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The Dresden Files => DFRPG => Topic started by: Mr. Death on July 08, 2014, 03:13:48 AM

Title: Let's play a game.
Post by: Mr. Death on July 08, 2014, 03:13:48 AM
Saw this post on imgur, and I thought, they'd make interesting Items of Power.

So that's the game. Let's see what inspires you from this set of images:

http://imgur.com/gallery/lxlGHgN
Title: Re: Let's play a game.
Post by: blackstaff67 on July 08, 2014, 03:31:34 AM
Powerful weapons with Social Consequences directly proportional to their power.
Title: Re: Let's play a game.
Post by: Mr. Death on July 08, 2014, 03:23:06 PM
I should clarify that I meant more along the lines of, "Pick one and stat it out for fun."
Title: Re: Let's play a game.
Post by: narphoenix on July 08, 2014, 03:33:36 PM
THE BLADE OF ALAKAZAM [-7]
Description: An Alakazam themed blade. It is imbued with the power of the Pokemon, giving the wielder great cunning.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Scholarship, Alertness, Discipline, Conviction
Effects:
[-0] Purpose. The Sword was created to help in the search for knowledge. Its magical powers will fail if the user does not seek to sate his curiosity routinely
[-0] It Is What It Is. It's a sword. Weapon:3
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a giant honking sword.
[-3] Mathematical Prodigy The Sword enhances intelligence, making brutal calculations casually simple.
[-2] Precognition The enhanced intelligence granted by the blade allows for very quick reactions in combat.
[-4] Telekinesis and Telepathy The sword grants potent psychic powers to its wielder.
Title: Re: Let's play a game.
Post by: Sanctaphrax on July 09, 2014, 12:49:39 AM
PINSIR STAFF [-1]
Description: A claw-tipped staff containing the soul of a Pokemon from the Pinsir species.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Might.
Effects:
[-0] Purpose. The staff expresses the personality and desires of the Pokemon inside. If you don't cooperate with that Pokemon, it won't work for you.
[-0] It Is What It Is. A big staff with big nasty claws. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a very noticeable item. You can't really hide it, but maybe you can pass it off as a toy.
[-1] Grabby Claws. The claws at the end of the staff flex to grab foes. This allows the wielder to grapple opponents with the Weapons skill, including any Might-based grappling bonuses.
[-2] Inhuman Strength. The claws at the end of the staff are very strong. They're great for lifting, breaking, grabbing, and hitting.

CHARIZARD SWORD [-3]
Description: A winged sword marked with a flame symbol, containing the soul of a Pokemon from the Charizard species.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Athletics, Endurance.
Effects:
[-0] Purpose. The sword expresses the personality and desires of the Pokemon inside. If you don't cooperate with that Pokemon, it won't work for you.
[-0] It Is What It Is. A big flaming sword. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's really obvious even when it's not emitting flame.
[-1] Damage Shield. The sword wreaths its user in flame, making them dangerous to touch.
[-1] Wings. The wings on the sword's hilt can carry the wielder into the sky.
[-3] Fire Immunity. All fire-based attacks are absorbed into the blades flaming aura.
Title: Re: Let's play a game.
Post by: Mr. Death on July 10, 2014, 04:16:20 PM
THE BLADE OF ALAKAZAM [-7]
Description: An Alakazam themed blade. It is imbued with the power of the Pokemon, giving the wielder great cunning.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Scholarship, Alertness, Discipline, Conviction
Effects:
[-0] Purpose. The Sword was created to help in the search for knowledge. Its magical powers will fail if the user does not seek to sate his curiosity routinely
[-0] It Is What It Is. It's a sword. Weapon:3
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a giant honking sword.
[-3] Mathematical Prodigy The Sword enhances intelligence, making brutal calculations casually simple.
[-2] Precognition The enhanced intelligence granted by the blade allows for very quick reactions in combat.
[-4] Telekinesis and Telepathy The sword grants potent psychic powers to its wielder.
Neat! Though I'm curious just what bonuses Mathematical Prodigy and Telekinesis and Telepathy are giving for that kind of cost. I'm guessing the latter is a Sponsored Magic?

PINSIR STAFF [-1]
Description: A claw-tipped staff containing the soul of a Pokemon from the Pinsir species.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Might.
Effects:
[-0] Purpose. The staff expresses the personality and desires of the Pokemon inside. If you don't cooperate with that Pokemon, it won't work for you.
[-0] It Is What It Is. A big staff with big nasty claws. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a very noticeable item. You can't really hide it, but maybe you can pass it off as a toy.
[-1] Grabby Claws. The claws at the end of the staff flex to grab foes. This allows the wielder to grapple opponents with the Weapons skill, including any Might-based grappling bonuses.
[-2] Inhuman Strength. The claws at the end of the staff are very strong. They're great for lifting, breaking, grabbing, and hitting.

CHARIZARD SWORD [-3]
Description: A winged sword marked with a flame symbol, containing the soul of a Pokemon from the Charizard species.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Athletics, Endurance.
Effects:
[-0] Purpose. The sword expresses the personality and desires of the Pokemon inside. If you don't cooperate with that Pokemon, it won't work for you.
[-0] It Is What It Is. A big flaming sword. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's really obvious even when it's not emitting flame.
[-1] Damage Shield. The sword wreaths its user in flame, making them dangerous to touch.
[-1] Wings. The wings on the sword's hilt can carry the wielder into the sky.
[-3] Fire Immunity. All fire-based attacks are absorbed into the blades flaming aura.
Also neat. Keep'em coming.
Title: Re: Let's play a game.
Post by: narphoenix on July 10, 2014, 04:20:55 PM
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