WYLD MAGIC [-4]
Description: Drawing on the power of the Wyld Court of the Erlking, you're able to cast spells that fit its essential nature: wildness, hunting, balefire, predation. These magics are under the sway and watch of the Erlking; making use of them will inevitably catch his notice.
Sponsor: The Erlking.
Agenda: The Wyldfae are not as fixed in their ways as Winter and Summer fey are, and the Erlking's agenda can change quickly. He is usually neutral and very instinctual. He is not about cruelty, but you really don't want to show weakness to him.
Evocation: Wyld evocations make use of balefire, the Erlking's favoured element.
Thaumaturgy: Wyld Magic can be used to cast rituals that fall within the themes of wildness, hunting, balefire, and predation.
Evothaum: When used to hunt, summoning and divination rituals can be cast with Evocation's speed and methods using Wyld Magic.
Extra Benefits: Wyld Magic provides a +1 bonus to the power or complexity of any spell used to hunt.
SPRING MAGIC/SAOLION [-4]
Description: Drawing upon the Pure Way, the power of the fallen Spring Court, you are able to cast spells that fit its essential nature: change, growth, renewal, light, vitality and earth. These magics are under the sway and watch of the Oberon, Lord of Faerie and inevitably making use of them will draw his notice. This is ancient and rarely practiced lore, focusing on bringing forth the new. This is the power to reveal what is hidden, restore what has been lost and replace what no longer serves its purpose.
Sponsor: The Faerie Lord Oberon and his Spring Court.
Agenda: The revelation of what is hidden, the restoration of what has been lost, the replacement of what no longer has a purpose, and the creation of the new. Plus the destruction of opposing Courts.
Evocation: Spring Magic Evocations make use of earth, plant life, and light.
Thaumaturgy: Spring Magic rituals can be used to create things, to create and manipulate light, or to reveal secrets.
Evothaum: Spring Magic allows its user to cast photomancy rituals with the speed and methods of Evocation.
Extra Benefits: Spring Magic ignores one level of Toughness when used against faeries of opposing Courts.
AUTUMN MAGIC [-4]
Description: Drawing upon the power of the fallen Autumn Court, you are able to cast spells that bring things to an end and harvest what's left behind. These magics are under the sway of the Lord Of Faerie known as The Reaper and using them will inevitably draw his attention.
Sponsor: The Reaper and his Autumn Court.
Agenda: The destruction of old things and the natural process of decay. The collection and liquidation of resources. Hunting. Bringing things to an end. Plus the destruction of opposing Courts.
Evocation: Autumn Magic evocations often manipulate dust or cause targets to rot instantly.
Thaumaturgy: Autumn Magic rituals end things and harvest the leftovers. They involve death, decay, and the collection of valuable things. They can also be used for to track down prey and for hunting in general.
Evothaum: Autumn Magic allows its user to cast necromancy rituals with the speed and methods of Evocation.
Extra Benefits: Autumn Magic ignores one level of Toughness when used against faeries of opposing Courts.