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The Dresden Files => DFRPG => Topic started by: eviluncletony on February 04, 2012, 02:19:32 PM

Title: Transforming objects properties
Post by: eviluncletony on February 04, 2012, 02:19:32 PM
Transforming objects properties

Are there any rules in the book about Transforming objects properties? Let’s say a wooden table into iron.

Title: Re: Transforming objects properties
Post by: sinker on February 04, 2012, 04:26:44 PM
I would use the aspect system for that.

If you want something transient that will give you a momentary advantage then you are maneuvering. If you want it to be more permanent then you start inflicting consequences (mild for a scene or two, moderate for the session, and severe for several sessions). Finally if you want the item to forever be something else then you would need to take it out so that you could remake it.

I'm aware however that it's an object, and thus has no discipline or endurance to resist with. The book still says that things are good at being what they are, so I'd still have it resist. Personally I would either have the GM roll using a set "I'm a wooden table" skill, or just give it an appropriate difficulty/resist score. Probably a base of great, with some things being harder (things that are more "solid") and others being more flexible.
Title: Re: Transforming objects properties
Post by: eviluncletony on February 04, 2012, 05:05:33 PM
Thanks i will use that.  :)
Title: Re: Transforming objects properties
Post by: Blackblade on February 04, 2012, 05:34:09 PM
You could determine the Craftsmanship roll that was used to build the object, and use that as the base for resisting.
Title: Re: Transforming objects properties
Post by: Silverblaze on February 04, 2012, 08:11:57 PM
You could determine the Craftsmanship roll that was used to build the object, and use that as the base for resisting.

Works for me. It also gives a system for alchemy and the good old "lead to gold" thing.
Title: Re: Transforming objects properties
Post by: Sanctaphrax on February 04, 2012, 08:19:31 PM
Page 320 of YS talks about a quality rating mechanic that might be useful here.