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The Dresden Files => DFRPG => Topic started by: Theonlyspiral on January 15, 2013, 05:16:02 PM

Title: Feedback on Homebrew Stunts
Post by: Theonlyspiral on January 15, 2013, 05:16:02 PM
Hey there All! Hoping to continue the excellent help I've been getting from the board, I have a couple stunts I'd like some feedback on. The character is a Gish (Swordswoman/Caster). The player wanted some custom stunts and I just wanted to make sure they were in line. Any an all feedback is welcome!

Master's Bladework [-1]
You gain a +1 bonus on all rolls with Weapons to make a maneuver.

Samurai Warrior [-1]
You gain a +1 bonus on all attack rolls made with the traditional weapons of a Samurai (Tanto, Wakazashi, Katana, No-Dachi).

Follow-through Strike [-1]
Once per scene after you take out an opponent with a weapon attack, you may spend a fate point to immediately make a weapon attack with the same weapon against another opponent in the same zone.
Title: Re: Feedback on Homebrew Stunts
Post by: Haru on January 15, 2013, 05:25:08 PM
Master's Bladework [-1]
You gain a +1 bonus on all rolls with Weapons to make a maneuver.
This ok, I think, though I don't really like it. It's too broad in my opinion. Usually, stunts like that grant +2, but on a more narrow application. Like "+2 on feint maneuvers". But yeah, it's ok.

Quote
Samurai Warrior [-1]
You gain a +1 bonus on all attack rolls made with the traditional weapons of a Samurai (Tanto, Wakazashi, Katana, No-Dachi).
This is fine.

Quote
Follow-through Strike [-1]
Once per scene after you take out an opponent with a weapon attack, you may spend a fate point to immediately make a weapon attack with the same weapon against another opponent in the same zone.
Unusual, but since it costs a fate point and is rather limited, I don't have a problem with it.
Title: Re: Feedback on Homebrew Stunts
Post by: Mr. Death on January 15, 2013, 06:15:56 PM
Personally, I'm against any stunt that gives a blanket +1 to attack rolls like that. In my view, a bonus to attacking should be more situational than just what weapon you're wielding--like a +1 to Weapons after a successful defense, or when lunging or something.
Title: Re: Feedback on Homebrew Stunts
Post by: Theonlyspiral on January 15, 2013, 06:17:32 PM
I was kind of the fence about it...But Sanya has "Way of the AK" in OW which makes me think that it might be just fine...but then again that's why I posted them up on here.
Title: Re: Feedback on Homebrew Stunts
Post by: Deadmanwalking on January 15, 2013, 06:36:47 PM
Samurai Warrior is okay, though bland. Master's Bladework is overpowered as is. It'd work if you restricted it to bladed weapons (as per the name), though.

Follow-Through strike is odd, and breaks action economy, which is usually bad. It costs a FP...but is a flat-out better use of said FP than almost any existing ones. I'd be inclined to not allow it.
Title: Re: Feedback on Homebrew Stunts
Post by: Mr. Death on January 15, 2013, 06:40:40 PM
A suggestion for Follow-Through Strike: Have it use overflow instead. So if you take out someone and have extra shifts left over (if, for example, you're fighting a goon with a 2-box stress track, really any margin of success over 1 should count), you can use those extra shifts as an attack.
Title: Re: Feedback on Homebrew Stunts
Post by: Tedronai on January 15, 2013, 06:47:36 PM
A suggestion for Follow-Through Strike: Have it use overflow instead. So if you take out someone and have extra shifts left over (if, for example, you're fighting a goon with a 2-box stress track, really any margin of success over 1 should count), you can use those extra shifts as an attack.

I'm not sure whether I'd still charge a FP for that, mind you.  I'd have to see that version written up before I could give more than an 'I'm not sure', though.
Title: Re: Feedback on Homebrew Stunts
Post by: Haru on January 15, 2013, 06:52:36 PM
A suggestion for Follow-Through Strike: Have it use overflow instead. So if you take out someone and have extra shifts left over (if, for example, you're fighting a goon with a 2-box stress track, really any margin of success over 1 should count), you can use those extra shifts as an attack.
That's a good idea. Though as Tedronai says, the FP is not necessary anymore, since it is something that is already established. It is sort of like the Wall of Death stunt, but it only applies when you just killed someone. On the other hand, it is slightly better than Wall of death, because you will not have shifts go to waste, which can easily Happen with Wall of Death.
Title: Re: Feedback on Homebrew Stunts
Post by: Mr. Death on January 15, 2013, 06:55:17 PM
Yeah, not needing a fate point for that is reasonable. In fact, I think I was going to suggest that, but I apparently forgot.
Title: Re: Feedback on Homebrew Stunts
Post by: Deadmanwalking on January 15, 2013, 07:54:36 PM
I, too, agree entirely with Mr. Death's suggestion on Follow-Through Strike.
Title: Re: Feedback on Homebrew Stunts
Post by: Theonlyspiral on January 15, 2013, 09:00:45 PM
This is probably my inexperience with the game talking but how would we determine the attack role? Would the shifts be increased by a bad one? Is it an extra attack you only get with extra shifts basically ? I'm just not 100% on how exactly it would work at the table.
Title: Re: Feedback on Homebrew Stunts
Post by: Mr. Death on January 15, 2013, 09:15:47 PM
This is probably my inexperience with the game talking but how would we determine the attack role? Would the shifts be increased by a bad one? Is it an extra attack you only get with extra shifts basically ? I'm just not 100% on how exactly it would work at the table.
Basically, it would work like this.

Say the character has weapons at 5 (with a Weapon:3 sword), and he's hitting someone with a defense roll of 3 (and a stress track of 3).

Swordguy rolls well, and gets a 7, while the goon rolls a 3. This means there's a margin of success of 4; with the weapon rating taken into account, Swordguy only needed a margin of success of 1 to actually take him out, so the other 3 shifts are overflow. With the proposed change to the stunt, Swordguy could then immediately attack someone else with an attack at 3 shifts.
Title: Re: Feedback on Homebrew Stunts
Post by: Theonlyspiral on January 15, 2013, 09:21:36 PM
So they'd roll a new attack roll and we'd treat it as a weapon:3 ?
Title: Re: Feedback on Homebrew Stunts
Post by: Mr. Death on January 15, 2013, 09:34:57 PM
So they'd roll a new attack roll and we'd treat it as a weapon:3 ?
No. The resultant attack would be as if you'd rolled the dice and ended up with a 3 as a result. There would be no second roll for the attacker.
Title: Re: Feedback on Homebrew Stunts
Post by: Theonlyspiral on January 15, 2013, 09:38:53 PM
Thanks for your patience! I greatly appreciate it!
Title: Re: Feedback on Homebrew Stunts
Post by: Mr. Death on January 15, 2013, 10:09:03 PM
No problem.
Title: Re: Feedback on Homebrew Stunts
Post by: Sanctaphrax on January 16, 2013, 02:44:27 AM
I seem to be late to the party, but here goes nothing.

Master's Bladework [-1]
You gain a +1 bonus on all rolls with Weapons to make a maneuver.

Boring. I suggest doubling the bonus and adding some kind of limitation.

Samurai Warrior [-1]
You gain a +1 bonus on all attack rolls made with the traditional weapons of a Samurai (Tanto, Wakazashi, Katana, No-Dachi).

Fine by me.

Follow-through Strike [-1]
Once per scene after you take out an opponent with a weapon attack, you may spend a fate point to immediately make a weapon attack with the same weapon against another opponent in the same zone.

I actually think this could work as written, since a Fate Point is roughly equal to a taggable Aspect which is roughly equal to a turn spent maneuvering. Action-economy-alterers tend to be broken, but this one is limited enough that it could work.

That being said, the overflow suggestion is probably better.

Something Riposte-like could work too, come to think of it.

Mind if I add these to the list?
Title: Re: Feedback on Homebrew Stunts
Post by: Theonlyspiral on January 16, 2013, 04:49:19 PM
Feel free, although I haven't gotten a chance to revise Master's Bladework or Follow-Through yet. That will likely come later today.
Title: Re: Feedback on Homebrew Stunts
Post by: Theonlyspiral on January 17, 2013, 05:04:48 PM
And here are the edited stunts:
Master's Bladework [-1]
When you use a bladed weapon in conjunction with the Weapons skill to place an aspect on yourself or enemy related to your sword work gain a +2 bonus.

Follow-Through Cut [-1]
When you take an enemy out using a weapon attack, you may use any overflow shifts as an additional weapon attack against another enemy in the same zone.
Title: Re: Feedback on Homebrew Stunts
Post by: Mrmdubois on January 17, 2013, 07:25:09 PM
Follow Through Strike is like Cleave for DFRPG without the botch chance.  I like that one a lot now that you're going with the overflow suggestions.

Master's Bladework looks fine to me.  I tend to find straight boni boring in stunts but you can't argue with math.