48 PM
How would one handle Rashid's
(click to show/hide)
mechanically? Is it part of Transportation which seems possible, or is there an hereto unspecified specialty of Thaumaturgy relating to this?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on September 03, 2013, 03:49:08 AM
Thanks for noticing, I was a bit of rush when I finished up this morning.  Incite Confusion does seem more appropriate as Harry mentioned  that Esmeralda could have Bart seeing anything she wanted. I decided to  give them the strength boost off of the Red Court Noble Template, despite ya know, not being nobility as their aspect will attest to. I could remove Supernatural Speed to offset it.

They COULD have the Supernatural powers, I just don't think they necessarily need them, I see them as more skill/contacts/stealth/etc. than raw power.

Quote
Do you think the whole "hide in the shadow of their flesh mask" would be an aspect or just an advanced usage of the regular Flesh Mask power?.

Neither, I think the effect of sunlight as their Catch is just somewhat reduced (not treated as an environmental hazard, or only in full noon sunlight, or something...)

Quote
Also would it be much of a stretch to assume they have some ability with summoning rituals , as I always felt it was implied they summoned the Ick themselves.

I had assumed they just got it through their Red Court contacts as a "Red Court hunting/war animal" (probably transporting it through the NN, though) rather than using a summoning spell, but...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on September 03, 2013, 04:16:13 AM
They COULD have the Supernatural powers, I just don't think they necessarily need them, I see them as more skill/contacts/stealth/etc. than raw power.

I had assumed they just got it through their Red Court contacts as a "Red Court hunting/war animal" (probably transporting it through the NN, though) rather than using a summoning spell, but...

Yeah, you're probably right, especially with the powers they have already. I think the Red Court hunting animal would be more in line with the Red Court's style, considering Susan implied  there was more then one and that they've made use of them before.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Locnil on September 18, 2013, 01:53:03 PM
How would one handle Rashid's
(click to show/hide)
mechanically? Is it part of Transportation which seems possible, or is there an hereto unspecified specialty of Thaumaturgy relating to this?

Has that actually been confirmed, or is it still speculation on Bob's part? Anyway, I'd either use it as a refluffed Prophetic Visions from the custom powers list, or maybe just a sticky aspect applied through thaumaturgy. Honestly, assuming you knew how to do temporal magic in the first place, sending messages to your earlier self seems one of the easiest things to do with it.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on February 01, 2014, 08:36:14 AM
OK, ages, ages ago (2010 maybe?) I posted a version of Lea on this thread. I was still pretty new to the game and it wasn't mechanically well done... Plus we've seen Lea in action more, in Changes.

This is a somewhat conservative version of her; it assumes that the most impressive stuff she does in Changes involves drawing on Sponsor Debt to Mab (I'm assuming that's part of what the whole "indulge yourself" bit from Mab is).


Lea (Deep One)
High Concept: The Leanansidhe
Other Aspects: Harry Dresden's Faerie Godmother; Reforged by Mab; Most Vicious Creature of Winter; A Deadly Muse; Millennia of Bargains

Skills
Epic: Lore
Fantastic: Conviction, Performance
Superb: Contacts, Discipline
Great: Deceit, Presence, Rapport
Good: Athletics, Intimidation, Weapons
Fair: Alertness, Empathy, Investigation, Scholarship, Stealth
Average: Burglary, Endurance, Fists, Might, Survival

Stunts
The Social Graces (Empathy)
Poet (Performance)
Muse's Gift (Performance): If Lea spends time helping another artist, she can allow that artist to take Sponsor Debt to her on Performance rolls.

Powers
Evocation [-3]
Mastery of Transformation [-1]: use transformation/disruption with evocation's speed and methods
Refinement [-24]
Thaumaturgy [-3]
Unseelie Magic [-2]

Greater Glamours [-4]
Inhuman Speed [-2]
Mythic Recovery [-6]
Supernatural Toughness [-4]
   The Catch [+3]: cold iron etc.


Specializations

Evocation – Elements (Air, Fire, Spirit, Water); Control: Unseelie Magic +7, Air +5, Spirit +3, Water +1; Power: Unseelie Magic +6, Air +4, Spirit +2.
Thaumaturgy – Complexity: Transformation/Disruption +5, Conjuration +3, Psychomancy +1; Control: Transformation/Disruption +6, Conjuration +4, Psychomancy +2.

Focus Items
Ring: +1 Offensive Control and Power with Unseelie Magic
Ring: +1 Complexity and Control with Transformation/Disruption

Stress
Mental oooo +1 mild consequence
Physical ooo(oooo) Armor:2
Social oooo

Total Refresh Cost: -49
Remaining Refresh: -11


Notes: Her rotes with Unseelie Magic would be 13 shifts offensively, 12 defensively - comparable to the best of the Senior Council. She's a master of transformative magic, able to do extremely complex transformations at evocation speed.

Greater Glamours arguably doesn't give her anything that she can't do already with spellcasting... but I felt that she should have it, being a really powerful fae.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: narphoenix on February 01, 2014, 05:25:47 PM
I'm of the opinion that she seems underpowered (though not by much: I just think she should be able to throw down with Eldest Gruff). But then, I gave the bug heroine a level of In A Submarine, so I tend to highball my characters.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on February 01, 2014, 08:42:12 PM
I dunno about Muse's Gift. Couldn't she get the same result just by rolling a Performance maneuver without a stunt?

I'm thinking maybe she could give artists the ability to take Sponsor Debt for art rolls.

Other than that, seems solid. I would have gone for more physical power and less spellcasting, but I think your take fits the books as well as mine would.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on February 02, 2014, 06:49:01 AM
I'm of the opinion that she seems underpowered (though not by much: I just think she should be able to throw down with Eldest Gruff).

If you use DMW's Eldest Gruff stats from this thread*, she can - quite successfully. Their base Evocation is comparable - he's 13 shifts offensive and defensive with fire, while she's 13 offensive and 12 defensive with fire.  But Lea goes first (Inhuman Speed gives her Fantastic initiative; he has no Speed and Good Alertness) and has better Toughness and Recovery (his are only Inhuman).

*yes, I know I once posted stats for EG that were significantly nastier, but I now think DMW's are pretty much exactly correct. Back then I probably would have given Lea 18 shift rote Evocations or something.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on February 02, 2014, 06:50:39 AM
I dunno about Muse's Gift. Couldn't she get the same result just by rolling a Performance maneuver without a stunt?

Um...good point. She could just establish an aspect and let the artist tag it, yeah.

Quote
I'm thinking maybe she could give artists the ability to take Sponsor Debt for art rolls.

Ah - that's perfect! I'll edit that in.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: fictionfan on April 12, 2015, 10:52:31 AM
Name: Nicodemus Archleone

Aspects:
High Concept: First Among the Denarians
Trouble: Pride Goeth Before Everything
Other:
Anduriel’s Host;
Been around for a Long, Long Year;
That soul which has the greatest Punishment;
Try Not My Patience;
I rejoice over the corpses of Knights

Skills:

Fantastic: Contacts, Lore, Weapons,
Superb: Conviction, Deceit, Presence, Resources,
Great: Alertness, Athletics, Discipline, Fists,
Everything else defaults to Good.

Stunts:

Takes One To Know One (Deceit) (-1)
Filthy Lucre (Resources) (-1)
Linguist (Scholarship) (-1)
Riposte (Weapons) (-1)

Powers:

Marked By Power [-1]
Refinement [-8]
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic: Hellfire [-2]
Wings [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch is holy stuff [+2]

Item of Power (Barrabas Noose) [+1] effecting;
Physical Immunity [-8]
The Catch is the Noose Itself [+2]
Refinement [-3] (+3 Control and Complexity for Entropomancy)

Total: -38 Refresh

Specializations:

Evocation: Elements (Earth, Water, Spirit); Power (Spirit +2), Control (Spirit+3, Water +1)
Thaumaturgy: Control (Summoning and Binding +1, Entropomancy +3, Transformation and Disruption +1); Complexity (Summoning and Binding +4, Entropomancy +6, Transportation and Worldwalking +2, Transformation and Disruption +5)

Focus Items:
Barrabas Noose [+4 Complexity with Entropomancy]

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOOO(OO)
Social: OOOO (+1 Mild Consequence)
Armor: Infinite, 1, or by spell or item effect.

Nicodemus's mystical abilities are assumed. He's never actually demonstrated any per se. But then, he hardly needs to in combat, and someone did the heavy lifting on the curse the Shroud was supposed to enable. My interpretation is that it was Nick. I made him only decent at Evocation to explain why he doesn't use it too much, though personally I tend to think his shadow attacking people is his own version of that. Still, it's not that effective in the grand scheme compared to some other Denarians' magic, so crappy at Evocations he is (relatively speaking).

The noose has a +2 Catch solely for availability, since it's definitionally available to anyone who wants to use it.The Entropomancy Refinements are to enable the Barrabas curse (it'd probably give someone sans Thaumaturgy Ritual - Entropomancy and one Refinement, staying the same level of focus Item), and he curses with flare with that thing (16 shifts off the top of his head...never mind if he puts some effort in).

The physical defensive stuff is assumed since the noose makes them irrelevant in many ways.

I'll probably be statting up Tessa, Rosanna, Thorned Namshiel, Deirdre and Magog as well. I'll also think about doing Saluriel and Ursiel. The other Denarians are (effectively) nameless thugs with Great skills in combat (and Intimidation and Lore) and Inhuman to Supernatural physical stuff plus a Creature Feature or two. They're frightening, but not really in need of full sheets per se. Well, ignoring Lasciel anyway...and her we've never seen in action so her stats are highly speculative.

I think he should have Demonic Co-Pilot.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Mr. Death on April 13, 2015, 03:26:11 PM
The way that power works doesn't make sense with the Denarians.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: blackstaff67 on April 14, 2015, 03:40:22 AM
I can't recall Nicodemus wielding any Hellfire.  I think that's why he relies on others for magic.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on November 30, 2018, 10:39:57 PM
Well, uh, hello to anyone reading this. I've been away from these boards a long while, but I'm starting a new Dresden Files game in about a month (which always makes me more inclined to return to a forum), and these forums seem to have slowed down to a point I can easily keep up with them. So...I'm back for at least a while.

I'll probably be updating the builds in this thread somewhat based on the rules in The Paranet Papers (mostly, adding supernatural or Mythic Mental Toughness as appropriate, but a few other things seem likely to get adjusted as well), and have already changed all the links in the first post so they work with the new website.

EDIT: Added Mythic Mental Toughness to The Merlin, Eldest Brother Gruff, and Cowl and Inhuman Mental Toughness to Morgan. The other Senior Council members, Grevane, and Corpsetaker, will be receiving some as well, though I'm still internally debating amounts (the Senior Council will all have at least Supernatural). Luccio, I'm pretty sure, lost a level of this in the body swap. I'm still considering whether that leaves her with Inhuman (meaning she had Supernatural before), and whether Peabody's mind manipulation may have damaged her a bit, dropping it down to nothing even if that were the case.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 01, 2018, 07:25:21 AM
I have now added Mythic Mental Toughness to the Senior Council, The Archive, Eldest Brother Gruff, and Cowl.

Corpsetaker, Thorned Namishiel, and Nicodemus have been given Supernatural Mental Toughness.

Grevane, Morgan, Tessa, and the Summer and Winter Ladies have all been given Inhuman Mental Toughness, as (on reflection) has Luccio.

Of all these, I've only added a Catch to Nicodemus. The rest I don't think we have evidence for.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on December 01, 2018, 08:58:13 AM
Hey, long time no see.

Any plans to make some post-Skin-Game character sheets?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 01, 2018, 10:09:18 AM
Hey, long time no see.

Yeah, it's been a while. Helping my players make characters has really been getting me back in the mood for this game specifically, though.

Any plans to make some post-Skin-Game character sheets?

It's entirely possible. I don't think most people's stats changed too much in there, but there are exceptions (Butters leaps immediately to mind), and little adjustments can matter, plus I could stat up Goodman Grey (not that he's that hard to do). I'd need to re-read the book to do them accurately, but that's no bad idea given that I'm starting a DFRPG game.

I may do some generic sheets as well, the Fomor and their minions didn't look quite right in terms of skills (and will feature heavily in my upcoming game), so I revised them, which is sort of inspiring me to do more stat revisions (or, in many cases more like clarifications) for generic foes like random Ghoul thugs or White Court Vampires and the like. I mean, this thread already has one generic stat block, I could throw in a handful more, and I don't imagine it would be more than a handful or two...
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 18, 2018, 03:53:07 PM
Looking over the Paranet Papers more, plus reviewing my own builds, has resulted in me rewriting John Marcone quite a bit and Lara Raith slightly.

So that's a thing. Feel free to check them out.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Ghostfreak on December 24, 2018, 08:39:53 PM
Is there a chance you will be doing Goodman Grey and Ascher(not sure if I spelt the name properly); the lady who killed her rapist with fire magic? If so I look forward to the new updates whenever you get the chance to do so. Happy holidays to you and everyone that is on and off the boards at present.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on December 24, 2018, 10:17:46 PM
I'll definitely be doing both of those when I do Skin Game updates on Harry and company. When that will be is perhaps a bit more nebulous, as I still need to re-read the book (and am inclined to re-read more than just the one...I may even re-read the whole series), but it'll happen at some point in the next while.

I should also note that, upon reflection, I'm inclined to agree with the Paranet Papers version of Harry Dresden to the extent that I now really do think Harry should have higher Presence than I've given him by even Small Favor, and higher Contacts by the point he's at now. I'll thus be adjusting my build of him (and progression breakdown) slightly at some point (quite probably along with Murphy and Thomas)...but that definitely needs to wait until I've re-read some books as well.

And I agree entirely with the 'Happy Holidays' message. Happy Holidays to everyone. :)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 02, 2019, 12:15:17 PM
I may do some generic sheets as well, the Fomor and their minions didn't look quite right in terms of skills (and will feature heavily in my upcoming game), so I revised them, which is sort of inspiring me to do more stat revisions (or, in many cases more like clarifications) for generic foes like random Ghoul thugs or White Court Vampires and the like. I mean, this thread already has one generic stat block, I could throw in a handful more, and I don't imagine it would be more than a handful or two...

Very late response, obviously, but I'd be interested.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 02, 2019, 08:16:53 PM
Cool. I'll do that in the next few days, then. I revised pretty much all the 'generic' mortals and a cross section of supernaturals that seemed sure to come up (I haven't done any Fae yet, and didn't do the Red Court because my game is post-Changes). They're basically all statted, I just need to format them.

Mostly it's pretty minor stuff like making them follow appropriate skill pyramids (which I know isn't strictly needed for NPCs, but my OCD compels me), though I did also adjust Fomor Servitors a fair bit (Superb seemed too high a skill cap for random mooks...I dropped them to Great and gave them Inhuman Strength to compensate, which seemed more accurate to me), and gave White Court and Black Court vampires a slight power up (Deceit at Great for the White Court and Fists at Great for the Black).
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 03, 2019, 11:28:42 PM
Aspects:
High Concept: Fomor Sorcerer
Trouble: Mortals Are Beneath Me
Other:
Amphibious And Frogfaced
Shaper Of Flesh

Skills:

Superb: Lore
Great: Conviction, Discipline, Intimidation,
Good: Endurance, Presence, Weapons,
Fair: Alertness, Athletics, Fists
Average: Contacts, Deceit, Scholarship,

Powers:

Aquatic [-1]
Fomor Magic [-5]
Inhuman Strength [-2]
Inhuman Mental Toughness [-2]
Refinement [-1]
The Sight [-1]
Wizard's Constitution [-0]

Total: -12 Refresh

Focus Items:

Gnarled Staff (+3 Offensive Control with Fomor Magic)

Enchanted Items:

Enchanted Robe (6 Shift Block or Armor 3, 3/Session) (3 Item Slots)
3 Potion Slots

Stress:

Mental: OOOO(OO)
Physical: OOOO
Social: OOOO
Armor: 1 vs. mental stuff, or by spell item or effect.

Fair Initiative, Good attacks at Weapon: 4 with staff, Fair attacks at Weapon: 2 unarmed, Fair to Good defenses, 7 shift Evocation offensively (4 without staff), 6 shift defensive item.

So, first up here's a Generic Fomor. They're built at Submerged and designed to be scary for people at less than that power level (particularly those with a skill cap of Great or so), and a decent but not really optimized threat. Their weird devices are assumed to be Potions (which, conveniently, means they can hand them off to minions). You can easily power them up if you want just by adding a level of Refinement or two (they can get up to 9 shift offensive Evocation and 10 shift defensive item that way)...but that's more extreme than generic characters should usually be.

Fomor Servitors up...probably later today, and other stuff to follow. I'll add stuff to the index in the first post in a while.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 04, 2019, 02:58:02 AM
Aspects:
High Concept: Servitor Of The Fomor
Trouble: Unquestioning Loyalty
Other:
That Innsmouth Look

Skills:

Great: Fists, Guns,
Good: Alertness, Endurance,
Fair: Athletics, Conviction, Intimidation,
Average: Burglary, Lore, Might, Presence, Stealth,

Stunts:

Armed Arts (Weird Fomor Weapons) (Fists)
Footwork (Fists)

Powers:

Aquatic [-1]
Strange Sense: Sonar [-1]
Inhuman Strength [-2]

Up to -4 Refresh in Creature Features, Recovery, Toughness, and additional Strength powers.

Total: -6 to -10 Refresh

Stress:

Mental: OOO
Physical: OOOO
Social: OOO
Armor: By worn items or powers.

Good Initiative (Epic with Inhuman Speed, if they have it), Great attacks at Weapon: 2 to Weapon: 5 (depending on weapon) and Great defense.

And here are generic Fomor Servitors. Like I mentioned above, the basic idea was dropping their skills (they are now Waist Deep characters, potentially even playable ones in theory), while adding Inhuman Strength to compensate.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 04, 2019, 03:17:44 AM
Aspects:
High Concept: Leader Among Servitors Of The Fomor
Trouble: Unquestioning Loyalty
Other:
That Innsmouth Look
Built For Violence
Not That Human Anymore

Skills:

Superb: Fists
Great: Conviction, Guns, Intimidation,
Good: Alertness, Endurance, Presence,
Fair: Athletics, Lore, Might,
Average: Burglary, Empathy, Stealth,

Stunts:

Armed Arts (Weird Fomor Weapons) (Fists)
Footwork (Fists)

Powers:

Aquatic [-1]
Strange Sense: Sonar [-1]
Inhuman Strength [-2]

-4 to -6 additional Refresh in Creature Features, Recovery, Toughness, Speed, and Strength powers

Total: -10 to -12 Refresh

Stress:

Mental: OOOO
Physical: OOOO
Social: OOOO
Armor: By worn items or powers.

Good Initiative (Epic with Inhuman Speed, if they have it), Superb defense. Superb attacks in melee at Weapon: 2 to Weapon: 5, Great attacks with guns at Weapon: 2 to Weapon: 3.

And here's a leader among Fomor goons ala 'Nobody' (who I would have as basically this with Supernatural Strength and Inhuman Speed as his additional powers). They're about the same power level as an actual Fomor and pretty dangerous. It's worth noting that they can usually use Conviction to resist all social and mental attacks PCs will attempt on them, simply because of how Conviction works and their loyalty to the Fomor.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on January 06, 2019, 07:49:51 AM
Looks good to me!
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on January 06, 2019, 03:06:27 PM
I just re-read Ghost Story,  not too long ago and was wondering how you'd handle Sir Stuart's memory bullets. Also is Winter Lady Molly in the cards at all?. Glad to have you back btw
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Deadmanwalking on January 06, 2019, 08:53:35 PM
I'm glad you liked them Sanctaphrax. :) There are definitely more to come (as well as an adjustment for Harry sometime soonish).

I don't know if we've seen enough of Molly as Winter Lady to stat her up. I mean, I can obviously just add a bunch of powers (and as few skills) on top of the version of Molly from Ghost Story...but I'm not even sure what powers, honestly (is she full Winter Lady level physically? I'm actually not sure).

As for Sir Stu's 'memory bullets' if I recall correctly that's just how he shoots his gun at all, and indeed how most Ghosts attack things (it's how Harry cast spells as a Ghost). It seems more of a world rule regarding ghosts (ie: how all their attacks are explained) than a power per se. If I'm not recalling that correctly it's because it's been years since I read Ghost Story. I really need to re-read the whole series one of these days.

And it's good to be back.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on August 03, 2020, 11:00:36 PM
Well, we finally have a new book, with (PT Spoiler)
(click to show/hide)
.

If anyone is still here, does that have implications for his stats?

And what does Harry as Winter Knight look like now that he's had a chance to re-build some gear?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on August 07, 2020, 02:05:40 AM
Yeah, that's what I'm curious of as well. any chance of some Skin Game updates? and some ones from Peace Talks
(click to show/hide)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: vultur on August 07, 2020, 06:02:04 AM
Yeah. Some other things:

In PT, Harry gives a fairly detailed description of what his Winter Knight mantle "physical boosts" actually are.

Bigfoot/the Forest People probably need stats too.
(click to show/hide)

And
(click to show/hide)
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Taran on August 25, 2020, 03:18:46 AM
Well, we finally have a new book, with (PT Spoiler)
(click to show/hide)
.

If anyone is still here, does that have implications for his stats?

And what does Harry as Winter Knight look like now that he's had a chance to re-build some gear?

Wait.  There's a new book?
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Jebm on August 25, 2020, 03:29:57 AM
yup. It's called Peace Talks and came out last month and was apperently so long that it was split into two books, so Battle Ground, the follow up is coming out at the end of next month.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Ghostfreak on September 18, 2020, 04:06:58 PM
Is it possible to get a ghost build for sir stuart? I am curious of what a strong ghost at high refresh would look like. An ghost story is a nice addition.
Title: Re: Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Post by: Sanctaphrax on September 18, 2020, 11:09:37 PM
Wish I could. But it's been forever since I read GS and I barely remember Sir Stuart.