And now my brain is stuck on the sheer havoc a bunch of Drunk apprentice mages could wreck during a night on the town...Oooh, plot idea forming.
I am pretty sure drunk does not improve the amount of power one can muster tough.It would positively ruin the amount of control they'd have, however.
I dunno about that. They say power is the ultimate aphrodisiac.
I am pretty sure drunk does not improve the amount of power one can muster tough.
Now I'm starting to wonder if there are any Drunken Master type wizards, who're so-so when they're sober, but turn into badass spell slingers when they're tanked.Refinements bought linked to Human Form? :p
Now I'm starting to wonder if there are any Drunken Master type wizards, who're so-so when they're sober, but turn into badass spell slingers when they're tanked.
Refinements bought linked to Human Form? :p
Actually, I think that a Drunken Master concept might be best created via aspects and compels. Considering a Drunken Master is likely to be smashed all of the time (or at least as much of the time as possible), I'm not really sure it should be worth any refresh at all. I would be hesitant to apply Catch-like rules to it, because the Catch implies that there is a means by which an opponent can bypass the power(s) in question. You could make an argument for your Feeding Dependency customization -- though my position would still be that the downsides don't really justify doing so. Using aspects (probably a high concept) fits better, in my opinion.but as I was writing, my opinion has begun to shift a bit.